Summary:Using TouchableNativeFeedback has been a problem for me because the ripples it makes don't follow the child view's border radii so the ripples stick out of the child view's rounded corners. This PR should fix this problem with a minor caveat: this only works for TouchableNativeFeedback.Ripple and not TouchableNativeFeedback.SelectableBackground. I searched how I could apply corner radius to selectableItemBackground and it doesn't seem to be possible (the prevalent advice is to create the ripple manually which is equivalent to using TNF.Ripple in our case), though I could be wrong.
I added [an example to UIExplorer (TouchableExample)](http://i.imgur.com/CHY9xjW.png). This is my first PR to this repo so let me know if something's wrong. Cheers!
Closes https://github.com/facebook/react-native/pull/6515
Differential Revision: D3126513
Pulled By: AaaChiuuu
fb-gh-sync-id: 4a00e7177ee4ffd8dffeca143f4f43f08c99b5a1
fbshipit-source-id: 4a00e7177ee4ffd8dffeca143f4f43f08c99b5a1
Summary:Fixes #5408 as per ide and vjeux suggestions here https://github.com/facebook/react-native/issues/529#issuecomment-107328799
Could've been probably done in a single `if` clause, but this is more explicit and leaves potential place for future implementation (if we ever decide to do so)
Closes https://github.com/facebook/react-native/pull/7197
Differential Revision: D3217740
Pulled By: vjeux
fb-gh-sync-id: aa08a5c42e43c1abe17b72a424ee96146f2667f6
fbshipit-source-id: aa08a5c42e43c1abe17b72a424ee96146f2667f6
Summary:This change adds native animated support for Animated.interpolate
Animated.interpolate allows for defining nodes that outputs an interpolated value of their input node based on the interpolation node configuration. For now native animated implementation only supports a linear interpolation for a given input and output ranges (ranges can consists of multiple segments). Native interpolation node is compatible with the JS implementation with the exception that not all attributes that can be used in JS are supported. Before we migrate interpolation node from JS->native we verify that only supported props are used.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7141
Differential Revision: D3216546
fb-gh-sync-id: 29876e33956615c6370ca4d332abe048f8dba5b8
fbshipit-source-id: 29876e33956615c6370ca4d332abe048f8dba5b8
Summary:Using TouchableNativeFeedback has been a problem for me because the ripples it makes don't follow the child view's border radii so the ripples stick out of the child view's rounded corners. This PR should fix this problem with a minor caveat: this only works for TouchableNativeFeedback.Ripple and not TouchableNativeFeedback.SelectableBackground. I searched how I could apply corner radius to selectableItemBackground and it doesn't seem to be possible (the prevalent advice is to create the ripple manually which is equivalent to using TNF.Ripple in our case), though I could be wrong.
I added [an example to UIExplorer (TouchableExample)](http://i.imgur.com/CHY9xjW.png). This is my first PR to this repo so let me know if something's wrong. Cheers!
Closes https://github.com/facebook/react-native/pull/6515
Differential Revision: D3126513
Pulled By: mkonicek
fb-gh-sync-id: 1d3e92243abf9706132ae47c485d9e04a9b47d81
fbshipit-source-id: 1d3e92243abf9706132ae47c485d9e04a9b47d81
Summary:**Motivation:** In my app, I'm using a WebView that loads content from my mobile site. What I want to do is when a user presses a link on the loaded page, I want to stop the WebView's request, hijack the URL and open the URL in a new WebView, pushed to the top of the navigator stack. To me, this gives the overall app a more native feel, instead of implementing a rudimentary navbar on the main WebView to go back.
**Attempted Workarounds:** I've attempted to get similar functionality by capturing the onNavigationStateChange event in the WebView, and then within calling goBack + pushing the new view to the navigator stack. From a functionality standpoint, this works. However, from a UI standpoint, the user can clearly see the webview change states to a new page + go back before having the new view pushed on top of their nav stack.
Closes https://github.com/facebook/react-native/pull/6886
Differential Revision: D3212447
Pulled By: mkonicek
fb-gh-sync-id: 05911e583d9ba54ddbd54a772153c80ed227731e
fbshipit-source-id: 05911e583d9ba54ddbd54a772153c80ed227731e
Summary:This change extends animated native module API with `stopAnimation` method that is responsible for interrupting actively running animation as a reslut of a JS call. In order for the `stopAnimation` to understand `animationId` argument I also had to add `animationId` to `startAnimation` method. As JS thread runs in parallel to the thread which executes the animation there is a chance that JS may call `stopAnimation` after the animation has finished. Because of that we are not doing any checks on the `animationId` parameter passed to `stopAnimation` in native and if the animation does not exists in the registry we ignore that call.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7058
Differential Revision: D3211906
fb-gh-sync-id: 3761509651de36a550b00d33e2a631c379d3900f
fbshipit-source-id: 3761509651de36a550b00d33e2a631c379d3900f
Summary: Similar to ScrollView, adds ability to set scrollEnabled={false}, which prevents dragging. Paging is still possible by updating initialPage.
Reviewed By: AaaChiuuu
Differential Revision: D3209743
fb-gh-sync-id: ce4140323a03f2257a9bb310c7285418b01abae7
fbshipit-source-id: ce4140323a03f2257a9bb310c7285418b01abae7
Summary:The JS and native state can get out of sync if you reload JS while inspecting, so don't even bother trying on
native.
Reviewed By: lexs
Differential Revision: D3203020
fb-gh-sync-id: a3b7294bb0c28c0508f508be53d3ef895a7195b0
fbshipit-source-id: a3b7294bb0c28c0508f508be53d3ef895a7195b0
Summary:Building React Native for Android from source the first time is quite slow. A large part of the time is spent downloading the Boost C++ library. If the code is already present on the system, there's no need to download it.
**Test plan**
CircleCI tests on this pull request. The env variable is not defined on CircleCI so this pull request should have no effect.
Closes https://github.com/facebook/react-native/pull/7116
Differential Revision: D3207397
Pulled By: mkonicek
fb-gh-sync-id: 3454947f6c90fda0d8d2cbb17a1af518e45b47fd
fbshipit-source-id: 3454947f6c90fda0d8d2cbb17a1af518e45b47fd
Summary:Fix a stroke bug.
Stroke path will be coverd by fill layer.
Fix it by stroke path after fill is done
Closes https://github.com/facebook/react-native/pull/7092
Differential Revision: D3203188
Pulled By: spicyj
fb-gh-sync-id: 9b950372822da4dc520552c0c31aa3435750a0a3
fbshipit-source-id: 9b950372822da4dc520552c0c31aa3435750a0a3
Summary:This is a reprise of #6327, but with iOS 7.0 compatibility and less `package.json` changes.
**Test Plan:** Load WebSocketExample in UIExplorer app and start websocket test server script (both provided in #6889) and test sending binary data on both iOS and Android
Closes https://github.com/facebook/react-native/pull/6961
Differential Revision: D3202022
Pulled By: mkonicek
fb-gh-sync-id: 38843d0a9c0172971c5c70a5139ded04042b280a
fbshipit-source-id: 38843d0a9c0172971c5c70a5139ded04042b280a
Summary:This change adds native animated support for Animated.multiply nodes.
Animated.multiply allows for defining nodes that would output a product of values of the input nodes.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7071
Differential Revision: D3197663
fb-gh-sync-id: 35f64244a2482c487a81e5e7cd08f3c0e56d9b78
fbshipit-source-id: 35f64244a2482c487a81e5e7cd08f3c0e56d9b78
Summary:This change adds suport native animated support for Animated.add.
Animated.add lets you declare node that outputs a sum of it input nodes.
**Test Plan**
Play with the following playground app: https://gist.github.com/39de37faf07480fcd7d1
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/6641
Differential Revision: D3195963
fb-gh-sync-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
fbshipit-source-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
Summary:This brings the same functionality that's already present on iOS, introduced in #4483, to Android: convert binary payloads to base64 strings and send them to JS land that way, where they'll be turned into an ArrayBuffer.
**Test Plan:** Used test server from #6889 (in `--binary` mode) to send some binary data to the Android UIExplorer example (also from #6889). Verified it's received correctly as `ArrayBuffer`.
Closes https://github.com/facebook/react-native/pull/6868
Differential Revision: D3184797
Pulled By: mkonicek
fb-gh-sync-id: e78c640c43b3e41a75ddba79acc04e5eaab5667d
fbshipit-source-id: e78c640c43b3e41a75ddba79acc04e5eaab5667d
Summary:Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
(You can skip this if you're fixing a typo or adding an app to the Showcase.)
Explain the **motivation** for making this change. What existing problem does the pull request solve?
Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.
**Test plan (required)**
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.
Make sure tests pass on both Travis and Circle CI.
**Code formatting**
Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide).
fix typo in comment
Closes https://github.com/facebook/react-native/pull/7027
Differential Revision: D3190693
Pulled By: dmmiller
fb-gh-sync-id: fe1eddaeb13deac6f93da7ec600c267df2599586
fbshipit-source-id: fe1eddaeb13deac6f93da7ec600c267df2599586
Summary:Currently React-Native does not have `ontimeout` and `onerror` handlers for [XMLHttpRequest](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest). This is an extension to [No timeout on XMLHttpRequest](https://github.com/facebook/react-native/issues/4648).
With addition to two handlers, both Android and iOS can now handle `ontimeout` if request times out and `onerror` when there is general network error.
**Test plan**
Code has been tested on both Android and iOS with [Charles](https://www.charlesproxy.com/) by setting a breakpoint on the request which fires `ontimeout` when the request waits beyond `timeout` time and `onerror` when there is network error.
**Usage**
JavaScript -
```
var request = new XMLHttpRequest();
function onLoad() {
console.log(request.status);
};
function onTimeout() {
console.log('Timeout');
};
function onError() {
console.log('General network error');
};
request.onload = onLoad;
request.ontimeout = onTimeout;
request.onerr
Closes https://github.com/facebook/react-native/pull/6841
Differential Revision: D3178859
Pulled By: lexs
fb-gh-sync-id: 30674570653e92ab5f7e74bd925dd5640fc862b6
fbshipit-source-id: 30674570653e92ab5f7e74bd925dd5640fc862b6
Summary:This issue was found by brentvatne in https://github.com/facebook/react-native/issues/6805
The problem is an ordering issue. The internal state of the TextView (Editor) is updated when we set the text value for a ReactTextInput. When removeClippedSubviews is false, we addView the view which attaches it to the window, and then set the text. When removeClippedSubviews is false, we defer adding the view (caching it in mAllChildren in ReactViewGroup) until we know whether the view is actually going to show. This means when we set the initial text, that there is no window attached. Not having a window attached means that the Editor can't display the popup for PASTE and thinks that the text is not selectable and won't respond to the long press. To fix this we explicitly call setTextIsSelectable in onAttachedToWindow. This will cause the underlying TextView to have the Editor update and all will be in agreement.
Note:
This also makes it really easy to expose a selectable property on both Text and TextInput at the js level now.
Reviewed By: andreicoman11
Differential Revision: D3173631
fb-gh-sync-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
fbshipit-source-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
Summary:- converted shell script `scripts/e2e-test.sh` into JS script to have more programming flexibility
- using appium execute 2 tests after a fresh React Native app installation: check HMR and that debugging mode does not crash the app
- made sure tests can be stable on limited CI systems and added ways to debug any problems in the future
Using appium we can now interact with Android app and test its state.
As a follow up i am planning to write a blog post on how to use appium with android and ios for e2e testing.
Closes https://github.com/facebook/react-native/pull/6840
Differential Revision: D3173635
Pulled By: mkonicek
fb-gh-sync-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
fbshipit-source-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
Summary:Split out from PR #4252 - kmagiera I've made the changes to how the radii arrays are allocated, is the approach I've taken correct? also it looks like ImageStylePropTypes are needed so I left them in for the moment. I suppose this pull request will only be valid if iOS supports image corner radii, but at least it's here if/when needed. Attached an image of how it handles the existing case:
![screen shot 2016-01-08 at 4 21 25 pm](https://cloud.githubusercontent.com/assets/1407729/12200126/d3caceac-b625-11e5-8281-06274732a281.png)
Closes https://github.com/facebook/react-native/pull/5197
Differential Revision: D3138725
Pulled By: mkonicek
fb-gh-sync-id: df772fd07fe85386ae4c681f9e79a19d2316d38b
fbshipit-source-id: df772fd07fe85386ae4c681f9e79a19d2316d38b
Summary:Adds `Image.prefetch` to prefetch remote images before they are used in an actual `Image` component. This is based off of #4420 by sospartan and skevy's work.
Closes https://github.com/facebook/react-native/pull/6774
Differential Revision: D3153729
Pulled By: bestander
fb-gh-sync-id: ef61412e051a49b42ae885edce7905a8ca0da23f
fbshipit-source-id: ef61412e051a49b42ae885edce7905a8ca0da23f
Summary:This adds a BUCK file to UIExplorer to allow building it with buck. It is based on the one in the movies app but I removed the extra deps that were not needed in both files.
Also add build version number and target sdk version in the Android manifest so Buck can use it since it was only specified in the gradle build and caused the app to run on a super old target sdk.
bestander mkonicek Would it be simple to also build the ndk part with Buck? Right now it is built with gradle and packaged after. I suppose it is already being done internally at facebook. The BUCK files for building the cpp code are already there but I couldn't figure out what was missing to make it work :(
That is pretty much the only missing part to have first class support for building RN apps with Buck in OSS. We could eventually include BUCK files with the generated project.
**Test plan (required)**
Build and run UIExplorer and Movies examples using Buck.
Edited:
```
./gradlew ReactAndroid:packageReactNdkLibsForBuck
Closes https://github.com/facebook/react-native/pull/6399
Reviewed By: mkonicek
Differential Revision: D3042355
Pulled By: bestander
fb-gh-sync-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
fbshipit-source-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
Summary:This change adds some basic unit tests for native animated traversal algorithm. The following tests are added:
1) Build simple animated nodes graph, verify that frame-based animation execute updates and when it runs out of the frames we no longer schedule updates for the native view
2) Build simple animated nodes graph and start short timing animation, verify that animation JS callback gets called.
As a part of this change I'm fixing an issue that tests allowed me to discover, where I forgot to clear updates queue at the end of `runUpdates` method. It was causing the view to be updated even if there was no active animation for it (actually it was mitigated by another bug in `hasActiveAnimations` I'm fixing here too).
I'm also adding Nullable annotation in a bunch of places. To lazy to send it as a separate change - sorry.
Going forward I'm planning on adding more tests. Currently the number of nodes is pretty limited so it's difficult to construct more complex graphs, but once I land Add/Multiply
Closes https://github.com/facebook/react-native/pull/6858
Differential Revision: D3168549
Pulled By: astreet
fb-gh-sync-id: 5295c75f3c7817775b5154bb808888650ff74e12
fbshipit-source-id: 5295c75f3c7817775b5154bb808888650ff74e12
Summary: Maybe a slight perf improvement. Also helps get rid of the 'ReferenceError: __fbBatchedBridge' error in favor of a more explicit "you're calling JS functions before the bundle is loaded"
Differential Revision: D3142966
fb-gh-sync-id: 6a50efe7d1634248107c8c95a3e014cb263a9ca5
fbshipit-source-id: 6a50efe7d1634248107c8c95a3e014cb263a9ca5
Summary:Hey there and thanks for submitting a pull request! Please have a look at the following checklist so that others have enough information to review your pull request:
**motivation**
WebSocket spec supports [Sec-WebSocket-Protocol](https://tools.ietf.org/html/rfc6455#section-11.3.4) as a standard way for negotiate a sub protocol between client and server.
* ios WebSocket implementation supports it.
* android WebSocket implementation ignores this header, leave a comment syas: "OkHttp will overrides it", so it did not implement.
* after some test, OkHttp doesn't override the header we add.
**Test plan (required)**
1. run and react-native app on android
2. at the main page, invoke: `var ws = new WebSocket('ws://example.ws-service.fakedomain.com', 'my-sub-protocol');`
3. see the header if it send the correct header, ex, use ngrep: `sudo ngrep -t -Wbyline -deth0 host example.ws-service.fakedomain.com and port 80`
you should see the WebSocket initial GET handshake includes header:
`Sec-WebSocke
Closes https://github.com/facebook/react-native/pull/6223
Differential Revision: D3162822
fb-gh-sync-id: a00f1c0f3e1c24ad6aa234329cbb2abad7664264
fbshipit-source-id: a00f1c0f3e1c24ad6aa234329cbb2abad7664264
Summary: Creates a signature of the method that can be used for efficiently doing things based on the argument types.
Reviewed By: astreet
Differential Revision: D3147620
fb-gh-sync-id: da1419b96d61f5fc40861625d816c18b3c19b425
fbshipit-source-id: da1419b96d61f5fc40861625d816c18b3c19b425
Summary:* Add ability to configure the app that should open when starting debugging
axemclion discussed this feature with tadeuzagallo and martinbigio on: https://github.com/facebook/react-native/issues/5051
Closes https://github.com/facebook/react-native/pull/5683
Reviewed By: martinbigio
Differential Revision: D2971497
Pulled By: mkonicek
fb-gh-sync-id: 91c3ce68feed989658124bb96cb61d03dd032599
fbshipit-source-id: 91c3ce68feed989658124bb96cb61d03dd032599
Summary: If a ProgressBar is created on the shadow thread (for measurement) at the same time one is created on the UI thread, we hit a race condition which sometimes results in a crash (##java.lang.NullPointerException: Null pointer exception during instruction 'invoke-static {v5}, android.animation.AnimatorSet$Node android.animation.AnimatorSet$Node.access$200(android.animation.AnimatorSet$Node) // method@153'##). This diff synchronizes the ctors.
Reviewed By: foghina
Differential Revision: D3151037
fb-gh-sync-id: 8ed96d6debdc1a5fa2f9bd037bfb75def25be3e8
fbshipit-source-id: 8ed96d6debdc1a5fa2f9bd037bfb75def25be3e8