Summary:The CSS spec doesn't allow for decimal values inside of rgb colors, however the RN implementation does, so there was a disconnect here.
This tests to see if the output range is an rgb color, and if so, rounds the first 3 interpolated components (but not the 4th, since that would be opacity and allows for a decimal).
cc vjeux
Closes https://github.com/facebook/react-native/pull/6984
Differential Revision: D3186473
fb-gh-sync-id: a320bf2311764e084386700bf8c8a42ab2a347eb
fbshipit-source-id: a320bf2311764e084386700bf8c8a42ab2a347eb
Summary: `RCTComponentData` needs `RCTConvert` class, but it doesn't import it directly. This diff is changing it. Should be noop.
Reviewed By: fkgozali
Differential Revision: D3185141
fb-gh-sync-id: f845e3555d30c9fd9b39579194590ddf103a5a19
fbshipit-source-id: f845e3555d30c9fd9b39579194590ddf103a5a19
Summary:Currently React-Native does not have `ontimeout` and `onerror` handlers for [XMLHttpRequest](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest). This is an extension to [No timeout on XMLHttpRequest](https://github.com/facebook/react-native/issues/4648).
With addition to two handlers, both Android and iOS can now handle `ontimeout` if request times out and `onerror` when there is general network error.
**Test plan**
Code has been tested on both Android and iOS with [Charles](https://www.charlesproxy.com/) by setting a breakpoint on the request which fires `ontimeout` when the request waits beyond `timeout` time and `onerror` when there is network error.
**Usage**
JavaScript -
```
var request = new XMLHttpRequest();
function onLoad() {
console.log(request.status);
};
function onTimeout() {
console.log('Timeout');
};
function onError() {
console.log('General network error');
};
request.onload = onLoad;
request.ontimeout = onTimeout;
request.onerr
Closes https://github.com/facebook/react-native/pull/6841
Differential Revision: D3178859
Pulled By: lexs
fb-gh-sync-id: 30674570653e92ab5f7e74bd925dd5640fc862b6
fbshipit-source-id: 30674570653e92ab5f7e74bd925dd5640fc862b6
Summary:Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:
(You can skip this if you're fixing a typo or adding an app to the Showcase.)
Explain the **motivation** for making this change. What existing problem does the pull request solve?
Prefer **small pull requests**. These are much easier to review and more likely to get merged. Make sure the PR does only one thing, otherwise please split it.
**Test plan (required)**
Demonstrate the code is solid. Example: The exact commands you ran and their output, screenshots / videos if the pull request changes UI.
Make sure tests pass on both Travis and Circle CI.
**Code formatting**
Look around. Match the style of the rest of the codebase. See also the simple [style guide](https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md#style-guide).
Closes https://github.com/facebook/react-native/pull/6688
Differential Revision: D3184356
fb-gh-sync-id: d508150202373ccb6c33f6af16ef545222463f98
fbshipit-source-id: d508150202373ccb6c33f6af16ef545222463f98
Summary:This change will change the returnKeyType to be "return" instead of being "done" since this example is trying to provide a example of a auto growing text input multiple use-case. It makes that the return key says just return in order to expand the input instead of done which does not really show the use of multiline.
Closes https://github.com/facebook/react-native/pull/6991
Differential Revision: D3184157
fb-gh-sync-id: dd0c21433009600d3cc585b941b089cab4895e7a
fbshipit-source-id: dd0c21433009600d3cc585b941b089cab4895e7a
Summary:Portal keeps its opened modals as a state member. so if multiple consecutive `_showModal`
or `_closeModal` are called, it will only read the initial state and merge the end result,
which causes some close or open calls to be overwritten due to race condition.
This diff fixes such issue.
Reviewed By: dmmiller
Differential Revision: D3160561
fb-gh-sync-id: 6d936c795660b119e2d3fe8b3ab807307eca92c5
fbshipit-source-id: 6d936c795660b119e2d3fe8b3ab807307eca92c5
Summary:Set `Touchable.TOUCH_TARGET_DEBUG` to see colored borders/text to all touchables.
Different touchable types are color-coded differently.
If there is `hitSlop`, it will be rendered with an extra view with a dashed border of the same color (not visible on
Android because `overflow: 'hidden'`).
`Text` with `onPress` directly set is just colored.
Added some extra checks to `TouchableWithoutFeedback` since it could silently break if the child is not a native
component.
Also added better error output for `ensureComponentIsNative` so it's easier to track down issues. I really wish there
was a cleaner way to get the component and owner names consistently, it would help make good debug messages way easier
to write.
Reviewed By: ericvicenti
Differential Revision: D3149865
fb-gh-sync-id: 602fc3474ae7636e32af529eb7ac52ac5b858030
fbshipit-source-id: 602fc3474ae7636e32af529eb7ac52ac5b858030
Summary:Fixes an issue where if you implement `renderScrollComponent` and have a `ref` callback on the returned element, the ref used to be clobbered by the ref that ListView adds to the element.
This is accomplished by converting the ref from a legacy string-based ref to a callback-based ref, and then using `cloneReferencedElement`, which is a simple utility to compose callback refs.
Closes https://github.com/facebook/react-native/pull/6441
Differential Revision: D3064250
Pulled By: mkonicek
fb-gh-sync-id: 2d55d04e2144a1cc08900a57a1fc0dab07c87eea
fbshipit-source-id: 2d55d04e2144a1cc08900a57a1fc0dab07c87eea
Summary:Packager usually builds within 250 seconds and sometimes misses test timeout.
Also added non-persistent option to make it build faster.
Should be fine because we don't test live reloading in ios
Closes https://github.com/facebook/react-native/pull/6974
Differential Revision: D3178884
fb-gh-sync-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
fbshipit-source-id: e9bf75456f1cf480ffea6aa2c769550b40eb3d32
Summary:This issue was found by brentvatne in https://github.com/facebook/react-native/issues/6805
The problem is an ordering issue. The internal state of the TextView (Editor) is updated when we set the text value for a ReactTextInput. When removeClippedSubviews is false, we addView the view which attaches it to the window, and then set the text. When removeClippedSubviews is false, we defer adding the view (caching it in mAllChildren in ReactViewGroup) until we know whether the view is actually going to show. This means when we set the initial text, that there is no window attached. Not having a window attached means that the Editor can't display the popup for PASTE and thinks that the text is not selectable and won't respond to the long press. To fix this we explicitly call setTextIsSelectable in onAttachedToWindow. This will cause the underlying TextView to have the Editor update and all will be in agreement.
Note:
This also makes it really easy to expose a selectable property on both Text and TextInput at the js level now.
Reviewed By: andreicoman11
Differential Revision: D3173631
fb-gh-sync-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
fbshipit-source-id: a208214474a92ecc1277b3be0d38e2ef9327ea2e
Summary:The subspec should declare enough dependencies. Or the lint of podspec file will fail because CoaoaPods will not import necessary source on the building step.
Closes https://github.com/facebook/react-native/pull/6955
Differential Revision: D3174681
fb-gh-sync-id: 59315efaeeb949951d7ee8e55dc7c979fcea4fbf
fbshipit-source-id: 59315efaeeb949951d7ee8e55dc7c979fcea4fbf
Summary:- converted shell script `scripts/e2e-test.sh` into JS script to have more programming flexibility
- using appium execute 2 tests after a fresh React Native app installation: check HMR and that debugging mode does not crash the app
- made sure tests can be stable on limited CI systems and added ways to debug any problems in the future
Using appium we can now interact with Android app and test its state.
As a follow up i am planning to write a blog post on how to use appium with android and ios for e2e testing.
Closes https://github.com/facebook/react-native/pull/6840
Differential Revision: D3173635
Pulled By: mkonicek
fb-gh-sync-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
fbshipit-source-id: 3cf044bc9f64d1a842ae4589dd1bcab76de3d66a
Summary:To use a ScrollView and RefreshControl with a translucent navigation bar you have to set the top inset to the height of that bar, allowing the content to scroll underneath. After changes to RCTRefreshControl in **v0.22**, `endRefreshing` always animates the offset to 0, hiding content behind the navigation bar. What you'd expect on iOS is for it to return to the bottom of the bar.
**Test plan**
To see this in action, refer to the UIExplorerApp. In RefreshControlExample.js if you set the ScrollView's `contentInset={{top: 100}}` you'll see the refresh control UI is where you'd expect, and after refresh the list returns to the correct position.
Closes https://github.com/facebook/react-native/pull/6848
Differential Revision: D3157934
Pulled By: mkonicek
fb-gh-sync-id: c2186a4541fb3988677f0851eb12c259cd003750
fbshipit-source-id: c2186a4541fb3988677f0851eb12c259cd003750
Summary:This is to give a hint to developers when getCurrentPosition not returning anything on Android
Closes https://github.com/facebook/react-native/pull/6770
Differential Revision: D3131152
Pulled By: mkonicek
fb-gh-sync-id: 6726ed0f232c3b2f460d025fe9567e0d0783a707
fbshipit-source-id: 6726ed0f232c3b2f460d025fe9567e0d0783a707
Summary:Hi
the link wasn't clickable before, now it is.
Thanks
Closes https://github.com/facebook/react-native/pull/6908
Differential Revision: D3162310
Pulled By: mkonicek
fb-gh-sync-id: 229a7f5a02f61cf35de90fbcbd0b843cbb3b7ea9
fbshipit-source-id: 229a7f5a02f61cf35de90fbcbd0b843cbb3b7ea9
Summary:Split out from PR #4252 - kmagiera I've made the changes to how the radii arrays are allocated, is the approach I've taken correct? also it looks like ImageStylePropTypes are needed so I left them in for the moment. I suppose this pull request will only be valid if iOS supports image corner radii, but at least it's here if/when needed. Attached an image of how it handles the existing case:
![screen shot 2016-01-08 at 4 21 25 pm](https://cloud.githubusercontent.com/assets/1407729/12200126/d3caceac-b625-11e5-8281-06274732a281.png)
Closes https://github.com/facebook/react-native/pull/5197
Differential Revision: D3138725
Pulled By: mkonicek
fb-gh-sync-id: df772fd07fe85386ae4c681f9e79a19d2316d38b
fbshipit-source-id: df772fd07fe85386ae4c681f9e79a19d2316d38b
Summary:Stateless function components (at least those using arrow functions) are not assigned names when this transform is omitted.
Rebased against master and kept the original author from #6717
cc martinbigio bestander
Closes https://github.com/facebook/react-native/pull/6794
Differential Revision: D3133791
Pulled By: mkonicek
fb-gh-sync-id: bb7790ad17d1520da5ab95580548d29d0c0f397d
fbshipit-source-id: bb7790ad17d1520da5ab95580548d29d0c0f397d
Summary:Adds `Image.prefetch` to prefetch remote images before they are used in an actual `Image` component. This is based off of #4420 by sospartan and skevy's work.
Closes https://github.com/facebook/react-native/pull/6774
Differential Revision: D3153729
Pulled By: bestander
fb-gh-sync-id: ef61412e051a49b42ae885edce7905a8ca0da23f
fbshipit-source-id: ef61412e051a49b42ae885edce7905a8ca0da23f
Summary:This prevents possible developer errors when using 'post' or 'put' instead of 'POST' and 'PUT'.
Fixes: https://github.com/facebook/react-native/issues/6855
**Test plan:**
Previously, a `method put must not have a request body` error would be thrown when the method was in lowercase and a request body was indeed included.
With this fix and the following code (note the method name in all lowercase), the request is properly completed.
```javascript
const url = 'http://myurl.com';
const request = new XMLHttpRequest();
request.open('put', url);
request.setRequestHeader("Content-type","application/json");
request.onload = function() {
console.log('onload');
};
request.onerror = function() {
console.log('error');
};
request.send(JSON.stringify({ something: 'here' }));
```
Closes https://github.com/facebook/react-native/pull/6956
Differential Revision: D3173467
Pulled By: davidaurelio
fb-gh-sync-id: add90e9f31cd4f548547a3f85267a782ae74a89c
fbshipit-source-id: add90e9f31cd4f548547a3f85267a782ae74a89c
Summary:This adds a BUCK file to UIExplorer to allow building it with buck. It is based on the one in the movies app but I removed the extra deps that were not needed in both files.
Also add build version number and target sdk version in the Android manifest so Buck can use it since it was only specified in the gradle build and caused the app to run on a super old target sdk.
bestander mkonicek Would it be simple to also build the ndk part with Buck? Right now it is built with gradle and packaged after. I suppose it is already being done internally at facebook. The BUCK files for building the cpp code are already there but I couldn't figure out what was missing to make it work :(
That is pretty much the only missing part to have first class support for building RN apps with Buck in OSS. We could eventually include BUCK files with the generated project.
**Test plan (required)**
Build and run UIExplorer and Movies examples using Buck.
Edited:
```
./gradlew ReactAndroid:packageReactNdkLibsForBuck
Closes https://github.com/facebook/react-native/pull/6399
Reviewed By: mkonicek
Differential Revision: D3042355
Pulled By: bestander
fb-gh-sync-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
fbshipit-source-id: 74760c7ba12d35b1853d2e3706c2ba130f9eef1c
Summary:**Issue:**
In the Navigator if a user attempts to navigate backwards (or forwards) through the route stack by swiping and they perform the gesture too quickly, the gesture is lost and nothing happens.
**Cause:**
In the `_matchGestureAction` function, the variable `moveStartedInRegion` is created and evaluates the gesture to determine if it was initiated in a valid region, (a.k.a. within the `edgeHitWidth`). The issue arises because `moveStartedInRegion` uses `currentLoc` (which is created from `gestureState.moveX`/`Y`) and when the gesture is performed using a flick of the finger, the first value of the `currentLoc` is outside of the `edgeHitWidth`.
**Solution:**
The solution is to track the coordinates of the initial grant (`gestureState.x0`/`y0`), and use that value instead of the `currentLoc` when evaluating `moveStartedInRegion`. The `currentLoc` is still needed however, for when the gestureState does not have a an initial x and y value, because the pan responder has not been granted.
Closes https://github.com/facebook/react-native/pull/6249
Differential Revision: D3168726
Pulled By: ericvicenti
fb-gh-sync-id: f2ac462e59bdc38536b99cac6a4877c99fa4e869
fbshipit-source-id: f2ac462e59bdc38536b99cac6a4877c99fa4e869
Summary:I basically want to build a transparent NavigationHeader, so I need to be able to set the pointerEvents of the NavigationHeader.
Closes https://github.com/facebook/react-native/pull/6881
Differential Revision: D3168620
Pulled By: ericvicenti
fb-gh-sync-id: 679f3f5858142f468be329771ea281c31e1f0d40
fbshipit-source-id: 679f3f5858142f468be329771ea281c31e1f0d40
Summary:This change adds some basic unit tests for native animated traversal algorithm. The following tests are added:
1) Build simple animated nodes graph, verify that frame-based animation execute updates and when it runs out of the frames we no longer schedule updates for the native view
2) Build simple animated nodes graph and start short timing animation, verify that animation JS callback gets called.
As a part of this change I'm fixing an issue that tests allowed me to discover, where I forgot to clear updates queue at the end of `runUpdates` method. It was causing the view to be updated even if there was no active animation for it (actually it was mitigated by another bug in `hasActiveAnimations` I'm fixing here too).
I'm also adding Nullable annotation in a bunch of places. To lazy to send it as a separate change - sorry.
Going forward I'm planning on adding more tests. Currently the number of nodes is pretty limited so it's difficult to construct more complex graphs, but once I land Add/Multiply
Closes https://github.com/facebook/react-native/pull/6858
Differential Revision: D3168549
Pulled By: astreet
fb-gh-sync-id: 5295c75f3c7817775b5154bb808888650ff74e12
fbshipit-source-id: 5295c75f3c7817775b5154bb808888650ff74e12
Summary:Emulator in Android Studio 2.0 introduced new shortcut for hardware menu button.
Closes https://github.com/facebook/react-native/pull/6923
Differential Revision: D3168434
fb-gh-sync-id: 7b73146003ae1d2191536796ea0fd50840ef5bec
fbshipit-source-id: 7b73146003ae1d2191536796ea0fd50840ef5bec
Summary:Instead of loading `'babel-polyfill'` into packager, we only polyfill es6 methods that are unavailable in node 4, and es7 stage 4 proposals.
That makes sure that we are using native promises, and don't load unnecessary polyfills.
Reviewed By: vjeux
Differential Revision: D3168057
fb-gh-sync-id: 68b53795d9a1d7cfdc00fc31684da3ad21a7bb34
fbshipit-source-id: 68b53795d9a1d7cfdc00fc31684da3ad21a7bb34