Summary: This is the second and the final part of adopting clang-format.
Reviewed By: mdvacca
Differential Revision: D10229624
fbshipit-source-id: d97670b716800ea2488b84bd0aacaf54d8bd2e31
Summary: That should save us some app size kilobytes.
Reviewed By: mdvacca
Differential Revision: D10081499
fbshipit-source-id: 2b950768c609b412f9be332c22b6b1e96657e5ea
Summary:
There is no need to make JS calls to start or stop React Native apps; Scheduler does it automatically. Yay!
With this change (because we have to change Scheduler API) we are starting slow process migrating away from using term `reactRootTag` when we refer to running a ReactNative app (aka Surface). We will use `surfaceId` instead. We plan to slowly and gracefully retire `reactTag` term entity replacing it with several appropriate entities specific for particular usage, e.g. `viewId` (some id which makes sense for mounting), `surfaceId`, `nodeId` (unique id representing nodes which were cloned from the original one), or `eventTarget`.
Reviewed By: mdvacca
Differential Revision: D9999336
fbshipit-source-id: bbc7303c195b070b8c235c9ca35546d1dc693e98
Summary: This diff fixes the compilation error: "implicit instantiation of undefined template std::hash" when using TextAttributes in Android
Reviewed By: shergin
Differential Revision: D9849407
fbshipit-source-id: 7fcb94b1d4f7715d8037ecbf302d8f345e99e9fd
Summary: This diff introduces the concept of Local Data in Android Fabric C++ and as an example we uses it to implement Text View.
Reviewed By: shergin
Differential Revision: D9583970
fbshipit-source-id: ab7478b16ef4327ff574ca1467870ab9cb684ea0
Summary: This diff introduces a way to convert ParagrapgAttributes object to dynamic objects
Reviewed By: shergin
Differential Revision: D9798895
fbshipit-source-id: 5b139a079c8681749c3e13938482b47e4153019d
Summary:
As we did in the previous diff, here we implemented `EventEmitter`'s ownership model as a `shared_ptr`. This change fixes problem with leaking `WeakObject`s which happens on hot-reload.
So, in short:
* `EventTargetWrapper` object owns `jsi::WeakObject` that can be converted to actual `jsi::Object` that represent event target in JavaScript realm;
* `EventTargetWrapper` and `jsi::WeakObject` objects must be deallocated as soon as native part does not need them anymore;
* `EventEmitter` objects retain `EventTarget` objects;
* `EventEmitter` can loose event target object in case if assosiated `ShadowNode` got unmounted (not deallocated); in this case `EventEmitter` is loosing possibility to dispatch event even if some mounting-layer code is still retaining it.
Reviewed By: mdvacca
Differential Revision: D9762755
fbshipit-source-id: 96e989767a32914db9f4627fce51b044c71f257a
Summary:
The source of truth has already moved, so now we just need to fix references
This diff is mostly the result of running:
```
$ tools/mobile-unification/loadmod --fixup xplat/configurations/buck/apple/flag_defs.bzl tools/build_defs/apple/
```
Then I committed with `hg commit -I xplat/`
The controller you requested could not be found.
Differential Revision: D9772194
fbshipit-source-id: 93d23ae8e1c62440c7876cad965d963bde960db9
Summary: This change drops the year from the copyright headers and the LICENSE file.
Reviewed By: yungsters
Differential Revision: D9727774
fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
Summary:
I was watching a classic magnificent talk about modern C++ by Herb Sutter and I was totally sold on double down on using `auto` in our codebase. Surprisingly, 95% of the code base already follows Herb's guidence; I just changed the last 5% to make it consistent.
All those changes must work *exactly* like it was before.
The talk: https://youtu.be/xnqTKD8uD64?t=28m25s
Reviewed By: mdvacca
Differential Revision: D9753301
fbshipit-source-id: 9629aa485a5d6e51806cc96306c297284d4f90b8
Summary:
@public
We don't need this anymore.
The same functionality is now implemented as `ShadowView::operator==` in much more reasonable way.
Reviewed By: sahrens
Differential Revision: D9649821
fbshipit-source-id: 8cd5f3cb4f583fd10d2d1e060aba914541341b5b
Summary:
@public
Voalá, this small change actually implements view flattening. Obviously, it does not work right now because there are no `ShadowNode` classes which implement `isLayoutOnly`.
Surprisingly, correct implementing of `isLayoutOnly` is quite tricky, we will work on this in coming diffs.
Reviewed By: mdvacca
Differential Revision: D9403565
fbshipit-source-id: 1f16f912cb5c6841405a1fc3cf36aec28698c11f
Summary:
@public
This is quite a big diff but the actual meaningful change is simple: now we use ShadowView class instead of ShadowNode in mutation instructions.
Note:
* In some places (especially during diffing) we have to operate with ShadowNodeViewPair objects (which represents a pair of ShadowNode and ShadowView). The reason for that is that we cannot construct child ShadowViews from parent ShadowViews because they don't have any information about children.
* `ShadowTree::emitLayoutEvents` is now much simpler because ShadowView better represents the specifics of this kind of object.
* The code in RCTMountingManager also became simpler.
This change will allow us to implement more cool tricks soon.
Reviewed By: mdvacca
Differential Revision: D9403564
fbshipit-source-id: dbc7c61af250144d6c7335a01dc30df0005559a2
Summary:
@public
We need some another object like ShadowNode (but not ShadowNode) to represent an instance of the component in the mutation instructions. This is
the main motivation for introducing ShadowView.
Why not use ShadowNode? ShadowNode is designed to represent a node in ShadowTree, not be a part of a mutation instruction.
* ShadowNode exposes some APIs that should not be exposed to the mounting layer;
* ShadowNode is an immutable data structure, so we cannot mutate it in some way which can be meaningful for mounting;
* We should not add to ShadowNode any functionality which is needed only for mounting;
* ShadowNode is a bit more heavy object to share that it needs to be; it's exposed (embedded into Mutation) as a `shared_ptr` which is not optimal from the performance perspective;
* Retaining ShadowNode from mounting code can unnecessarily extend its lifetime which can negatively affect memory usage.
Reviewed By: mdvacca
Differential Revision: D9403562
fbshipit-source-id: 72ad81ed918157a62cd3d1a03261f14447649d0b
Summary: Unused loads hurt readability and take time to process.
Reviewed By: hramos
Differential Revision: D9494120
fbshipit-source-id: 455b56efadab1cb976344cffcb427772bfda2f71
Summary: this diff exposes the rawProps folly::dynamic map received by JS as part of the Props class
Reviewed By: shergin
Differential Revision: D9093559
fbshipit-source-id: 5f5bc4924aebb6bcc24c7a82ce1a59593d44450e
Summary:
@public
Now it accepts `const ShadowNode &` instead of `std::shared_ptr<const ShadowNode>` which is more reasonable (and more performant) becasue the function must not retain ownershipt.
Reviewed By: mdvacca
Differential Revision: D9073921
fbshipit-source-id: c24c475615e0f81b3e004e118dea7565d8e757b4
Summary:
@public
To avoid unnecessary copying of `shared_ptr`s inside ShadowNodeFragment, now we store them as `const &` references.
Reviewed By: mdvacca
Differential Revision: D8988388
fbshipit-source-id: 0b3582e57ce7577b8fa819392bf33f34e1a60b59
Summary:
@public
Now we use same data structure to specify a shape of shadow node as we use in ShadowNode (sub)clases.
Reviewed By: mdvacca
Differential Revision: D8988387
fbshipit-source-id: 475298b2c71ee7ee2b197db009f7b8313b54f5df
Summary:
@public
When we copy-construct ShadowNode, we don't need to retain a source shadow node, so there is no need to pass it as a `shared_ptr`. Passing an argument to constructor as `const &` is also more idiomatic in C++.
Reviewed By: mdvacca
Differential Revision: D8988384
fbshipit-source-id: 1279d9185fa1b4b82fd26e3040bd62fa9495b4d3
Summary:
@public
ShadowNode class is designed to share `props` and `children` objects between instances. Given that all *Props classes are immutable, it's very easy to share them and we do this from the day one. The `children_` collection is more tricky though because ShadowNode class has a couple of mutation methods. Previously, we dealt with it very simply by copying the whole vector in constructors, and that was far from optimal. Now we store a special flag that indicates that the children list is shared among nodes, and we clone this before the first mutation.
Sharing a `shared_ptr` should be much more efficient (cost of atomic refcount increment) than instantiating whole new collection (an allocation).
Reviewed By: mdvacca
Differential Revision: D8988386
fbshipit-source-id: cb2f6b2fccac70a35e070a1aa108d135f77cd041
Summary:
@public
This diff changes a way how we specify a shape of newly created and/or cloned of ShadowNode. Previously we pass those values as a list of arguments, now those values are coupled into a new data structure called ShadowNodeFragment. All that makes suppose to make code much more easy to read and maintain, this is especially important because we want to add a couple of new entities in this set.
Reviewed By: mdvacca
Differential Revision: D8988389
fbshipit-source-id: 1835f646e1ecc6a1f413feaf1900f3d3ad0ebc05
Summary:
@public
Previously, all ConcreteShadowNode subclasses had to override `getComponentName()` function to specialize a name of the component. And often it was all that those subclasses do. Now, it's a template argument; and many ShadowNode classes can be created as oneliners via *just* specializing ConcreteShadowNode template.
Unfortunately, C++ does not allow to use `std::string`s or string literals as template arguments, but it allows to use pointers. Moreover, those pointers must point to some linked data, hence, those values must be declared in .cpp (not .h) files. For simplicity, we put those constants in Props classes, (but this is not a strong requirement).
Reviewed By: mdvacca
Differential Revision: D8942826
fbshipit-source-id: 4fd517e2485eb8f8c20a51df9b3496941856d8a5
Summary:
@public
Now, Sealable is already error-preventing-only mechanism, no business logic relies on that.
So, it makes sense to make it debug-only to illuminate possible performance impact.
Reviewed By: mdvacca
Differential Revision: D8923597
fbshipit-source-id: 80aa9097c4b719e91de73ac59f38d3a4751f0b06
Summary:
@public
We need that because gonna add much more event-related stuff, so it deserves separate buck target.
Reviewed By: mdvacca
Differential Revision: D8831547
fbshipit-source-id: 616581b39b425a49302d5f7f86267e62b0d58389
Summary:
@public
We don't need to maintain an order of this collection, so using `unordered_map` is more appropriate.
Reviewed By: mdvacca
Differential Revision: D8826946
fbshipit-source-id: f6890097cc5d6a1e06f6b2cfd1b7d68a388da461
Summary:
@public
In most cases callsite knows probable index of replacing child node, hence it makes sense to provide this info to `replaceChild` to illuminate O(n) search in most cases.
Reviewed By: mdvacca
Differential Revision: D8814809
fbshipit-source-id: 0edf82878a72260365e2757beb3886ad07c7464d
Summary:
@public
This diff consists of many interdependent changes which support one simple idea: YogaLayoutableShadowNode is now using YGNode children to iterate on them (it previously relied on `ShadowNode::getChildren()`). All other changes are just an unavoidable consequence of that. Hence we don't need to filter child nodes every single time when we do layout anymore! The logic around `clone callback` is also drastically simpler now.
The new approach also implies that `LayoutableShadowNode` and `YogaLayoutableShadowNode` don't use `shared_ptr`s to refer to ShadowNode objects because new relationship does not imply ownership. No more `SharedShadowNode` objects in those two classes.
Reviewed By: mdvacca
Differential Revision: D8796159
fbshipit-source-id: 6f52f92d1826f3eb13b2f8a132c3ea77de155d82
Summary:
Removes the concept of instance handle. Instead we pass the event target
to createNode and don't pass it to subsequent clones.
The life time of the event target is managed by native (the event emitter).
It has to be released manually.
Reviewed By: shergin
Differential Revision: D8688330
fbshipit-source-id: e11b61f147ea9ca4dfb453fe07063ed06f24b7ac
Summary:
@public
Most of them are legit issues which should not be compilable anyways (but Clang tolerates thems).
Reviewed By: mdvacca
Differential Revision: D8655539
fbshipit-source-id: 645729fb9d6a120ce1ab2b07542abcdacd72320d
Summary:
@public
Suddenly, it is not supported on Android.
Luckelly `folly:to<std::string>()` is as good as `std::to_string()`.
Reviewed By: mdvacca
Differential Revision: D8655538
fbshipit-source-id: 2b3b970f6a261253aaa6b22dba8338dc66b7195d
Summary:
@public
Otherwise, it can mess with implementation for `int`s and causes some errors where `float` implementation was requested but `int` was applied.
Reviewed By: mdvacca
Differential Revision: D8601752
fbshipit-source-id: cfe51b7785ff29ee4ad88f0f1cbfed335557d5ef
Summary:
@public
If some prop has `std::vector` type, it possible that on JS side we want to pass just one element of the array.
And in this case we sometimes drop array initialization (`[]`) part, so instead of passing `[{x:1, y:1}]` we pass `{x:1, y:1}`.
This diff adds support for that.
Reviewed By: mdvacca
Differential Revision: D8526572
fbshipit-source-id: 33d4369ac48cac3eb1c534f477d8259e76e0c547
Summary:
@public
After reading about move-semantic and rvalue refs I realized that we (I) definitely overuse `auto &&` (aka universal reference) construction. Even if this is harmless, does not look good and idiomatic.
Whenever I used that from a semantical point of view I always meant "I need an alias for this" which is actually "read-only reference" which is `const auto &`.
This is also fit good to our policy where "everything is const (immutable) by default".
Hence I change that to how it should be.
Reviewed By: fkgozali
Differential Revision: D8475637
fbshipit-source-id: 0a691ededa0e798db8ffa053bff0f400913ab7b8
Summary:
@public
... and we initalize this in Surface.
We need this for requesting images with proper size/pixel-density, setup proper parameters for rasterizing CALayer's and rounding layout metric values.
Then we have to figure out how to wire this up with YGConfig.
Reviewed By: fkgozali
Differential Revision: D8475639
fbshipit-source-id: cec7af581b94efb4595dcf3f232252ce87a1fde3
Summary:
@public
There are some race conditions between VM objects getting deallocated and the instanceHandle held by the eventEmitter can point to deallocated memory space, causing undefined behavior like a crash.
For now, keep a strong ref to the eventTarget inside EventEmitter to avoid that scenario. This is a temporary workaround.
Reviewed By: shergin
Differential Revision: D8576785
fbshipit-source-id: 87ef36f716270ceca906b32bb86e0046ceaca19e
Summary:
Now, if `fromDynamic` is defined for some type, `fromDynamic` for `std::vector` of this type is also will be defined.
We need this for parsing `ImageSources` (a vector of `ImageSource`) type.
Reviewed By: fkgozali
Differential Revision: D8473508
fbshipit-source-id: d8dc8e3a3273f35b76c7132c553130762f768394
Summary: Calling the event emitters on the main thread seems to be problematic, so let's dispatch it via the JS thread. This requires some changes to make "eventTarget" single-use because otherwise the binding would need to synchronize the actual JS call with the act of releasing the target.
Reviewed By: shergin
Differential Revision: D8375291
fbshipit-source-id: bd2b42731176ae209f4a19c232309c163fb1c01b
Summary:
* numbers in JS are doubles in native land, since there's no notion of int or int64 in JS - so simply convert numbers to int instead of assuming it's int
* the parsing of Yoga props with `'...%'` string value has a bug: it should be copying the number instead of the `%`
Reviewed By: shergin
Differential Revision: D8370873
fbshipit-source-id: 44e9e3f0530c000c963e8e9ca66e8b0a48d80bcd