Summary:
Allow changing distanceFilter after _locationManager has been initialized.
There is 2 reasons for this PR:
- When calling `getCurrentPosition`, `_observerOptions` is possibly not set properly ( as it is set only in `startObserving`), in this case it would have default values so `distanceFilter` will be 0 in this case ( which can be the right value but we should be more explicit about it, `kCLDistanceFilterNone` or `RCT_DEFAULT_LOCATION_ACCURACY`):
<img width="961" alt="screen shot 2016-04-14 at 8 44 09 pm" src="https://cloud.githubusercontent.com/assets/159813/14551465/6aa8791a-0288-11e6-9c98-1687357f8c2a.png">
- Another issue is that `distanceFilter` is cached so it can't be changed afterwards:
```javascript
let options;
options = {
enableHighAccuracy: true,
distanceFilter: 20,
};
this.watchId = this.geolocation.watchPosition(
() => { },
() => { },
options,
);
// => sets distanceFilter to 20
this.geolocation.clearWatch(this.watchId);
options = {
enableHighAccuracy:
Closes https://github.com/facebook/react-native/pull/6987
Differential Revision: D3258956
fb-gh-sync-id: 00a1d1b29d732a54cdc30e20a7a9a2de3dd9b725
fbshipit-source-id: 00a1d1b29d732a54cdc30e20a7a9a2de3dd9b725
Summary:
Modules which call JS methods directly, or use `sendDeviceEventWithName:`, can trigger effects in JS without ever being referenced from the JS code. This breaks some assumptions in my earlier diff about when modules can be lazily loaded.
Pending a better solution, I've put explicit `init` methods in these modules to ensure they are eagerly initialized (the downside to this is that they'll still be initialized even if they are never used).
Reviewed By: javache
Differential Revision: D3258232
fb-gh-sync-id: f925bc2e5339c1fbfcc244d4613062c5ab848fc2
fbshipit-source-id: f925bc2e5339c1fbfcc244d4613062c5ab848fc2
Summary:
This change fixes an issue with calling `setValue` for natively driven nodes. As of now an attempt to call this method from JS would trigger an error "Attempting to run JS driven animation on animated". That is because for natively animated nodes we don't allow for `setNativeProps` to be executed and method `_flush` is now responsible for triggering that call. To fix the issue we add extra flag to `_updateValue` method that indicates if we should be "flushing" updated values using `setNativeProps` and we pass an appropriate value depending on the status of the node (native/non-native). Note that in animation callback we always pass `true` - that is because natively driven animations will never call into that callback.
**Test Plan**
Run JS tests: `npm test Libraries/Animated/src/__tests__/AnimatedNative-test.js`
Closes https://github.com/facebook/react-native/pull/7138
Differential Revision: D3257696
fb-gh-sync-id: 13ec26bc36b56b3208f4279a95532bbe60551087
fbshipit-source-id: 13ec26bc36b56b3208f4279a95532bbe60551087
Summary:
NSMutableURLRequest appears to be running `[headerValue count]` on every value of the NSDictionary that `allHTTPHeaderFields` is set to, meaning that any `null` values passed to headers in an XHR throw an exception. This differs from the implementation of XHR in browsers, which just ignore any `null` values for headers.
PR doesn't currently include tests, happy to add those if this is something you'd consider merging
Closes https://github.com/facebook/react-native/pull/6903
Differential Revision: D3256727
fb-gh-sync-id: 58e8db9c86a1fe7fbd95cba7dcf916957d179e0c
fbshipit-source-id: 58e8db9c86a1fe7fbd95cba7dcf916957d179e0c
Summary: This adds a new SceneView with a shouldComponentUpdate policy of only re-rendering when the scene's state changes. This allows avoidance of extra re-renders. Results in a much smoother back-swipe gesture because we no longer re-render scenes as we transition from gesture to animation.
Reviewed By: hedgerwang
Differential Revision: D3219545
fb-gh-sync-id: 7c04e0e4ebb40d1e57ef7af11e2e54adf4f52aa0
fbshipit-source-id: 7c04e0e4ebb40d1e57ef7af11e2e54adf4f52aa0
Summary:
This pull request corrects a bug found in `RCTAssetsLibraryRequestHandler` which used the asset UTI as the mimeType.
The code for finding the mimeType is based on the implementation used in `RCTImageLoader` and `RCTImageUtils`.
Closes https://github.com/facebook/react-native/pull/7349
Differential Revision: D3252796
Pulled By: nicklockwood
fb-gh-sync-id: b9303a99333e4744dfe23045f4a2755307305772
fbshipit-source-id: b9303a99333e4744dfe23045f4a2755307305772
Summary:
Hi,
This PR Solves this issue #3083.
This PR solves the problem of default color on TabBar being always grey. Which looks great if the barTintColor is unchanged. However if we set the barTintColor to something else (like blue in example) text and icons become quite unreadable.
![simulator screen shot 27 apr 2016 21 58 40](https://cloud.githubusercontent.com/assets/12081272/14866402/e51c7120-0cc3-11e6-9570-097b686c160f.png)
Commit (c206417) - Enable setting color of unselected tabs
Solves this issue with a prop (unselectedTintColor) on TabBarIOS to which you just pass a color like you can for barTintColor and tintColor.
This leaves us with a result that is on second picture. Notice the color of text on tabs.
![simulator screen shot 27 apr 2016 21 59 06](https://cloud.githubusercontent.com/assets/12081272/14866419/f77aa7e2-0cc3-11e6-8c90-33209009bc09.png)
Or change it to yellow for demonstrating purposes
![simulator screen shot 27 apr 2016 21 59 13](https://cloud.githubusercontent.com/assets/1208
Closes https://github.com/facebook/react-native/pull/7264
Differential Revision: D3240924
Pulled By: nicklockwood
fb-gh-sync-id: 14a0de28abd064756320b7a74f128c255caa6b12
fbshipit-source-id: 14a0de28abd064756320b7a74f128c255caa6b12
Summary:
THis addresses the issue as reported at
https://github.com/facebook/react-native/issues/6732
Use a higher order component `NavigationPointerEventsContainer` to manager the
prop `pointerEvents` for `NavigationCard`.
The idea is that the scene's content should not be interactive while the scene is
transitioning.
Reviewed By: ericvicenti
Differential Revision: D3205106
fb-gh-sync-id: db7172941155f34447495199d2c029f5c7e75f30
fbshipit-source-id: db7172941155f34447495199d2c029f5c7e75f30
Summary:
THis addresses the issue as reported at
https://github.com/facebook/react-native/issues/6732
Use a higher order component `NavigationPointerEventsContainer` to manager the
prop `pointerEvents` for `NavigationCard`.
The idea is that the scene's content should not be interactive while the scene is
transitioning.
Reviewed By: ericvicenti
Differential Revision: D3205106
fb-gh-sync-id: c0fd22e8c8b83a5952351c5a3a302b2fca5ba5de
fbshipit-source-id: c0fd22e8c8b83a5952351c5a3a302b2fca5ba5de
Summary:
Just showing a hash of values is misleading. Makes the user think you can just pass in the values without the keys.
Closes https://github.com/facebook/react-native/pull/7310
Differential Revision: D3245834
fb-gh-sync-id: 39220ed7720e3ff402f2c2ba8bebdefb96bfa203
fbshipit-source-id: 39220ed7720e3ff402f2c2ba8bebdefb96bfa203
Summary:
I had to do a little trial and error to find this out. Would be helpful to have it in the docs.
I'm not sure if there's a standard wording or format you prefer for indicating handler function params.
Closes https://github.com/facebook/react-native/pull/7312
Differential Revision: D3245838
fb-gh-sync-id: 89433c036f7287d9efb69605180734dbc4df4df3
fbshipit-source-id: 89433c036f7287d9efb69605180734dbc4df4df3
Summary:
This make the transform behave closer to the standard for modules.
This removes the few places that a top level this was used to refer to the global space. It also clean up the usage of `GLOBAL` to use `global` instead as this is what is used everywhere else in the code base. We still define `GLOBAL` for compatibility with other modules.
**Test plan**
Clear the packager cache to make sure the transforms run again. (node ./local-cli/cli.js start --reset-cache).
Run the Movies example (UIExplorer is broken atm) and make sure there are no errors.
Closes https://github.com/facebook/react-native/pull/6255
Differential Revision: D3037227
Pulled By: mkonicek
fb-gh-sync-id: bcf1350ae7a6e92c77d3a87fc9d6e42eb93cb9b9
fbshipit-source-id: bcf1350ae7a6e92c77d3a87fc9d6e42eb93cb9b9
Summary:
transformMatrix only worked on iOS and there is an equivalent API that (mostly)
works cross platform.
decomposedMatrix could technically be passed on Android but it wasn't document and explicitly flagged as not working.
My goal is to deprecate both uses and then the only supported API is the `transform: [{ matrix: ... }]` form.
The only difference is that on Android the matrix gets decomposed.
Currently there is some special cased magic that renames transform -> transformMatrix or decomposedMatrix depending on platform.
https://github.com/facebook/react/blob/master/src/renderers/native/ReactNative/ReactNativeAttributePayload.js#L50
Therefore I'm adding an alias for both native platforms called just "transform".
Next I'll swap over the JS to always target the name "transform". The only difference is how the value is marshalled over the bridge in processTransform.
To do this, I have to clean up a few callers. Mostly that's just swapping to the new API.
For buildInterpolator this is a bit trickier but this fixes it for all our use cases (which is only the Navigator in AdsManager).
Reviewed By: vjeux
Differential Revision: D3239960
fb-gh-sync-id: 838edb6644c6cdd0716834f712042f226ff3136f
fbshipit-source-id: 838edb6644c6cdd0716834f712042f226ff3136f
Summary:
Reduce re-renders by only looking at `props.data` that we're actually going to render and tracking if `this._rowFrames`
is dirty.
Differential Revision: D3195163
fb-gh-sync-id: 1e17ab410a312a37d4a93b84ea51ca32c3ede839
fbshipit-source-id: 1e17ab410a312a37d4a93b84ea51ca32c3ede839
Summary:
Added support for setting an optional badge icon number and alert action when using local notifications.
Closes https://github.com/facebook/react-native/pull/2931
Differential Revision: D3212448
Pulled By: mkonicek
fb-gh-sync-id: 063efcdd259b2a43f39812f57a71e8489ab33653
fbshipit-source-id: 063efcdd259b2a43f39812f57a71e8489ab33653
Summary: This adds support for UIManager.setChildren on Android like D2757388 added for iOS.
Reviewed By: andreicoman11
Differential Revision: D3235369
fb-gh-sync-id: b538556ec4abdb606f9be26d1b74734046bca0cd
fbshipit-source-id: b538556ec4abdb606f9be26d1b74734046bca0cd
Summary:
Useful to know what the default value without having to dig into the library code.
Closes https://github.com/facebook/react-native/pull/7247
Differential Revision: D3228728
Pulled By: mkonicek
fb-gh-sync-id: 433ca41d5395bbfb0c4887641a9e8b99c87b5e2b
fbshipit-source-id: 433ca41d5395bbfb0c4887641a9e8b99c87b5e2b
Summary:
So far, XHR only supports a few `onfoo` event handlers, not the entier `EventTarget` interface (`addEventListener`, `removeEventListener`). It also doesn't support the `upload` object on Android -- for no good reason. Even if we don't send any events there yet, there's no reason we have to break consuming code that wants to register an event handler there. This PR rectifies all that.
Fortunately, adding proper `EventTarget` support is very easy thanks to `event-target-shim`. We already use it in our WebSocket implementation. It transparently handles the `addEventListener('foo', ...)` as well as `onfoo` APIs, so when you dispatch an event on the event target, the right handlers will be invoked. The event object is wrapped so that `event.target` is set properly. Basically, it's a super easy way to make us conform to the spec.
Also added a bit of polish here and there, using ES2015 class property goodness to consolidate a lot of Flow property definitions with the corresponding property initializers.
**T
Closes https://github.com/facebook/react-native/pull/7017
Reviewed By: fkgozali
Differential Revision: D3202021
Pulled By: martinbigio
fb-gh-sync-id: 2b007682074356c75c774fab337672918b6c4355
fbshipit-source-id: 2b007682074356c75c774fab337672918b6c4355
Summary: Using customDirectEventTypes or customBubblingEventTypes causes a viewmanager to be initialized at app start. This diff deprecates those methods and removes their usage from RCTScrollViewManager.
Reviewed By: majak
Differential Revision: D3218973
fb-gh-sync-id: 295bef3be9623b49b0cdcbf8a56e10d9b28126d9
fbshipit-source-id: 295bef3be9623b49b0cdcbf8a56e10d9b28126d9
Summary: We always define these globals in InitializeJavaScriptAppEngine, so the fallback mechanism here is never required as far as I can tell.
Reviewed By: davidaurelio
Differential Revision: D3235061
fb-gh-sync-id: 92007f87c84073e32bfa946df8ee81083f6842ec
fbshipit-source-id: 92007f87c84073e32bfa946df8ee81083f6842ec
Summary:
event-target-shim versions before 1.1.0 do not support taking an array for `EventTarget`. react-native requires `^1.0.5`, so this fixes compatibility with those earlier versions.
**Test Plan:** ran WebSocket UIExplorer example with earlier version of event-target-shim.
Closes https://github.com/facebook/react-native/pull/7261
Differential Revision: D3230881
Pulled By: martinbigio
fb-gh-sync-id: 6a22d58841a4b401a200fece64d13a70043fb09a
fbshipit-source-id: 6a22d58841a4b401a200fece64d13a70043fb09a
Summary:
This avoids requiring things that may never be used at all by the application such as WebSocket or Geolocation. It also stops us from asking for native modules
before we actually start the application enabling us to potentially be more lazy in the future.
Reviewed By: davidaurelio
Differential Revision: D3212802
fb-gh-sync-id: 70cf0d1a85f39fedc47758e5eb5df789a511bc9b
fbshipit-source-id: 70cf0d1a85f39fedc47758e5eb5df789a511bc9b
Summary:
This only works for the new cxx bridge (hopefully open sourcing soon!).
This diff allows Java native modules to expose synchronous hooks to JS via the ReactSyncHook annotation. The methods will appear in JS on the native module object (e.g. you would do `require('UIManager').mySyncHook('foo');`) which allows us to enforce that required native modules are installed at build time. In order to support remote debugging, both the args and return type must be JSON serializable (so that we can go back across to the device to resolve synchronous hooks).
Follow ups will be integration tests, adding support for return types besides void, and adding support for remote debugging.
Reviewed By: mhorowitz
Differential Revision: D3218794
fb-gh-sync-id: 7e3366a8254276f5a55eb806287419287ca9182b
fbshipit-source-id: 7e3366a8254276f5a55eb806287419287ca9182b
Summary: Creating a view instance just to get the default view size is quite expensive, and affects startup time for the bridge as it must be done on the main thread. I've removed these cases and simply hard-coded the sizes in the JS file. This will need to be updated if the view sizes ever change, but in practice that's very unlikely.
Reviewed By: javache
Differential Revision: D3218917
fb-gh-sync-id: 91a21dabb6046c5d4d5d0bec0845415cb3628ec3
fbshipit-source-id: 91a21dabb6046c5d4d5d0bec0845415cb3628ec3
Summary:
Previously, `InteractionManager` was baked in at the lowest level to all touches via `ResponderEventPlugin`,
which meant that any time a finger was touching the screen, `InteractionManager` would be locked. This included while
doing 100% native scrolls, and thus would block progress from Relay, Incremental, or anything else scheduling events
through `InteractionManager`.
This diff switches to only bake it into `PanResponder` (and it remains hooked into `Animated` as before) which are the
main two cases where we need 60fps JS execution and want to queue up slower tasks.
This is done with a reusable higher-order-responder `InteractionManager.createResponderClass`.
Depends on FYI https://github.com/facebook/react/pull/6587, https://github.com/facebook/react/pull/6584
Reviewed By: sebmarkbage
Differential Revision: D3210951
fb-gh-sync-id: 682d21ac5cff704673b63d5942a903a3d8912835
fbshipit-source-id: 682d21ac5cff704673b63d5942a903a3d8912835
Summary:
Kudos to frantic for this amazing idea! Works really well (yet so simple!)
Basically we had a discussion with vjeux and frantic and others in the PR #7033 how to handle platform-specific stylesheets in a similar to F8 app way.
There were quite a few nice ideas there, however that one seems to be the smallest yet the most powerful.
Basically there's a `Platform.select` method that given an object, will select a `obj[Platform.OS]` value.
It works with styles:
`Platform.select({ ios: {}, android: {} })`
with messages:
`<Text>{Platform.select({ ios: 'Check the App Store', android: 'Check Google Play' })}</Text>`
and also works well with components (similar to Wallmart idea of <PlatformSwitch />) - relevant example included in diff.
Closes https://github.com/facebook/react-native/pull/7220
Differential Revision: D3221709
Pulled By: vjeux
fb-gh-sync-id: 0a50071f2dcf2273198bc6e2c36e19bca97d7be9
fbshipit-source-id: 0a50071f2dcf2273198bc6e2c36e19bca97d7be9
Summary:
The initial layout used to render scenes does not contain the actual
width and height measured and causes the issue as described at
https://github.com/ericvicenti/navigation-rfc/issues/61
The fix is to update the layout and re-render scenes once layout
is modified. Also scenes renderer should also consider the case that
when the layout is not measured yet.
Reviewed By: ericvicenti
Differential Revision: D3203245
fb-gh-sync-id: 4de89b9b43bc993d7c970c831458bd31c094073e
fbshipit-source-id: 4de89b9b43bc993d7c970c831458bd31c094073e
Summary: To prevent layout popping, when inserting images inside text we would render a blank placeholder image while the real image was loading. It turns out that this isn't necessary, as we can just specify the size of the image without having an actual image to display.
Reviewed By: javache
Differential Revision: D3212766
fb-gh-sync-id: e98851b32a2d0ae809fc0a4be47e6b77f3b17996
fbshipit-source-id: e98851b32a2d0ae809fc0a4be47e6b77f3b17996
Summary:This adds support for delete view animations in LayoutAnimation for iOS. It supports the same properties as the create animation (alpha, scale).
This allows making simple animations when removing a view which is normally hard to do in React since we need to not remove the view node immediately.
**Test plan**
Tested add/removing views in the UIExample explorer with and without setting a LayoutAnimation. Also tested that the completion callback still works properly. Tested that user interation during the animation is properly disabled.
![layout-anim2](https://cloud.githubusercontent.com/assets/2677334/14595471/86fb1654-050d-11e6-8b38-fe45cc2dcd71.gif)
I also plan to work on improving the doc for LayoutAnimation as well as making this PR for android too.
Closes https://github.com/facebook/react-native/pull/6779
Differential Revision: D3215525
Pulled By: sahrens
fb-gh-sync-id: 526120acd371c8d1af433e8f199cfed336183775
fbshipit-source-id: 526120acd371c8d1af433e8f199cfed336183775
Summary:Using TouchableNativeFeedback has been a problem for me because the ripples it makes don't follow the child view's border radii so the ripples stick out of the child view's rounded corners. This PR should fix this problem with a minor caveat: this only works for TouchableNativeFeedback.Ripple and not TouchableNativeFeedback.SelectableBackground. I searched how I could apply corner radius to selectableItemBackground and it doesn't seem to be possible (the prevalent advice is to create the ripple manually which is equivalent to using TNF.Ripple in our case), though I could be wrong.
I added [an example to UIExplorer (TouchableExample)](http://i.imgur.com/CHY9xjW.png). This is my first PR to this repo so let me know if something's wrong. Cheers!
Closes https://github.com/facebook/react-native/pull/6515
Differential Revision: D3126513
Pulled By: AaaChiuuu
fb-gh-sync-id: 4a00e7177ee4ffd8dffeca143f4f43f08c99b5a1
fbshipit-source-id: 4a00e7177ee4ffd8dffeca143f4f43f08c99b5a1