Summary: Slightly new approach: Some non-const methods might not always mutate objects, so sometimes we should call `ensureUnsealed()` only inside conditional branches where we actually mutate an instance.
Reviewed By: fkgozali
Differential Revision: D7467793
fbshipit-source-id: 1b9f229cf6816e54e0df36699a571fdb612d3c3c
Summary: Trivial. Those nits prevent cause compilation errors in some configurations.
Reviewed By: fkgozali
Differential Revision: D7467794
fbshipit-source-id: cbda285748374fd941a0b1ca6718d702ca2d6d82
Summary: Test for equality will be used in ShadowNode Tree Diffing algorithm.
Reviewed By: fkgozali
Differential Revision: D7467802
fbshipit-source-id: 5383add9fc7d7e4a772ca16e70a54f7e0c36823a
Summary:
Trying this again with a fresh pullrequest as the old one kept having issued due to rebasing.
Fixes#16635
the issue is a little serious if you use a scrollview which contains textinput, you will never get a chance to input something since keyboard will always be dismissed because of on-drag event if your scroll-view use the property: keyboardDismissMode ='on-drag'
verify the issue #16635 and tested this fix worked
[ANDROID] [BUGFIX] [ScrollView] - Check that isTouching is also set when dismissing keyboard with on-drag android.
Closes https://github.com/facebook/react-native/pull/18785
Differential Revision: D7569815
Pulled By: hramos
fbshipit-source-id: 2a07369297ce9ce5a7714e513ccb480ee7011a4d
Summary:
Changed StyleSheet.create to be the identity function. We no longer hide it behind an opaque number. Better for types and perf since we don't use it.
I don't really know if we have/need any safer way of rolling this out than just landing it.
It can break if the object passed to StyleSheet.create is mutated afterwards but that isn't a practice anywhere I've seen.
Reviewed By: sophiebits
Differential Revision: D7530023
fbshipit-source-id: bc1afa879c5a5d9cd95cb13bc8ff3347b3622851
Summary:
Android apps play a touch sound on press, as long as you have "Touch sounds" enabled in the settings. As and Android user, when building my app using React Native, one of the first things I noticed was that there were not any touch sounds. This is missing from React Native and there have been multiple PRs to have this implemented, but no success.
This PR iterates over [#6825](https://github.com/facebook/react-native/pull/6825) and [#11136](https://github.com/facebook/react-native/pull/11136)
This PR keeps it simple by only implementing the enhancement for Android, as iOS apps typically do not use touch sounds, and follows the users' system settings for whether or not the sound is played.
I have manually tested this on multiple devices and emulators with zero problems
[ANDROID] [ENHANCEMENT] [UIManagerModule.java]- Adds Android click sound to touchables
[ANDROID] [ENHANCEMENT] [Touchable] - Adds Android click sound to touchables
Closes https://github.com/facebook/react-native/pull/17183
Differential Revision: D7560327
Pulled By: hramos
fbshipit-source-id: ce1094c437541bc677c7d64b0dba343dd9574422
Summary:
To date if you create a new `react-native@0.55.0` project and try to build/run it for iOS via CLI, e.g. by running:
```
$ react-native init test
$ cd test
$ react-native run-ios --no-packager
```
the build would succeed, but installing will fail afterwards:
```
** BUILD SUCCEEDED **
Installing Build/Products/Debug-iphonesimulator/test.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
Print: Entry, ":CFBundleIdentifier", Does Not Exist
Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier Build/Products/Debug-iphonesimulator/test.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist
```
This fail happens because `/usr/libexec/PlistBuddy` can't find `Info.plist` file at the provided path.
This is a regression introduced by changes from PR #17963 (accepted in 5447ca6707). If you execute test plan from that PR, it would fail.
As per why:
By default, `run-ios` process's working directory is `$PROJECT_DIR/ios`.
According to [this line in `runIOS.js`](3cd2b43426/local-cli/runIOS/runIOS.js (L184)), `xcodebuild` places all artifacts in `build` directory.
And the default Xcode paths for products is `Build/Products` (at least of Xcode 9.2 which I use, and Xcode 9.3 which I tested this with also).
So, the required `Info.plist` file is actually being created at `$PROJECT_DIR/ios/build/Build/Products/Debug-iphonesimulator/test.app/Info.plist` (with double `build`, the first from `derivedDataPath` key, the second from default products path). Relatively to `run-ios` process's working directory, the path of the file is `build/Build/Products/Debug-iphonesimulator/test.app/Info.plist`.
PR #17963 changed correct path to incorrect, thus introducing this regression.
If changes from that PR are reverted, CLI doesn't fail on install step.
I catch this error on both existing project and a freshly created test project. I can build/run an app from Xcode just fine, but running from CLI still would fail. The other workaround is to change path of products artifacts in Xcode, which is user settings and therefore can't be commited to a project's repo with VCS.
Run:
```
$ react-native init test
$ cd test
$ react-native run-ios --no-packager
```
Ensure that it doesn't fail on install step and produce output similar to this:
```
Installing build/Build/Products/Debug-iphonesimulator/test.app
Launching org.reactjs.native.example.test
```
[CLI][BUGFIX][local-cli/runIOS/runIOS.js] - Fix failing of `run-ios` command on install step
Closes https://github.com/facebook/react-native/pull/18700
Differential Revision: D7555096
Pulled By: hramos
fbshipit-source-id: d877b867e89256f4356f22781d78308affbb9d9c
Summary:
All public header files can be included from Obj-C and Swift, except RCTSurfaceSizeMeasureMode.h which contains C++ code.
Change is trivial and can be validated by review.
None.
[IOS][BUGFIX][{RCTSurfaceSizeMeasureMode.h}] - fix use of C++ syntax in an header file that could be included from Obj-C and Swift
Closes https://github.com/facebook/react-native/pull/18730
Differential Revision: D7550290
Pulled By: shergin
fbshipit-source-id: 3835e2c57697a067ff94afdaeaca06bce132ef66
Summary:
This reverts commit b9be28915c.
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
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Fix#18696
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Run Jest tests.
Run WebSocket example from RNTester on Android.
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[CATEGORY] [TYPE] [LOCATION] - Message
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[----------] TYPE
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[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
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[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
[ANDROID][BUGFIX][WebSocketModule] - revert change that regresses WebSocketModule
Closes https://github.com/facebook/react-native/pull/18733
Differential Revision: D7548850
Pulled By: hramos
fbshipit-source-id: b8c79810c1cd6e5a30ec4118bd5ff8ad719f04b9
Summary:
* cliPath is not config right
* root config can be better config instead of a relative path which can easily go wrong if location changed
* DeveloperSupport should only be in debug mode.
* make https://github.com/facebook/react-native/pull/18732 change on local.
* config signingConfig
* execute `./gradlew :RNTester:android:app:assembleRelease`, and run app on device to check everything is fine.
none
[GENERAL][ENHANCEMENT][RNTester]
Closes https://github.com/facebook/react-native/pull/18746
Differential Revision: D7548846
Pulled By: hramos
fbshipit-source-id: 8943f84a6c99456477dff2deeaacc96f093b2e09
Summary:
The reference needed to be updated after the file was moved in this commit:
06085d3836
Otherwise, results in the packager failing with the following error:
> Unable to resolve module TouchHistoryMath from /node_modules/react-native/Libraries/Interaction/PanResponder.js: Module TouchHistoryMath does not exist in the Haste module map
Closes https://github.com/facebook/react-native/pull/18732
Differential Revision: D7547181
Pulled By: sebmarkbage
fbshipit-source-id: 78028c2f46faa2ce130a1a0c25fcaca47d2516a8
Summary: There can be a race when loading JS from rootview for the first time vs touching rootview before JS is ready. This may cause redbox on the JS side.
Reviewed By: mdvacca
Differential Revision: D7531334
fbshipit-source-id: 36ffa1e5ff205f60b95e0a1d1016301ea76936aa
Summary:
This pull request implements Image.defaultSource property on Android, using Fresco (http://frescolib.org/docs/placeholder-failure-retry.html), which will show placeholder image (local asset) while loading remote image. Implementation code is almost same with loadingIndicatorSource, but without rotation.
This requires release or production to bundle local images in an APK file.
This provides feature parity with iOS.
Set Image.defaultSource on Android, and will show it while loading Image.source.
```JSX
<Image
defaultSource={require('<path to image>')}
source={{uri: '<url to remote image>'}}
style={{ height: 300, width: 300 }}
/>
```
[ANDROID] [FEATURE] [IMAGE] - Image.defaultSource will show local image as placeholder while loading remote Image.source.
Closes https://github.com/facebook/react-native/pull/18588
Differential Revision: D7540489
Pulled By: himabindugadupudi
fbshipit-source-id: 908ceb659b3416e517bba64c76a31879d965ec09
Summary:
Right now, `run-ios` will "boot" Simulator in the headless mode in the background, as long as the Simulator.app is not running. It is exactly what "detox" does - it executes your test suite in the background.
It seems to me that the author of this change was testing it with `Simulator.app` open.
In order to fix this behavior, we have to make sure it runs before we attempt booting.
This passed through the release process since we don't use `run-ios` there (it recommends turning on XCode and testing manually which is what I have done recently too).
Differential Revision: D7535693
Pulled By: hramos
fbshipit-source-id: 881db7740ace805ecefb98bfdb660e32aafd4664
Summary:
PR #17284 (accepted in 2ad34075f1) introduced a couple of regressions.
~1. There's the code:~
```
.then((appName) => resolve(selectedSimulator.udid, appName));
/* ... */
.then((udid, appName) => {
```
~~This makes `appName` to be always `undefined` as per `resolve` accepts only 1 argument. This regression causes issues if an app name differs from a scheme name.~
~This PR fixes this by wrapping both values in an array.~
This was fixed in 589eae1432.
2. The code
```
child_process.execFileSync('xcrun', ['simctl', 'boot', selectedSimulator.udid]);
```
makes a simulator *boot*, but the simulator *doesn't launch*. That's a regression, which forces developers to launch simulators by other means (by running a number of elaborate console commands, by running Xcode, or by running a simulator manually).
This PR reverts that part of changes.
Create a blank project with a name that differs from scheme name. Try to `react-native run-ios` in it. See that a simulator is launched and installing succeeds. Without this changes simulator wouldn't launch, and installing step would fail because of app name mismatch.
[CLI][BUGFIX][local-cli/runIOS/runIOS.js] - Fix running on multiple simulators feature regressions
Closes https://github.com/facebook/react-native/pull/18711
Differential Revision: D7535150
Pulled By: hramos
fbshipit-source-id: 5c714231e9977c0c829b6f8c793497cd31cd46b5
Summary: Recent commit that added YGConfig.h broke this project because the files were not added to it.
Reviewed By: shergin
Differential Revision: D7530369
fbshipit-source-id: 77129288905d25b94ad7aad4be43e0052a784163
Summary:
This hasn't been used by React core for a while. It's unclear why it was in the first place.
We can move it back next to the Panresponder.
https://github.com/facebook/react/pull/12557
Reviewed By: sophiebits
Differential Revision: D7529949
fbshipit-source-id: ef9892cfa8d2d6768da216b81befabe02795a245
Summary:
The original proguard rules are put in the template, which is not very convenient and easy to get wrong. Because new rules get put, people also has two copy paste the rule. And there are also existing project import react native as a dependency. So the best way to keep a android library project proguard rule is to manage the rule itself, using `consumerProguardFiles` like [dagger](46baef6d96/butterknife/build.gradle (L9)) and other android library project.
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Use RNTester to build the release flavor (now it has bugs https://github.com/facebook/react-native/issues/18460, I keep my change in local for now), after build success, run to check if crash.
In the process, I also fix https://github.com/facebook/react-native/issues/12994 and https://github.com/facebook/react-native/issues/6624 by adding the following to proguard rules
```proguard
-keep,includedescriptorclasses class com.facebook.react.bridge.** { *; }
```
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[ANDROID] [ENHANCEMENT and BUGFIX] [Proguard rules] - inline and fix proguard rules .
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CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [ {Component} ]
[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18461
Differential Revision: D7527533
Pulled By: hramos
fbshipit-source-id: 447dbc16983bcfb597187b40c1be3987a8c5a832
Summary: Callback blocks are frequently held onto by modules, e.g. for animation the `RCTFrameAnimation` holds onto its callback method. This causes a bunch of retain cycles since the module will be strongly held onto by the bridge.
Reviewed By: Megra
Differential Revision: D7492136
fbshipit-source-id: 708e61ffe7bf0dcffaebc056ab861b9023ffc1df
Summary:
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`snapToAlignment` is available on iOS but not android yet. This PR is to add support for `snapToAlignment` on android as `snapToInterval` was recently added to android and they are very useful together.
Make a `Flatlist` in android with `pagingEnabled`, `horizontal`, `snapToInterval` and `snapToAlignment` set and see how adjusting between the three values of `snapToAlignment` aligns just like it does in iOS.
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[ANDROID] [MINOR] [ScrollView] - On Android, **ScrollView** now takes snapToAlignment like iOS
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[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18648
Differential Revision: D7473762
Pulled By: mdvacca
fbshipit-source-id: ad4778b83f9fd1352455b2ed28a5f37229d9d8c7
Summary:
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React native does not build on iOS when using Podspec environment. I tried the solution proposed in https://github.com/facebook/react-native/issues/18683 and got it to build.
Fixes https://github.com/facebook/react-native/issues/18683
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[IOS] [BUGFIX] [React.podspec] - Exclude `React/Fabric/*` from Core subspec
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[ INTERNAL ] [ ENHANCEMENT ] [ {Filename} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
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[----------] [-------------] [-------------] |-----------|
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/18688
Differential Revision: D7505267
Pulled By: hramos
fbshipit-source-id: 8e7138ee966d08209a74193e418feaecceefb86a
Summary:
Some warnings don't have a good prefix that can be targeted using .startsWith, e.g. "Module $modulename requires main queue setup". It would be helpful to be able to select this warning using the much more specific middle part of the string ("requires main queue setup since it overrides `constantsToExport`) so I want to change this check from startsWith to includes to enable that.
Changing from .startsWith -> .includes should be completely backward compatible.
Reviewed By: TheSavior
Differential Revision: D7445309
fbshipit-source-id: 2c91dbe5ee3c3aa74be1bca091b20d294e64e853
Summary:
This PR fixes the compilation on MSVC. I moved the `YGConfig` creation to a C++ constructor.
Addionally it removes the "dot" notation on `YGValue`, I didn't want to change that type to a C++ constructor, because I think this will break the ABI.
Closes https://github.com/facebook/yoga/pull/746
Differential Revision: D7498141
Pulled By: emilsjolander
fbshipit-source-id: 5f5308ff838dcd803065785ddc08b2404524acb9