react-native/Libraries/Components/Touchable/TouchableBounce.js

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule TouchableBounce
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* @flow
*/
'use strict';
var NativeMethodsMixin = require('NativeMethodsMixin');
var React = require('React');
var POPAnimation = require('POPAnimation');
var AnimationExperimental = require('AnimationExperimental');
var Touchable = require('Touchable');
var merge = require('merge');
var copyProperties = require('copyProperties');
var onlyChild = require('onlyChild');
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type State = {
animationID: ?number;
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};
/**
* When the scroll view is disabled, this defines how far your touch may move
* off of the button, before deactivating the button. Once deactivated, try
* moving it back and you'll see that the button is once again reactivated!
* Move it back and forth several times while the scroll view is disabled.
*/
var PRESS_RECT_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
/**
* Example of using the `TouchableMixin` to play well with other responder
* locking views including `ScrollView`. `TouchableMixin` provides touchable
* hooks (`this.touchableHandle*`) that we forward events to. In turn,
* `TouchableMixin` expects us to implement some abstract methods to handle
* interesting interactions such as `handleTouchablePress`.
*/
var TouchableBounce = React.createClass({
mixins: [Touchable.Mixin, NativeMethodsMixin],
propTypes: {
onPress: React.PropTypes.func,
// The function passed takes a callback to start the animation which should
// be run after this onPress handler is done. You can use this (for example)
// to update UI before starting the animation.
onPressWithCompletion: React.PropTypes.func,
// the function passed is called after the animation is complete
onPressAnimationComplete: React.PropTypes.func,
},
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getInitialState: function(): State {
return merge(this.touchableGetInitialState(), {animationID: null});
},
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bounceTo: function(
value: number,
velocity: number,
bounciness: number,
fromValue?: ?number,
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callback?: ?Function
) {
if (POPAnimation) {
this.state.animationID && this.removeAnimation(this.state.animationID);
var anim = {
property: POPAnimation.Properties.scaleXY,
dynamicsTension: 0,
toValue: [value, value],
velocity: [velocity, velocity],
springBounciness: bounciness,
fromValue: fromValue ? [fromValue, fromValue] : undefined,
};
this.state.animationID = POPAnimation.createSpringAnimation(anim);
this.addAnimation(this.state.animationID, callback);
} else {
AnimationExperimental.startAnimation(
{
node: this,
duration: 300,
easing: 'easeOutBack',
property: 'scaleXY',
toValue: { x: value, y: value},
},
callback
);
}
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandleActivePressIn: function() {
this.bounceTo(0.93, 0.1, 0);
},
touchableHandleActivePressOut: function() {
this.bounceTo(1, 0.4, 0);
},
touchableHandlePress: function() {
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var onPressWithCompletion = this.props.onPressWithCompletion;
if (onPressWithCompletion) {
onPressWithCompletion(
this.bounceTo.bind(this, 1, 10, 10, 0.93, this.props.onPressAnimationComplete)
);
return;
}
this.bounceTo(1, 10, 10, undefined, this.props.onPressAnimationComplete);
this.props.onPress && this.props.onPress();
},
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touchableGetPressRectOffset: function(): typeof PRESS_RECT_OFFSET {
return PRESS_RECT_OFFSET; // Always make sure to predeclare a constant!
},
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touchableGetHighlightDelayMS: function(): number {
return 0;
},
render: function() {
// Note(vjeux): use cloneWithProps once React has been upgraded
var child = onlyChild(this.props.children);
copyProperties(child.props, {
accessible: true,
testID: this.props.testID,
onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
onResponderTerminationRequest: this.touchableHandleResponderTerminationRequest,
onResponderGrant: this.touchableHandleResponderGrant,
onResponderMove: this.touchableHandleResponderMove,
onResponderRelease: this.touchableHandleResponderRelease,
onResponderTerminate: this.touchableHandleResponderTerminate
});
return child;
}
});
module.exports = TouchableBounce;