react-native/ReactCommon/fabric/events/primitives.h

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/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
namespace facebook {
namespace react {
enum class EventPriority: int {
SynchronousUnbatched,
SynchronousBatched,
AsynchronousUnbatched,
AsynchronousBatched,
Sync = SynchronousUnbatched,
Work = SynchronousBatched,
Interactive = AsynchronousUnbatched,
Deferred = AsynchronousBatched
};
/* `InstanceHandler`, `EventTarget`, and `EventHandler` are all opaque
* raw pointers. We use `struct {} *` trick to differentiate them in compiler's
* eyes to ensure type safety.
* These structs must have names (and the names must be exported)
* to allow consistent template (e.g. `std::function`) instantiating
* across different modules.
*/
using EventTarget = struct EventTargetDummyStruct {} *;
using EventHandler = struct EventHandlerDummyStruct {} *;
/*
* EmptyEventTarget is used when some event cannot be dispatched to an original
* event target but still has to be dispatched to preserve consistency of event flow.
*/
static const EventTarget EmptyEventTarget = nullptr;
using EventPipe = std::function<void(const EventTarget &eventTarget, const std::string &type, const folly::dynamic &payload)>;
} // namespace react
} // namespace facebook