Summary:
The previous approach simply didn't work. :(
As you might notice, in previous implementation of ViewShadowNode::cloneAndReplaceChild we used `ViewShadowNode` class for cloning `childNode`, and this is incorrect becasue `childNode` might be instance of any class.
Reviewed By: fkgozali
Differential Revision: D7595016
fbshipit-source-id: 2215414926f2f7a2e2fd05ca2d065f10d6d32b74
Summary:
The new interface of ComponentDescriptor makes ShadowNode creation/cloning process a bit more explicit:
Now customers (UIManager) must prepare Props object explicitly before creation or cloning.
Besides general clarity, we need this to prepare for a new virtual `ShadowNode::clone()` method which will serve "virtual constructor" role,
redirecting execution to concrete ComponentDescriptor instance.
Actually, the whole purpose of concrete ComponentDescriptor instance is serve "virtual constructor" role (and all this code should be "templated").
Reviewed By: mdvacca
Differential Revision: D7591714
fbshipit-source-id: 8793b3ef70ed7ae113efb36ad1eee20573360dc8
Summary:
Apparently, there is no point to return a reference from this method because the struct (std::shared_ptr) is allocated on stack.
The test is also updated.
allow-large-files
Reviewed By: fkgozali
Differential Revision: D7557749
fbshipit-source-id: aa74146322c6d340256752586f05fc672024038e
Summary:
We have to call shallowSourceNode() in all cases of cloning which were not caused by UIManager instructions,
otherwise the diffing alogorith might produce incorrect mutation instructions.
Reviewed By: mdvacca
Differential Revision: D7503383
fbshipit-source-id: b33e5c39b7ba8cbd0f925fd29b3af379441a40a4