Summary:
@public
Quite trivial. We had to have this from the day one.
We don't need cache invalidation policy because all subtree is immutable.
Reviewed By: mdvacca
Differential Revision: D8709973
fbshipit-source-id: bd7fcf0ae1dcb23894321cb5d16da18cb1ab788f
Summary:
@public
Most of them are legit issues which should not be compilable anyways (but Clang tolerates thems).
Reviewed By: mdvacca
Differential Revision: D8655539
fbshipit-source-id: 645729fb9d6a120ce1ab2b07542abcdacd72320d
Summary:
@public
This is follow up for D8601600 and D8247652 (the last one has detailed explanation of the problem).
From this commit I propose that we have to follow simple rule:
If some prop has a default value which differs from the default value of its type, we have to specify it as {<value>} in .h file and explicitly in .m file, for all other props the default value must not be specified explicitly (in .h files it must be specified as {}).
The reason is that we have to embrase those cases and establish behaviour: if we change the default value in .h file, it always means that we have to change the value in .cpp file too.
Reviewed By: fkgozali
Differential Revision: D8601776
fbshipit-source-id: 3379aace4e2d72febb2b942a3da1cb24decf54be
Summary:
@public
After reading about move-semantic and rvalue refs I realized that we (I) definitely overuse `auto &&` (aka universal reference) construction. Even if this is harmless, does not look good and idiomatic.
Whenever I used that from a semantical point of view I always meant "I need an alias for this" which is actually "read-only reference" which is `const auto &`.
This is also fit good to our policy where "everything is const (immutable) by default".
Hence I change that to how it should be.
Reviewed By: fkgozali
Differential Revision: D8475637
fbshipit-source-id: 0a691ededa0e798db8ffa053bff0f400913ab7b8
Summary: This also illustrates how we should use EventHandlers objects.
Reviewed By: fkgozali
Differential Revision: D8053357
fbshipit-source-id: cba084c8a871e40c7536720fce290c3467d33061
Summary:
Now ConcreteComponentDescriptor can infer `ComponentName` from `ShadowNodeT` automatically,
so in the most cases we even don't need to create a subclass of that.
Reviewed By: fkgozali
Differential Revision: D8016965
fbshipit-source-id: d910597093c9f4c9f32ca06cb3ef1b12538b9543
Summary:
Same as previous one.
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `graphics` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958252
fbshipit-source-id: 0f33a2e6aad60befacee31486acdb9b6114d3e07
Summary:
Adopting template-generated `convertRawProp` and `debugStringConvertibleItem` functions in `attributedstring` module.
Note, to do so we have to change signatures of some conversions functions to make them more overloading-friendly.
Reviewed By: fkgozali
Differential Revision: D7958245
fbshipit-source-id: 275a58bd3955a6ceb4881bffff86bf1d4501b3d2
Summary:
This diff opens a diffstack where we migrate the generation of all prop conversions (convertRawProp) and pretty-printing (debugStringConvertibleItem) functions to C++ templates (instead of using `#define`s).
So, this diff implements base versions of those functions as templated functions.
For now we still need #define-based version, but eventually, we will get rid of it.
Reviewed By: fkgozali
Differential Revision: D7958247
fbshipit-source-id: 24346297c1bd17e8054758f0eb84698eebfa21e2
Summary:
This diff contains several tight to each other changes (which can/should not be split into several diffs):
* The props parsing/conversion process was de-virtualized: we don't use virtual `apply` method to parse props anymore. Instead, we use old-fashioned constructors.
* All fields of Props classes which represent props values were marked as `const` which make impossible to modify them after the objects were created (even if we have non-const value-of/pointer-to the whole Props object). Those fields are also `public` now.
* All custom handwritten getters were removed (because we don't need them anymore).
So, now we don't need all those custom getters which makes code much more compact, performant and codegen-friendly.
Reviewed By: fkgozali
Differential Revision: D7901245
fbshipit-source-id: 9f4b1fd2da64bf963b63215ed3bd74b9d3c58dd5
Summary:
No macros in product code.
(Not all callsites are converted yet.)
Reviewed By: mdvacca
Differential Revision: D7797561
fbshipit-source-id: da899421bf99669a0e0a2b83df6004daf14355c2
Summary:
I was shamed by Sebastian's sebmarkbage concerns (totally unrelated to this topic) about introducing another level of indirection into the system and decided to change my original plan not to support text attributes for the <Paragraph> component.
So, now <Paragraph> shares <View>, <Text> and <Paragraph> itself capabilities. That reduces the minimum amount of required components for trivial text fragment from three (Paragraph, Text, RawText) to two (Paragraph and RawText).
Special thanks for C++ for supporting multiple inheritance.
Reviewed By: mdvacca
Differential Revision: D7785889
fbshipit-source-id: dd9f2e2650bfbfd76d7d4b538adaf409f9429df3
Summary: <Text> component is used to describe text attributes in React.
Reviewed By: mdvacca
Differential Revision: D7751851
fbshipit-source-id: f90a4367cad64283ee64828b0d5e24470ee3d9f7