Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.
find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.
Reviewed By: TheSavior, yungsters
Differential Revision: D7007050
fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
Summary:
This adds a flowified JS module for the FrameRateLogger native module and plugs
it into `ScrollResponder` and `AppRegistry`.
If there is no `FrameRateLogger` native module, then the function calls will be no-ops.
One major limitation is that we can't track animated/programatic scrolls because we don't
have reliable end events. Would be generally useful to add those in a followup though.
Reviewed By: fkgozali
Differential Revision: D4765694
fbshipit-source-id: f3bec771df6ac918200c1afd1a7d8b6da540a4e2
Summary:
The stall watchdog is handy to detect stalls, but it doesn't really tell us what was
happening. This diff makes it easy to track React perf and bridge traffic during any stall, and
prints it out if the stall exceeds the threshold.
Reviewed By: yungsters
Differential Revision: D4479439
fbshipit-source-id: 87f94913ec341a648d7744249597dc30b29759ab
Summary:
> What existing problem does the pull request solve?
Purely a documentation/example error. Was misled/wasted time debugging because of this issue.
Description:
`dx`/`dy` are zero in onPanResponderGrant, not `x0`/`y0`. `x0`/`y0` will be the coordinates relative to the granted element, which are rarely zero.
Closes https://github.com/facebook/react-native/pull/9984
Differential Revision: D4001603
Pulled By: hramos
fbshipit-source-id: 32580795f62394585ccfb8f9a2ae65b0b72add69
Summary:
Due to an earlier commit, we now have to use the full path for requiring `performanceNow`.
**Test plan (required)**
Verified that the IncrementalExample works when adding it to UIExplorer.
Closes https://github.com/facebook/react-native/pull/9595
Differential Revision: D3775101
Pulled By: javache
fbshipit-source-id: 6252ce8c872896f4cfdb9a31bdbc79d6aaf4684d
Summary:
For now, `PanResponder.create()` return a new object which may hold a handle
for interaction. The handle is created when the gesture starts, and it's cleared
when the gesture finishes.
However, the handle may become stale cause the owner (view) is removed or
re-rendered before the gesture finishes, which leaves InteractionManager
with handles that can never be removed.
In some cases, this blocks the app that waits for InteractionManager to
be idle and having leaky handles prevents InteractionManager from being idle
again.
The fix is to move the handle from the instance to the static variable, and
we'd clear it whenever a gesture finishes.
Reviewed By: sahrens
Differential Revision: D3550699
fbshipit-source-id: 412e9046a6cd9be34b3a7d572258008016a29f41
Summary:
In recent change in 2f73ca8 all javascript files under UIExplorer were moved to js subfolders but PanResponderExample link wasn't updated accordingly.
Closes https://github.com/facebook/react-native/pull/8725
Differential Revision: D3554851
fbshipit-source-id: 798b9a76ecb667512a23a405d0fee0691a9debce
Summary:
We don't want to remove the last queue from the stack, it should just have no tasks in it.
Fixes issue reported here: https://www.facebook.com/groups/reactnativeoss/permalink/1569170356712926/
Reviewed By: yungsters
Differential Revision: D3539287
fbshipit-source-id: ea95673491fee0ea82f0f1b79b8f60e00cd3d035
Summary: This removes `node_modules/react` from the list of directories that are used for haste module resolutions. Modules required from React are now imported with `require('react/lib/…')`.
Reviewed By: astreet
Differential Revision: D3509863
fbshipit-source-id: 32cd34e2b8496f0a6676dbe6bb1eacc18124c01e
Summary:
Returns a promise-like object with a new cancel function that will dig through the queue
and remove relevant tasks before they are executed. Handy when tasks are scheduled in react
components but should be cleaned up in unmount.
Reviewed By: devknoll
Differential Revision: D3406953
fbshipit-source-id: edf1157d831d5d6b63f13ee64cfd1c46843e79fa
Summary:
Previously, `InteractionManager` was baked in at the lowest level to all touches via `ResponderEventPlugin`,
which meant that any time a finger was touching the screen, `InteractionManager` would be locked. This included while
doing 100% native scrolls, and thus would block progress from Relay, Incremental, or anything else scheduling events
through `InteractionManager`.
This diff switches to only bake it into `PanResponder` (and it remains hooked into `Animated` as before) which are the
main two cases where we need 60fps JS execution and want to queue up slower tasks.
This is done with a reusable higher-order-responder `InteractionManager.createResponderClass`.
Depends on FYI https://github.com/facebook/react/pull/6587, https://github.com/facebook/react/pull/6584
Reviewed By: sebmarkbage
Differential Revision: D3210951
fb-gh-sync-id: 682d21ac5cff704673b63d5942a903a3d8912835
fbshipit-source-id: 682d21ac5cff704673b63d5942a903a3d8912835
Summary:Everything wrapped in `<Incremental>` is rendered sequentially via `InteractionManager`.
The `onDone` callback is called when all descendent incremental components have
finished rendering, used by `<IncrementalPresenter>` to make the story visible all at once
instead of the parts popping in randomly.
This includes an example that demonstrates streaming rendering and the use of
`<IncrementalPresenter>`. Pressing down pauses rendering and you can see the
`TouchableOpacity` animation runs smoothly. Video:
https://youtu.be/4UNf4-8orQ4
Ideally this will be baked into React Core at some point, but according to jordwalke that's
going to require a major refactoring and take a long time, so going with this for now.
Reviewed By: ericvicenti
Differential Revision: D2506522
fb-gh-sync-id: 5969bf248de10d38b0ac22f34d7d49bf1b3ac4b6
shipit-source-id: 5969bf248de10d38b0ac22f34d7d49bf1b3ac4b6
Summary:Follow-up to https://github.com/facebook/react-native/pull/5084
This…
- changes all requires within RN to `require('fbjs/lib/…')`
- updates `.flowconfig`
- updates `packager/blacklist.js`
- adapts tests
- removes things from `Libraries/vendor/{core,emitter}` that are also in fbjs
- removes knowledge of `fbjs` from the packager
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2926835
fb-gh-sync-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
shipit-source-id: 2095e22b2f38e032599d1f2601722b3560e8b6e9
Summary:
As spicyj mentioned in commit 6a838a4, the ideal state of affairs when it comes to consuming `react` and `fbjs` from NPM is for the packager not to have knowledge of either package. This PR addresses the `fbjs` part of that, and relies on https://github.com/facebook/fbjs/pull/95. **DO NOT MERGE** until #95 (or a variation) is in `fbjs` and is released to npm.
This PR does several things:
1. Adds stub modules within RN that expose `fbjs` modules to be required using Haste. After discussing a few ideas with spicyj, this seemed like a good option to keep internal FB devs happy (and not make them change the way they write JS), but allow for removing packager complexity and fit in better with the NPM ecosystem. Note -- it skips stubbing `fetch`, `ExecutionEnvironment`, and `ErrorUtils`, due to the fact that these need to have Native specific implementations, and there's no reason for those implementations to exist in `fbjs`.
2. Removes the modules that were previously being used in lieu of their `fbjs` eq
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2803288
Pulled By: javache
fb-gh-sync-id: 121ae811ce4cc30e6ea79246f85a1e4f65648ce1
shipit-source-id: 121ae811ce4cc30e6ea79246f85a1e4f65648ce1
Summary:
As spicyj mentioned in commit 6a838a4, the ideal state of affairs when it comes to consuming `react` and `fbjs` from NPM is for the packager not to have knowledge of either package. This PR addresses the `fbjs` part of that, and relies on https://github.com/facebook/fbjs/pull/95. **DO NOT MERGE** until #95 (or a variation) is in `fbjs` and is released to npm.
This PR does several things:
1. Adds stub modules within RN that expose `fbjs` modules to be required using Haste. After discussing a few ideas with spicyj, this seemed like a good option to keep internal FB devs happy (and not make them change the way they write JS), but allow for removing packager complexity and fit in better with the NPM ecosystem. Note -- it skips stubbing `fetch`, `ExecutionEnvironment`, and `ErrorUtils`, due to the fact that these need to have Native specific implementations, and there's no reason for those implementations to exist in `fbjs`.
2. Removes the modules that were previously being used in lieu of their `fbjs` eq
Closes https://github.com/facebook/react-native/pull/5084
Reviewed By: bestander
Differential Revision: D2803288
Pulled By: davidaurelio
fb-gh-sync-id: fd257958ee2f8696eebe9048c1e7628c168bf4a2
shipit-source-id: fd257958ee2f8696eebe9048c1e7628c168bf4a2
Summary:
I'm working on deploying haste2 with jest. This updates all the files that require changes for this to work and they are backwards compatible with the current version of jest.
* package.json was just outdated. I think haste1's liberal handling with collisions made this a "non-issue"
* env.js didn't properly set up ErrorUtils, also unsure why that isn't a problem in jest right now already?
* some things were mocking things they shouldn't
* Because of the regex that matches against providesModule and System.import, it isn't possible to list module names more than once. We have multiple tests reusing the same providesModule ids and using System.import with modules that only exist virtually within that test. Splitting up the strings makes the regexes work (we do the same kind of splitting on www sometimes if we need to) and using different providesModule names in different test files fixes the problem. I think the BundlesLayoutIntegration-test is going to be deleted, so this doesn't even matter.
public
Reviewed By: voideanvalue
Differential Revision: D2809681
fb-gh-sync-id: 8fe6ed8b5a1be28ba141e9001de143e502693281
Summary:
Just can't get the point. What does `the next task that might have been queued up earlier` mean? Earlier than what? `The first task`? Please correct me if I missed something.
Closes https://github.com/facebook/react-native/pull/4970
Reviewed By: svcscm
Differential Revision: D2789390
Pulled By: sahrens
fb-gh-sync-id: 3078fb6cbc7940d26d2dc393ba9448f132721ea2
Summary:
Rather than specifying what not to mock, turn off autoMock for this test suite, and only mock BatchedBridge.
Fixes#4965
Closes https://github.com/facebook/react-native/pull/4967
Reviewed By: svcscm
Differential Revision: D2789079
Pulled By: androidtrunkagent
fb-gh-sync-id: 0d7024f92b630a3c0643ea2e1fde8d673fcdf6e1
Summary:
Default behavior should be unchanged.
If we queue up a bunch of expensive tasks during an interaction, the default
`InteractionManager` behavior would execute them all in one synchronous loop at
the end the JS event loop via one `setImmediate` call, blocking the JS thread
the entire time.
The `setDeadline` addition in this diff enables an option to only execute tasks
until the `eventLoopRunningTime` is hit (added to MessageQueue/BatchedBridge),
allowing the queue execution to be paused if an interaction starts in between
tasks, making the app more responsive.
Additionally, if a task ends up generating a bunch of additional tasks
asynchronously, the previous implementation would execute these new tasks after
already scheduled tasks. This is often fine, but I want it to fully resolve
async tasks and all their dependencies before making progress in the rest of the
queue, so I added support for `type PromiseTask = {gen: () => Promise}` to do
just this. It works by building a stack of queues each time a `PromiseTask` is
started, and pops them off the stack once they are resolved and the queues are
processed.
I also pulled all of the actual queue logic out of `InteractionManager` and into
a new `TaskQueue` class to isolate concerns a bit.
public
Reviewed By: josephsavona
Differential Revision: D2754311
fb-gh-sync-id: bfd6d0c54e6410cb261aa1d2c5024dd91a3959e6