Summary: The API to load custom config types is no longer needed, and can be removed
Reviewed By: cpojer
Differential Revision: D5579721
fbshipit-source-id: f8bc117491134c1177cf17a84360524432579ab9
Summary:
**Motivation**
Fix compile error in Apple TV caused by RCTWebSocket using fishhook library.
**Test plan**
objc-tvos Travis tests are currently breaking, this should fix it.
Closes https://github.com/facebook/react-native/pull/15416
Differential Revision: D5587637
Pulled By: hramos
fbshipit-source-id: f05e765d7044650caf6d500fe21249e3fdc4f181
Summary:
[`CxxModule::Method::callbacks`](2161f92aaf/ReactCommon/cxxreact/CxxModule.h (L66)) is `size_t` which uses `%zu` as the format specifier. Newer versions of clang can warn or error on this. This change prevents that from happening.
Local builds with clang 5.
Closes https://github.com/facebook/react-native/pull/15402
Differential Revision: D5583710
Pulled By: javache
fbshipit-source-id: 1d1e740c275fddfea177cf9476cd1d03b7e27330
Summary:
At present, there's no uniform way of determining whether you've received an Animated value node which can be attached to an animated prop.
You can attempt to use `instanceof Animated.Value`, but this fails for interpolated values. You can use `instanceof Animated.Interpolation`, but this fails for the values that are returned from the math functions (e.g., `Animated.Add`).
This commit exposes the base type from which all of these value nodes derive. As such, it is now possible to do the following:
```js
import React, { Component, PropTypes } from 'react';
import { Animated } from 'react-native';
class Widget extends Component {
static propTypes = {
progress: PropTypes.instanceOf(Animated.Node).isRequired,
}
// ...
}
```
Unnecessary for cosmetic change.
Closes https://github.com/facebook/react-native/pull/14688
Differential Revision: D5581539
Pulled By: shergin
fbshipit-source-id: 98f40e63a463241c7f91c72391c26c3b4153e4cd
Summary:
My PR was pulled into RN 0.37 (d294e15c43). Since then an issue was discovered: ARTSurface skipped drawing the first render cycle if native TextureView takes too long. In case a static graphic is rendered in a single render cycle, it may be skipped resulting in an empty canvas being displayed.
A solution proposed in this PR: instead of skipping updates, make them pending and flush once the TextureView is ready.
This solution is released within our production app. It fixed ArtSurface initialisation issues cased by original PR to RN 0.37.
Closes https://github.com/facebook/react-native/pull/11539
Differential Revision: D4449255
Pulled By: shergin
fbshipit-source-id: a517909ca5c78c09a3ac8d9052664b92841b4e08
Summary:
I just worked with a fellow dev who was switching to flatlist and ended up pretty surprised at the performance drop. The measurement had an exponential bridge saturation, causing flatlist to lose to a scrollview!
We knew something was up, but a little note in the docs would have helped.
Closes https://github.com/facebook/react-native/pull/15400
Differential Revision: D5579483
Pulled By: sahrens
fbshipit-source-id: 2cc2488b6332db4f4d644c67f180088d3a5874a8
Summary: Expose didCloseWithCode in RCTReconnectingWebSocket in order to get notified when the reconnecting websocket is closed by the end-point.
Reviewed By: javache
Differential Revision: D5573394
fbshipit-source-id: 78bffeb98c6bf32b059194fc07ffc1f0a7bf4aae
Summary:
We've simplified a lot of the conditions for eager of the module init so now we can introduce a final switch to allow modules to opt-out (and in the future opt-in if they still require the behaviour).
We now require you to be explicit about the intended behaviour and implement the `+ (BOOL)requiresMainQueueSetup` method on your module. When you return YES from this method, it tells the bridge the module needs to be created on the main thread (and to avoid deadlocks, we do so eagerly during bridge startup). When you return NO, the native module will be initialised when it's first accessed from JS.
The current behaviour is maintained but a warning is emitted until the new API is adopted.
Reviewed By: fkgozali
Differential Revision: D5527788
fbshipit-source-id: 56d38f81e58cf950547b9780e89bfac4667eeaaa
Summary: Fixes the indentation of a line.
Reviewed By: cpojer
Differential Revision: D5573550
fbshipit-source-id: 4ae095b3d14d1dd4e94ba4035c5624ddbd48f505
Summary:
When false, ScrollView disables use of pinch gestures to zoom in and out. This allows ScrollView's pinch gesture responder to be disabled to only allow zooming programmatically. The default value is ~false~ true.
**Test Plan**
Tested that pinch gesture responder is disabled when pinchEnabled=false.
/cc nicklockwood sahrens
🍺
Closes https://github.com/facebook/react-native/pull/10037
Differential Revision: D5491953
Pulled By: shergin
fbshipit-source-id: eae16f92ec616e415b4ddacfccb84c697582daf9
Summary:
Fixes an issue with installing third party on iOS when the project's path contains a space, no matter where the space is in the path.
__Error__
```
/Users/AwesomeUser/Library/Developer/Xcode/DerivedData/AwesomeProject-xxx/Build/Intermediates.noindex/React.build/Debug-iphoneos/double-conversion.build/Script-190EE32F1E6A43DE00A8543A.sh: line 3: /Users/AwesomeUser/path contain space/scripts/ios-install-third-party.sh: No such file or directory
/Users/AwesomeUser/Library/Developer/Xcode/DerivedData/AwesomeProject-xxx/Build/Intermediates.noindex/React.build/Debug-iphoneos/double-conversion.build/Script-190EE32F1E6A43DE00A8543A.sh: line 3: exec: /Users/AwesomeUser/path contain space/scripts/ios-install-third-party.sh: cannot execute: No such file or directory
```
Closes https://github.com/facebook/react-native/pull/15377
Differential Revision: D5572671
Pulled By: shergin
fbshipit-source-id: 102727fc1b820e399e170c9c0cb73fd5d1e018d5
Summary:
Currently, since the alertTitle is not set in UILocalNotification, the notification displays just the notification body with no title. This commit sets the alertTitle for local notifications.
Issue: #14699
- In a sample RN app, created a component and added the following code to componentDidMount():
`PushNotificationIOS.scheduleLocalNotification({
fireDate: new Date(Date.now() + (30 * 1000)).toISOString(),
alertTitle: 'Incoming Message',
alertBody: 'Test message',
soundName: 'default'
})`
- On running the app, the notification appears with both body and title once the component is mounted.
![settitle_fix](https://user-images.githubusercontent.com/4279549/28995873-f62c9866-7a11-11e7-9f29-95dba50ef40b.jpg)
Closes https://github.com/facebook/react-native/pull/15381
Differential Revision: D5572606
Pulled By: shergin
fbshipit-source-id: ce5d98ed595eedf51ac3da7dfd94de52cf80be3d
Summary:
This is the better fix for the same issue as mentioned in PR https://github.com/facebook/react-native/pull/14560
Certain rotateX, rotateY, scaleX and scaleY animations do not work correctly on some phones in Android 7.0.0, causing issues such as https://github.com/facebook/react-native/issues/14462 and https://github.com/facebook/react-native/issues/13522.
The issue can be fixed on JS side by setting an additional transform for perspective, eg. `{perspective: 1}` which triggers a `setCameraDistance` call in native code.
The fix in this PR always sets the camera distance on transforms, even when no perspective transform was specified. The default camera distance is set before the scale multiplication, to make sure that the value is appropriate for the phones density. The value calculates to an Android 'default' camera distance of 1280 * scale multiplier; https://developer.android.com/reference/android/view/View.html#setCameraDistance(float)
If a perspective transform is specified, this value will be used correctly still.
This fix was tested on the RNTester. Before the fix, on some devices, the FlatList example, with inverted turned on, will not display the list.
Devices that have been confirmed to have this issue:
FRD-AL10(honor 8) EMUI:5.0 android: 7.0
MHA-AL00(Mate9) EMUI:5.0 android:7.0
Huawei P10 VTR-L09, running Android 7.0
After the fix, the inverted FlatList displays correctly.
Closes https://github.com/facebook/react-native/pull/14646
Differential Revision: D5492009
Pulled By: shergin
fbshipit-source-id: d4da3b090a7e65df3b84e48ea32c964f4f8f7c88
Summary:
Several changes here. The `Text.md` and `PixelRatio.md` files were appended to the autodocs during site generation. This seemed excessive for just two files, so I've just merged the content into the autodocs themselves. It should help us simplify the website generation process in the future.
I've also merged IssueGuidelines.md and PullRequestGuidelines.md into the Contribution/Maintainers guidelines to improve their visibility.
Finally, I renamed Help to Community in the nav bar.
Ran the website locally, and verified every page rendered as expected: the Community page, Contributing page, Maintainers page.
Closes https://github.com/facebook/react-native/pull/15374
Differential Revision: D5567400
Pulled By: hramos
fbshipit-source-id: e06056edb12c9a17319fe1af46b2ef3a2e1b5854
Summary:
Currently the default way to setup _fastlane_ for ReactNative projects is to set it up in the `ios` or `android` subfolder. This PR updates the path and also the URL to the new fastlane docs page.
Closes https://github.com/facebook/react-native/pull/13261
Differential Revision: D5567604
Pulled By: hramos
fbshipit-source-id: 89c27328bb2748ff1772812786e2821963dc1779
Summary:
What existing problem does the pull request solve?
Ensure users of the React Native platform are aware of transform properties they must have while using `useNativeDriver` with the Animated API.
Not applicable.
I've been messing around with this for a couple of days at this point and feel a bit silly. See this issue [here](https://github.com/facebook/react-native/issues/13522). This would have saved me some time and will likely save others time as well.
Thank you for taking the time to look over this PR. Cheers!
Closes https://github.com/facebook/react-native/pull/13524
Differential Revision: D5567584
Pulled By: hramos
fbshipit-source-id: 4be9f1ba0f21148106f596efb0be791d4d364a66
Summary:
properties that has been set before -> properties that have been set before
Closes https://github.com/facebook/react-native/pull/15370
Differential Revision: D5563802
Pulled By: hramos
fbshipit-source-id: 288032555308a7e89ac365ff091b01ca381d4c80
Summary:
I added troubleshooting docs for connection to the development server from device, otherwise it's maybe hard to find out why it's not working.
Due to a disparity in what GitHub's API return the original PR (https://github.com/facebook/react-native/pull/14885) couldn't get imported, so I created a new PR as hramos suggested.
Closes https://github.com/facebook/react-native/pull/15304
Differential Revision: D5537615
Pulled By: hramos
fbshipit-source-id: b94e887b1b771be9e93854124bd0a56b27fd0097
Summary:
This change (initially discussed in https://github.com/react-community/create-react-native-app/issues/26) moves the HelloWorld project template from two nearly identical entry points (`index.android.js` and `index.ios.js`) to a single, minimal `index.js` entry point. The root component is created in `App.js`. This unifies the project structure between `react-native init` and Create React Native App and allows CRNA's eject to use the entry point from the HelloWorld template without any hacks to customize it. Also examples in the docs can be just copy-pasted to `App.js` the same way in both HelloWorld and CRNA apps without having to first learn about `AppRegistry.registerComponent`.
* Created a new project from the template using `./scripts/test-manual-e2e.sh` and verified that:
* The app builds, starts and runs both on Android and iOS.
* Editing and reloading changes works.
* The new files (`index.js`, `App.js`, `__tests__/App.js`) get created in the project folder.
<img width="559" alt="screen shot 2017-08-01 at 19 10 51" src="https://user-images.githubusercontent.com/497214/28835171-300a12b6-76ed-11e7-81b2-623639c3b8f6.png">
<img width="467" alt="screen shot 2017-08-01 at 19 09 12" src="https://user-images.githubusercontent.com/497214/28835180-33d285e0-76ed-11e7-8d68-2b3bc44bf585.png">
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Closes https://github.com/facebook/react-native/pull/15312
Differential Revision: D5556276
Pulled By: hramos
fbshipit-source-id: 068fdf7e51381c2bc50321522f2be0db47296c5e
Summary:
I documented how to export consts from a swift native module.
Closes https://github.com/facebook/react-native/pull/15340
Differential Revision: D5556264
Pulled By: hramos
fbshipit-source-id: 0374f1c291e3c15424c8e53fef7ab30c60643165
Summary:
Several of the jest-related devDependencies are not directly used -- removing them from package.json.
Closes https://github.com/facebook/react-native/pull/15345
Differential Revision: D5553879
Pulled By: mjesun
fbshipit-source-id: 5ceacaa29bb7e80746a97345fb105ff19ccbf716
Summary:
**Summary:**
There was a bug with RN.Dimensions returning incorrect window dimensions. In certain cases when device was in portrait, window dimensions reported landscape dimensions and vice versa.
This happened because in certain scenarios, after device orientation changed, dimensions update event from ReactRootView had incorrect dimensions.
Was able to reproduce this when device was rotated during app launch. After rotation global layout listener callback gets invoked. Inside the callback current and previous orientations are compared. When a change is detected, orientation and dimension change events are sent to JS. It is assumed, when orientation changes, new dimensions are available immediately. This is not the case for window dimensions as they are retrieved from resources object which gets updated asynchronously after orientation change. In cases when app is doing a lot of work on the main thread, like app startup, it takes more time to update the resources object. And when orientation change is detected in global layout, resources object is not updated with new dimensions yet. This causes dimensions update to be sent to JS with old window dimensions.
Global layout listener callback does get invoked a second time when resources object is finally updated with new dimensions, but since orientation no longer changes, no event is sent to JS.
Fixed this by separating dimensions update from orientation update. Now RN keeps track of previous window and screen dimension values. When a change is detected, an event is sent to JS with updated dimensions. This ensures that whenever dimensions change, JS gets the updated values.
This has a side effect of sending dimension update twice in some cases.
One example is the case above where window dimensions take time to update, but screen dimensions are updated immediately. This will cause two events to be sent to JS. One for window dimensions and one for screen dimensions update.
Other change is that initial value for both window and screen fields is empty. Which results in first change to trigger an event. Previously initial orientation value was 0 which meant when app started in normal portrait orientation, first layout did not trigger a dimension update event. Now even first layout sends the event. This should not be an issue as it is to make sure dimensions in JS side are correct.
**Testing:**
Verified with a sample app that correct dimensions are available when app launches.
Verified that after orientation dimensions are updated.
Verified that in the scenario described above where window dimensions are updated later, we get correct dimension values in JS.
We have incorporated this fix into our app and have been testing it internally.
Ats Jenk
Microsoft Corp.
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Closes https://github.com/facebook/react-native/pull/15181
Differential Revision: D5552195
Pulled By: shergin
fbshipit-source-id: d1f190cb960090468886ff56cda58cac296745db