Summary:Travis CI runs the test matrix in the order specified in the YAML file. When there are enough available test VMs this doesn't matter since all matrix entries run in parallel, but we often don't have enough free VMs. So when there's a free VM, start running the slowest tests first. This way as more VMs become free, they will run the faster tests and can catch up. This should minimize the time required for a PR to turn green.
Closes https://github.com/facebook/react-native/pull/6828
Differential Revision: D3144236
fb-gh-sync-id: 1a3242767f02469b0384bb871d6c4c1e505aa442
fbshipit-source-id: 1a3242767f02469b0384bb871d6c4c1e505aa442
Summary:There was an issue where the title component could overlap the left component and it would block the left component from receiving touches.
I only stumbled across this because we have a default title component which stretches most of the width and it was covering the edge of the left component. I think left/right components are more likely to be actionable than the title component so they should take priority in the touch order (ie. be rendered last).
Closes https://github.com/facebook/react-native/pull/6618
Differential Revision: D3144191
fb-gh-sync-id: 9ccd31714b2401d02eaaf4b5b24ed6afb60041c7
fbshipit-source-id: 9ccd31714b2401d02eaaf4b5b24ed6afb60041c7
Summary: The iOS native card stack only responds if the gesture starts on the left 30 px on the screen.
Reviewed By: hedgerwang
Differential Revision: D3137201
fb-gh-sync-id: 40e28d5696870b98731e92d6e42d00638b9bb15f
fbshipit-source-id: 40e28d5696870b98731e92d6e42d00638b9bb15f
Summary:We've released our new hello dating App on iOS!
Best,
hello dating team !
cc rammuk eranrgdc
Closes https://github.com/facebook/react-native/pull/6816
Differential Revision: D3143299
fb-gh-sync-id: 092b8c0626b141a6ac4ad59894d2dc058fec50ec
fbshipit-source-id: 092b8c0626b141a6ac4ad59894d2dc058fec50ec
Summary:In the code that extracts and validates arguments from a `ReactMethod`, there is verification that if a method contains a Promise in it's list of arguments that it must come last. This fix makes sure that the `executorTokenOffset` is taken into account when asserting that condition.
Closes https://github.com/facebook/react-native/pull/6633
Differential Revision: D3143207
fb-gh-sync-id: ae9ebd9d829f88993f9951c4cb2452b3f7618476
fbshipit-source-id: ae9ebd9d829f88993f9951c4cb2452b3f7618476
Summary: We're seeing intermittent crashes in ~Bridge() where m_destroyed isn't set. This could be because the value of m_destroyed is cached for the destructing thread and doesn't see that the value got updated. Using an atomic boolean should fix this.
Reviewed By: mhorowitz
Differential Revision: D3126701
fb-gh-sync-id: 5887edef748cc05971765943de80187ab7fd8ede
fbshipit-source-id: 5887edef748cc05971765943de80187ab7fd8ede
Summary:We've finally released our whole new Azendoo App on Both Android & iOS thanks to you !
We also would like to know if there is something special to do to be part of the featured apps ?
Best,
Azendoo team !
cc Bhullnatik kemcake
Closes https://github.com/facebook/react-native/pull/6813
Differential Revision: D3140035
fb-gh-sync-id: 153dd4eb5add367633cbaba6e9284abef982fc08
fbshipit-source-id: 153dd4eb5add367633cbaba6e9284abef982fc08
Summary:Currently, if the Navigator with the default `NavigatorNavigationBar` has two scenes on its `routeStack` and the bottom one defines a `RightButton` but the top one doesn't, a touch to the location of the underlying `RightButton` will trigger its action.
This fix checks if the button's opacity is set to 0 (indicating it has been transitioned off the scene and shouldn't be interacted with) and ignores touch events if so.
Closes https://github.com/facebook/react-native/pull/5624
Differential Revision: D3139553
fb-gh-sync-id: 6d6da1459e289499b6d8769120a3b6114548c090
fbshipit-source-id: 6d6da1459e289499b6d8769120a3b6114548c090
Summary: Simplify and fix up a broken example
Reviewed By: hedgerwang
Differential Revision: D3137234
fb-gh-sync-id: 653086796d40a81f472274877fb890eee4b9b57b
fbshipit-source-id: 653086796d40a81f472274877fb890eee4b9b57b
Summary:Turns our using the same coalescing key until a person removes all fingers off screen is not ideal.
It doesn't work in a case where the first finger starts moving on screen and then a second finger joins it later (almost any pinch gesture),
since we would try to coalesce move events from the start when only one finger was touching screen with events where two fingers were moving on screen.
That doesn't work and results in a crash.
I've changed the logic for generating the coalescing key in order to prevent this.
We no longer have a single key for a single gesture, but we change the key each time amount of fingers increases ("touchStart") or decreases ("touchEnd").
Reviewed By: javache
Differential Revision: D3138275
fb-gh-sync-id: c32230ba401819fe3a70d1752b286d849520be89
fbshipit-source-id: c32230ba401819fe3a70d1752b286d849520be89
Summary:Tested HMR on Windows and found 2 small issues related to paths that made it not work. Now it works nicely :)
**Test plan (required)**
Tested HMR in UIExplorer on Windows.
Closes https://github.com/facebook/react-native/pull/6678
Differential Revision: D3138379
fb-gh-sync-id: f27cd2fa21f95954685c8c6916d820f41bc187be
fbshipit-source-id: f27cd2fa21f95954685c8c6916d820f41bc187be
Summary:Hide the gradle wrapper files for example projects like the UIExplorer
Closes https://github.com/facebook/react-native/pull/6771
Differential Revision: D3133423
fb-gh-sync-id: 077f5a647e17e60a190dcc69fda4e96a4b31a391
fbshipit-source-id: 077f5a647e17e60a190dcc69fda4e96a4b31a391
Summary:Flow 0.22.1 is the latest release, but RN asks for 0.22.0 in the .flowconfig file. This commit makes use of Flow's support for semver matching (https://github.com/facebook/flow/issues/592) so that the latest version of Flow can be used as long as it's semver-compatible.
Closes https://github.com/facebook/react-native/pull/6767
Differential Revision: D3133424
fb-gh-sync-id: 5a7a7ff7fc4b0a5a6fd7c162923d3e85a3fc0f08
fbshipit-source-id: 5a7a7ff7fc4b0a5a6fd7c162923d3e85a3fc0f08
Summary:This fixes issues with other view (like the Navigator) stealing the responder and becoming interactive while the user is dragging the slider.
From [documentation](https://facebook.github.io/react-native/docs/gesture-responder-system.html):
- `onStartShouldSetResponder`: Does this view want to become responder on the start of a touch? -> Yes.
- `onResponderTerminationRequest`: Something else wants to become responder. Should this view release the responder? -> No.
Reviewed By: ericvicenti
Differential Revision: D3133337
fb-gh-sync-id: 3d7e1e6a2ed6fa605857cfb0549ffa71df85fd22
fbshipit-source-id: 3d7e1e6a2ed6fa605857cfb0549ffa71df85fd22
Summary:Immediate jumps on arm cannot jump further than 32mb, which might be a problem for large binaries.
+ add the missing `.thumb_func` directive.
Reviewed By: michalgr
Differential Revision: D3121148
fb-gh-sync-id: a53ad0ac70af9df84437b37f19b8a1cb49dd6fa2
fbshipit-source-id: a53ad0ac70af9df84437b37f19b8a1cb49dd6fa2
Summary:Current docs show an Appetize.io example for AlertIOS doc. This pull request adds that feature across all applicable iOS and Android docs. So if a doc has an example in UIExplorer, it shows up in the top right and clicking to Play should navigate to the relevant example.
The changes here also touched NavigationExperimental to fix a typo that prevented iOS deep link from working. Code was also added to help support Android deep links but there's an outstanding issue (a race condition) around how Android deep links trigger getInitialURL in NavigationRootContainer that prevents this from fully working.
For adding the docs, a few things were done outside this pull request:
1/ Release builds for UIExplorer Android and iOS apps were uploaded to Appetize.io. The Appetize.io info (public key to run the build) is embedded in the docs.
2/ The iOS build was generated by making a few changes to get a local bundle. The current UIExplorer set up doesn't support "react-native run-ios".
Regarding the Appetize bu
Closes https://github.com/facebook/react-native/pull/6306
Differential Revision: D3129651
Pulled By: bestander
fb-gh-sync-id: d296d64db8236faa36f35484bb6b362990caf934
fbshipit-source-id: d296d64db8236faa36f35484bb6b362990caf934
Summary:?` instance to React Native. The layout system suppressed the values for `frame` and `backgroundColor` on my simple view and it wasn't clear why. After some debugging and hacking it became apparent that React Native needed to adjust those properties during layout. The workaround I found was to wrap my custom `UIView` in another `UIView` instance.
**Motivation**
When attempting to bridge a simple 100x100 red background `UIView` to ReactNative I could not get the view to show up as a `RCTView`. The view was there, but it was not 100x100 and it didn't have a red background. After a couple hours of poking around and debugging the call stacks on `setBackgroundColor` and `setFrame` it became apparent that React Native calls those messages on your `UIView` and sends new values. This is likely because of the layout system React Native uses.
I was encouraged to provide a small comment in the documentation if I thought others might find it useful. This PR is an attempt to provide a note in the documentation
Closes https://github.com/facebook/react-native/pull/6786
Differential Revision: D3133093
fb-gh-sync-id: 77d895f2f8e09978d283ee9e3193ee68cc5a7cb8
fbshipit-source-id: 77d895f2f8e09978d283ee9e3193ee68cc5a7cb8
Summary:Update to latest master version of css-layout. Update integration in RCTShadow(Root)View to match.
This solves the issue with items not strechting vertically in column layouts (https://github.com/facebook/css-layout/issues/127)
Reviewed By: vjeux
Differential Revision: D3120699
fb-gh-sync-id: beba162e1255d3527e1160e9bd414a712cb10713
fbshipit-source-id: beba162e1255d3527e1160e9bd414a712cb10713
Summary:D3092867 / 1d3db4c5dc caused deadlock when chrome debugging was turned on, so it was reverted as D3128586 / 144dc30661.
The reason: I was calling `[_bridge dispatchBlock:^{ [self flushEventsQueue]; } queue:RCTJSThread];` from main thread and expecting it will `dispatch_async` to another,
since a held lock was being accessed the dispatched block and was released after the dispatch.
Turns out `RCTWebSocketExecutor` (which is used when chrome debugger is turned on) executes all blocks dispatched this way to `RCTJSThread` synchronously on the main thread.
This resulted in a deadlock. The "dispatched" block was trying to acquired lock which held by the same thread in the dispatching phase.
A fix for this is pretty simple. We will release the lock before dispatching the block.
However it's not super straightforward to see this won't introduce some race condition in a case with two threads where we would end up with events not being processed.
My thinking why that shouldn't happen goes like this: We could get in a bad state if `flushEventsQueue` would run on JS thread while `sendEvent:` is running on MT.
(I don't have a specific example how, maybe it's not possible. However when I show this case is safe we know we are good.)
The way how locking is setup in this diff the only possible scenario where these two threads would execute in these methods concurrently is JS holding the lock and MT going to enqueue another block on JS thread (since that's outside of "locked" zone).
But this scenarion can never happen, since if MT is about to enqueue the block on JS thread it means there cannot be a not yet fully executed block on JS thread.
Therefore nothing bad can happen.
So this diff brings back the reverted diff and adds to it the fix for the deadlock.
Reviewed By: javache
Differential Revision: D3130375
fb-gh-sync-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
fbshipit-source-id: 885a166f2f808551d7cd4e4eb98634d26afe6a11
Summary:Fix spelling of the word letter. Was leter, now letter.
🐒
Closes https://github.com/facebook/react-native/pull/6780
Differential Revision: D3131714
fb-gh-sync-id: a368304267347211c139b09b82f6da12e8b67615
fbshipit-source-id: a368304267347211c139b09b82f6da12e8b67615
Summary:`WindowedListView` is designed for memory efficient scrolling of
huge/infinite lists of variable height rows. It works by measuring row heights
with `onLayout` and caching the results, then unmounting rows that scroll
offscreen, replacing them with an equivalent offset in the spacer view. Care is
taken to render a constant number of rows, and to only render one new row per
tick to improve framerate and app responsiveness. WLV is also compatible with
<Incremental> used within the rows themselves.
`WindowedListView` is not a drop-in replacement for `ListView` - it doesn't
support many of the features of `ListView`, such as section headers, only
accepts a simple array of data instead of a datasource, and doesn't support
horizontal scrolling. This may change in the future.
This is still experimental - we haven't deployed this for any production apps
yet.
Differential Revision: D2791402
fb-gh-sync-id: 5f104e0903f6ba586d2d651bdf82863a231279d8
fbshipit-source-id: 5f104e0903f6ba586d2d651bdf82863a231279d8
Summary:I'm [getting rid of it from React](https://github.com/facebook/react/pull/6376) and so I'd like to get this in before we accidentally break RN. There are a bunch of other uses of Object.assign directly so this should be perfectly safe.
Closes https://github.com/facebook/react-native/pull/6766
Differential Revision: D3128135
Pulled By: vjeux
fb-gh-sync-id: 675913ba457abcd8c194facb9ff58255c9dceda5
fbshipit-source-id: 675913ba457abcd8c194facb9ff58255c9dceda5
Summary:If you're working on an app that needs to support landscape, reloading the app causes the iPhone simulator to reset its orientation to portrait every time the `RCTDevLoadingView` shows up. This is because it sets the root VC to `RCTModalHostViewController`, which currently supports only portrait orientations on iPhone. Changing the root view to a vanilla `UIViewController` fixes the issue.
**Steps to Reproduce**
1. Create a blank RN project: `react-native init RNTest`
2. Open it up and run it.
3. Rotate to landscape `Cmd+Right Arrow`.
4. Reload by pressing `Cmd+R`.
**Expected**
The simulator stays in landscape mode.
**Actual**
The simulator goes back to portrait.
Closes https://github.com/facebook/react-native/pull/6765
Differential Revision: D3127339
Pulled By: javache
fb-gh-sync-id: e2543c90c8d116307dcefa89a417447c1f1a327f
fbshipit-source-id: e2543c90c8d116307dcefa89a417447c1f1a327f
Summary:Show the complete example of the Package code, as the auto generated snippet will return null in `createJSModules` and `createViewManagers`, which will then result in error described in http://stackoverflow.com/questions/35823908
Closes https://github.com/facebook/react-native/pull/6763
Differential Revision: D3126729
Pulled By: mkonicek
fb-gh-sync-id: 8fd4bf8e37242b40670d95679aa5c836e32a7cec
fbshipit-source-id: 8fd4bf8e37242b40670d95679aa5c836e32a7cec
Summary:At the beginning of the navigator docs it says " See Navigator.SceneConfigs for default animations and more info on scene config options."
but then this is the only information available:
<img width="658" alt="screen shot 2016-03-23 at 2 40 49 am" src="https://cloud.githubusercontent.com/assets/1247834/13977670/733cdaa6-f0a1-11e5-92e6-fc98725f65e0.png">
And the only way of knowing about the available options is to look at the source code. I think a lot of people will appreciate this...
If you think this is too much, maybe adding a link to the source code would help.
Closes https://github.com/facebook/react-native/pull/6599
Differential Revision: D3088592
fb-gh-sync-id: f11025b76441e9394ce42ed6c796fa1ace3e8c27
fbshipit-source-id: f11025b76441e9394ce42ed6c796fa1ace3e8c27
Summary:BUCK is faster than Gradle.
For example `gradle app:installDebug` vs `buck install app` is ~7 seconds vs ~2 seconds with warm caches.
This is just the beginning to allow people to become familiar with BUCK.
It is enough for running the app locally and testing on a device.
Gradle is still used for dependency resolution.
Closes https://github.com/facebook/react-native/pull/6733
Differential Revision: D3126328
Pulled By: bestander
fb-gh-sync-id: 56aad276036c029af7e0e23d60c46ba2f77b3d2c
fbshipit-source-id: 56aad276036c029af7e0e23d60c46ba2f77b3d2c
Summary:In projects where you have multiple apps or a different structure (ios is not the directory containing the xcode project) it would be helpful to have the option to configure the directory containing the xcode project when doing "react-native run-ios"
As my PR does not change and does not affect UI it's hard to show a video ;-) Steps to reproduce are:
1. checkout facebook/react-native
2. run 'react-native run-ios' (it will fail)
3. npm link react-native (with my PR)
4. re-run 'react-native run-ios --ios-project-path Examples/Movies/
Now the simulator should open the Movies example app
Closes https://github.com/facebook/react-native/pull/6134
Differential Revision: D3035188
fb-gh-sync-id: edb924ce3cca4e82161cdce3d25f321b03abc765
fbshipit-source-id: edb924ce3cca4e82161cdce3d25f321b03abc765
Summary:I found several inconcistencies with the repo and the tutorial.
- No app transport security policy was set in `Info.plist`
- `Pods` folder was ignored / missing
- `node_modules` was ignored / missing
- In the tutorial the folder was named `ReactComponents`, but in source it was `ReactComponents`
- link to tutorial from readme doesn't work
I think the repo should have all these problems fixed. I found it simpler to start from scratch and figure what's wrong that way than adjusting https://github.com/tjwudi/EmbededReactNativeExample
Closes https://github.com/facebook/react-native/pull/5285
Differential Revision: D3126361
Pulled By: mkonicek
fb-gh-sync-id: f8a4365c4b4497c3aeb6f8cf929bb65d0b7f5708
fbshipit-source-id: f8a4365c4b4497c3aeb6f8cf929bb65d0b7f5708
Summary:The 200ms timeout was causing resource issues and causing a lot of overhead when you're not running the devtools, since it will basically create a new socket every 200ms.
Also clean up the way we do logging so it's completely compiled out in prod, and standardize all the names we use for threading to lowercase react.
Reviewed By: frantic
Differential Revision: D3115975
fb-gh-sync-id: e6e51c0621d8e9fc4eadb864acd678b8b5d322a1
fbshipit-source-id: e6e51c0621d8e9fc4eadb864acd678b8b5d322a1
Summary:Context #4658
I kept the original commit and author.
cc mkonicek
Closes https://github.com/facebook/react-native/pull/6639
Differential Revision: D3126336
Pulled By: mkonicek
fb-gh-sync-id: 5ae7b37f0eb1db355bb87076d621a405ff9c23c5
fbshipit-source-id: 5ae7b37f0eb1db355bb87076d621a405ff9c23c5
Summary:A need for sending a scroll events outside of scrollview made D3092854 a bit clunky. This diff kinda fixes it by tightening up emitting of fake scroll events just to the only usecase we have right now.
Why not just simply construct the event in `RCTNavigator`, so we can drop the code from `RCTScrollView` altogether?
`RCTScrollEvent` is private to `RCTScrollView`, and that's good. We don't want anyone have an ability to make up scroll events. Even this existing functionality should be sunset one day when we better integrate with native gesture recognizers.
Depends on D3092867.
Reviewed By: javache
Differential Revision: D3120751
fb-gh-sync-id: 6519c055b983cfd48c4b4a9d619c4452e12efda1
fbshipit-source-id: 6519c055b983cfd48c4b4a9d619c4452e12efda1
Summary:Previously, (mostly touch and scroll) event handling on iOS worked in a hybrid way:
* All incoming coalesce-able events would be pooled and retrieved by js thread in the beginning of its frame (all of this happens on js thread)
* Any non-coalesce-able event would be immediately dispatched on a js thread (triggered from main thread), and if there would be pooled coalesce-able events they would be immediately dispatched at first too.
This behavior has a subtle race condition, where two events are produced (on MT) in one order and received in js in different order.
See https://github.com/facebook/react-native/issues/5246#issuecomment-198326673 for further explanation of this case.
The new event handling is (afaik) what Android already does. When an event comes we add it into a pool of events and dispatch a block on js thread to inform js there are events to be processed. We keep track of whether we did so, so there is at most one of these blocks waiting to be processed. When the block is executed js will process all events that are in pool at that time (NOT at time of enqueuing the block).
This creates a single way of processing events and makes it impossible to process them in different order in js.
The tricky part was making sure we don't coalesce events across gestures/different scrolls. Before this was achieved by knowing that gestures and scrolls start/end with non-coalesce-able event, so the pool never contained events that shouldn't be coalesced together. That "assumption" doesn't hold now.
I've re-added `coalescingKey` and made touch and scroll events use it to prevent coalescing events of the same type that should remain separate in previous diffs (see dependencies).
On top of it it decreases latency in events processing in case where we get only coalesce-able events. Previously these would be processed at begging of the next js frame, even when js would be free and could process them sooner. This delay is done, since they would get processed as soon as the enqueued block would run.
To illustrate this improvement let's look at these two systraces.
Before: https://cloud.githubusercontent.com/assets/713625/14021417/47b35b7a-f1d3-11e5-93dd-4363edfa1923.png
After: https://cloud.githubusercontent.com/assets/713625/14021415/4798582a-f1d3-11e5-8715-425596e0781c.png
Reviewed By: javache
Differential Revision: D3092867
fb-gh-sync-id: 29071780f00fcddb0b1886a46caabdb3da1d5d84
fbshipit-source-id: 29071780f00fcddb0b1886a46caabdb3da1d5d84