Summary: - Includes the error cookie with soft exceptions as well since they too can be updated (requires tiny Android change too)
- Passes the error cookie through instead of leaving it unused
Closes https://github.com/facebook/react-native/pull/2198
Reviewed By: @svcscm
Differential Revision: D2455391
Pulled By: @sahrens
Summary: @public
RCTNetworking currently relies on network responses to include an accurate text encoding, otherwise it is unable to convert the response data to text unless it's encoded as UTF8.
See: https://github.com/facebook/react-native/issues/1780#issuecomment-139334294 for details.
This diff makes use of a new feature in iOS8 to detect the encoding of the text authomatically
Reviewed By: @sahrens
Differential Revision: D2443446
Summary: I can't find anywhere these are being used by the bridge / native
views anymore. I don't think they work anymore. ART has a similar
API but uses a different code path.
We might as well clean this up. Makes it easier to reason about.
@public
Reviewed By: @vjeux
Differential Revision: D2445353
Summary: When the touch gets terminated, it is not guaranteed that there is an active gesture. It looks like this was causing crashes
@public
Reviewed By: @chaceliang
Differential Revision: D2441469
This is an early release and there are several things that are known
not to work if you're porting your iOS app to Android.
See the Known Issues guide on the website.
We will work with the community to reach platform parity with iOS.
Summary: @public
Make the flow type of TimingAnimationConfig and TimingAnimation the same as SpringAnimationConfig and SpringAnimation.
This is a more accurate flow type as both are multiplexed through maybeVectorAnim().
Reviewed By: @sahrens
Differential Revision: D2410166
Summary: Importing JS changes to fbobjc which should be maintained as a source of truth
for React Native JS files. For more details about this change, please refer to
the original diff in fbandroid repo: D2410797
Reviewed By: @andreicoman11
Differential Revision: D2424679
Summary:
The CameraRoll-related APIs were mixed in with the Image classes due to legacy coupling issues. Now that the APIs have been decoupled, it makes more sense for the CameraRoll classes to live in a separate library.
This will be a breaking change for apps using the CameraRoll or related APIs. Fix is to add the RCTCameraRoll lib to your project.
Summary:
GIF images are currently loaded as a CAKeyframeAnimation, however returning this animation directly from RCTImageLoader was dangerous, as any code that expected a UIImage would crash.
This diff changes RCTGIFImageLoader to return a UIImage of the first frame, with the keyframe animation attached as an associated object. This way, code that is not expecting an animation will still work correctly.
Summary:
We currently wait until after views have been updated on the main thread before sending layout events. This means that any code that relies on those events to update the UI will lag the atual layout by at least one frame.
This changes the RCTUIManager to send the event immediately after layout has occured on the shadow thread. This noticably improves the respinsiveness of the layout example in UIExplorer, which now updates the dimension labels immediately instead of waiting until after the layout animation has completed.
Summary:
Currently, the system for mapping JS event handlers to blocks is quite clean on the JS side, but is clunky on the native side. The event property is passed as a boolean, which can then be checked by the native side, and if true, the native side is supposed to send an event via the event dispatcher.
This diff adds the facility to declare the property as a block instead. This means that the event side can simply call the block, and it will automatically send the event. Because the blocks for bubbling and direct events are named differently, we can also use this to generate the event registration data and get rid of the arrays of event names.
The name of the event is inferred from the property name, which means that the property for an event called "load" must be called `onLoad` or the mapping won't work. This can be optionally remapped to a different property name on the view itself if necessary, e.g.
RCT_REMAP_VIEW_PROPERTY(onLoad, loadEventBlock, RCTDirectEventBlock)
If you don't want to use this mechanism then for now it is still possible to declare the property as a BOOL instead and use the old mechanism (this approach is now deprecated however, and may eventually be removed altogether).
Summary:
Supports `onLayout` for Touchable*` by piping onLayout
through to the native component inside since only native components support
it by default.
Summary:
Now that UITextViews have a delegate, they consume the "tap to scroll to top" gesture. This diff restores the original behavior of letting the top-level scroll view (if any) scroll to top instead.
I tried exposing scrollsToTop as a prop and was semi-successful in that I could turn scroll-to-top on and off for the top-level scroll view scroll, but the text view itself would never scroll to top. So instead of exposing it as a prop, this diff sets scrollsToTop always to NO, which is how TextInput behaved previously.
Closes https://github.com/facebook/react-native/pull/2333
Github Author: James Ide <ide@jameside.com>
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.
Summary:
This will throw an error message with the problematic callback module/method. Previously we would get an invariant in this case when we try to access `callback.apply` later in the method.
Summary:
TabBarItemIOS supports setting the scale for base64-encoded images using an optional scale parameter, however this was broken due to the JS code only passing the uri, not the whole source object, to the native side.
(See: https://github.com/facebook/react-native/issues/2413)
Summary:
We want to be able to access the touch data within our components' event handlers, so we need to thread the event object all the way through to them.
Summary:
require('./image.jpg') returns a number and therefore the propType is wrong. Adding it to the propType to fix the warning and dealing with flow which is completely broken for this.
Summary:
The test runner relied on checking the current error message in the RCTRedbox, which is a singleton (yay, shared mutable state!). This lead to some tests that worked individually but failed when run together due to error messages in RCTRedBox left over from previous tests.
I've replaced the call to -[RCTRedBox currentErrorMessage] by injecting a custom logging function to intercept the errors at source, which is a much more reliable solution.
Summary:
There's no good reason for initialProperties to be mutable after the RCTRootView has been created. Passing it in through the constructor means we can skip one dispatch_async.
Summary:
With a multiline TextInput, the text is initially rendered correctly but once you try to edit it, the cursor slides off the top of the view and out of its bounds. Also if the TextInput is scrollable, you can scroll the text out of the bounds of the view, which looks buggy unless you clip the overflow. This occurs because the top content inset is applied to the RCTTextView instead of the UITextView's text container.
This diff fixes both bugs by applying the vertical insets to the UITextView's textContainerInset instead of the RCTTextView's frame (which is a wrapper around a real UITextView).
The left inset is still applied to the frame because there is a bug with the text rendering when the left textContainerInset is negative: the initial text doesn't show up until you focus the text view. The bug doesn't occur when setting the right textContainerInset, so I apply this workaround to only the left inset.
Closes https://github.com/facebook/react-native/pull/2297
Github Author: James Ide <ide@jameside.com>
Summary:
Our events all follow a common pattern, so there's no good reason why the configuration should be so verbose. This diff eliminates that redundancy, and gives us the freedom to simplify the underlying mechanism in future without further churning the call sites.
Summary:
Addresses #1534
When an image has a known width, but a height of 0 (which can happen if `flex: 1` is set on the `Image` element), `RCTDownloadManager` attempts to scale it to an invalid size, which results in a `NULL` `CGContextRef` and some scary warnings from UIKit:
```
<Error>: CGContextTranslateCTM: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.
```
This adds a check for zero width or height to the `RCTClipRect` function. If either dimension is zero, it is calculated based on the aspect ratio of the source image. This ensures that we don't try to create an invalid `CGContextRef`, and that images with an unknown dimension are still scaled, blended, etc.
Closes https://github.com/facebook/react-native/pull/2278
Github Author: Yusef Napora <yusef@napora.org>
Summary:
In the latest 0.9.0-rc of React Native, the default image won't load due to a typo and a missing condition in `setImage`. This PR contains fixes for both of them.
Closes https://github.com/facebook/react-native/pull/2269
Github Author: Tom Hastjarjanto <tom@intellicode.nl>
Summary:
Moved the view creation & property binding logic out of RCTUIManager into a separate RCTComponentData class - this follows the pattern used with the bridge.
I've also updated the property binding to use pre-allocated blocks for setting the values, which is more efficient than the previous system that re-contructed the selectors each time it was called. This should improve view update performance significantly.
Summary:
When mutation of a stack happens, we'd like to compute the diff of the stacks (before and after) so that
we can know which routes are removed in the new stack.
This diff adds a new method `substract` which does what we need.
Summary:
- Enables async/await in .babelrc and transformer.js
- Adds regenerator to package.json. Users still need to explicitly require the regenerator runtime -- this is so that you only pay for what you use.
- Update AsyncStorage examples in UIExplorer to use async/await
- Update promise tests in UIExplorer to use async/await in addition to the promise API
Closes https://github.com/facebook/react-native/pull/1765
Github Author: James Ide <ide@jameside.com>
Summary:
We already reimplement the spring computation, we were only using rebound for the tension/friction conversion. Turns out that it is quite small so we can just embed it. I'm doing this as I'm preparing for doing a web version of the feature and I'm trying to minimize the number of dependencies.
https://github.com/facebook/rebound-js/blob/master/rebound.js#L932
Summary:
Dynamic Text Sizes for Text component.
Text gains new prop - allowFontScaling (false by default).
There is also AccessibilityManager module that allows you to tune multipliers per each content size category.
Summary:
The bridge implementation on React Android does not currently support boxed numeric/boolean types (the equivalent of NSNumber arguments on iOS), nor does Java support Objective-C's nil messaging system that transparently casts nil to zero, false, etc for primitive types.
To avoid platform incompatibilities, we now treat all primitive arguments as non-nullable rather than silently converting NSNull -> nil -> 0/false.
We also now enforce that NSNumber * objects must be explicitly marked as `nonnull` (this restriction may be lifted in future if/when Android supports boxed numbers).
Other object types are still assumed to be nullable unless specifically annotated with `nonnull`.
Summary:
Disabling the scene this way would make the scene height go to zero and mess up the scroll position. By setting the bottom to the same distance, the view does not get resized and the scroll position is preserved through a scene disable cycle.
Summary:
# Summary
Add a method `keyOf` to NavigationRouteStack.
The method `keyOf` returns a key that is associated with the route.
The a route is added to a stack, the stack creats an unique key for it and
will keep the key for the route until the route is rmeoved from the stack.
The stack also passes the keys to its derived stack (the new stack created by the
mutation API such as `push`, `pop`...etc).
The key for the route persists until the initial stack and its derived stack no longer
contains this route.
# Why Do We Need This?
Navigator has needs to use an unique key to manage the scenes rendered.
The problem is that `route` itself isn't a very reliable thing to be used as the key.
Consider this example:
```
// `scene_1` animates into the viewport.
navigator.push('scene_1');
setTimeout(() => {
// `scene_1` animates off the viewport.
navigator.pop();
}, 100);
setTimeout(() => {
// Should we bring in a new scene or bring back the one that was previously popped?
navigator.push('scene_1');
}, 200);
```
Because we currently use `route` itself as a key for the scene, we'd have to block a route
until its scene is completely off the components tree even the route itself is no longer
in the stack otherwise we'd see strange animation of jumping scenes.
# What's Next
We're hoping that we can build pure reactive view for NavigationRouteStack easily.
The naive implementation of NavigationRouteStackView may look like this:
```
class NavigationRouteStackView {
constructor() {
this.state = {
staleScenes: {},
};
}
componentWillReceiveProps(nextProps) {
if (nextProps.stack !== this.props.stack) {
var stale;
var staleScenes = {...this.state.staleScenes};
this.props.stack.forEach((route, index, key) => {
if (nextProps.stack.keyOf(route) !== key) {
stale = true;
staleScenes[key] = {route, index, key, stale};
}
});
if (stale) {
this.setState({
staleScenes,
});
}
}
}
render() {
var scenes = [];
this.props.stack.forEach((route, index, key) => {
scenes.push({route, index, key});
});
Object.keys(this.state.staleScenes).forEach(key => {
scenes.push(this.state.staleScenes[key]);
});
scenes.sort(stableSortByIndex);
return <View>{scenes.map(renderScene)}</View>;
}
}
```
Summary:
If user taps the back button quickly, the app crashes becuase "pop"
internally only checks `this.state.presentedIndex` which does not
always update when transtion happens.
This diff addresses this issue.