Summary:
We've seen cases (based on logs) where NetInfo is reporting no connectivity, but network requests still work. This will keep status up to date after app foreground <-> backgrounds, since we don't listen to broadcasts when backgrounded.
This is rather difficult to test given we haven't nailed an internal repro (evidence is solely based on device/app logs). Testing has been done to ensure that there are no behavioural changes on devices that were previously working (no regressions).
Closes https://github.com/facebook/react-native/pull/15558
Differential Revision: D6264708
Pulled By: hramos
fbshipit-source-id: 1648cadb59949103d0a595614b38024ec9236719
Summary:
update() is called from the choreographer, so it can be
invoked asynchronously relative to RN. If it's called while the node
tree is incomplete, this can be called with no parent. Don't treat an
unparented node as an invariant failure, just skip over it.
Reviewed By: AaaChiuuu
Differential Revision: D6249038
fbshipit-source-id: d22807dff1659bf29a81893ab97d0fe7c19de512
Summary:
We noticed that on Android the lineHeight behaviour is different from iOS for built in fonts and custom fonts. The problem becomes visible when the lineHeight approaches the fontSize, showing a cut-off on the bottom of the TextView. This issue has been raised before in #10712. There is a mention of a PR with a fix in that issue, which has not been merged yet. This implementation is a less intrusive fix leaving the current lineHeight approach in place and fixing the discrepancy only.
This proposed change prioritises ascent over descent for reduction, making the lineHeight functionality behave identical to iOS.
There is no existing test covering the lineHeight property and its behaviour in the CustomLineHeightSpan. This PR contains new unit tests that covers the various scenario's for the lineHeight calculations.
The original behaviour, before the change can against these unit tests. The case that fails is `shouldReduceAscentThird`, which can be made to succeed on the old code by changing the asserts to:
```
assertThat(fm.top).isEqualTo(-5);
assertThat(fm.ascent).isEqualTo(-5);
assertThat(fm.descent).isEqualTo(-4);
assertThat(fm.bottom).isEqualTo(-4);
```
The unit test succeeds for the current implementation, which has the values for ascent and descent inverted.
Below screenshots show before, after and iOS:
BEFORE
![screen shot 2017-10-18 at 15 35 41](https://user-images.githubusercontent.com/1605731/31721688-58d7086a-b41a-11e7-8186-9a201e2acb01.png)
AFTER
![screen shot 2017-10-18 at 15 37 02](https://user-images.githubusercontent.com/1605731/31721665-473cf86c-b41a-11e7-94d5-7a70eaf99889.png)
iOS
![screen shot 2017-10-18 at 15 35 22](https://user-images.githubusercontent.com/1605731/31721712-707e30a6-b41a-11e7-9baa-f886a66837e6.png)
[ANDROID] [BUGFIX] [Text] - Fix the lineHeight behaviour on Android to match iOS
Closes https://github.com/facebook/react-native/pull/16448
Differential Revision: D6221854
Pulled By: andreicoman11
fbshipit-source-id: 7292f0f05f212d79678ac9d73e8a46bf93f1a7c6
Summary:
Reported in Issue #15928
Fixing bug when permission showing dialog and user go to home and re-open minimized app.
1. Ask for permission
2. Minimize app (Press HomeButton)
3. Open app again via shortcut
[ANDROID] [BUGFIX] [PermissionsModule.java] - Fixed bug when asked for permission Cause: java.lang.ArrayIndexOutOfBoundsException · length=0; index=0
Closes https://github.com/facebook/react-native/pull/16507
Differential Revision: D6133708
Pulled By: shergin
fbshipit-source-id: 9c05d1d5d16fedf718ad5113df69a4df3af62013
Summary:
Rebased version of #12842 that was reverted because of failing fb internal tests.
Closes https://github.com/facebook/react-native/pull/15919
Differential Revision: D5823956
Pulled By: hramos
fbshipit-source-id: 4ece19a403f5ebbe4829c4c26696ea0575ab1d0e
Summary:
Trivial.
That's okay that sometimes shadowNodes and views hierarchies have lack of synchonization.
Reviewed By: sahrens
Differential Revision: D6040022
fbshipit-source-id: 6b49a82317b620b66a87441719fddcafb1f27934
Summary:
`visible-password` represents a very basic keyboard, typically only
letters and numbers. Backed by InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD,
it is useful for things like password and code entry fields. It can also be more
effective than autoCorrect={false} for disabling autocompletion on some keyboards
(like Gboard).
Note `secureTextEntry` also affects `TYPE_TEXT_VARIATION_*` flags internally, so there
may be some undefined behavior when combining `secureTextEntry` with
`keyboardType="visible-password"`
Also, while here, improve the documentation on TextInput to explicitly enumerate
which keyboardType applies to Android vs. iOS (since this is the first android-specific)
Reviewed By: shergin
Differential Revision: D6005353
fbshipit-source-id: 13af90c96353f714c0e106dd0fde90184a476533
Summary:
FIX#11142
This fixes#11142 and supersedes #11155 as I was unsure how to add/change commits in that PR.
Wrote up a bunch of unit tests for the ImageStore module. The added tests showed that there was indeed a problem with the flags used for the Base64OutputStream, and they also show that that has been fixed now.
Closes https://github.com/facebook/react-native/pull/13856
Differential Revision: D6017764
Pulled By: shergin
fbshipit-source-id: adf667dc722ddfe31449afd8cd20a0a192eacff6
Summary:
CI is currently failing because of a lint issue, this fixes it and a bunch of other warnings that are auto-fixable.
**Test plan**
Quick manual test, cosmetic changes only.
Closes https://github.com/facebook/react-native/pull/16229
Differential Revision: D6009748
Pulled By: TheSavior
fbshipit-source-id: cabd44fed99dd90bd0b35626492719c139c89f34
Summary:
Motivation:
(SUDDENLY) There is a thing on Android called SpanWather, and their purpose is to notify "the watcher" about span-related changes in SpannableString. The idea is: some special kind of span can have some logic to prevent or tweak interleaving with some another kind of spans. To do so, it has to implement SpanWather interface.
So, EditText uses this to control internal spannable object (!) and SUDDENLY (#><) calls internal "layout" method as a reaction to adding new spans. So, when we are cloning SpannableString, we are (re)applying same span objects to a new spannable instance, and it causes notifying other spans in the string, and they notify EditText, and the EditText does relayout and... BOOM!
So, the solution is, easy, we should use SpannableStringBuilder instead of SpannableString because it does not notify SpanWather during cloning.
See:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringBuilder.java#101
(the first argument is `false`).
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringBuilder.java#678
Compare with:
https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/text/SpannableStringInternal.java#43
Why? I believe because SpannableStringBuilder objects are "unfinished" by design, and documentation said: "it is the caller's responsibility to restore invariants [among spans]". As we do an exact clone of the string, that's perfectly okay to assume that all invariants were already satisfied for original string.
Reviewed By: achen1
Differential Revision: D5970940
fbshipit-source-id: 590ca0e3aede4470b809c7db527c5d55ddf5edb4
Summary:
After this diff the intrinsic content size of <TextInput> reflects the size of text inside EditText,
it means that if there is no additional style constraints, <TextInput> will grow with containing text.
If you want to constraint minimum or maximum height, just do it via Yoga styling.
Reviewed By: achen1
Differential Revision: D5828366
fbshipit-source-id: eccd0cb4ccf724c7096c947332a64a0a1e402673
Summary:
In some cases we need a way to provide some peice of data to shadow node
to improve layout (or do something similar), `setLocalData` allows to do this.
Reviewed By: AaaChiuuu
Differential Revision: D5828368
fbshipit-source-id: bf6a04f460dc7695a16269426d365b78909bc8eb
Summary:
Basic implementation of the proposal in #15271
Note that this should not affect facebook internally since they are not using OSS releases.
Points to consider:
- How strict should the version match be, right now I just match exact versions.
- Wasn't able to use haste for ReactNativeVersion because I was getting duplicate module provider caused by the template file in scripts/versiontemplates. I tried adding the scripts folder to modulePathIgnorePatterns in package.json but that didn't help.
- Redscreen vs. warning, I think warning is useless because if the app crashes you won't have time to see the warning.
- Should the check and native modules be __DEV__ only?
**Test plan**
Tested that it works when version match and that it redscreens when versions don't before getting other errors on Android and iOS.
Closes https://github.com/facebook/react-native/pull/15518
Differential Revision: D5813551
Pulled By: hramos
fbshipit-source-id: 901757e25724b0f22bf39de172b56309d0dd5a95
Summary:
The Android ImageEditingManager is inefficient and slow when cropping images. It loads the full resolution image into memory and then crops it. This leads to slow performance and occasional OutOfMemory Exceptions.
[BitmapRegionDecoder](https://developer.android.com/reference/android/graphics/BitmapRegionDecoder.html) can be used to crop without needing to load the full resolution image into memory. Using it is much more efficient and much faster.
Relevant issue: https://github.com/facebook/react-native/issues/10470
Attempt to crop a very large image (2000x2000) on Android. With this change, the crop should happen almost instantly. On the master branch, it should take 2-3 seconds (and might run out of memory).
Please let me know if there's anything else I can provide.
Closes https://github.com/facebook/react-native/pull/15439
Differential Revision: D5628223
Pulled By: shergin
fbshipit-source-id: bf314e76134cd015380968ec4533225e724c4b26
Summary:
Instead of preventing events from working when not on the UI Thread we can just dispatch to it instead.
**Test plan**
Tested manually that animated events still work in RNTester
Closes https://github.com/facebook/react-native/pull/15953
Differential Revision: D5909816
Pulled By: shergin
fbshipit-source-id: 48d02b6aa9f2bc3bcb638e8852fccaac3f205276
Summary:
This problem tries to solve issue #14244
Implemented a fetch request to a TLSv1 server. It now successfully resolves TLS handshake.
Tested same fetch to TLSv1.2 server and still successfully resolves TLS handshake.
Closes https://github.com/facebook/react-native/pull/14245
Differential Revision: D5898689
Pulled By: shergin
fbshipit-source-id: 8766ebe6909443367651ab868aa5ff62747cd906
Summary:
Following the migration guide. Let's see what happens here.
Closes https://github.com/facebook/react-native/pull/14955
Differential Revision: D5877682
Pulled By: hramos
fbshipit-source-id: 2a40560120b5d8d28bc6c52cc5e5916fd1bba336
Summary:
As I was working on mimicking iOS animations for my ongoing work with `react-navigation`, one task I had was to match the "push from right" animation that is common in UINavigationController.
I was able to grab the exact animation values for this animation with some LLDB magic, and found that the screen is animated using a `CASpringAnimation` with the parameters:
- stiffness: 1000
- damping: 500
- mass: 3
After spending a considerable amount of time attempting to replicate the spring created with these values by CASpringAnimation by specifying values for tension and friction in the current `Animated.spring` implementation, I was unable to come up with mathematically equivalent values that could replicate the spring _exactly_.
After doing some research, I ended up disassembling the QuartzCore framework, reading the assembly, and determined that Apple's implementation of `CASpringAnimation` does not use an integrated, numerical animation model as we do in Animated.spring, but instead solved for the closed form of the equations that govern damped harmonic oscillation (the differential equations themselves are [here](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator), and a paper describing the math to arrive at the closed-form solution to the second-order ODE that describes the DHO is [here](http://planetmath.org/sites/default/files/texpdf/39745.pdf)).
Though we can get the currently implemented RK4 integration close by tweaking some values, it is, the current model is at it's core, an approximation. It seemed that if I wanted to implement the `CASpringAnimation` behavior _exactly_, I needed to implement the analytical model (as is implemented in `CASpringAnimation`) in `Animated`.
We add three new optional parameters to `Animated.spring` (to both the JS and native implementations):
- `stiffness`, a value describing the spring's stiffness coefficient
- `damping`, a value defining how the spring's motion should be damped due to the forces of friction (technically called the _viscous damping coefficient_).
- `mass`, a value describing the mass of the object attached to the end of the simulated spring
Just like if a developer were to specify `bounciness`/`speed` and `tension`/`friction` in the same config, specifying any of these new parameters while also specifying the aforementioned config values will cause an error to be thrown.
~Defaults for `Animated.spring` across all three implementations (JS/iOS/Android) stay the same, so this is intended to be *a non-breaking change*.~
~If `stiffness`, `damping`, or `mass` are provided in the config, we switch to animating the spring with the new damped harmonic oscillator model (`DHO` as described in the code).~
We replace the old RK4 integration implementation with our new analytic implementation. Tension/friction nicely correspond directly to stiffness/damping with the mass of the spring locked at 1. This is intended to be *a non-breaking change*, but there may be very slight differences in people's springs (maybe not even noticeable to the naked eye), given the fact that this implementation is more accurate.
The DHO animation algorithm will calculate the _position_ of the spring at time _t_ explicitly and in an analytical fashion, and use this calculation to update the animation's value. It will also analytically calculate the velocity at time _t_, so as to allow animated value tracking to continue to work as expected.
Also, docs have been updated to cover the new configuration options (and also I added docs for Animated configuration options that were missing, such as `restDisplacementThreshold`, etc).
Run tests. Run "Animated Gratuitous App" and "NativeAnimation" example in RNTester.
Closes https://github.com/facebook/react-native/pull/15322
Differential Revision: D5794791
Pulled By: hramos
fbshipit-source-id: 58ed9e134a097e321c85c417a142576f6a8952f8