Summary:
I started using Xcode 10 beta and spotted that even though react-native cli is using cli tools from Xcode 10 for building it tries to open simulator from Xcode 9.4. Turned out that path to simulator app is hardcoded and doesn’t care about active developer directory.
1. You have to have more than one Xcode version (ie. 9.4 and 10 beta).
2. Change active developer directory to Xcode beta (`xcode-select -s /Applications/Xcode-beta.app/Contents/Developer`).
3. Without fix `react-native run-ios` will open simulator from Xcode 9.4, with fix it'll open simulator from active developer directory.
[CLI][IOS] [BUGFIX] [./local-cli] - use simulator from active developer directory
Closes https://github.com/facebook/react-native/pull/19781
Differential Revision: D8475915
Pulled By: TheSavior
fbshipit-source-id: d607f1f9eb9e565d4a017c21de50b5e569d171f9
Summary:
To date if you create a new `react-native@0.55.0` project and try to build/run it for iOS via CLI, e.g. by running:
```
$ react-native init test
$ cd test
$ react-native run-ios --no-packager
```
the build would succeed, but installing will fail afterwards:
```
** BUILD SUCCEEDED **
Installing Build/Products/Debug-iphonesimulator/test.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was not found at the provided path.
Provide a valid path to the desired application bundle.
Print: Entry, ":CFBundleIdentifier", Does Not Exist
Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier Build/Products/Debug-iphonesimulator/test.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist
```
This fail happens because `/usr/libexec/PlistBuddy` can't find `Info.plist` file at the provided path.
This is a regression introduced by changes from PR #17963 (accepted in 5447ca6707). If you execute test plan from that PR, it would fail.
As per why:
By default, `run-ios` process's working directory is `$PROJECT_DIR/ios`.
According to [this line in `runIOS.js`](3cd2b43426/local-cli/runIOS/runIOS.js (L184)), `xcodebuild` places all artifacts in `build` directory.
And the default Xcode paths for products is `Build/Products` (at least of Xcode 9.2 which I use, and Xcode 9.3 which I tested this with also).
So, the required `Info.plist` file is actually being created at `$PROJECT_DIR/ios/build/Build/Products/Debug-iphonesimulator/test.app/Info.plist` (with double `build`, the first from `derivedDataPath` key, the second from default products path). Relatively to `run-ios` process's working directory, the path of the file is `build/Build/Products/Debug-iphonesimulator/test.app/Info.plist`.
PR #17963 changed correct path to incorrect, thus introducing this regression.
If changes from that PR are reverted, CLI doesn't fail on install step.
I catch this error on both existing project and a freshly created test project. I can build/run an app from Xcode just fine, but running from CLI still would fail. The other workaround is to change path of products artifacts in Xcode, which is user settings and therefore can't be commited to a project's repo with VCS.
Run:
```
$ react-native init test
$ cd test
$ react-native run-ios --no-packager
```
Ensure that it doesn't fail on install step and produce output similar to this:
```
Installing build/Build/Products/Debug-iphonesimulator/test.app
Launching org.reactjs.native.example.test
```
[CLI][BUGFIX][local-cli/runIOS/runIOS.js] - Fix failing of `run-ios` command on install step
Closes https://github.com/facebook/react-native/pull/18700
Differential Revision: D7555096
Pulled By: hramos
fbshipit-source-id: d877b867e89256f4356f22781d78308affbb9d9c
Summary:
Right now, `run-ios` will "boot" Simulator in the headless mode in the background, as long as the Simulator.app is not running. It is exactly what "detox" does - it executes your test suite in the background.
It seems to me that the author of this change was testing it with `Simulator.app` open.
In order to fix this behavior, we have to make sure it runs before we attempt booting.
This passed through the release process since we don't use `run-ios` there (it recommends turning on XCode and testing manually which is what I have done recently too).
Differential Revision: D7535693
Pulled By: hramos
fbshipit-source-id: 881db7740ace805ecefb98bfdb660e32aafd4664
Summary:
PR #17284 (accepted in 2ad34075f1) introduced a couple of regressions.
~1. There's the code:~
```
.then((appName) => resolve(selectedSimulator.udid, appName));
/* ... */
.then((udid, appName) => {
```
~~This makes `appName` to be always `undefined` as per `resolve` accepts only 1 argument. This regression causes issues if an app name differs from a scheme name.~
~This PR fixes this by wrapping both values in an array.~
This was fixed in 589eae1432.
2. The code
```
child_process.execFileSync('xcrun', ['simctl', 'boot', selectedSimulator.udid]);
```
makes a simulator *boot*, but the simulator *doesn't launch*. That's a regression, which forces developers to launch simulators by other means (by running a number of elaborate console commands, by running Xcode, or by running a simulator manually).
This PR reverts that part of changes.
Create a blank project with a name that differs from scheme name. Try to `react-native run-ios` in it. See that a simulator is launched and installing succeeds. Without this changes simulator wouldn't launch, and installing step would fail because of app name mismatch.
[CLI][BUGFIX][local-cli/runIOS/runIOS.js] - Fix running on multiple simulators feature regressions
Closes https://github.com/facebook/react-native/pull/18711
Differential Revision: D7535150
Pulled By: hramos
fbshipit-source-id: 5c714231e9977c0c829b6f8c793497cd31cd46b5
Summary:
Since Xcode 9 you can run multiple simultaneously. And since I believe React Native advocates using the latest version of Xcode, we can safely remove this constraint.
Updated the unit tests. Furthermore it can be found in the [Xcode release notes](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/WhatsNewXcode/xcode_9/xcode_9.html#//apple_ref/doc/uid/TP40004626-CH8-SW12) that multiple simulators are now supported.
This can be tested with the CLI by running `react-native run-ios` twice, but with a different `--simulator` flag, e.g.;
react-native run-ios --simulator "iPhone SE"
react-native run-ios --simulator "iPhone X"
[IOS] [ENHANCEMENT] [local-cli/runIOS/findMatchingSimulator.js] - Allow running multiple simulators
Closes https://github.com/facebook/react-native/pull/17284
Differential Revision: D7102790
Pulled By: hramos
fbshipit-source-id: 750e7039201e28a1feda2bec1e78144fd9deff98
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
https://github.com/facebook/react-native/issues/7308
and many of the same
Seems like xcode cli tool isn't create ./build directory any more but place Products
right inside ./Build (may check while creating single view ios application
in XCode)
* edit hardcoded path to {appName}.app
<!--
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html
Happy contributing!
-->
Command `$ react-native run-ios` is often lead to `Entry, ":CFBundleIdentifier", Does Not Exist`
I find out how to fix it in current version of RN and Xcode cli tools
Just try to do `$ react native init {appName}` and then `$ react native run-ios` if everything fine it means my approach is right :)
<!--
Help reviewers and the release process by writing your own release notes
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/17963
Differential Revision: D7014984
Pulled By: hramos
fbshipit-source-id: da62f130e6ebf7d3acd09d36525838d5c9684e75
Summary:
<!--
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html
Happy contributing!
-->
Building for iOS device `react-native run-ios --device [id]` fails since port is not passed. This is a blocker for us and prevents us from updating to latest React Native stable.
I've tested this in our app and also in fresh app using RN master and verified that it works.
None.
[CLI] [BUGFIX] [local-cli/runIOS/runIOS.js] - Pass metro port when running on device
<!--
Help reviewers and the release process by writing your own release notes
**INTERNAL and MINOR tagged notes will not be included in the next version's final release notes.**
CATEGORY
[----------] TYPE
[ CLI ] [-------------] LOCATION
[ DOCS ] [ BREAKING ] [-------------]
[ GENERAL ] [ BUGFIX ] [-{Component}-]
[ INTERNAL ] [ ENHANCEMENT ] [ {File} ]
[ IOS ] [ FEATURE ] [ {Directory} ] |-----------|
[ ANDROID ] [ MINOR ] [ {Framework} ] - | {Message} |
[----------] [-------------] [-------------] |-----------|
[CATEGORY] [TYPE] [LOCATION] - MESSAGE
EXAMPLES:
[IOS] [BREAKING] [FlatList] - Change a thing that breaks other things
[ANDROID] [BUGFIX] [TextInput] - Did a thing to TextInput
[CLI] [FEATURE] [local-cli/info/info.js] - CLI easier to do things with
[DOCS] [BUGFIX] [GettingStarted.md] - Accidentally a thing/word
[GENERAL] [ENHANCEMENT] [Yoga] - Added new yoga thing/position
[INTERNAL] [FEATURE] [./scripts] - Added thing to script that nobody will see
-->
Closes https://github.com/facebook/react-native/pull/17983
Differential Revision: D6988299
Pulled By: hramos
fbshipit-source-id: 5169706600f87f13b9c9c105eb7d6db7a40194f1
Summary:
Yes.
Yes
Environment:
OS: MacOS X 10.12.6 (16G29)
Node: 8.9.4
Yarn: N/A
npm: 5.4.2
Watchman: Not Found
Xcode: 9.2 (9C40b)
Android Studio: N/A
[CLI iOS runIOS] When using `react-native-cli` to try to launch the tvOS scheme the user get's an error because the current implementation for launching simulators ignores any simulator/device who's name does not start with `iOS`
StackOverflow issue also found here : https://stackoverflow.com/questions/48069690/how-to-select-project-to-run-tvos-version-with-npm-start
Actual command line steps
```
$npm i -g react-native-cli
...
$react-native init CoolProject
...
$cd CoolProject/
$react-native run-ios --simulator "Apple TV" --scheme "CoolProject-tvOS"
Scanning folders for symlinks in /Users/jjiron/CoolProject/node_modules (7ms)
Found Xcode project CoolProject.xcodeproj
CoreData: annotation: Failed to load optimized model at path '/Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/Frameworks/InstrumentsPackaging.framework/Versions/A/Resources/XRPackageModel.momd/XRPackageModel 9.0.omo'
Could not find Apple TV simulator
```
The cli tool should launch the tvOS application on the simulator.
The user get's an error message saying "Could not find Apple TV simulator"
Don't ignore appletv simulators when looking for simulators to launch. Also use the correct application build when selecting which app to launch on the simulator/device.
Added automated test for `findMatchingSimulator.js` to allow tvOS simulators
[react-native-cli] Fixed issue where you cannot launch tvOS app on Apple TV simulator
Closes https://github.com/facebook/react-native/pull/17660
Differential Revision: D6806327
Pulled By: hramos
fbshipit-source-id: 1a4f37058f3c5d8223012a3e4050e7bbfaafa6c4
Summary:
The pull request adds the `--port` option to `run-ios` allowing a developer to build and launch a react-native app using a single command line like this:
```
react-native run-ios --port 8088
```
It defaults to the current port 8081.
This pull request fixes issue #9145 and issue #14113.
This patch also extends `run-android` to properly test and launch the packager with the specified port, extending the work done in PR: ##15316
1. Create a new react-native app, or simply clone this branch and then update your version of react-native using `yarn add file:./path/to/this/fork/of/react-native`
2. run `react-native run-ios --port 8088`
3. watch the packager start on the desired port (8088 in this case) and watch your app in your simulator connect to the packager and launch the app.
Closes https://github.com/facebook/react-native/pull/16172
Differential Revision: D6612534
Pulled By: shergin
fbshipit-source-id: 50af449f5e4c32fb76ba95f4cb7bf179e35526d5
Summary:
CI is currently failing because of a lint issue, this fixes it and a bunch of other warnings that are auto-fixable.
**Test plan**
Quick manual test, cosmetic changes only.
Closes https://github.com/facebook/react-native/pull/16229
Differential Revision: D6009748
Pulled By: TheSavior
fbshipit-source-id: cabd44fed99dd90bd0b35626492719c139c89f34
Summary:
iOS/xcodebuild logging output sucks. It's completely unreadable because of how xcodebuild takes arguments. Fortunately a ruby gem has existed to fix this for years: xcpretty. You simply pipe xcodebuilds output to xcpretty and it cleans it up, showing relevant info in a more readable format.
This PR implements xcpretty output. It checks to see if xcpretty is in PATH, then uses it by default if it is, and can be disabled using a --verbose cli flag.
- Create a project from master
- run `react-native run-ios`
- Confirm output looks like this:
```tabrindle-mbp:shop-rn tabrindle$ make
Scanning 662 folders for symlinks in /Users/tabrindle/Developer/react-native/node_modules (5ms)
Found Xcode project Shop.xcodeproj
We couldn't boot your defined simulator due to an already booted simulator. We are limited to one simulator launched at a time.
Launching iPhone 6 (iOS 10.3)...
Building using "xcodebuild -project Shop.xcodeproj -configuration Debug -scheme Shop -destination id=0CD9ABF3-A8E4-43D6-A52B-F437FF0F45A0 -derivedDataPath build"
▸ Building React/yoga [Debug]
▸ Check Dependencies
▸ Building React/double-conversion [Debug]
▸ Check Dependencies
▸ Running script 'Install Third Party'
▸ Building React/third-party [Debug]
▸ Check Dependencies
▸ Building React/jschelpers [Debug]
▸ Check Dependencies
▸ Building React/cxxreact [Debug]
▸ Check Dependencies
▸ Building React/React [Debug]
▸ Check Dependencies
▸ Running script 'Start Packager'
▸ Running script 'Include RCTJSCProfiler'
▸ Building RCTSettings/RCTSettings [Debug]
▸ Check Dependencies
▸ Building BVLinearGradient/BVLinearGradient [Debug]
▸ Check Dependencies
▸ Building RCTActionSheet/RCTActionSheet [Debug]
▸ Check Dependencies
▸ Building RCTLinking/RCTLinking [Debug]
▸ Check Dependencies
▸ Building RCTWebSocket/fishhook [Debug]
▸ Check Dependencies
▸ Building RCTWebSocket/RCTWebSocket [Debug]
▸ Check Dependencies
▸ Building RCTText/RCTText [Debug]
▸ Check Dependencies
▸ Building RCTNetwork/RCTNetwork [Debug]
▸ Check Dependencies
▸ Building RCTAnimation/RCTAnimation [Debug]
▸ Check Dependencies
▸ Building RCTGeolocation/RCTGeolocation [Debug]
▸ Check Dependencies
▸ Building ReactNativeNavigation/ReactNativeNavigation [Debug]
▸ Check Dependencies
▸ Building RNI18n/RNI18n [Debug]
▸ Check Dependencies
▸ Building RCTImage/RCTImage [Debug]
▸ Check Dependencies
▸ Building RNVectorIcons/RNVectorIcons [Debug]
▸ Check Dependencies
▸ Building RCTVibration/RCTVibration [Debug]
▸ Check Dependencies
▸ Building Shop/Shop [Debug]
▸ Check Dependencies
▸ Running script 'Bundle React Native code and images'
▸ Building Shop/ShopTests [Debug]
▸ Check Dependencies
▸ Build Succeeded
Installing build/Build/Products/Debug-iphonesimulator/Shop.app
Launching com.marketamerica.MAMobile
com.marketamerica.MAMobile: 43497```
- run `react-native run-ios --verbose`
- confirm output looks as normal
Nothing else should be affected. This is simply a developer experience change. If xcpretty is not already installed, nothing will change at all. Many of us using fastlane have been spoiled by this for years.
Closes https://github.com/facebook/react-native/pull/15607
Differential Revision: D5740684
Pulled By: shergin
fbshipit-source-id: 09ef21414b8b65be92595b19502b843fa943403d
Summary:
`react-native run-ios --device` should report 'No iOS devices connected.' in case when no devices attached. However due to logic bug when empty array is being treatened as a boolean value, cli reports odd message, saying `Could not find device with the name: "true".`
Disconnect all iOS devices from developer machine and run `react-native run-ios --device` in any project - console message should state that there are no devices available.
Closes https://github.com/facebook/react-native/pull/15603
Differential Revision: D5686891
Pulled By: shergin
fbshipit-source-id: 289461b6f920691ad39e940ecca6d85cf2a3573b
Summary:
Maintainers - hoping theres a chance this could be cherry-picked into 0.44-stable as it's a very minor change to the local-cli.
Our iOS app has 3 different configurations, each with a separate Product Name. When building for debugging on the simulator with the `react-native run-ios` command, the build would complete successfully but would error in trying to install to the simulator. I tracked the error down to the regex I've updated in this PR which was looking for the full product name in the build output, but the regex there wasn't using the multiline flag so it never matched.
I've tested this locally with our app and it now works as expected. If I specify a different configuration with `react-native run-ios --configuration Beta` (for example), it properly detects the Product Name for the configuration and installs correctly as well.
Closes https://github.com/facebook/react-native/pull/14071
Differential Revision: D5141414
Pulled By: shergin
fbshipit-source-id: 23bceb8a9650cc0cf2a83ea92ad417049240da4e
Summary:
The cli arg `--scheme` allows you to override the inferred scheme.
The runOnDevice command takes this override into account, but run-ios
doesn't. This commit fixes this discrepancy.
Thanks for submitting a PR! Please read these instructions carefully:
- [x] Explain the **motivation** for making this change.
- [x] Provide a **test plan** demonstrating that the code is solid.
- [x] Match the **code formatting** of the rest of the codebase.
- [x] Target the `master` branch, NOT a "stable" branch.
Currently if a custom scheme is specified, `run-ios` will fail with the following message
```
Error: Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier build/Build/Products/Debug-iphonesimulator/AwesomeProject.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist
```
This PR fixes this.
Tested manually from CLI.
Closes https://github.com/facebook/react-native/pull/13548
Differential Revision: D4914531
Pulled By: javache
fbshipit-source-id: 071710947e90e6194e0229751e33068565e010b2
Summary:
This changes the single quotes to double quotes so this command can be copy-pasted.
If a user copy pastes the run-on-device example in bash they will be presented with a confusing prompt because bash expects another terminating single quote.
```
~ben (master *) ~/code/transit: react-native run-ios --device 'Max's iPhone'
>
>
```
It seems minor but this could be just confusing enough to frustrate a beginner or someone not familiar with bash.
This can be tested by running:
```
react-native run-ios --help
```
and verifying that the "run on device" example is changed:
```diff
- react-native run-ios --device 'Max's iPhone'
+ react-native run-ios --device "Max's iPhone"
```
Closes https://github.com/facebook/react-native/pull/13145
Differential Revision: D4776305
Pulled By: hramos
fbshipit-source-id: 9500551bfc106cd1687468f7ecc4c91089e1f703
Summary:
Some projects define multiple targets, including app extensions, which are built with a “.appex” extension. This fix prevents the buildProject method from selecting any app extension (e.g. a Today.appex today-widget extension) as the product name.
Thanks for submitting a PR! Please read these instructions carefully:
- [X] Explain the **motivation** for making this change.
- [X] Provide a **test plan** demonstrating that the code is solid.
- [X] Match the **code formatting** of the rest of the codebase.
- [X] Target the `master` branch, NOT a "stable" branch.
When building our workspace, ReactNative was failing to install the app to the simulator because it calculated an incorrect path to the app itself. It was attempting to install "Today.app" when it should have been installing "Remitly.app". I discovered that ReactNative parses the build output to identify the generated app name, and that this was broken when the build also generated an app extension. The f
Closes https://github.com/facebook/react-native/pull/13001
Differential Revision: D4735360
fbshipit-source-id: afeeb2073ccd65c95916b153fcde574b5343af8c
Summary:
Currently, while running `react-native run-android` command, React Native's packager is launched, and there is not any way to disable the current behaviour. This is handled somehow on iOS by adding an environment variable `RCT_NO_LAUNCH_PACKAGER` (see #6180).
This is a cross-platform solution that adds the `--no-packager` option both to `run-ios` and `run-android`, which prevents the packager from being launched.
This was tested by building with and without the option, on both environments (Android and iOS) using the device and simulator, working as expected.
Closes https://github.com/facebook/react-native/pull/11735
Differential Revision: D4392170
Pulled By: ericvicenti
fbshipit-source-id: 1c31f109f18715b84cd5ab1b6d5fd758cd0a6efb
Summary:
**Motivation**
This morning I was trying to test on iPhone 7 with iOS 10 so I booted that device and ran "react-native run-ios" expecting it to notice I had a simulator running and install my app to it. Instead it switched my device to the iPhone 6s iOS 9.2. After digging it was found that run-ios did not handle multiple versions of iOS being installed very well when it came to checking for the booted device. This PR resolves that.
**Test plan (required)**
Tests were added for the situation of multiple iOS versions being installed and a slight change to the code was completed to make the new tests pass and continue to keep the old tests passing.
Closes https://github.com/facebook/react-native/pull/10558
Differential Revision: D4163616
Pulled By: hramos
fbshipit-source-id: 26b44fb73ef402ce252e7a754036279e15359170
Summary:
Just fixes a typo in an error message when running a simulator that XCode doesn't recognise.
Closes https://github.com/facebook/react-native/pull/11060
Differential Revision: D4220364
Pulled By: mkonicek
fbshipit-source-id: da7b9a529ad8cd77c6e144f4bbf3ea594a9efee4
Summary:
With the current `run-ios` script it is not possible to create/run iOS release builds or any other kind of scheme configuration from the terminal (we need to use `Xcode`). The reason for this is that the `run-ios` script does not expose the scheme configuration option for the `xcodebuild` command. This PR exposes that property and allows the developers to directly create/run release builds from the terminal.
This PR also closes [this](https://productpains.com/post/react-native/create-ios-release-builds-from-terminal) request at `productpains`.
And answers to [this](http://stackoverflow.com/questions/40303229/run-a-react-native-ios-release-build-from-terminal) question at the `stackoverflow`.
**Test plan (required)**
To generate a release build just run:
``` sh
react-native run-ios --configuration Release
```
The output
``` sh
Found Xcode project App.xcodeproj
Launching iPhone 6 (iOS 9.3)...
Building using "xcodebuild -project App.xcodeproj -scheme App -destination id=B0738993-CE4A-4D
Closes https://github.com/facebook/react-native/pull/10637
Differential Revision: D4151793
Pulled By: cpojer
fbshipit-source-id: 5a0fcdd59589977f3e251ec9bb3ba85e8919cffc
Summary:
In xcode, you can modify the Product Name per build configuration. During the build, the app file name is made using that value. For example, I name my app "MyApp Dev", it will build into "MyApp Dev.app".
react-native run-ios doesn't extract the proper app name. Instead it uses the scheme name + ".app". So if in the example above I use the default Scheme "MyApp", which references the build configuration whose name is "MyApp Dev". The build will succeed, but when runIOS.js goes to run the app, it fails because the file name doesn't exist.
My fix parses the build output and extracts the app name from the line "export FULL_PRODUCT_NAME=$(appfilename)" and uses that instead of the scheme. If there is any issue parsing, the scheme name is used like it currently is.
**Test plan (required)**
1) Change the Product Name in xcode project manager to be something different than the scheme name.
2) Run react-native run-ios and ensure it works.
Closes https://github.com/facebook/react-native/pull/10178
Differential Revision: D4022116
Pulled By: javache
fbshipit-source-id: c1bd8e7a1f6364d681c505557a96955a293bc05c
Summary:
At the moment the run-ios command from the react-native cli does only work for simulators.
The pull request adds a new option to the existing command: **"--device 'device-name'" which installs and launches an iOS application on a connected device.**
This makes it easier to build a test environment using react-native for connected devices.
I've tested my code with the following commands:
react-native run-ios --device "Not existing device"
react-native run-ios --device
react-native run-ios --device "name-of-a-simulator"
react-native run-ios --device "name-of-connected-device"
Output of the first three commands:
![example_error_output](https://cloud.githubusercontent.com/assets/9102810/17669443/f53d5948-630d-11e6-9a80-7df2f352c6a3.png)
Additional to the manual command tests i've added a test file 'parseIOSDevicesList-test.js'.
I used **ios-deploy** In order to launch and install the .app-bundle on a connected device.
ios-deploy on github:
Closes https://github.com/facebook/react-native/pull/9414
Differential Revision: D3821638
Pulled By: javache
fbshipit-source-id: c07b7bf25283a966e45613a22ed3184bb1aac714
Summary:
This is an initial step of rewriting the CLI interface to use `rnpm` one (commander, plugins etc.).
It's scope is to move all existing commands to use rnpm CLI interface, so that we get plugins, flags and our existing ecosystem working out of the box.
<s>This is still WIP and some of the commands are left commented out.</s>
For the `config` of `rnpm` (functions get info about project and dependency), <s>I am thinking we can merge them with</s> we decided to merge it with [`default.config.js`](e57683e420/local-cli/default.config.js (L33)), so they are available on the `new Config()` [instance](e57683e420/local-cli/cliEntry.js (L59)) (which means we don't have to change anything and current plugins, like runIOS and runAndroid can just start using it [w/o depending on any extra argument](https://github.com/grabbou/react-native/blob/e57683e420210749a5a6b802b4e
Closes https://github.com/facebook/react-native/pull/7899
Differential Revision: D3613193
Pulled By: bestander
fbshipit-source-id: 09a072f3b21e5239dfcd8da88a205bd28dc5d037
Summary:
When multiple simulator runtimes are available, this change will make it possible to specify which one to run. So assuming you have e.g. iOS 9.0 and 9.3 runtimes, all following calls will now work:
```
react-native run-ios --simulator "iPhone 6s (9.0)"
react-native run-ios --simulator "iPhone 6s (9.3)"
react-native run-ios --simulator "iPhone 6s"
```
Closes https://github.com/facebook/react-native/pull/8559
Differential Revision: D3516811
Pulled By: frantic
fbshipit-source-id: c81658f77e482e712293367b13d27e783e538aad
Summary:
The runIOS command currently assumes the path to the `xcodebuild` product - it's hardcoded
```
const appPath = `build/Build/Products/Debug-iphonesimulator/${inferredSchemeName}.app`;
```
https://github.com/facebook/react-native/blob/master/local-cli/runIOS/runIOS.js#L87
This can be a problem, when you e.g. install a release version of the app to the simulator using the cli. We use a separate schema for that, which can be selected with `--scheme`.
This fix reads the output of the `xcodebuild` call and searches for the path and the name of the *.app file. If it's found, then it will be used to spawn in the simulator. If not, the default (as before) is used.
Closes https://github.com/facebook/react-native/pull/8250
Differential Revision: D3469074
Pulled By: javache
fbshipit-source-id: b10c7e6f48268b0c71dfcbfa661f8e5960c3aaa6
Summary:In projects where you have multiple apps or a different structure (ios is not the directory containing the xcode project) it would be helpful to have the option to configure the directory containing the xcode project when doing "react-native run-ios"
As my PR does not change and does not affect UI it's hard to show a video ;-) Steps to reproduce are:
1. checkout facebook/react-native
2. run 'react-native run-ios' (it will fail)
3. npm link react-native (with my PR)
4. re-run 'react-native run-ios --ios-project-path Examples/Movies/
Now the simulator should open the Movies example app
Closes https://github.com/facebook/react-native/pull/6134
Differential Revision: D3035188
fb-gh-sync-id: edb924ce3cca4e82161cdce3d25f321b03abc765
fbshipit-source-id: edb924ce3cca4e82161cdce3d25f321b03abc765
Summary:When running `react-native run-ios`, this feature allows a user to specify which scheme to run.
My project's scheme name is not the same as the xcode project name. Running `react-native run-ios` would error with the following:
```
± |master ↓95 ✓| → react-native run-ios
Found Xcode workspace Poot.xcworkspace
Launching iPhone 6 (9.2)...
Building using "xcodebuild -workspace Poot.xcworkspace -scheme Poot -destination id=2B3E8AAC-DD61-414C-95BD-F4829A8F7CE6 -derivedDataPath build"
User defaults from command line:
IDEDerivedDataPathOverride = /Users/mrickert/Documents/project/ios/build
xcodebuild: error: The workspace named "Poot" does not contain a scheme named "Poot". The "-list" option can be used to find the names of the schemes in the workspace.
Installing build/Build/Products/Debug-iphonesimulator/Poot.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was n
Closes https://github.com/facebook/react-native/pull/6157
Differential Revision: D3020313
Pulled By: frantic
fb-gh-sync-id: 9d99fa382b3f50045759acea18eff418b15d511d
shipit-source-id: 9d99fa382b3f50045759acea18eff418b15d511d
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.
Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.
To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119
Reviewed By: svcscm
Differential Revision: D2805199
Pulled By: frantic
fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37