/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import "RCTAssetsLibraryImageLoader.h" #import #import #import #import #import "RCTBridge.h" #import "RCTConvert.h" #import "RCTImageLoader.h" #import "RCTImageUtils.h" #import "RCTUtils.h" static dispatch_queue_t RCTAssetsLibraryImageLoaderQueue(void); static UIImage *RCTScaledImageForAsset(ALAssetRepresentation *representation, CGSize size, CGFloat scale, UIViewContentMode resizeMode, NSError **error); @implementation RCTAssetsLibraryImageLoader { ALAssetsLibrary *_assetsLibrary; } RCT_EXPORT_MODULE() @synthesize bridge = _bridge; - (ALAssetsLibrary *)assetsLibrary { return _assetsLibrary ?: (_assetsLibrary = [ALAssetsLibrary new]); } #pragma mark - RCTImageLoader - (BOOL)canLoadImageURL:(NSURL *)requestURL { return [requestURL.scheme caseInsensitiveCompare:@"assets-library"] == NSOrderedSame; } - (RCTImageLoaderCancellationBlock)loadImageForURL:(NSURL *)imageURL size:(CGSize)size scale:(CGFloat)scale resizeMode:(UIViewContentMode)resizeMode progressHandler:(RCTImageLoaderProgressBlock)progressHandler completionHandler:(RCTImageLoaderCompletionBlock)completionHandler { __block volatile uint32_t cancelled = 0; [[self assetsLibrary] assetForURL:imageURL resultBlock:^(ALAsset *asset) { if (cancelled) { return; } if (asset) { // ALAssetLibrary API is async and will be multi-threaded. Loading a few full // resolution images at once will spike the memory up to store the image data, // and might trigger memory warnings and/or OOM crashes. // To improve this, process the loaded asset in a serial queue. dispatch_async(RCTAssetsLibraryImageLoaderQueue(), ^{ if (cancelled) { return; } // Also make sure the image is released immediately after it's used so it // doesn't spike the memory up during the process. @autoreleasepool { BOOL useMaximumSize = CGSizeEqualToSize(size, CGSizeZero); ALAssetRepresentation *representation = [asset defaultRepresentation]; #if RCT_DEV CGSize sizeBeingLoaded = size; if (useMaximumSize) { CGSize pointSize = representation.dimensions; sizeBeingLoaded = CGSizeMake(pointSize.width * representation.scale, pointSize.height * representation.scale); } CGSize screenSize; if ([[[UIDevice currentDevice] systemVersion] compare:@"8.0" options:NSNumericSearch] == NSOrderedDescending) { screenSize = [UIScreen mainScreen].nativeBounds.size; } else { CGSize mainScreenSize = [UIScreen mainScreen].bounds.size; CGFloat mainScreenScale = [[UIScreen mainScreen] scale]; screenSize = CGSizeMake(mainScreenSize.width * mainScreenScale, mainScreenSize.height * mainScreenScale); } CGFloat maximumPixelDimension = fmax(screenSize.width, screenSize.height); if (sizeBeingLoaded.width > maximumPixelDimension || sizeBeingLoaded.height > maximumPixelDimension) { RCTLogInfo(@"[PERF ASSETS] Loading %@ at size %@, which is larger than screen size %@", representation.filename, NSStringFromCGSize(sizeBeingLoaded), NSStringFromCGSize(screenSize)); } #endif UIImage *image; NSError *error = nil; if (useMaximumSize) { image = [UIImage imageWithCGImage:representation.fullResolutionImage scale:scale orientation:(UIImageOrientation)representation.orientation]; } else { image = RCTScaledImageForAsset(representation, size, scale, resizeMode, &error); } completionHandler(error, image); } }); } else { NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@ with no error message.", imageURL]; completionHandler(RCTErrorWithMessage(errorText), nil); } } failureBlock:^(NSError *loadError) { if (cancelled) { return; } NSString *errorText = [NSString stringWithFormat:@"Failed to load asset at URL %@.\niOS Error: %@", imageURL, loadError]; completionHandler(RCTErrorWithMessage(errorText), nil); }]; return ^{ OSAtomicOr32Barrier(1, &cancelled); }; } @end @implementation RCTBridge (RCTAssetsLibraryImageLoader) - (ALAssetsLibrary *)assetsLibrary { return [self.modules[RCTBridgeModuleNameForClass([RCTAssetsLibraryImageLoader class])] assetsLibrary]; } @end static dispatch_queue_t RCTAssetsLibraryImageLoaderQueue(void) { static dispatch_queue_t queue; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ queue = dispatch_queue_create("com.facebook.RCTAssetsLibraryImageLoader", DISPATCH_QUEUE_SERIAL); }); return queue; } // Why use a custom scaling method? Greater efficiency, reduced memory overhead: // http://www.mindsea.com/2012/12/downscaling-huge-alassets-without-fear-of-sigkill static UIImage *RCTScaledImageForAsset(ALAssetRepresentation *representation, CGSize size, CGFloat scale, UIViewContentMode resizeMode, NSError **error) { NSUInteger length = (NSUInteger)representation.size; NSMutableData *data = [NSMutableData dataWithLength:length]; if (![representation getBytes:data.mutableBytes fromOffset:0 length:length error:error]) { return nil; } CGSize sourceSize = representation.dimensions; CGSize targetSize = RCTTargetSize(sourceSize, representation.scale, size, scale, resizeMode, NO); NSDictionary *options = @{ (id)kCGImageSourceShouldAllowFloat: @YES, (id)kCGImageSourceCreateThumbnailWithTransform: @YES, (id)kCGImageSourceCreateThumbnailFromImageAlways: @YES, (id)kCGImageSourceThumbnailMaxPixelSize: @(MAX(targetSize.width, targetSize.height) * scale) }; CGImageSourceRef sourceRef = CGImageSourceCreateWithData((__bridge CFDataRef)data, nil); CGImageRef imageRef = CGImageSourceCreateThumbnailAtIndex(sourceRef, 0, (__bridge CFDictionaryRef)options); if (sourceRef) { CFRelease(sourceRef); } if (imageRef) { UIImage *image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp]; CGImageRelease(imageRef); return image; } return nil; }