Summary:
The cli arg `--scheme` allows you to override the inferred scheme.
The runOnDevice command takes this override into account, but run-ios
doesn't. This commit fixes this discrepancy.
Thanks for submitting a PR! Please read these instructions carefully:
- [x] Explain the **motivation** for making this change.
- [x] Provide a **test plan** demonstrating that the code is solid.
- [x] Match the **code formatting** of the rest of the codebase.
- [x] Target the `master` branch, NOT a "stable" branch.
Currently if a custom scheme is specified, `run-ios` will fail with the following message
```
Error: Command failed: /usr/libexec/PlistBuddy -c Print:CFBundleIdentifier build/Build/Products/Debug-iphonesimulator/AwesomeProject.app/Info.plist
Print: Entry, ":CFBundleIdentifier", Does Not Exist
```
This PR fixes this.
Tested manually from CLI.
Closes https://github.com/facebook/react-native/pull/13548
Differential Revision: D4914531
Pulled By: javache
fbshipit-source-id: 071710947e90e6194e0229751e33068565e010b2
Summary:
This changes the single quotes to double quotes so this command can be copy-pasted.
If a user copy pastes the run-on-device example in bash they will be presented with a confusing prompt because bash expects another terminating single quote.
```
~ben (master *) ~/code/transit: react-native run-ios --device 'Max's iPhone'
>
>
```
It seems minor but this could be just confusing enough to frustrate a beginner or someone not familiar with bash.
This can be tested by running:
```
react-native run-ios --help
```
and verifying that the "run on device" example is changed:
```diff
- react-native run-ios --device 'Max's iPhone'
+ react-native run-ios --device "Max's iPhone"
```
Closes https://github.com/facebook/react-native/pull/13145
Differential Revision: D4776305
Pulled By: hramos
fbshipit-source-id: 9500551bfc106cd1687468f7ecc4c91089e1f703
Summary:
Some projects define multiple targets, including app extensions, which are built with a “.appex” extension. This fix prevents the buildProject method from selecting any app extension (e.g. a Today.appex today-widget extension) as the product name.
Thanks for submitting a PR! Please read these instructions carefully:
- [X] Explain the **motivation** for making this change.
- [X] Provide a **test plan** demonstrating that the code is solid.
- [X] Match the **code formatting** of the rest of the codebase.
- [X] Target the `master` branch, NOT a "stable" branch.
When building our workspace, ReactNative was failing to install the app to the simulator because it calculated an incorrect path to the app itself. It was attempting to install "Today.app" when it should have been installing "Remitly.app". I discovered that ReactNative parses the build output to identify the generated app name, and that this was broken when the build also generated an app extension. The f
Closes https://github.com/facebook/react-native/pull/13001
Differential Revision: D4735360
fbshipit-source-id: afeeb2073ccd65c95916b153fcde574b5343af8c
Summary:
Currently, while running `react-native run-android` command, React Native's packager is launched, and there is not any way to disable the current behaviour. This is handled somehow on iOS by adding an environment variable `RCT_NO_LAUNCH_PACKAGER` (see #6180).
This is a cross-platform solution that adds the `--no-packager` option both to `run-ios` and `run-android`, which prevents the packager from being launched.
This was tested by building with and without the option, on both environments (Android and iOS) using the device and simulator, working as expected.
Closes https://github.com/facebook/react-native/pull/11735
Differential Revision: D4392170
Pulled By: ericvicenti
fbshipit-source-id: 1c31f109f18715b84cd5ab1b6d5fd758cd0a6efb
Summary:
**Motivation**
This morning I was trying to test on iPhone 7 with iOS 10 so I booted that device and ran "react-native run-ios" expecting it to notice I had a simulator running and install my app to it. Instead it switched my device to the iPhone 6s iOS 9.2. After digging it was found that run-ios did not handle multiple versions of iOS being installed very well when it came to checking for the booted device. This PR resolves that.
**Test plan (required)**
Tests were added for the situation of multiple iOS versions being installed and a slight change to the code was completed to make the new tests pass and continue to keep the old tests passing.
Closes https://github.com/facebook/react-native/pull/10558
Differential Revision: D4163616
Pulled By: hramos
fbshipit-source-id: 26b44fb73ef402ce252e7a754036279e15359170
Summary:
Just fixes a typo in an error message when running a simulator that XCode doesn't recognise.
Closes https://github.com/facebook/react-native/pull/11060
Differential Revision: D4220364
Pulled By: mkonicek
fbshipit-source-id: da7b9a529ad8cd77c6e144f4bbf3ea594a9efee4
Summary:
With the current `run-ios` script it is not possible to create/run iOS release builds or any other kind of scheme configuration from the terminal (we need to use `Xcode`). The reason for this is that the `run-ios` script does not expose the scheme configuration option for the `xcodebuild` command. This PR exposes that property and allows the developers to directly create/run release builds from the terminal.
This PR also closes [this](https://productpains.com/post/react-native/create-ios-release-builds-from-terminal) request at `productpains`.
And answers to [this](http://stackoverflow.com/questions/40303229/run-a-react-native-ios-release-build-from-terminal) question at the `stackoverflow`.
**Test plan (required)**
To generate a release build just run:
``` sh
react-native run-ios --configuration Release
```
The output
``` sh
Found Xcode project App.xcodeproj
Launching iPhone 6 (iOS 9.3)...
Building using "xcodebuild -project App.xcodeproj -scheme App -destination id=B0738993-CE4A-4D
Closes https://github.com/facebook/react-native/pull/10637
Differential Revision: D4151793
Pulled By: cpojer
fbshipit-source-id: 5a0fcdd59589977f3e251ec9bb3ba85e8919cffc
Summary:
In xcode, you can modify the Product Name per build configuration. During the build, the app file name is made using that value. For example, I name my app "MyApp Dev", it will build into "MyApp Dev.app".
react-native run-ios doesn't extract the proper app name. Instead it uses the scheme name + ".app". So if in the example above I use the default Scheme "MyApp", which references the build configuration whose name is "MyApp Dev". The build will succeed, but when runIOS.js goes to run the app, it fails because the file name doesn't exist.
My fix parses the build output and extracts the app name from the line "export FULL_PRODUCT_NAME=$(appfilename)" and uses that instead of the scheme. If there is any issue parsing, the scheme name is used like it currently is.
**Test plan (required)**
1) Change the Product Name in xcode project manager to be something different than the scheme name.
2) Run react-native run-ios and ensure it works.
Closes https://github.com/facebook/react-native/pull/10178
Differential Revision: D4022116
Pulled By: javache
fbshipit-source-id: c1bd8e7a1f6364d681c505557a96955a293bc05c
Summary:
At the moment the run-ios command from the react-native cli does only work for simulators.
The pull request adds a new option to the existing command: **"--device 'device-name'" which installs and launches an iOS application on a connected device.**
This makes it easier to build a test environment using react-native for connected devices.
I've tested my code with the following commands:
react-native run-ios --device "Not existing device"
react-native run-ios --device
react-native run-ios --device "name-of-a-simulator"
react-native run-ios --device "name-of-connected-device"
Output of the first three commands:
![example_error_output](https://cloud.githubusercontent.com/assets/9102810/17669443/f53d5948-630d-11e6-9a80-7df2f352c6a3.png)
Additional to the manual command tests i've added a test file 'parseIOSDevicesList-test.js'.
I used **ios-deploy** In order to launch and install the .app-bundle on a connected device.
ios-deploy on github:
Closes https://github.com/facebook/react-native/pull/9414
Differential Revision: D3821638
Pulled By: javache
fbshipit-source-id: c07b7bf25283a966e45613a22ed3184bb1aac714
Summary:
This is an initial step of rewriting the CLI interface to use `rnpm` one (commander, plugins etc.).
It's scope is to move all existing commands to use rnpm CLI interface, so that we get plugins, flags and our existing ecosystem working out of the box.
<s>This is still WIP and some of the commands are left commented out.</s>
For the `config` of `rnpm` (functions get info about project and dependency), <s>I am thinking we can merge them with</s> we decided to merge it with [`default.config.js`](e57683e420/local-cli/default.config.js (L33)), so they are available on the `new Config()` [instance](e57683e420/local-cli/cliEntry.js (L59)) (which means we don't have to change anything and current plugins, like runIOS and runAndroid can just start using it [w/o depending on any extra argument](https://github.com/grabbou/react-native/blob/e57683e420210749a5a6b802b4e
Closes https://github.com/facebook/react-native/pull/7899
Differential Revision: D3613193
Pulled By: bestander
fbshipit-source-id: 09a072f3b21e5239dfcd8da88a205bd28dc5d037
Summary:
When multiple simulator runtimes are available, this change will make it possible to specify which one to run. So assuming you have e.g. iOS 9.0 and 9.3 runtimes, all following calls will now work:
```
react-native run-ios --simulator "iPhone 6s (9.0)"
react-native run-ios --simulator "iPhone 6s (9.3)"
react-native run-ios --simulator "iPhone 6s"
```
Closes https://github.com/facebook/react-native/pull/8559
Differential Revision: D3516811
Pulled By: frantic
fbshipit-source-id: c81658f77e482e712293367b13d27e783e538aad
Summary:
The runIOS command currently assumes the path to the `xcodebuild` product - it's hardcoded
```
const appPath = `build/Build/Products/Debug-iphonesimulator/${inferredSchemeName}.app`;
```
https://github.com/facebook/react-native/blob/master/local-cli/runIOS/runIOS.js#L87
This can be a problem, when you e.g. install a release version of the app to the simulator using the cli. We use a separate schema for that, which can be selected with `--scheme`.
This fix reads the output of the `xcodebuild` call and searches for the path and the name of the *.app file. If it's found, then it will be used to spawn in the simulator. If not, the default (as before) is used.
Closes https://github.com/facebook/react-native/pull/8250
Differential Revision: D3469074
Pulled By: javache
fbshipit-source-id: b10c7e6f48268b0c71dfcbfa661f8e5960c3aaa6
Summary:In projects where you have multiple apps or a different structure (ios is not the directory containing the xcode project) it would be helpful to have the option to configure the directory containing the xcode project when doing "react-native run-ios"
As my PR does not change and does not affect UI it's hard to show a video ;-) Steps to reproduce are:
1. checkout facebook/react-native
2. run 'react-native run-ios' (it will fail)
3. npm link react-native (with my PR)
4. re-run 'react-native run-ios --ios-project-path Examples/Movies/
Now the simulator should open the Movies example app
Closes https://github.com/facebook/react-native/pull/6134
Differential Revision: D3035188
fb-gh-sync-id: edb924ce3cca4e82161cdce3d25f321b03abc765
fbshipit-source-id: edb924ce3cca4e82161cdce3d25f321b03abc765
Summary:When running `react-native run-ios`, this feature allows a user to specify which scheme to run.
My project's scheme name is not the same as the xcode project name. Running `react-native run-ios` would error with the following:
```
± |master ↓95 ✓| → react-native run-ios
Found Xcode workspace Poot.xcworkspace
Launching iPhone 6 (9.2)...
Building using "xcodebuild -workspace Poot.xcworkspace -scheme Poot -destination id=2B3E8AAC-DD61-414C-95BD-F4829A8F7CE6 -derivedDataPath build"
User defaults from command line:
IDEDerivedDataPathOverride = /Users/mrickert/Documents/project/ios/build
xcodebuild: error: The workspace named "Poot" does not contain a scheme named "Poot". The "-list" option can be used to find the names of the schemes in the workspace.
Installing build/Build/Products/Debug-iphonesimulator/Poot.app
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2):
Failed to install the requested application
An application bundle was n
Closes https://github.com/facebook/react-native/pull/6157
Differential Revision: D3020313
Pulled By: frantic
fb-gh-sync-id: 9d99fa382b3f50045759acea18eff418b15d511d
shipit-source-id: 9d99fa382b3f50045759acea18eff418b15d511d
Summary:
Works the same way as `react-native run-android`, but targets iOS simulator instead. Under the hood, it uses `xcodebuild` to compile the app and store it in `ios/build` folder, then triggers `instruments` and `simctl` to install and launch the app on simulator.
Since Facebook relies on BUCK to build and run iOS app, we probably won't use `run-ios` internally. That's why I'm putting this as public PR instead of internal diff.
To test this, I hacked global `react-native` script to install react native from my local checkout instead of from npm, cd into the folder and ran `react-native run-ios`.
Closes https://github.com/facebook/react-native/pull/5119
Reviewed By: svcscm
Differential Revision: D2805199
Pulled By: frantic
fb-gh-sync-id: 423a45ba885cb5e48a16ac22095d757d8cca7e37