2015-09-02 15:25:10 +00:00
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTAssetsLibraryImageLoader.h"
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#import <AssetsLibrary/AssetsLibrary.h>
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#import <ImageIO/ImageIO.h>
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2015-09-23 19:00:05 +00:00
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#import <libkern/OSAtomic.h>
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2015-09-02 15:25:10 +00:00
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#import <UIKit/UIKit.h>
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#import "RCTBridge.h"
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#import "RCTConvert.h"
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#import "RCTImageLoader.h"
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#import "RCTImageUtils.h"
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#import "RCTUtils.h"
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static dispatch_queue_t RCTAssetsLibraryImageLoaderQueue(void);
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static UIImage *RCTScaledImageForAsset(ALAssetRepresentation *representation, CGSize size, CGFloat scale, UIViewContentMode resizeMode, NSError **error);
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@implementation RCTAssetsLibraryImageLoader
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{
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ALAssetsLibrary *_assetsLibrary;
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}
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RCT_EXPORT_MODULE()
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@synthesize bridge = _bridge;
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- (ALAssetsLibrary *)assetsLibrary
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{
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return _assetsLibrary ?: (_assetsLibrary = [ALAssetsLibrary new]);
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}
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#pragma mark - RCTImageLoader
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- (BOOL)canLoadImageURL:(NSURL *)requestURL
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{
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return [requestURL.scheme caseInsensitiveCompare:@"assets-library"] == NSOrderedSame;
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}
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2015-10-20 12:00:50 +00:00
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- (RCTImageLoaderCancellationBlock)loadImageForURL:(NSURL *)imageURL
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size:(CGSize)size
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scale:(CGFloat)scale
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resizeMode:(UIViewContentMode)resizeMode
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progressHandler:(RCTImageLoaderProgressBlock)progressHandler
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completionHandler:(RCTImageLoaderCompletionBlock)completionHandler
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{
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__block volatile uint32_t cancelled = 0;
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[[self assetsLibrary] assetForURL:imageURL resultBlock:^(ALAsset *asset) {
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if (cancelled) {
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return;
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}
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if (asset) {
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// ALAssetLibrary API is async and will be multi-threaded. Loading a few full
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// resolution images at once will spike the memory up to store the image data,
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// and might trigger memory warnings and/or OOM crashes.
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// To improve this, process the loaded asset in a serial queue.
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dispatch_async(RCTAssetsLibraryImageLoaderQueue(), ^{
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if (cancelled) {
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return;
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}
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2015-09-02 15:25:10 +00:00
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// Also make sure the image is released immediately after it's used so it
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// doesn't spike the memory up during the process.
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@autoreleasepool {
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BOOL useMaximumSize = CGSizeEqualToSize(size, CGSizeZero);
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ALAssetRepresentation *representation = [asset defaultRepresentation];
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2015-10-20 12:00:50 +00:00
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#if RCT_DEV
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2015-09-25 09:26:25 +00:00
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CGSize sizeBeingLoaded = size;
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if (useMaximumSize) {
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CGSize pointSize = representation.dimensions;
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sizeBeingLoaded = CGSizeMake(pointSize.width * representation.scale, pointSize.height * representation.scale);
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}
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2015-09-28 23:30:58 +00:00
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CGSize screenSize;
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if ([[[UIDevice currentDevice] systemVersion] compare:@"8.0" options:NSNumericSearch] == NSOrderedDescending) {
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screenSize = [UIScreen mainScreen].nativeBounds.size;
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} else {
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CGSize mainScreenSize = [UIScreen mainScreen].bounds.size;
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CGFloat mainScreenScale = [[UIScreen mainScreen] scale];
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screenSize = CGSizeMake(mainScreenSize.width * mainScreenScale, mainScreenSize.height * mainScreenScale);
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}
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CGFloat maximumPixelDimension = fmax(screenSize.width, screenSize.height);
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if (sizeBeingLoaded.width > maximumPixelDimension || sizeBeingLoaded.height > maximumPixelDimension) {
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RCTLogInfo(@"[PERF ASSETS] Loading %@ at size %@, which is larger than screen size %@",
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representation.filename, NSStringFromCGSize(sizeBeingLoaded), NSStringFromCGSize(screenSize));
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}
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#endif
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UIImage *image;
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NSError *error = nil;
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if (useMaximumSize) {
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image = [UIImage imageWithCGImage:representation.fullResolutionImage
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scale:scale
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orientation:(UIImageOrientation)representation.orientation];
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} else {
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image = RCTScaledImageForAsset(representation, size, scale, resizeMode, &error);
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}
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completionHandler(error, image);
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}
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});
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} else {
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NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@ with no error message.", imageURL];
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completionHandler(RCTErrorWithMessage(errorText), nil);
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}
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} failureBlock:^(NSError *loadError) {
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if (cancelled) {
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return;
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}
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NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@.\niOS Error: %@", imageURL, loadError];
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completionHandler(RCTErrorWithMessage(errorText), nil);
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}];
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2015-09-23 19:00:05 +00:00
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return ^{
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OSAtomicOr32Barrier(1, &cancelled);
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};
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}
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@end
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@implementation RCTBridge (RCTAssetsLibraryImageLoader)
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- (ALAssetsLibrary *)assetsLibrary
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{
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return [self.modules[RCTBridgeModuleNameForClass([RCTAssetsLibraryImageLoader class])] assetsLibrary];
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}
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@end
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static dispatch_queue_t RCTAssetsLibraryImageLoaderQueue(void)
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{
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static dispatch_queue_t queue;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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queue = dispatch_queue_create("com.facebook.RCTAssetsLibraryImageLoader", DISPATCH_QUEUE_SERIAL);
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});
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return queue;
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}
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// Why use a custom scaling method? Greater efficiency, reduced memory overhead:
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// http://www.mindsea.com/2012/12/downscaling-huge-alassets-without-fear-of-sigkill
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2015-10-20 12:00:50 +00:00
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static UIImage *RCTScaledImageForAsset(ALAssetRepresentation *representation,
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CGSize size,
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CGFloat scale,
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UIViewContentMode resizeMode,
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NSError **error)
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{
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NSUInteger length = (NSUInteger)representation.size;
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NSMutableData *data = [NSMutableData dataWithLength:length];
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if (![representation getBytes:data.mutableBytes
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fromOffset:0
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length:length
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error:error]) {
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return nil;
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}
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CGSize sourceSize = representation.dimensions;
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CGSize targetSize = RCTTargetSize(sourceSize, representation.scale,
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size, scale, resizeMode, NO);
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NSDictionary *options = @{
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(id)kCGImageSourceShouldAllowFloat: @YES,
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(id)kCGImageSourceCreateThumbnailWithTransform: @YES,
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(id)kCGImageSourceCreateThumbnailFromImageAlways: @YES,
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(id)kCGImageSourceThumbnailMaxPixelSize: @(MAX(targetSize.width, targetSize.height) * scale)
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};
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CGImageSourceRef sourceRef = CGImageSourceCreateWithData((__bridge CFDataRef)data, nil);
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CGImageRef imageRef = CGImageSourceCreateThumbnailAtIndex(sourceRef, 0, (__bridge CFDictionaryRef)options);
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if (sourceRef) {
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CFRelease(sourceRef);
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}
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if (imageRef) {
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UIImage *image = [UIImage imageWithCGImage:imageRef scale:scale
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orientation:UIImageOrientationUp];
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CGImageRelease(imageRef);
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return image;
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}
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return nil;
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}
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