Summary:
Motivation:
(SUDDENLY) There is a thing on Android called SpanWather, and their purpose is to notify "the watcher" about span-related changes in SpannableString. The idea is: some special kind of span can have some logic to prevent or tweak interleaving with some another kind of spans. To do so, it has to implement SpanWather interface.
So, EditText uses this to control internal spannable object (!) and SUDDENLY (#><) calls internal "layout" method as a reaction to adding new spans. So, when we are cloning SpannableString, we are (re)applying same span objects to a new spannable instance, and it causes notifying other spans in the string, and they notify EditText, and the EditText does relayout and... BOOM!
So, the solution is, easy, we should use SpannableStringBuilder instead of SpannableString because it does not notify SpanWather during cloning.
See:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringBuilder.java#101
(the first argument is `false`).
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringBuilder.java#678
Compare with:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringInternal.java#43
Why? I believe because SpannableStringBuilder objects are "unfinished" by design, and documentation said: "it is the caller's responsibility to restore invariants [among spans]". As we do an exact clone of the string, that's perfectly okay to assume that all invariants were already satisfied for original string.
Reviewed By: achen1
Differential Revision: D5970940
fbshipit-source-id: 590ca0e3aede4470b809c7db527c5d55ddf5edb4
Summary:
Removed <b>'use strict'</b> from docs since ES6 Modules already use <b>'use strict'</b> by default.
https://stackoverflow.com/questions/31685262/not-recommended-to-use-use-strict-in-es6
> 10.2.1 Strict Mode Code
> An ECMAScript Script syntactic unit may be processed using either unrestricted or strict mode syntax and semantics. Code is interpreted as strict mode code in the following situations:
> Global code is strict mode code if it begins with a Directive Prologue that contains a Use Strict Directive (see 14.1.1).
Module code is always strict mode code.
All parts of a ClassDeclaration or a ClassExpression are strict mode code.
Eval code is strict mode code if it begins with a Directive Prologue that contains a Use Strict Directive or if the call to eval is a direct eval (see 12.3.4.1) that is contained in strict mode code.
Function code is strict mode code if the associated FunctionDeclaration, FunctionExpression, GeneratorDeclaration, GeneratorExpression, MethodDefinition, or ArrowFunction is contained in strict mode code or if the code that produces the value of the function’s [[ECMAScriptCode]] internal slot begins with a Directive Prologue that contains a Use Strict Directive.
Function code that is supplied as the arguments to the built-in Function and Generator constructors is strict mode code if the last argument is a String that when processed is a FunctionBody that begins with a Directive Prologue that contains a Use Strict Directive.
Spec: http://www.ecma-international.org/ecma-262/6.0/#sec-strict-mode-code
Closes https://github.com/facebook/react-native/pull/16163
Differential Revision: D5968746
Pulled By: hramos
fbshipit-source-id: 308f49184b1565311d5fd71786639eaee13be60a
Summary: In some enviroments PlatformConstants native module may not be presented in a project, which results in a call to undefined property and a RedBox
Reviewed By: javache
Differential Revision: D5960879
fbshipit-source-id: 80aecbe2f2a61cb410abd5f0dce8ba855e166991
Summary:
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My first contribution 👍
(Write your test plan here. If you changed any code, please provide us with clear instructions on how you verified your changes work. Bonus points for screenshots and videos!)
Closes https://github.com/facebook/react-native/pull/16155
Differential Revision: D5962399
Pulled By: shergin
fbshipit-source-id: b7a44d53d875b32d04c1b876eb7ec2f30a9d0d80
Summary:
If you are a product developer and you need to fix your app's issues related to iPhone X limitations asap,
you can temporary use `DeviceInfo.isIPhoneX_deprecated`.
You can, but you should not. Please consider use new <SafeAreaView>.
This prop was initially named so ugly because we are trying to discourage the community to use it.
However, we understand that sometimes we need a "band-aid" to prevent our apps bleeding.
Note: This prop (DeviceInfo.isIPhoneX_deprecated) will be removed completely after 06/18.
Reviewed By: fkgozali
Differential Revision: D5946329
fbshipit-source-id: 5d6dcaf0e2d175327d59cde4b5ec2e01cd77ec70
Summary:
Reasons:
* It is more clear and readable;
* It is more semantical;
* It allows us to add some magic (and complexity, to be fair) to the RCTExecuteOnUIManagerQueue. (See next diffs in the stack.)
Reviewed By: javache
Differential Revision: D5935466
fbshipit-source-id: aeb18d6e11c047eb19182a656da581b6ce073602
Summary:
This fixes [#15801](https://github.com/facebook/react-native/issues/15801)
We ran into a strange crash on iOS (debug only). After removing the clutter I was able to reproduce it in a tiny app. You can check it out [here.](https://github.com/simonracz/textinput_stress)
The UI in JS and native are not always in sync (which is okay). Due to this, a native view might call back into JS, which is no longer present in the shadow view hierarchy there. I think this should be also okay.
TextInput in some cases calls into [setIntrinsicContentView](6d67e2dbbc/React/Modules/RCTUIManager.m (L382)), where it triggers an overly enthusiastic `NSAssert` and crashes the app.
Check out [textinput_stress](https://github.com/simonracz/textinput_stress)
Rotate the simulator a few times to see the crash or the lack of crash.
Closes https://github.com/facebook/react-native/pull/16170
Differential Revision: D5959776
Pulled By: shergin
fbshipit-source-id: f39f5a3f1d86b330ecf7cbccd90871bc01fd69d9
Summary:
After this diff the intrinsic content size of <TextInput> reflects the size of text inside EditText,
it means that if there is no additional style constraints, <TextInput> will grow with containing text.
If you want to constraint minimum or maximum height, just do it via Yoga styling.
Reviewed By: achen1
Differential Revision: D5828366
fbshipit-source-id: eccd0cb4ccf724c7096c947332a64a0a1e402673
Summary:
In some cases we need a way to provide some peice of data to shadow node
to improve layout (or do something similar), `setLocalData` allows to do this.
Reviewed By: AaaChiuuu
Differential Revision: D5828368
fbshipit-source-id: bf6a04f460dc7695a16269426d365b78909bc8eb
Summary:
This is required for D5874536, wherein I'll be introducing direction-aware props for borders.
When a view's border changes due to a direction update, only the frames of its children update. Therefore, only the children `UIView`s get a chance to be re-rendered. This is incorrect because the view that's had its borders changed also needs to re-render. So, I keep a track of the layout direction in a property on all shadow views. Then, when I update that prop within `applyLayoutNode`, I push shadow views into the `viewsWithNewFrames` set.
Reviewed By: mmmulani
Differential Revision: D5944488
fbshipit-source-id: 3f23e9973f3555612920703cdb6cec38e6360d2d
Summary:
Currently, only `Text` supports the `allowFontScaling` prop. This commit adds support for it on `TextInput`.
As part of this change, the TextInput setters for font attributes (e.g. size, weight) had to be refactored. The problem with them is that they use RCTFont's helpers which create a new font based on an existing font. These helpers lose information. In particular, they lose the scaleMultiplier.
For example, suppose the font size is 12 and the device's font multiplier is set to 1.5. So we'd create a font with size 12 and scaleMultiplier 1.5 which is an effective size of 18 (which is the only thing stored in the font). Next, suppose the device's font multiplier changes to 1. So we'd use an RCTFont helper to create a new font based on the existing font but with a scaleMultiplier of 1. However, the font didn't store the font size (12) and scaleMultiplier (1.5) separately. It just knows the (effective) font size of 18. So RCTFont thinks the new font has a font size of 18 and a scaleMultiplier of 1 so its effective font size is 18. This is incorrect and it should have been 12.
To fix this, the font attributes are now all stored individually. Anytime one of them changes, updateFont is called which recreates the font from scratch. This happens to fix some bugs around fontStyle and fontWeight which were reported several times before: #13730, #12738, #2140, #8533.
Created a test app where I verified that `allowFontScaling` works properly for `TextInputs` for all values (`undefined`, `true`, `false`) for a variety of `TextInputs`:
- Singleline TextInput
- Singleline TextInput's placeholder
- Multiline TextInput
- Multiline TextInput's placeholder
- Multiline TextInput using children instead of `value`
Also, verified switching `fontSize`, `fontWeight`, `fontStyle` and `fontFamily` through a bunch of combinations works properly.
Lastly, my team has been using this change in our app.
Adam Comella
Microsoft Corp.
Closes https://github.com/facebook/react-native/pull/14030
Reviewed By: TheSavior
Differential Revision: D5899959
Pulled By: shergin
fbshipit-source-id: c8c8c4d4d670cd2a142286e79bfffef3b58cecd3
Summary: Now it compiles and works.
Reviewed By: fromcelticpark
Differential Revision: D5952026
fbshipit-source-id: df0408108ab29b77592d78b29553d2e65686f2f2
Summary:
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Referencing #16142
Closes https://github.com/facebook/react-native/pull/16146
Differential Revision: D5950544
Pulled By: TheSavior
fbshipit-source-id: 6a679ed2ca1fdb91a4240f02e68bbef858b5b645
Summary:
The Android ViewManager already has disabled set to false by default. When setting it in defaultProps we send it over for every text view, which is unnecessary.
On platforms that don't support disabled this may also cause unnecessary log noise.
Closes https://github.com/facebook/react-native/pull/16139
Differential Revision: D5944334
Pulled By: javache
fbshipit-source-id: 54c4b65f345cd284759d01d075522f5aa2f74298
Summary:
/**
* param {number} value
* param {number} min
* param {number} max
* return {number}
*/
should be:
/**
* param {number} min
* param {number} value
* param {number} max
* return {number}
*/
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Help us understand your motivation by explaining why you decided to make this change.
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(Write your motivation here.)
(Write your test plan here. If you changed any code, please provide us with clear instructions on how you verified your changes work. Bonus points for screenshots and videos!)
Closes https://github.com/facebook/react-native/pull/16077
Differential Revision: D5938021
Pulled By: shergin
fbshipit-source-id: 3a6e4ff5ab39a657bc0d9271ae2a2600998b2ddf
Summary:
See https://github.com/facebook/react-native/issues/14423
This adds checks after download that each file is present, and has the
correct sha1 hash. If not, it will retry several times, and fail if
it can't successfully download the file. If a file is downloaded, the
unpack and command will run, even if the third-party dir already
exists. The diagnostics printed in the event of failure are improved.
This should be self-healing for anybody who has a bad ~/.rncache
directory. The checksum will fail, and the files will be
redownloaded.
Reviewed By: hramos
Differential Revision: D5930707
fbshipit-source-id: cb15af949294243448ccc3995ec3f0396b1922b6