Summary:
We had an old version of connect internally and a new version on github. Unfortunately, internally we picked up the od one and externally we picked the new one. This diff removes the internal version and downgrades the external version. It also updates package.json to make sure we have the same versions that are installed, somehow they mismatch!?
Summary:
The CameraRoll-related APIs were mixed in with the Image classes due to legacy coupling issues. Now that the APIs have been decoupled, it makes more sense for the CameraRoll classes to live in a separate library.
This will be a breaking change for apps using the CameraRoll or related APIs. Fix is to add the RCTCameraRoll lib to your project.
Summary:
There was some recent changes to the Makefile, but the open source
build phase script wasn't update. Update it to copy the files to
the right location.
Summary:
1. When the server starts up, it only gives itself 30 second to live before receiving any connections/jobs
2. There is a startup cost with starting the server and handshaking
3. The server dies before the client has a chance to connect to it
Solution:
1. While the server should die pretty fast after it's done it's work, we should have a longer timeout for starting it
2. I also added accompanying server logs with client connection errors
This new README talks more about the react-native project, repository, and contribution process (the old one was more focused on technical details). @brentvatne and I want people to get help and file issues & PRs more effectively. Here's a first draft that we believe helps with that.
Summary:
We don't currently support platform extensions in asset modules.
This adds supports for it:
```
require('./a.png');
```
Will require 'a.ios.png' if it exists and 'a.png' if it doesn't.
Summary:
GIF images are currently loaded as a CAKeyframeAnimation, however returning this animation directly from RCTImageLoader was dangerous, as any code that expected a UIImage would crash.
This diff changes RCTGIFImageLoader to return a UIImage of the first frame, with the keyframe animation attached as an associated object. This way, code that is not expecting an animation will still work correctly.
Summary:
I'd like this ability as this has a tendency to get in the way of some of the more complex UI pieces I have. Disabling RCT_DEV entirely is too much for me.
Closes https://github.com/facebook/react-native/pull/2451
Github Author: Tj <tfallon@mail.depaul.edu>