Summary:
To allow smoother API changes for users we often deprecate props and keep them around for a while before removing them. Right now it is all done manually, this adds a consistent way to show a warning when using a deprecated prop.
This also adds a deprecation warning of the website generated from the deprecatedPropType.
<img width="643" alt="screen shot 2016-01-26 at 7 43 08 pm" src="https://cloud.githubusercontent.com/assets/2677334/12600172/7af28fb0-c465-11e5-85e5-3786852bf522.png">
It also changes places where we added the warnings manually to use deprecatedPropType instead.
Closes https://github.com/facebook/react-native/pull/5566
Reviewed By: svcscm
Differential Revision: D2874629
Pulled By: nicklockwood
fb-gh-sync-id: c3c63bae7bbec26cc146029abd9aa5efbe73f795
Summary:
public
Map and Set are a standard JavaScript features, but are only supported in a subset of JSC versions that we target (e.g. iOS 7's JSC doesn't support Set).
The consequence of this is that failing to require('Set') before using it won't error during testing on a modern OS, but will fail on older OS versions. This diff makes the Map and Set polyfills available globally to all RN apps to avoid that problem.
Reviewed By: davidaurelio
Differential Revision: D2833997
fb-gh-sync-id: 713d8b69f6a1bce2472a1b2e6b84f69d75f30289
Summary:
Giving routeStack in second parameter of configureScene allows to do more advanced scene configuration.
I have use-case where I can only determine the scene config from the navigation context (not only from the route object but also from where it's located).
Closes https://github.com/facebook/react-native/pull/5254
Reviewed By: svcscm
Differential Revision: D2828415
Pulled By: androidtrunkagent
fb-gh-sync-id: 27b6c79b24cbc194e080541e9202ca84c55a0bc4
Summary:
This fixes a regression introduced in df70005c12
If you set navigationBar props (on Navigator) and then later set it back to null, it will crashes.
(N.B. this should be possible as navigationBar is optional)
cc satya164
Closes https://github.com/facebook/react-native/pull/4941
Reviewed By: svcscm
Differential Revision: D2788889
Pulled By: bestander
fb-gh-sync-id: f8f1cd6cc2ce13b1b1b86fa76d3b22c26a8adb5b
Summary:
re-render the whole navigation bar while calling immediatelyResetRouteStack
from navigator.
Reviewed By: zjj010104
Differential Revision: D2751922
fb-gh-sync-id: 79bcd1457a96eaf3ca94b81da9bfecbec7f8af46
Summary: Before that it was not possible to get a ref to a navigation bar (unless using Navigator's internal `_navBar` prop)
Closes https://github.com/facebook/react-native/pull/3755
Reviewed By: svcscm
Differential Revision: D2674315
Pulled By: nicklockwood
fb-gh-sync-id: 26120f7bcbb675e8217b8bd963dcc6ed314d4ba3
Summary: public
The gesture that moves scene around should only be attached when the
move starts at the moment that the first move is granted.
No move would ever be granted if the move event is prevented by the
decendent children (e.g. a slider component).
For now, the move gesture is attached at `onPanResponderGrant`
instead of `onPanResponderMove` thus we'd create "ghost-move-gesture"
when no actual moves is received my the navigator.
Reviewed By: fkgozali
Differential Revision: D2683802
fb-gh-sync-id: 50ae877787167511df48378304bd2ad665c73300
Summary: public
We've noticed that some of the navigator functions are called after the navigator
being unmounted. This diff adds the checks to protect the navigator from throwing
error when it's calling function after be unmounted.
Reviewed By: fkgozali
Differential Revision: D2629484
fb-gh-sync-id: 1cbee02b1a8d2a5d285e7d76f382d2599ed8caed
Summary: public
Navigator subscribes to its internal animation spring that may still
asks navigator to re-render after being unmounted.
This diff clears the listeners of its animation spring once navigator
is unmounted.
Reviewed By: zjj010104
Differential Revision: D2588434
fb-gh-sync-id: 2b3ee65d3a6c3d45e5c6904d1dc65ac5a3e4534a
Summary: public
In Navigator, there are several places that mutate `this.state.presentedIndex`
with the express `this.state.presentedIndex = destIndex` instead of calling
`this.setState`, which creates the problem that not all internal states are
updated within the same React update cycle.
One of the symptoms is that over-swiping within the Navigator may throw JS error
due to `this.state.sceneConfigStack` and `this.state.presentedIndex` are not both
updated.
The workaround is to bypass the over-swiping gesture to avoid JS error.
Reviewed By: ericvicenti
Differential Revision: D2557140
fb-gh-sync-id: 1e5c9047ed17c04a63e2a568118848b00723fb1d
Summary: This allows for the iOS-style navigation bar on Android and vice versa in order to simplify design. It is entirely optional in that NavigationBars will continue to defauly to their platform-specific style, but you can override it with the `navigationStyles` prop:
```js
<Navigator.NavigationBar
navigationStyles={Navigator.NavigationBar.StylesIOS}
/>
```
Fixes#2995.
Closes https://github.com/facebook/react-native/pull/3028
Reviewed By: @svcscm
Differential Revision: D2527902
Pulled By: @ericvicenti
fb-gh-sync-id: c7b1bfac200b5e03fc0d9dfb8acc8b916c825595
Summary: When the touch gets terminated, it is not guaranteed that there is an active gesture. It looks like this was causing crashes
@public
Reviewed By: @chaceliang
Differential Revision: D2441469
Summary:
Disabling the scene this way would make the scene height go to zero and mess up the scroll position. By setting the bottom to the same distance, the view does not get resized and the scroll position is preserved through a scene disable cycle.
Summary:
If user taps the back button quickly, the app crashes becuase "pop"
internally only checks `this.state.presentedIndex` which does not
always update when transtion happens.
This diff addresses this issue.
Summary:
Hides disabled scenes using `top` instead of `left`, which fixes a bug with the native UITabBar. When the UITabBar's width is zeroed because the scene has `left: SCREEN_WIDTH, right: 0` applied, this triggers a bug with the kerning of the tab titles. Instead, zeroing the height by setting `top: SCREEN_HEIGHT` avoids the bug.
Also applies `pointerEvents="none"` to disabled scenes so that views in the off-screen scenes definitely don't receive touches, which was occurring before.
Fixes#1401, fixes#2011
Closes https://github.com/facebook/react-native/pull/2104
Github Author: James Ide <ide@jameside.com>
Summary:
Re-landing D2229686 after fixing bugs mentioned in D2250586
onItemRef is old and no longer needed now that the parent renders the scenes. This removes it from Navigator and all of our clients.
This is a breaking change to users of Navigator, but it is easy to transition to a ref in renderScene instead
Summary:
onItemRef is old and no longer needed now that the parent renders the scenes. This removes it from Navigator and all of our clients.
This is a breaking change to users of Navigator, but it is easy to transition to a ref in renderScene instead
Summary:
A minor improvement suggestion: `Navigator.getCurrentRoutes()` probably shouldn't return its `routeStack` backing array as-is, because the caller may mutate it, causing the internal state of the navigator to go out of sync. Instead a shallow copy of the routes should be returned.
I stumbled on this problem in my app by attempting to read the navigator state as follows:
```
let routes = Navigator.getCurrentRoutes();
let current = routes.pop();
let previous = routes.pop();
```
Which led to an exception at next navigation event.
CLA signed.
Closes https://github.com/facebook/react-native/pull/1888
Github Author: Jani Evakallio <jani.evakallio@gmail.com>
Summary:
This makes sure to call willFocus before new scenes get mounted. This fixes cases where the keyboard is dismissed on willfocus events which incorrectly happens *after* the autofocus in a new scene. The keyboard was opening and getting immediately closed
@public
Test Plan: Test keyboard autofocus in new nav scenes on iOS
Summary:
Updating range is too complicated. We can keep cached versions of the previously rendered scenes in a map.
@public
Test Plan: Verify that the active scene is the only thing that get re-rendered, and that rendering doesn't happen during transitions or gestures. Test navigation thouroughly in AdsManager
Summary:
@public
The current getter for `navigationContext` always return a static
context, and it should return an instance-based one, instead.
Test Plan:
Use console.log() in inspect that two different navigators do
have their own `navigationContext` created.
of the navigator component.
Summary:
Per offline discussion with @evv, we'd like to deprecate the `onDidFocus` and `onWillFocus`
API that makes it really hard for the descendent children of a navigator to observe its focus
change events.
@public
Since for now the descendent children do have access to the navigator via `this.props.navigator`,
this diff makes it easy to observe the focus change event by doing:
```
this.props.navigator.addListener('willfocus', this._onFocus);
```
The goal is to make the event system in navigator more useful and maintainable.
Test Plan:
Test Video: https://www.facebook.com/pxlcld/mrzS
1. jest: ./Libraries/FBReactKit/js/runTests.js NavigationEventEmitter
2. Load UI Explorer: <Navigator />, see console logs that shows the focus change events fires.
Summary:
The logic for this is incorrect when the `state.transitionToIndex === 0`, and will return false and not capture the touch.
@public
Test Plan: Try to repro bugs on device and simulator
Summary:
Navigator overrides the `ref` prop of scene components so that it can call `onItemRef` and do internal bookkeeping. With callback refs, we can additionally call the original value of the `ref` prop as long as it's a function (that is, string refs are not supported). Note that the `ref` prop is moved to `reactElement.ref` out of `reactElement.props.ref`, which is why this diff accesses `child.ref`.
This diff adds support for callback refs and warns helpfully if a string ref was provided. It should be completely backwards compatible since scenes couldn't have been relying on the `ref` prop before.
cc @ericvicenti
Closes https://github.com/facebook/react-native/pull/1361
Github Author: James Ide <ide@jameside.com>
@public
Test Plan:
Write a renderScene implementation that puts a callback ref on the root component:
```js
renderScene() {
return <View ref={component => console.log('yes! this is called')} />;
}
```
Summary:
Fixes https://github.com/facebook/react-native/issues/1332
When the absolute left position is not set to zero on a provided sceneStyle, scene enabling is broken and no scene will be visible when it is pushed. This was broken recently when the scene disabling was modified to push the scenes offscreen.
Closes https://github.com/facebook/react-native/pull/1347
Github Author: Eric Vicenti <evv@fb.com>
@public
Test Plan: Tested when pushing a scene Navigator in the UIExplorer example while sceneStyle is set on the Navigator
Summary:
Fixes https://github.com/facebook/react-native/issues/1252
Scenes dismissed/popped via a gesture were not being removed. This is probably a regression from an earlier refactor.
Test plan: log statements after scene focusing now reports that `navigator.getCurrentRoutes().length` lowers after gesture. Tested on UIExplorer Navigator example
Closes https://github.com/facebook/react-native/pull/1346
Github Author: Eric Vicenti <evv@fb.com>
@public
Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
SetState can be somewhat racy. By the time the route state finishes, another resetTo has already happened, so the origional route is no longer in the stack. Hence the redbox invariant "Calling pop to route for a route that doesn't exist!"
This could also be fixed in product code by not calling resetTo rapidly, but the navigator should be resilient to such shenanigans
@public
Test Plan: Cannot get AdsManager crash t7031976
Summary:
The index alone isn't so useful; pass the route as well. (I am using this to implement componentWill/DidFocus in a library instead of onWill/DidFocus; #1153).
Closes https://github.com/facebook/react-native/pull/1154
Github Author: James Ide <ide@jameside.com>
@public
Test Plan: Set up a navigator with a couple of scenes, and see that when onItemRef is called for each one, the route is passed in as the third argument.
Summary:
When gesturing rapidly between scenes, the navigator can get into an unresponsive state. A few minor fixes can avoid that case
@public
Test Plan: Rapid gestures on iOS device and simulator can no longer get into bad state
Summary:
In some situations, when quickly swiping back to a scene we are transitioning from, the scene is blank/missing. This is fixed by adding a check for the active gesture when we hide the scenes.
@public
Test Plan: Can no longer reproduce on simulator when quickly swiping back to the scene we are transitioning from
Summary:
Sometimes, when quicly backing out of a gesture, the scene isn't fully reset to the middle position and remains offset by a few pixels. This makes sure that never happens.
@public
Test Plan: Tested on iOS and I can no longer see the scenes stop when backing out of a gesture