Summary:
Typo at line 513. "The simplest workflow for creating an animation is TO TO create an"
<!--
Thank you for sending the PR! We appreciate you spending the time to work on these changes.
Help us understand your motivation by explaining why you decided to make this change.
You can learn more about contributing to React Native here: http://facebook.github.io/react-native/docs/contributing.html
Happy contributing!
-->
(Write your motivation here.)
(Write your test plan here. If you changed any code, please provide us with clear instructions on how you verified your changes work. Bonus points for screenshots and videos!)
Closes https://github.com/facebook/react-native/pull/15676
Differential Revision: D5719554
Pulled By: hramos
fbshipit-source-id: ccb220136dfbc4632c84ec58a13d95a03c864c2b
Summary:
AnimatedImplementation.js is getting pretty hard to navigate and reason about so I split it up into different modules. Also took the opportunity to run prettier on that code and do some minor const/let refactorings. This doesn't change any logic, mostly just moves code around and add proper imports / exports.
This opens the door for further cleanup and flow type improvements but want to keep this already big PR as small as possible.
Discussion points:
- Should I use haste for this? Animated is pretty much a standalone module, it still uses a few haste imports but for new modules I used commonjs imports to avoid polluting the haste global namespace too much. The new modules are all internal to Animated and should not be imported externally.
- We're using `requestAnimationFrame` from fbjs instead of the one available globally in RN and browsers is there a reason for that?
- Should we even support web in this implementation? There is a standalone repo that exist for Animated web. Is this implementation of Animated web used internally at facebook?
- Probably still related to web, we used some weird Set polyfill is that still needed?
Notes:
There is a small regression for docs where the type of some classes that are exported like AnimatedValue show up as CallExpression instead if Class.
<img width="655" alt="screen shot 2017-08-14 at 3 19 18 am" src="https://user-images.githubusercontent.com/2677334/29261820-8f243036-809f-11e7-8bf0-0fe9f93939ca.png">
**Test plan**
Tested that all Animated related examples still work in RNTester on iOS and Android.
Tested that the doc is still working
Ran unit tests
Closes https://github.com/facebook/react-native/pull/15485
Differential Revision: D5679886
Pulled By: sahrens
fbshipit-source-id: d3e9b6987ab5ff2cd20108c3b9d860c7536be8a0
Summary:
At present, there's no uniform way of determining whether you've received an Animated value node which can be attached to an animated prop.
You can attempt to use `instanceof Animated.Value`, but this fails for interpolated values. You can use `instanceof Animated.Interpolation`, but this fails for the values that are returned from the math functions (e.g., `Animated.Add`).
This commit exposes the base type from which all of these value nodes derive. As such, it is now possible to do the following:
```js
import React, { Component, PropTypes } from 'react';
import { Animated } from 'react-native';
class Widget extends Component {
static propTypes = {
progress: PropTypes.instanceOf(Animated.Node).isRequired,
}
// ...
}
```
Unnecessary for cosmetic change.
Closes https://github.com/facebook/react-native/pull/14688
Differential Revision: D5581539
Pulled By: shergin
fbshipit-source-id: 98f40e63a463241c7f91c72391c26c3b4153e4cd
Summary:
Fixes the error `Trying to update interpolation node that has not been
attached to the parent` in android which occurs when using multiple
Animated.Values along with interpolation and an animation is run before
another one that uses interpolation. On ios, no error is thrown in such
case but the animation also doesn't work as expected.
You can check the snack code here which works properly without
useNativeDriver: true. But fails on android and skips the first stage
of animation on ios.
https://snack.expo.io/HyD3zdjSZ
**Test Plan**
The animations worked properly after the __makeNative override made
the parent node native as well.
<!--
Thank you for sending the PR!
If you changed any code, please provide us with clear instructions on how you verified your changes work. In other words, a test plan is *required*. Bonus points for screenshots and videos!
Please read the Contribution Guidelines at https://github.com/facebook/react-native/blob/master/CONTRIBUTING.md to learn more about contributing to React Native.
Happy contributing!
-->
Closes https://github.com/facebook/react-native/pull/15077
Differential Revision: D5449066
Pulled By: shergin
fbshipit-source-id: 2f0b6ea712a0ab12c1c545514a3686a9a6aeebed
Summary:
This fixes a `Attempt to get native tag from node not marked as "native"` error that happens because some animated values are not converted to native before calling the base class `__makeNative`. This makes sure we call the `__makeNative` method of input nodes before calling `super.__makeNative`.
**Test plan**
Tested that it fixes the issue I encountered and that native animations still work with properly in RNTester.
Closes https://github.com/facebook/react-native/pull/14435
Differential Revision: D5236092
Pulled By: javache
fbshipit-source-id: cb02616aec05f220c65b58831ca4334b58d0383b
Summary:
When using native animated we don't go through the shadow thread and use the NativeViewHierachyOptimizer so we have to make sure the views won't get optimized away. Also since we are not passing certain props because they are driven by native it is possible that the view will be marked as layout only when in fact it is not.
**Test plan**
Animated a simple view that will be collapsed with native animated and reproduce the error (it's actually just an error log in logcat now and no longer a redscreen) and checked that this fixes it.
Fixes#12975
Closes https://github.com/facebook/react-native/pull/12983
Differential Revision: D4811420
Pulled By: javache
fbshipit-source-id: f217f244baca64df2b76cbe08cce2d847c0dc985
Summary:
It's recommended to remove units for all zero length values because
these units aren't being used and therefore can be safely removed to
save bytes.
Closes https://github.com/facebook/react-native/pull/13518
Differential Revision: D4905286
Pulled By: javache
fbshipit-source-id: 4119eb8034b4b5b864228316c5a450978d4328e9
Summary:
There was some missing super.__detach calls in some Animated nodes, we rely on the base class being called to drop the node in the native implementation, not doing so will cause some nodes to leak. It also resulted in a crash when removing certain nodes because they would get updated after being detached.
**Test plan**
Reproduced the crash by unmounting a view that uses a DiffClamp node and made sure this fixes it. Also tested that other native animations still worked properly.
Fixes#11317
Closes https://github.com/facebook/react-native/pull/12910
Differential Revision: D4718188
Pulled By: javache
fbshipit-source-id: 179ec1334532152c124a9c0f447f488311925d0a
Summary:
Delay was broken with native animations on iOS. After checking what android does to handle delay, I noticed it does nothing at all since the delay is already handled when generating the animation frames. This removes all code that tried to handle delay on iOS since it is not needed and breaks it. Also updated an example to have delay in UI explorer.
Fixes#12388
**Test plan**
Tested that delay works in UIExplorer on iOS and Android.
Closes https://github.com/facebook/react-native/pull/12443
Differential Revision: D4582514
Pulled By: javache
fbshipit-source-id: dc53295e716c8476c71ccd578380962f056de2be
Summary:
Native Animated tests were removed a while back because they were failing, this restores the existing tests and reorganize / cleanup them. It also adds new ones so we have at least one test for each public API. These tests mostly assert that the native animated module is called with the proper args.
Closes https://github.com/facebook/react-native/pull/12775
Differential Revision: D4684968
Pulled By: ericvicenti
fbshipit-source-id: 4783d5edd08101cab7c0ce2eec4f3ccd0fbc1d27
Summary:
Need to make sure `detach` happens on the old `scrollableNode` before it's unmounted and that `attach` happens on the new `scrollableNode` after it's mounted. This should also be more performant because the detach step no longer requires iterating through all the props, most of which are not animated, and we filter out unneeded updates if props or ref haven't changed.
= Test Plan =
Hook up native onscroll events in `FlatListExample` and toggle "debug" - before, the events would stop working because they would try to attach to the old unmounted node, but with this diff it keeps working as expected.
Reviewed By: fkgozali
Differential Revision: D4687186
fbshipit-source-id: 313a7964d4614190308490a51fc4f56abb6690f8
Summary:
* Any animation can be looped on the javascript thread
* Only basic animations supported natively at this stage, loops run
using the native driver cannot contain animations of type sequence,
parallel, stagger, or loop
Motivation: We need a spinner in our app that is displayed and animated while the javascript thread is tied up with other tasks. This means it needs to be offloaded from the javascript thread, so that it will continue to run while those tasks are churning away.
I originally submitted PR #9513, which has served our needs, but brentvatne pointed out a better way to do it. Had hoped his suggestion would be implemented by janicduplessis or another fb employee, but after 5 months I thought I'd give it another push.
I've put together an implementation that basically matches the suggested API. Let me know what you think, and whether others can pick it up from here and get it in to core.
Personal Motivation: I am leaving my current organisation on Feb 10th, so am trying to clean thing
Closes https://github.com/facebook/react-native/pull/11973
Differential Revision: D4704381
fbshipit-source-id: 42a2cdf5d53a7c0d08f86a58485f7f38739e6cd9
Summary:
Re-applying the diff that was reverted in D4659669 / b87f4abf78 because of some crashes with fixes from D4659708 merged in.
---
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Reviewed By: fkgozali
Differential Revision: D4661105
Pulled By: sahrens
fbshipit-source-id: c719dc85f45c1a142ef5b9ebfe0a82ae8ec66497
Summary:
For some reason the parser doesn't support that syntax. It fails with:
```
Cannot parse file ../Libraries/Animated/src/AnimatedImplementation.js Error: parseSource returned falsy
at parseAPIInferred (/home/ubuntu/react-native/website/server/extractDocs.js:343:13)
```
Reviewed By: sahrens
Differential Revision: D4669961
fbshipit-source-id: 3536c94b8f385f5810c47544c4a72c8c785bf0e5
Summary:
Fixes a bug that happens when trying to use ScrollView with sticky headers and native `Animated.event` with `onScroll`. Made a few changes to the ListViewPaging UIExplorer example to repro https://gist.github.com/janicduplessis/17e2fcd99c6ea49ced2954d881011b09.
What happens is we need to be able to add multiple events to the same prop + viewTag pair. To do that I simple changed the data structure to `Map<prop+viewTag, List<AnimatedEventDriver>>` and try to optimize for the case where there is only one item in the list since it will be the case 99% of the time.
**Test plan**
Tested by reproducing the bug with the above gist and made sure it was fixed after applying this diff.
Closes https://github.com/facebook/react-native/pull/12697
Differential Revision: D4656347
Pulled By: sahrens
fbshipit-source-id: b5c36ba796f478e56028c7a95bc0f86bc54cb2ce
Summary:
This re-implements sticky headers in JS to make it work on Android.
The only change that was needed was to expose a way to attach a an animated value to an event manually since we can't use the Animated wrapper and `Animated.event` to do it for us because this is implemented directly in the `ScrollView` component. Simply exposed `attachNativeEvent` that takes a ref, event name and event object mapping. This is what is used by `Animated.event`.
TODO:
- Need to check why momentum scrolling isn't triggering scroll events properly on Android.
- Remove native iOS implementation
- cleanup / fix flow
**Test plan**
Test the example list in UIExplorer, test the ListViewPaging example.
Closes https://github.com/facebook/react-native/pull/11315
Differential Revision: D4450278
Pulled By: sahrens
fbshipit-source-id: fec8da2cffce9807d74f8e518ebdefeb6a708667
Summary: Adding providesModule annotations to files that don't have a `providesModule` annotation but are in directories that packager crawls.
Reviewed By: cpojer
Differential Revision: D4612455
fbshipit-source-id: b23f0d6bbe2d26f480e93b56b67c6c8b1075e9f7
Summary:
After taking a look at the existing animation docs, I found that most of the documentation on using `Animated` was spread out throughout the Animations guide and the `Animated` API reference, without any particular structure in place.
This PR aims to clean up the API reference, focusing on documenting all the provided methods exhaustively, and deferring to the Animations guide for long form examples and supporting content.
The `Easing` module is referred to at various points in the API reference, so I decided to clean up this doc as well. easings.net provides some handy visualizations that should make it easier for the reader to understand what sort of easing curve each method provides.
The site was built locally, and I verified all three documents render correctly.
![screencapture-localhost-8079-react-native-docs-animations-html-1487212173651](https://cloud.githubusercontent.com/assets/165856/23004694/d3db1670-f3ac-11e6-9d4e-0dd6079b7c5c.png)
Closes https://github.com/facebook/react-native/pull/12410
Differential Revision: D4581314
Pulled By: hramos
fbshipit-source-id: 27c0bce2afac8f084311b9d6113a2641133b42e5
Summary:
We used to not send events to JS when there was a native Animated.event but we do now so we can easily enable the listener property.
**Test plan**
Tested that the listener gets called when using native Animated.event.
Closes https://github.com/facebook/react-native/pull/12323
Differential Revision: D4556407
fbshipit-source-id: 0b17f331a352d03a47f1611c667433fd5a58696c
Summary:
Flow was complaining about an interpolated value I created in a class constructor, and I realized there was no way to properly import the `AnimatedInterpolation` class type. This allows for using `Animated.Interpolation` as a type to match `Animated.Value`
Closes https://github.com/facebook/react-native/pull/9360
Differential Revision: D4538770
Pulled By: lacker
fbshipit-source-id: 49da2374f2d73ad3d667dafaa6338b77b9aec8a8
Summary:
findNodeHandle is considered an internal module. The one to use is ReactNative.findNodeHandle. We need to rely on this because we will have two different renderers and we need the renderers to inject themselves with findNodeHandle before it is used.
I use ReactNative.findNodeHandle from inside the module because I think this leads to a cycle somewhere or might not play well with inline require otherwise.
There is also one in UIManager but that is definitely a cycle so I'm going to try to avoid that one.
Reviewed By: spicyj, bvaughn
Differential Revision: D4533911
fbshipit-source-id: f771641ea5c5366ccbaff68c42202fa6f8c18cb3
Summary:
The `extractOffset` method is previously implemented on `Animated.Value`, along with `setOffset` and `flattenOffset`. Both of the latter methods are proxied on `Animated.ValueXY`, but `extractOffset` is not. This commit adds the missing method.
When creating draggable elements in XY space, in order to compensate for previous gestures' offsets, we currently need to do something like the following at the beginning or end of each gesture:
```
xy.setOffset(xy.__getValue());
xy.setValue({x: 0, y: 0});
```
After this commit, the API is equivalent to using a plain `Animated.Value`:
```
xy.extractOffset();
```
Closes https://github.com/facebook/react-native/pull/12193
Differential Revision: D4508717
Pulled By: mkonicek
fbshipit-source-id: 0976cf1ab68538e59023ffaa2539eb62779ad874
Summary:
In theory, we should be able to animate any non-layout property, including custom ones. While there is still work to be done on the native side to fully enable this, we should start by dropping the prop whitelist.
Closes https://github.com/facebook/react-native/pull/10658
Differential Revision: D4379031
Pulled By: ericvicenti
fbshipit-source-id: fe9c30ea101e93a8b260d7d09a909fafbb82fee6
Summary:
> Explain the **motivation** for making this change. What existing problem does the pull request solve?
`AnimatedValueX` has `removeAllListeners()` which is a convenient way to do cleanup when components unmount, but `AnimatedValueXY` was missing a similar method which doesn't really make sense. This change makes the two classes more similar, less confusing and more convenient.
Closes https://github.com/facebook/react-native/pull/11783
Differential Revision: D4397188
fbshipit-source-id: d10a0c9c7e0a83af015ec04f6facf965d95ea984
Summary:
Add link with more details of how to resolve warnedMissingNativeAnimated warning.
Closes https://github.com/facebook/react-native/pull/11224
Differential Revision: D4268352
fbshipit-source-id: 679574570aea2f4ec7083247d5b6dcba378e8560
Summary:
On iOS, when you press down native fading components, they become
transparent instantly, but then have an animated fade in/out if you
move your finger in/out of their hit box.
On react-native currently, the touchdown fades, instead of providing
instant feedback, which doesn't feel right on iOS.
I'm less familiar with Android conventions, but it seems to use fading
components for buttons less often, instead using the ripple effect from
TouchableNativeFeedback. In either case, instant feedback seems better
for the user.
Closes https://github.com/facebook/react-native/pull/10866
Differential Revision: D4175854
Pulled By: hramos
fbshipit-source-id: d993231074e8190cf4ba7ca86dc24299f05d5d8f
Summary:
`flattenOffset` has proven extremely useful, especially when dealing with pan responders and other gesture based animations, but I've also found a number of use cases for the inverse. This diff introduces `extractOffset`, which sets the offset value to the base value, and resets the base value to zero. A common use case would be to extractOffset onGrant and flattenOffset onRelease.
Closes https://github.com/facebook/react-native/pull/10721
Differential Revision: D4145744
fbshipit-source-id: dc2aa31652df0b31450556f611db43548180c7dd
Summary: This should be a temporary migration path until we enable native animated everywhere, instead of crashing the app if the module is missing. This would present a yellow box with an instruction to add RCTAnimation module to the app
Reviewed By: yungsters
Differential Revision: D4112938
fbshipit-source-id: 56db7801063e9de16a3ff251bf1f0e4f6e3ea7c0
Summary:
Native Animated.Value uses the value it was created with when sending the config to native but this causes issue when the value has changed before calling `__makeNative` this happens with the `progress` value for `NavigationExperimental`. It gets initialized with value 1, then uses `setValue` to change it to 0 before starting the animation and this is when `__makeNative` is called. This simply uses the current value instead of the value passed to the constructor. Also pass offset so native implementations that support it can use it (iOS).
**Test plan**
Tested that the first transition that uses the `progress` animated value is not broken in an app that uses `NavigationExperimental` when using `useNativeDriver` for animations.
Closes https://github.com/facebook/react-native/pull/10656
Differential Revision: D4107624
fbshipit-source-id: 921cf4a3422cf91923bc315fd7a15c508becddae
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:
```
const a = Animated.Value(1);
const b = Animated.divide(1, a);
Animated.spring(a, {
toValue: 2,
}).start();
```
`b` will then follow `a`'s spring animation and produce the value of `1 / a`.
The basic usage is like this:
```
<Animated.View style={{transform: [{scale: a}]}}>
<Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```
In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.
Also added this to native animated implementation.
Reviewed By: foghina, mmmulani
Differential Revision: D3922891
fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
Summary:
This diff adds support for value offsets on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with an offset, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9627
Differential Revision: D3924410
fbshipit-source-id: 8177a25a5f6b9e33f00ea66143c782aeea24507d
Summary:
The suppression comment was not formatted correctly and thus not
used.
Closes https://github.com/facebook/react-native/pull/10076
Differential Revision: D3917036
fbshipit-source-id: 92927993fb7223dc131d82096ca92017aea5f1aa
Summary:
This adds support for `Animated.event` driven natively. This is WIP and would like feedback on how this is implemented.
At the moment, it works by providing a mapping between a view tag, an event name, an event path and an animated value when a view has a prop with a `AnimatedEvent` object. Then we can hook into `EventDispatcher`, check for events that target our view + event name and update the animated value using the event path.
For now it works with the onScroll event but it should be generic enough to work with anything.
Closes https://github.com/facebook/react-native/pull/9253
Differential Revision: D3759844
Pulled By: foghina
fbshipit-source-id: 86989c705847955bd65e6cf5a7d572ec7ccd3eb4
Summary:
see also: eb3360b02a (commitcomment-19042340)
commit eb3360b02a recently break some third libraries that was (weakly) relying on traversing `animatedNode.refs.node` to get the original node of the decorated (animated) component (at least 2 libs: gl-react-native and react-native-material-kit).
Instead of now doing `animatedNode._component` (that might later break again), getNode() is a more 'public' solution for these third party.
as you expose a way to create an animated component (`createAnimatedComponent`) you sometimes still want a way to get the reference.
That way, third party components can continue providing some extra native methods to the animated version.
Closes https://github.com/facebook/react-native/pull/9944
Differential Revision: D3885973
Pulled By: foghina
fbshipit-source-id: 43ffdbfe7f9c52f5a1689e6a9a4052d4973f5c5f
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.
**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691
Differential Revision: D3813440
fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21
Summary:
Adds support for the `extrapolate` parameter on the native interpolation node. This is pretty much a 1 to 1 port of the JS implementation.
**Test plan**
Tested by adding the `extrapolate` parameter in the native animated UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9366
Differential Revision: D3824154
fbshipit-source-id: 2ef593af827a8bd3d7b8ab2d53abbdc9516c6022
Summary:
This diff adds ModuloAnimatedNode on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with a modulo node, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9626
Differential Revision: D3799636
fbshipit-source-id: 594499f11be41bf3ee709249056a3feedeace9eb
Summary:
This adds a new type of node that clamps an animated value between 2 values with a special twist, it is based on the difference between the previous value so getting far from a bound doesn't matter and as soon as we start getting closer again the value will start changing. The main use case for this node is to create a collapsible navbar when scrolling a scrollview. This is a pretty in apps (fb, youtube, twitter, all use something like this).
It updates using the following: `value = clamp(value + diff, min, max)` where `diff` is the difference with the previous value.
This gives the following output for parameters min = 0, max = 30:
```
in out
0 0
15 15
30 30
100 30
90 20
30 0
50 20
```
One issue I see is that this node is pretty specific to this use case but I can't see another simple way to do this with Animated that can also be offloaded to native easily. I'd be glad to discuss other solutions if some
Closes https://github.com/facebook/react-native/pull/9419
Differential Revision: D3753920
fbshipit-source-id: 40a749d38fd003aab2d3cb5cb8f0535e467d8a2a
Summary: Add support for `useNativeDriver: true` to `Animated.decay`. Add example in Native Animated Example UIExplorer app.
Reviewed By: ritzau
Differential Revision: D3690127
fbshipit-source-id: eaa5e61293ed174191cec72255ea2677dbaa1757
Summary:
This fix provides possibility to subscribe to a child animation lifecycle. You'll be able to observe every single animation:
```
Animated.sequence([
Animated.timing(
this.state.scale,
{
toValue: 0,
duration: 300,
onComplete: () => this.setState({someProp: 'new value'})
}
),
Animated.timing(
this.state.scale,
{
toValue: 1,
duration: 300
}
),
]).start();
```
`state.someProp`, will updated with `'new value'` when the first animation will be completed.
Closes https://github.com/facebook/react-native/pull/8494
Reviewed By: javache
Differential Revision: D3735322
Pulled By: foghina
fbshipit-source-id: fb69a4b993f7ab6a16da4fdd670e6c0b11c93517
Summary:
Adds support for `Animated.Value#addListener` for native driven animated values. Same as #8844 but for iOS. This depends on some JS code in #8844 so only review the 2nd commit and let's wait for #8844 to land first.
**Test plan**
Tested using the UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9194
Differential Revision: D3681749
fbshipit-source-id: 521a61e2221c1ad1f6f40c75dd2dc957361d0271
Summary:
This should not happen again:
Summary of all failing tests
FAIL Libraries/Animated/src/__tests__/bezier-test.js (0.259s)
● bezier › symetric curves › it should have a central value y~=0.5 at x=0.5
- Error: expected '0.5015953397493733' to be close to '0.5' with 3-digit precision
at assertClose (Libraries/Animated/src/__tests__/bezier-test.js:9:11)
at Libraries/Animated/src/__tests__/bezier-test.js:84:1
at Libraries/Animated/src/__tests__/bezier-test.js:28:22
at Object.<anonymous> (Libraries/Animated/src/__tests__/bezier-test.js:81:11)
Closes https://github.com/facebook/react-native/pull/9316
Differential Revision: D3690223
Pulled By: davidaurelio
fbshipit-source-id: 3ee0a283206680203a8b685d4ee5a430ef821704
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.
This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.
**Test plan (required)**
Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839
Differential Revision: D3682143
fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8
Summary:
This change adds support for spring animations to be run off the JS thread on android. The implementation is based on the android spring implementation from Rebound (http://facebook.github.io/rebound/) but since only a small subset of the library is used the relevant parts are copied instead of making RN to import the whole library.
**Test Plan**
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Add `useNativeDriver: true` to spring animation in animated example app, run it on android
Closes https://github.com/facebook/react-native/pull/8860
Differential Revision: D3676436
fbshipit-source-id: 3a4b1b006725a938562712989b93dd4090577c48
Summary:
The `NativeAnimationsExample` in Android can not work due to inputRange and outputRange were limited to double array type, which is different from iOS.
So we need let android version to support string array type.
Closes https://github.com/facebook/react-native/pull/8900
Differential Revision: D3674754
fbshipit-source-id: e7844f00940bf0fdd6f7f5003dd4eeefa0c317a0
Summary:
Adds support for `Animated.Value#addListener` for native driven nodes on Android. This is based on work by skevy in the exponent RN fork. Also adds a UIExplorer example.
** Test plan **
Run unit tests
Tested that by adding a listener to a native driven animated node and checked that the listener callback is called properly.
Also tested that it doesn't crash on iOS that doesn't support this yet.
Closes https://github.com/facebook/react-native/pull/8844
Differential Revision: D3670906
fbshipit-source-id: 15700ed7b93db140d907ce80af4dae6be3102135
Summary:
This diff addresses the issues raised by kmagiera in https://github.com/facebook/react-native/pull/7884. Transforms should be applied in the order they are defined, just like in `processTransform.js`. A scale applied before a translation, for instance, should give a different result than a translation applied before a scale.
We leverage CATransform3D to do the heavy lifting. A concatenated transform is passed all the way to `RCTViewPropertyMapper`. It is compared with the transform currently applied to the view, and if different, applied. The same approach is used for opacity.
I think it makes the most sense to do this diffing in `RCTViewPropertyMapper`, as opposed to creating and cleaning up an `_updatedPropsDictionary` each frame in `RCTTransformAnimatedNode` and `RCTStyleAnimatedNode`. The node should keep its full value; applying a minimal set of altered props is an optimization. The higher up this optimization is implemented, the more assumptions it makes. e.g. that there will only ever be a sing
Closes https://github.com/facebook/react-native/pull/9050
Differential Revision: D3658139
fbshipit-source-id: ad6286762ef734084cbdf83c9bd9241190302d34
Summary:
- kill -9 SERVER_PID does not work for packager currently because it is started as daemon.
- And lego tests just hang until they are killed e.g. intern/sandcastle/1952254070/187417721/
- fixed bezier test because it annoyed me with random breaks because of precision
Reviewed By: davidaurelio
Differential Revision: D3528588
fbshipit-source-id: 87e5b4330fa69bc9a8a7f48e2250f3c2239f2b35
Summary: This removes `node_modules/react` from the list of directories that are used for haste module resolutions. Modules required from React are now imported with `require('react/lib/…')`.
Reviewed By: astreet
Differential Revision: D3509863
fbshipit-source-id: 32cd34e2b8496f0a6676dbe6bb1eacc18124c01e
Summary:
Currently the algorithm for calculating frames will not always have an correct value for the endframe making some natively driven animations stuck almost at the end. This PR ensures the animation ends at `1`.
**Test plan**
Tested with the code in `NativeAnimationsExample.js`.
Closes https://github.com/facebook/react-native/pull/8489
Differential Revision: D3502973
fbshipit-source-id: b9b114d3982341571ac6ff315620d3d2292d9266
Summary:
* Next version of Jest doesn't allow non test files in __tests__ folders.
* I'm trying to switch all tests off of jsdom on react-native. This should save 500ms of time when running a single test because jsdom is slow to load and react-native is also not supposed to run in a DOM environment, so let's not pretend we are providing the DOM in tests.
* Make the bridge config configurable so that when we disable automocking and we reset the registry we can redefine the value.
Oh also, stop using lodash in Server.js. First off, lodash 3 doesn't work in Jest's node env because it does some crazy stuff, second because we don't need to load all of lodash for debounce.
Reviewed By: davidaurelio
Differential Revision: D3502886
fbshipit-source-id: 1da1cfba9ed12264d81945b702e7a429d5f84424
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Reviewed By: javache
Differential Revision: D3409179
Pulled By: nicklockwood
fbshipit-source-id: ef2d8840032e0c32f49e4a16ba86d448662e1751
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2
Summary:
This fixes an issue where animations for values near zero could end up formatted
with exponents (e.g. `1.452e-10`), which is not valid for an `rgba` color spec.
This commit arbitrarily rounds it to the nearest thousandth to prevent this type
of formatting while still maintaining high-enough resolution in the alpha channel.
One way this could bubble up to the user is as PropType validation failures:
```
Failed propType: Invalid prop `backgroundColor` supplied to `RCTView`: rgba(0, 0, 0, 9.838983123336224e-7)
```
Closes https://github.com/facebook/react-native/pull/7597
Differential Revision: D3310941
Pulled By: vjeux
fbshipit-source-id: 0c95facaef5b69c021662af9fb6f268d890ecc3e
Summary:
This change fixes an issue with calling `setValue` for natively driven nodes. As of now an attempt to call this method from JS would trigger an error "Attempting to run JS driven animation on animated". That is because for natively animated nodes we don't allow for `setNativeProps` to be executed and method `_flush` is now responsible for triggering that call. To fix the issue we add extra flag to `_updateValue` method that indicates if we should be "flushing" updated values using `setNativeProps` and we pass an appropriate value depending on the status of the node (native/non-native). Note that in animation callback we always pass `true` - that is because natively driven animations will never call into that callback.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Closes https://github.com/facebook/react-native/pull/7138
Differential Revision: D3257696
fb-gh-sync-id: 13ec26bc36b56b3208f4279a95532bbe60551087
fbshipit-source-id: 13ec26bc36b56b3208f4279a95532bbe60551087
Summary:This change adds native animated support for Animated.interpolate
Animated.interpolate allows for defining nodes that outputs an interpolated value of their input node based on the interpolation node configuration. For now native animated implementation only supports a linear interpolation for a given input and output ranges (ranges can consists of multiple segments). Native interpolation node is compatible with the JS implementation with the exception that not all attributes that can be used in JS are supported. Before we migrate interpolation node from JS->native we verify that only supported props are used.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7141
Differential Revision: D3216546
fb-gh-sync-id: 29876e33956615c6370ca4d332abe048f8dba5b8
fbshipit-source-id: 29876e33956615c6370ca4d332abe048f8dba5b8