Summary: This should be a temporary migration path until we enable native animated everywhere, instead of crashing the app if the module is missing. This would present a yellow box with an instruction to add RCTAnimation module to the app
Reviewed By: yungsters
Differential Revision: D4112938
fbshipit-source-id: 56db7801063e9de16a3ff251bf1f0e4f6e3ea7c0
Summary:
Native Animated.Value uses the value it was created with when sending the config to native but this causes issue when the value has changed before calling `__makeNative` this happens with the `progress` value for `NavigationExperimental`. It gets initialized with value 1, then uses `setValue` to change it to 0 before starting the animation and this is when `__makeNative` is called. This simply uses the current value instead of the value passed to the constructor. Also pass offset so native implementations that support it can use it (iOS).
**Test plan**
Tested that the first transition that uses the `progress` animated value is not broken in an app that uses `NavigationExperimental` when using `useNativeDriver` for animations.
Closes https://github.com/facebook/react-native/pull/10656
Differential Revision: D4107624
fbshipit-source-id: 921cf4a3422cf91923bc315fd7a15c508becddae
Summary:
Combining 2 animated values via addition, multiplication, and modulo are already supported, and this adds another one: division.
There are some cases where an animated value needs to invert (1 / x) another animated value for calculation. An example is inverting a scale (2x --> 0.5x), e.g.:
```
const a = Animated.Value(1);
const b = Animated.divide(1, a);
Animated.spring(a, {
toValue: 2,
}).start();
```
`b` will then follow `a`'s spring animation and produce the value of `1 / a`.
The basic usage is like this:
```
<Animated.View style={{transform: [{scale: a}]}}>
<Animated.Image style={{transform: [{scale: b}]}} />
<Animated.View>
```
In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out.
Also added this to native animated implementation.
Reviewed By: foghina, mmmulani
Differential Revision: D3922891
fbshipit-source-id: 32508956c4b65b2deb7574d50a10c85b4809b961
Summary:
This diff adds support for value offsets on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with an offset, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9627
Differential Revision: D3924410
fbshipit-source-id: 8177a25a5f6b9e33f00ea66143c782aeea24507d
Summary:
The suppression comment was not formatted correctly and thus not
used.
Closes https://github.com/facebook/react-native/pull/10076
Differential Revision: D3917036
fbshipit-source-id: 92927993fb7223dc131d82096ca92017aea5f1aa
Summary:
This adds support for `Animated.event` driven natively. This is WIP and would like feedback on how this is implemented.
At the moment, it works by providing a mapping between a view tag, an event name, an event path and an animated value when a view has a prop with a `AnimatedEvent` object. Then we can hook into `EventDispatcher`, check for events that target our view + event name and update the animated value using the event path.
For now it works with the onScroll event but it should be generic enough to work with anything.
Closes https://github.com/facebook/react-native/pull/9253
Differential Revision: D3759844
Pulled By: foghina
fbshipit-source-id: 86989c705847955bd65e6cf5a7d572ec7ccd3eb4
Summary:
see also: eb3360b02a (commitcomment-19042340)
commit eb3360b02a recently break some third libraries that was (weakly) relying on traversing `animatedNode.refs.node` to get the original node of the decorated (animated) component (at least 2 libs: gl-react-native and react-native-material-kit).
Instead of now doing `animatedNode._component` (that might later break again), getNode() is a more 'public' solution for these third party.
as you expose a way to create an animated component (`createAnimatedComponent`) you sometimes still want a way to get the reference.
That way, third party components can continue providing some extra native methods to the animated version.
Closes https://github.com/facebook/react-native/pull/9944
Differential Revision: D3885973
Pulled By: foghina
fbshipit-source-id: 43ffdbfe7f9c52f5a1689e6a9a4052d4973f5c5f
Summary:
Add native support on iOS and Android for `Animated.diffClamp` that was added in #9419.
**Test plan**
Tested that it works properly using the native animations UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9691
Differential Revision: D3813440
fbshipit-source-id: 48a3ecddf3708fa44b408954d3d8133ec8537f21
Summary:
Adds support for the `extrapolate` parameter on the native interpolation node. This is pretty much a 1 to 1 port of the JS implementation.
**Test plan**
Tested by adding the `extrapolate` parameter in the native animated UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9366
Differential Revision: D3824154
fbshipit-source-id: 2ef593af827a8bd3d7b8ab2d53abbdc9516c6022
Summary:
This diff adds ModuloAnimatedNode on iOS. It separates out code originally submitted in #9048.
Test plan (required)
Set up an animation with a modulo node, and `useNativeModule: true`. Compare results with `useNativeModule: false`.
Closes https://github.com/facebook/react-native/pull/9626
Differential Revision: D3799636
fbshipit-source-id: 594499f11be41bf3ee709249056a3feedeace9eb
Summary:
This adds a new type of node that clamps an animated value between 2 values with a special twist, it is based on the difference between the previous value so getting far from a bound doesn't matter and as soon as we start getting closer again the value will start changing. The main use case for this node is to create a collapsible navbar when scrolling a scrollview. This is a pretty in apps (fb, youtube, twitter, all use something like this).
It updates using the following: `value = clamp(value + diff, min, max)` where `diff` is the difference with the previous value.
This gives the following output for parameters min = 0, max = 30:
```
in out
0 0
15 15
30 30
100 30
90 20
30 0
50 20
```
One issue I see is that this node is pretty specific to this use case but I can't see another simple way to do this with Animated that can also be offloaded to native easily. I'd be glad to discuss other solutions if some
Closes https://github.com/facebook/react-native/pull/9419
Differential Revision: D3753920
fbshipit-source-id: 40a749d38fd003aab2d3cb5cb8f0535e467d8a2a
Summary: Add support for `useNativeDriver: true` to `Animated.decay`. Add example in Native Animated Example UIExplorer app.
Reviewed By: ritzau
Differential Revision: D3690127
fbshipit-source-id: eaa5e61293ed174191cec72255ea2677dbaa1757
Summary:
This fix provides possibility to subscribe to a child animation lifecycle. You'll be able to observe every single animation:
```
Animated.sequence([
Animated.timing(
this.state.scale,
{
toValue: 0,
duration: 300,
onComplete: () => this.setState({someProp: 'new value'})
}
),
Animated.timing(
this.state.scale,
{
toValue: 1,
duration: 300
}
),
]).start();
```
`state.someProp`, will updated with `'new value'` when the first animation will be completed.
Closes https://github.com/facebook/react-native/pull/8494
Reviewed By: javache
Differential Revision: D3735322
Pulled By: foghina
fbshipit-source-id: fb69a4b993f7ab6a16da4fdd670e6c0b11c93517
Summary:
Adds support for `Animated.Value#addListener` for native driven animated values. Same as #8844 but for iOS. This depends on some JS code in #8844 so only review the 2nd commit and let's wait for #8844 to land first.
**Test plan**
Tested using the UIExplorer example.
Closes https://github.com/facebook/react-native/pull/9194
Differential Revision: D3681749
fbshipit-source-id: 521a61e2221c1ad1f6f40c75dd2dc957361d0271
Summary:
This should not happen again:
Summary of all failing tests
FAIL Libraries/Animated/src/__tests__/bezier-test.js (0.259s)
● bezier › symetric curves › it should have a central value y~=0.5 at x=0.5
- Error: expected '0.5015953397493733' to be close to '0.5' with 3-digit precision
at assertClose (Libraries/Animated/src/__tests__/bezier-test.js:9:11)
at Libraries/Animated/src/__tests__/bezier-test.js:84:1
at Libraries/Animated/src/__tests__/bezier-test.js:28:22
at Object.<anonymous> (Libraries/Animated/src/__tests__/bezier-test.js:81:11)
Closes https://github.com/facebook/react-native/pull/9316
Differential Revision: D3690223
Pulled By: davidaurelio
fbshipit-source-id: 3ee0a283206680203a8b685d4ee5a430ef821704
Summary:
This adds support for the `transform` animated node. This brings feature parity with the iOS implementation and allows running the NativeAnimated UIExplorer example that was created with the iOS implementation on Android. This is based on some work by kmagiera in the exponent RN fork.
This also adds support for mixing static values with animated ones in the same transform as well which is not supported on iOS at the moment. It is also implemented in a way that rebuilds the transform matrix the same way as we build it in JS so it will be easy to remove some of the current limitations like forcing the transforms order and only supporting one of each type.
**Test plan (required)**
Tested with the NativeAnimated example on Android and iOS. Also tested mixing in static values in a transform (`[{ rotate: '45deg' }, { translateX: animatedValue }]`).
Closes https://github.com/facebook/react-native/pull/8839
Differential Revision: D3682143
fbshipit-source-id: 5e6fd4b0b8be6a76053f24a36d1785771690a6f8
Summary:
This change adds support for spring animations to be run off the JS thread on android. The implementation is based on the android spring implementation from Rebound (http://facebook.github.io/rebound/) but since only a small subset of the library is used the relevant parts are copied instead of making RN to import the whole library.
**Test Plan**
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Add `useNativeDriver: true` to spring animation in animated example app, run it on android
Closes https://github.com/facebook/react-native/pull/8860
Differential Revision: D3676436
fbshipit-source-id: 3a4b1b006725a938562712989b93dd4090577c48
Summary:
The `NativeAnimationsExample` in Android can not work due to inputRange and outputRange were limited to double array type, which is different from iOS.
So we need let android version to support string array type.
Closes https://github.com/facebook/react-native/pull/8900
Differential Revision: D3674754
fbshipit-source-id: e7844f00940bf0fdd6f7f5003dd4eeefa0c317a0
Summary:
Adds support for `Animated.Value#addListener` for native driven nodes on Android. This is based on work by skevy in the exponent RN fork. Also adds a UIExplorer example.
** Test plan **
Run unit tests
Tested that by adding a listener to a native driven animated node and checked that the listener callback is called properly.
Also tested that it doesn't crash on iOS that doesn't support this yet.
Closes https://github.com/facebook/react-native/pull/8844
Differential Revision: D3670906
fbshipit-source-id: 15700ed7b93db140d907ce80af4dae6be3102135
Summary:
This diff addresses the issues raised by kmagiera in https://github.com/facebook/react-native/pull/7884. Transforms should be applied in the order they are defined, just like in `processTransform.js`. A scale applied before a translation, for instance, should give a different result than a translation applied before a scale.
We leverage CATransform3D to do the heavy lifting. A concatenated transform is passed all the way to `RCTViewPropertyMapper`. It is compared with the transform currently applied to the view, and if different, applied. The same approach is used for opacity.
I think it makes the most sense to do this diffing in `RCTViewPropertyMapper`, as opposed to creating and cleaning up an `_updatedPropsDictionary` each frame in `RCTTransformAnimatedNode` and `RCTStyleAnimatedNode`. The node should keep its full value; applying a minimal set of altered props is an optimization. The higher up this optimization is implemented, the more assumptions it makes. e.g. that there will only ever be a sing
Closes https://github.com/facebook/react-native/pull/9050
Differential Revision: D3658139
fbshipit-source-id: ad6286762ef734084cbdf83c9bd9241190302d34
Summary:
- kill -9 SERVER_PID does not work for packager currently because it is started as daemon.
- And lego tests just hang until they are killed e.g. intern/sandcastle/1952254070/187417721/
- fixed bezier test because it annoyed me with random breaks because of precision
Reviewed By: davidaurelio
Differential Revision: D3528588
fbshipit-source-id: 87e5b4330fa69bc9a8a7f48e2250f3c2239f2b35
Summary: This removes `node_modules/react` from the list of directories that are used for haste module resolutions. Modules required from React are now imported with `require('react/lib/…')`.
Reviewed By: astreet
Differential Revision: D3509863
fbshipit-source-id: 32cd34e2b8496f0a6676dbe6bb1eacc18124c01e
Summary:
Currently the algorithm for calculating frames will not always have an correct value for the endframe making some natively driven animations stuck almost at the end. This PR ensures the animation ends at `1`.
**Test plan**
Tested with the code in `NativeAnimationsExample.js`.
Closes https://github.com/facebook/react-native/pull/8489
Differential Revision: D3502973
fbshipit-source-id: b9b114d3982341571ac6ff315620d3d2292d9266
Summary:
* Next version of Jest doesn't allow non test files in __tests__ folders.
* I'm trying to switch all tests off of jsdom on react-native. This should save 500ms of time when running a single test because jsdom is slow to load and react-native is also not supposed to run in a DOM environment, so let's not pretend we are providing the DOM in tests.
* Make the bridge config configurable so that when we disable automocking and we reset the registry we can redefine the value.
Oh also, stop using lodash in Server.js. First off, lodash 3 doesn't work in Jest's node env because it does some crazy stuff, second because we don't need to load all of lodash for debounce.
Reviewed By: davidaurelio
Differential Revision: D3502886
fbshipit-source-id: 1da1cfba9ed12264d81945b702e7a429d5f84424
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Reviewed By: javache
Differential Revision: D3409179
Pulled By: nicklockwood
fbshipit-source-id: ef2d8840032e0c32f49e4a16ba86d448662e1751
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: 709e533243130153febef03ddd60d39e9fe70e3e
Summary:
Currently on iOS animations are being performed on the JS thread. This ports animations over to the native thread and performs them natively. A lot of this work has already been done on Android, but this PR enables a few animation nodes that Android doesn't yet support such as Transform, Multiplication, and Addition nodes.
Also there is a demo of the native animations added to the UIExplorer app.
Closes https://github.com/facebook/react-native/pull/7884
Differential Revision: D3401811
Pulled By: nicklockwood
fbshipit-source-id: c8d750b75e4410923e17eaeb6dcaf079a09942e2
Summary:
This fixes an issue where animations for values near zero could end up formatted
with exponents (e.g. `1.452e-10`), which is not valid for an `rgba` color spec.
This commit arbitrarily rounds it to the nearest thousandth to prevent this type
of formatting while still maintaining high-enough resolution in the alpha channel.
One way this could bubble up to the user is as PropType validation failures:
```
Failed propType: Invalid prop `backgroundColor` supplied to `RCTView`: rgba(0, 0, 0, 9.838983123336224e-7)
```
Closes https://github.com/facebook/react-native/pull/7597
Differential Revision: D3310941
Pulled By: vjeux
fbshipit-source-id: 0c95facaef5b69c021662af9fb6f268d890ecc3e
Summary:
This change fixes an issue with calling `setValue` for natively driven nodes. As of now an attempt to call this method from JS would trigger an error "Attempting to run JS driven animation on animated". That is because for natively animated nodes we don't allow for `setNativeProps` to be executed and method `_flush` is now responsible for triggering that call. To fix the issue we add extra flag to `_updateValue` method that indicates if we should be "flushing" updated values using `setNativeProps` and we pass an appropriate value depending on the status of the node (native/non-native). Note that in animation callback we always pass `true` - that is because natively driven animations will never call into that callback.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Closes https://github.com/facebook/react-native/pull/7138
Differential Revision: D3257696
fb-gh-sync-id: 13ec26bc36b56b3208f4279a95532bbe60551087
fbshipit-source-id: 13ec26bc36b56b3208f4279a95532bbe60551087
Summary:This change adds native animated support for Animated.interpolate
Animated.interpolate allows for defining nodes that outputs an interpolated value of their input node based on the interpolation node configuration. For now native animated implementation only supports a linear interpolation for a given input and output ranges (ranges can consists of multiple segments). Native interpolation node is compatible with the JS implementation with the exception that not all attributes that can be used in JS are supported. Before we migrate interpolation node from JS->native we verify that only supported props are used.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7141
Differential Revision: D3216546
fb-gh-sync-id: 29876e33956615c6370ca4d332abe048f8dba5b8
fbshipit-source-id: 29876e33956615c6370ca4d332abe048f8dba5b8
Summary:This change extends animated native module API with `stopAnimation` method that is responsible for interrupting actively running animation as a reslut of a JS call. In order for the `stopAnimation` to understand `animationId` argument I also had to add `animationId` to `startAnimation` method. As JS thread runs in parallel to the thread which executes the animation there is a chance that JS may call `stopAnimation` after the animation has finished. Because of that we are not doing any checks on the `animationId` parameter passed to `stopAnimation` in native and if the animation does not exists in the registry we ignore that call.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7058
Differential Revision: D3211906
fb-gh-sync-id: 3761509651de36a550b00d33e2a631c379d3900f
fbshipit-source-id: 3761509651de36a550b00d33e2a631c379d3900f
Summary:This change adds native animated support for Animated.multiply nodes.
Animated.multiply allows for defining nodes that would output a product of values of the input nodes.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/7071
Differential Revision: D3197663
fb-gh-sync-id: 35f64244a2482c487a81e5e7cd08f3c0e56d9b78
fbshipit-source-id: 35f64244a2482c487a81e5e7cd08f3c0e56d9b78
Summary:This change adds suport native animated support for Animated.add.
Animated.add lets you declare node that outputs a sum of it input nodes.
**Test Plan**
Play with the following playground app: https://gist.github.com/39de37faf07480fcd7d1
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Run java tests: `buck test ReactAndroid/src/test/java/com/facebook/react/animated`
Closes https://github.com/facebook/react-native/pull/6641
Differential Revision: D3195963
fb-gh-sync-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
fbshipit-source-id: bb1e1a36821a0e071ad0e7d0fa99ce0d6b088b0a
Summary: This error message is remarkably aggressive relative to the severity of the issue, particularly since the pattern in question is used / necessary throughout the codebase. Animated ReactART components with set opacities trigger this error, and opacity coming from the style prop is not respected.
Reviewed By: sahrens
Differential Revision: D3177554
fb-gh-sync-id: 96061d5ff526177814996b28e4394e6649839582
fbshipit-source-id: 96061d5ff526177814996b28e4394e6649839582
Summary:The CSS spec doesn't allow for decimal values inside of rgb colors, however the RN implementation does, so there was a disconnect here.
This tests to see if the output range is an rgb color, and if so, rounds the first 3 interpolated components (but not the 4th, since that would be opacity and allows for a decimal).
cc vjeux
Closes https://github.com/facebook/react-native/pull/6984
Differential Revision: D3186473
fb-gh-sync-id: a320bf2311764e084386700bf8c8a42ab2a347eb
fbshipit-source-id: a320bf2311764e084386700bf8c8a42ab2a347eb
Summary:JEST tests for `useNativeDriver` option in AnimatedImplementation.js. Adding this to protect from potential changes in Animated.js that might break the interaction with the NativeAnimatedModule. Most of those tests just verify that a valid method of NativeAnimatedModule gets called as a result of animated nodes management operations.
**Test plan (required)**
Run `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
See 9 tests passed
Closes https://github.com/facebook/react-native/pull/6821
Differential Revision: D3149876
fb-gh-sync-id: 8911c5b0f96074115a62153c05162ff24ee2caa1
fbshipit-source-id: 8911c5b0f96074115a62153c05162ff24ee2caa1
Summary:This is the first from the series of PRs I'm going to be sending shorty that would let Animated.js animations to run off the JS thread (for Android only).
This PR introduce a new native module that will be used for offloading animations - NativeAnimatedModule. It has a simple API that allows for animated nodes management via methods like: create/drop animated node, connect/disconnect nodes, start animation of a value node, attach/detach animated from a native view.
Similarly to how we handle UIManager view hierarchy updates we create a queue of animated graph operations that are then executed on the UI thread. This isolates us from problems that may be caused by concurrent updates of animated graph while UI thread is "executing" the animation.
The most important class NativeAnimatedNodesManager.java implements a management interface for animated nodes graph as well as implements a graph traversal algorithm that is run for each animation frame. For each animation frame we visit animated nodes th
Closes https://github.com/facebook/react-native/pull/6466
Differential Revision: D3092739
Pulled By: astreet
fb-gh-sync-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
shipit-source-id: 665b49900b7367c91a93b9d8864f78fb90bb36ba
Summary:Helps for suckers like me, who copy and paste example code ;)
Closes https://github.com/facebook/react-native/pull/5133
Differential Revision: D3074849
Pulled By: mkonicek
fb-gh-sync-id: 8311dc26b173e341433866f66db374464c3c9f63
shipit-source-id: 8311dc26b173e341433866f66db374464c3c9f63
Summary:fast & accurate implementation
See https://github.com/gre/bezier-easing
the library is embedded in React Native
fixes#6207 & to follow #6340 (or to replace it)
cc vjeux
tests
---
[the lib tests](https://github.com/gre/bezier-easing/blob/master/test/test.js) ensure the library is accurate.
It is tested that the library have a precision better than ±0.000001 .
performance
---
On my macbook pro, [the lib benchmark](https://github.com/gre/bezier-easing/blob/master/benchmark.js) have:
```
BezierEasing: instanciation x 1,043,725 ops/sec ±1.46% (82 runs sampled)
BezierEasing: call x 7,866,642 ops/sec ±0.93% (85 runs sampled)
BezierEasing: instanciation + call x 803,051 ops/sec ±1.58% (74 runs sampled)
```
Closes https://github.com/facebook/react-native/pull/6433
Differential Revision: D3045854
Pulled By: vjeux
fb-gh-sync-id: b3c5dba19195a6719967b4fdc8ef940cc067b1f4
shipit-source-id: b3c5dba19195a6719967b4fdc8ef940cc067b1f4
Summary: This reverts D2988899 as it consistently broke the Invariant test on Travis: https://travis-ci.org/facebook/react-native
Reviewed By: bestander
Differential Revision: D2999915
fb-gh-sync-id: 781ab5f6fc8e3b97bc4d215af855823f4b5014dd
shipit-source-id: 781ab5f6fc8e3b97bc4d215af855823f4b5014dd
Summary:Follow-up to https://github.com/facebook/react-native/pull/5084
This…
- changes all requires within RN to `require('fbjs/lib/…')`
- updates `.flowconfig`
- updates `packager/blacklist.js`
- adapts tests
- removes things from `Libraries/vendor/{core,emitter}` that are also in fbjs
- removes knowledge of `fbjs` from the packager
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2926835
fb-gh-sync-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
shipit-source-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
Summary:This is an initial take on how to allow for value wrapping in Animated (currently `.timing` only). It adds a wrap config options which is an array specifying a range of values to be wrapped around. Anytime the delta of `toValue and fromValue > wrapDistance / 2` instead of animating the long way it will animate towards the range extremity and then after breaching the range it will readjust to animated to the true toValue.
Example Usage:
```js
Animated.timing(
this.state.animatedDegrees,
{toValue: Math.random()*360, wrap: [0, 360]}
).start()
```
This is presumably very valuable in rotation based animations, but could also be useful in other applications like wrapping the edges of the viewport.
Questions & Todo:
- Is `wrap` as a config key semantically meaningful and accurate?
- Is there a way to expose this as a config option on `.interpolate` rather than timing
- Generalize to all animated API's (spring, decay), and will this work with ValueXY out of the box?
- Add tests
Closes https://github.com/facebook/react-native/pull/5743
Differential Revision: D2979992
fb-gh-sync-id: 69be510feba8c43acb10c253036f5854adff9258
shipit-source-id: 69be510feba8c43acb10c253036f5854adff9258
Summary:This adds support for passing plain numbers into the add and multiply operators. This can be useful if you want to have one AnimatedValue for a component that is say a scale 0 -> 1 and then animated many style properties accordingly using derivative Animated values.
Thoughts?
As far as implementation, there may be more performant implementations that do not require creating a whole new AnimatedValue for every static number. I am open to suggestion.
Closes https://github.com/facebook/react-native/pull/6154
Differential Revision: D2979962
Pulled By: vjeux
fb-gh-sync-id: b5ecb568b4c64b995dc4100991f02c17f0dd97dd
shipit-source-id: b5ecb568b4c64b995dc4100991f02c17f0dd97dd
Summary:
**Problem:**
As I was trying to document what color formats we supported, I realized that our current implementation based on the open source project tinycolor supported some crazy things. A few examples that were all valid:
```
tinycolor('abc')
tinycolor(' #abc ')
tinycolor('##abc')
tinycolor('rgb 255 0 0')
tinycolor('RGBA(0, 1, 2)')
tinycolor('rgb (0, 1, 2)')
tinycolor('hsv(0, 1, 2)')
tinycolor({r: 10, g: 10, b: 10})
tinycolor('hsl(1%, 2, 3)')
tinycolor('rgb(1.0, 2.0, 3.0)')
tinycolor('rgb(1%, 2%, 3%)')
```
The integrations of tinycolor were also really bad. processColor added "support" for pure numbers and an array of colors!?? ColorPropTypes did some crazy trim().toString() and repeated a bad error message twice.
**Solution:**
While iteratively cleaning the file, I eventually ended up reimplementing it entierly. Major changes are:
- The API is now dead simple: returns null if it doesn't parse or returns the int32 representation of the color
- Stricter parsing of at
Closes https://github.com/facebook/react-native/pull/5529
Reviewed By: svcscm
Differential Revision: D2872015
Pulled By: nicklockwood
fb-gh-sync-id: df78244eefce6cf8e8ed2ea51f58d6b232de16f9
Summary:
This PR was created in response to feedback from an older PR: https://github.com/facebook/react-native/pull/2045
The `.interpolate()` API of Animated values is quite effective to accomplish transformations based on a single animated value, but currently there is a class of animations that is impossible: animations being driven by more than one value.
Usage would be like the following:
```js
getInitialState: function() {
return {
panY: new Animated.Value(0),
offset: new Animated.Value(0),
};
}
```
```js
var scale = Animated.add(panY, offset).interpolate({
inputRange: [...],
outputRange: [...],
});
```
I have a real use case for this, and I cannot think of any way to accomplish what I need without an API like this.
The animation I am trying to accomplish is I have a PanResponder being used to detect both x and y panning. The y-axis panning drives a 3d sroll-like animation (which we can call `panY`), and the x-axis panning is driving a "swipe-to-remove" animation (
Closes https://github.com/facebook/react-native/pull/4395
Reviewed By: svcscm
Differential Revision: D2731305
Pulled By: vjeux
fb-gh-sync-id: 3b9422f10c7e7f3b3ecd270aeed8ea92315a89e9
Summary:
public
This causes a warning since propType not exist
Reviewed By: vjeux
Differential Revision: D2713358
fb-gh-sync-id: 58406d1dc969e6f1d40bee958c28cc87036b30c2
Summary: Adds a new option to animation configs so that animations can be marked as non-interactions. This solves the "loading indicator problem" where an animated loading screen would deadlock as it waits for all interactions to complete.
As for the API, what we really want long term is better scheduling. This needs to be built at the runtime level (into the RN bridge) and take care of things like priority donation that are probably overkill right now. Basically this API is a medium-term fix and I won't be upset if it gets replaced with a finer-grained scheduler.
Closes https://github.com/facebook/react-native/pull/3433
Reviewed By: @svcscm
Differential Revision: D2545300
Pulled By: @vjeux
fb-gh-sync-id: c1216bf69bfbbbae00c76c4697183fe96a6a01dd
Summary: These were accidentally supported because they were merged at a lower
level. That's an implementation detail. setNativeProps should still
normalize the API.
I fixed some callers.
Setting props the normal way used to ignore these. Unfortunately we can't
warn for those cases because lots of extra props are spread. (The classic
transferPropsTo issue.)
@public
Reviewed By: @vjeux
Differential Revision: D2514228
fb-gh-sync-id: 00ed6073827dc1924da20f3d80cbdf68d8a8a8fc
Summary: 1. Should I add an example of this to the UIExplorer Animation example?
2. Should I support mixing hex and rgba values in outputRange? It is possible with this implementation, but may cause confusion
Closes https://github.com/facebook/react-native/pull/3177
Reviewed By: @svcscm
Differential Revision: D2506947
Pulled By: @vjeux
Summary: @public
This diff does a couple of things:
- Move all the code in a src/ folder
- Move bezier.js in the Animated folder
- Rename Animated.js into AnimatedImplementation.js and adds two entry points: AnimatedReactNative.js and AnimatedWeb.js
- Implement very dumb polyfills for flattenStyle, Set and InteractionManager
- Import my work in progress demo.html file to make sure that the code is actually working.
Everything is not working correctly:
- It calls forceUpdate on every frame and doesn't use bindings because setNativeProps is not implemented
- None of the style: {transform} are working because React web doesn't know about the array notation for transform
- The demo need more work
Reviewed By: @sahrens
Differential Revision: D2464277
Summary: @public
Make the flow type of TimingAnimationConfig and TimingAnimation the same as SpringAnimationConfig and SpringAnimation.
This is a more accurate flow type as both are multiplexed through maybeVectorAnim().
Reviewed By: @sahrens
Differential Revision: D2410166
Summary:
1) Makes params more intuitive (only one now, bounciness, which maps intuitively to number of oscillations).
2) Satisfies boundary conditions (f(0) = 0, f(1) = 1) so animation actually goes where you tell it (before it would finish at a random location depending on the input params).
3) Simple test to verify boundary conditions.