Summary:
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In my previous worker-farm update, the implementation wasn't complete.
Errors only passed the "data" property. This fixes the problem by passing all custom
props.
Test Plan:
1. `./Libraries/FBReactKit/runJestTests.sh`
2. `./Libraries/FBReactKit/runJestTests.sh PackagerIntegration`
Summary:
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Our background color propagation mechanism is designed to make rendering of translucent content more efficient by pre-blending against an opaque background. Currently this only works for text however, because images are not composited into their background even if the background color is opaque.
This diff precomposites network images with their background color when the background is opaque, allowing them to take advantage of this performance optimization.
I've also added some logic to correctly crop the downloaded image when the resizeMode is "cover" or "contain" - previously it was only correct for "stretch".
Before:{F22437859}
After:{F22437862}
Test Plan: Run the UIExplorer "<ListView> - Paging" example with "color blended layers" enabled and observe that the images appear in green now, instead of red as they did before.
Summary:
Navigator overrides the `ref` prop of scene components so that it can call `onItemRef` and do internal bookkeeping. With callback refs, we can additionally call the original value of the `ref` prop as long as it's a function (that is, string refs are not supported). Note that the `ref` prop is moved to `reactElement.ref` out of `reactElement.props.ref`, which is why this diff accesses `child.ref`.
This diff adds support for callback refs and warns helpfully if a string ref was provided. It should be completely backwards compatible since scenes couldn't have been relying on the `ref` prop before.
cc @ericvicenti
Closes https://github.com/facebook/react-native/pull/1361
Github Author: James Ide <ide@jameside.com>
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Test Plan:
Write a renderScene implementation that puts a callback ref on the root component:
```js
renderScene() {
return <View ref={component => console.log('yes! this is called')} />;
}
```
Summary:
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1. Default to first class support of popular image formats
2. Add tests to make sure we support other than png
Test Plan:
1. ./runJestTests.sh
2. Add test.png and test.jpg images in the Playground app dir
3. require both images and render then in the playground app
4. they render
Summary:
Fixes https://github.com/facebook/react-native/issues/1332
When the absolute left position is not set to zero on a provided sceneStyle, scene enabling is broken and no scene will be visible when it is pushed. This was broken recently when the scene disabling was modified to push the scenes offscreen.
Closes https://github.com/facebook/react-native/pull/1347
Github Author: Eric Vicenti <evv@fb.com>
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Test Plan: Tested when pushing a scene Navigator in the UIExplorer example while sceneStyle is set on the Navigator
Summary:
Fixes https://github.com/facebook/react-native/issues/1252
Scenes dismissed/popped via a gesture were not being removed. This is probably a regression from an earlier refactor.
Test plan: log statements after scene focusing now reports that `navigator.getCurrentRoutes().length` lowers after gesture. Tested on UIExplorer Navigator example
Closes https://github.com/facebook/react-native/pull/1346
Github Author: Eric Vicenti <evv@fb.com>
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Test Plan: Imported from GitHub, without a `Test Plan:` line.
Summary:
Closes https://github.com/facebook/react-native/pull/1260
Github Author: Luke <kejinlu@gmail.com>
Test Plan: Created `class Foo extends React.Component` and made sure error messages were good.
Summary:
D2052669 introduced a block for objects that had to be invalidated on the main
thread, but after the JS thread objects, but the block was being dispatched on
the JS thread.
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Test Plan:
I added `RCTAssertMainThread()` to the `mainThreadInvalidate` block, it was
crashing on reload, but now it should work as expected.