Initial commit (iOS support)

This commit is contained in:
rh389
2017-10-11 17:27:00 +01:00
commit a263c85537
23 changed files with 1035 additions and 0 deletions
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*.pbxproj -text
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# OSX
#
.DS_Store
# node.js
#
node_modules/
npm-debug.log
yarn-error.log
# Xcode
#
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
*.xccheckout
*.moved-aside
DerivedData
*.hmap
*.ipa
*.xcuserstate
project.xcworkspace
# Android/IntelliJ
#
build/
.idea
.gradle
local.properties
*.iml
# BUCK
buck-out/
\.buckd/
*.keystore
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# react-native-random-bytes
## Getting started
`$ npm install react-native-random-bytes --save`
### Mostly automatic installation
`$ react-native link react-native-random-bytes`
### Manual installation
#### iOS
1. In XCode, in the project navigator, right click `Libraries``Add Files to [your project's name]`
2. Go to `node_modules``react-native-random-bytes` and add `RNRandomBytes.xcodeproj`
3. In XCode, in the project navigator, select your project. Add `libRNRandomBytes.a` to your project's `Build Phases``Link Binary With Libraries`
4. Run your project (`Cmd+R`)<
#### Android
1. Open up `android/app/src/main/java/[...]/MainActivity.java`
- Add `import com.reactlibrary.RNRandomBytesPackage;` to the imports at the top of the file
- Add `new RNRandomBytesPackage()` to the list returned by the `getPackages()` method
2. Append the following lines to `android/settings.gradle`:
```
include ':react-native-random-bytes'
project(':react-native-random-bytes').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-random-bytes/android')
```
3. Insert the following lines inside the dependencies block in `android/app/build.gradle`:
```
compile project(':react-native-random-bytes')
```
#### Windows
[Read it! :D](https://github.com/ReactWindows/react-native)
1. In Visual Studio add the `RNRandomBytes.sln` in `node_modules/react-native-random-bytes/windows/RNRandomBytes.sln` folder to their solution, reference from their app.
2. Open up your `MainPage.cs` app
- Add `using Random.Bytes.RNRandomBytes;` to the usings at the top of the file
- Add `new RNRandomBytesPackage()` to the `List<IReactPackage>` returned by the `Packages` method
## Usage
```javascript
import RNRandomBytes from 'react-native-random-bytes';
// TODO: What to do with the module?
RNRandomBytes;
```
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buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.3.1'
}
}
apply plugin: 'com.android.library'
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
lintOptions {
abortOnError false
}
}
repositories {
mavenCentral()
}
dependencies {
compile 'com.facebook.react:react-native:+'
}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.rhogan.rnrandombytes">
</manifest>
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package net.rhogan.rnrandombytes;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.bridge.ReactContextBaseJavaModule;
import com.facebook.react.bridge.ReactMethod;
import com.facebook.react.bridge.Callback;
public class RNRandomBytesModule extends ReactContextBaseJavaModule {
private final ReactApplicationContext reactContext;
public RNRandomBytesModule(ReactApplicationContext reactContext) {
super(reactContext);
this.reactContext = reactContext;
}
@Override
public String getName() {
return "RNRandomBytes";
}
}
@@ -0,0 +1,27 @@
package net.rhogan.rnrandombytes;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import com.facebook.react.ReactPackage;
import com.facebook.react.bridge.NativeModule;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.uimanager.ViewManager;
import com.facebook.react.bridge.JavaScriptModule;
public class RNRandomBytesPackage implements ReactPackage {
@Override
public List<NativeModule> createNativeModules(ReactApplicationContext reactContext) {
return Arrays.<NativeModule>asList(new RNRandomBytesModule(reactContext));
}
// Deprecated from RN 0.47
public List<Class<? extends JavaScriptModule>> createJSModules() {
return Collections.emptyList();
}
@Override
public List<ViewManager> createViewManagers(ReactApplicationContext reactContext) {
return Collections.emptyList();
}
}
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/* @flow */
import { NativeModules, Platform } from 'react-native';
const { RNRandomBytes } = NativeModules;
export function generateRandomBytes(length: number): Promise<Uint8Array> {
if (Platform.OS !== 'ios') {
throw Error('react-native-random-bytes is currently only available for iOS');
}
if (!RNRandomBytes || !RNRandomBytes.generateRandomBytesAsBase64) {
throw Error('react-native-random-bytes is not properly linked');
}
return RNRandomBytes.generateRandomBytesAsBase64(length).then(bytesAsString => {
return Uint8Array.from(atob(bytesAsString).split('').map(c => c.charCodeAt(0)));
})
}
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#if __has_include("RCTBridgeModule.h")
#import "RCTBridgeModule.h"
#else
#import <React/RCTBridgeModule.h>
#endif
@interface RNRandomBytes : NSObject <RCTBridgeModule>
@end
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#import <Foundation/Foundation.h>
#import "RNRandomBytes.h"
#import <React/RCTUtils.h>
#import <React/RCTLog.h>
@implementation RNRandomBytes
RCT_EXPORT_MODULE();
+ (BOOL)requiresMainQueueSetup
{
return NO;
}
RCT_REMAP_METHOD(generateRandomBytesAsBase64,
withLength:(int)length
resolver:(RCTPromiseResolveBlock)resolve
rejecter:(RCTPromiseRejectBlock)reject)
{
NSMutableData* bytes = [NSMutableData dataWithLength:length];
int result = SecRandomCopyBytes(kSecRandomDefault,length, [bytes mutableBytes]);
if (result == errSecSuccess) {
resolve([bytes base64EncodedStringWithOptions:0]);
} else {
NSError *error = [NSError errorWithDomain:@"RNRandomBytes" code:result userInfo: nil];
reject(@"randombytes_error", @"Error generating random bytes", error);
}
}
@end
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require "json"
package = JSON.parse(File.read(File.join(__dir__, "package.json")))
Pod::Spec.new do |s|
s.name = "RNRandomBytes"
s.version = package["version"]
s.summary = "RNRandomBytes"
s.description = package["description"]
s.homepage = package["homepage"]
s.license = "MIT"
s.author = { "Rob Hogan" => "roberthogan@blueyonder.co.uk" }
s.platform = :ios, "7.0"
s.source = { :git => "https://github.com/author/RNRandomBytes.git", :tag => "master" }
s.source_files = "RNRandomBytes/**/*.{h,m}"
s.requires_arc = true
s.dependency "React"
end
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:RNRandomBytes.xcodeproj">
</FileRef>
</Workspace>
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{
"name": "react-native-random-bytes",
"version": "0.0.1",
"description": "Generate cryptographically-secure random bytes in react native",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"keywords": [
"react-native"
],
"author": "",
"license": "",
"peerDependencies": {
"react-native": "*"
}
}
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*AppPackages*
*BundleArtifacts*
*ReactAssets*
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.opendb
*.unsuccessfulbuild
ipch/
[Oo]bj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
#MonoDevelop
*.pidb
*.userprefs
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
*.sass-cache
#Project files
[Bb]uild/
#Subversion files
.svn
# Office Temp Files
~$*
# vim Temp Files
*~
#NuGet
packages/
*.nupkg
#ncrunch
*ncrunch*
*crunch*.local.xml
# visual studio database projects
*.dbmdl
#Test files
*.testsettings
#Other files
*.DotSettings
.vs/
*project.lock.json
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# Make sure we don't publish build artifacts to NPM
ARM/
Debug/
x64/
x86/
bin/
obj/
.vs/
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Microsoft Visual Studio Solution File, Format Version 12.00
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{C7673AD5-E3AA-468C-A5FD-FA38154E205C}.Release|ARM.Build.0 = Release|ARM
{C7673AD5-E3AA-468C-A5FD-FA38154E205C}.Release|x64.ActiveCfg = Release|x64
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{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Debug|ARM.ActiveCfg = Debug|ARM
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{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Development|x64.Build.0 = Debug|x64
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Development|x86.ActiveCfg = Debug|Win32
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{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Release|ARM.Build.0 = Release|ARM
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Release|x64.ActiveCfg = Release|x64
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Release|x64.Build.0 = Release|x64
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Release|x86.ActiveCfg = Release|Win32
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RNRandomBytes")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RNRandomBytes")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains Runtime Directives, specifications about types your application accesses
through reflection and other dynamic code patterns. Runtime Directives are used to control the
.NET Native optimizer and ensure that it does not remove code accessed by your library. If your
library does not do any reflection, then you generally do not need to edit this file. However,
if your library reflects over types, especially types passed to it or derived from its types,
then you should write Runtime Directives.
The most common use of reflection in libraries is to discover information about types passed
to the library. Runtime Directives have three ways to express requirements on types passed to
your library.
1. Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
Use these directives to reflect over types passed as a parameter.
2. SubTypes
Use a SubTypes directive to reflect over types derived from another type.
3. AttributeImplies
Use an AttributeImplies directive to indicate that your library needs to reflect over
types or methods decorated with an attribute.
For more information on writing Runtime Directives for libraries, please visit
http://go.microsoft.com/fwlink/?LinkID=391919
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Library Name="RNRandomBytes">
<!-- add directives for your library here -->
</Library>
</Directives>
+153
View File
@@ -0,0 +1,153 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{78648660-AE9A-11E7-AB46-9DDA6E026AA1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Random.Bytes</RootNamespace>
<AssemblyName>Random.Bytes</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10586.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ReactWindowsRoot>..\..\node_modules</ReactWindowsRoot>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' != 'Development'">
<ReactWindowsRoot>..\..</ReactWindowsRoot>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<PlatformTarget>ARM</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<PlatformTarget>ARM</PlatformTarget>
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Development\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Development\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Development\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RNRandomBytesModule.cs" />
<Compile Include="RNRandomBytesPackage.cs" />
<EmbeddedResource Include="Properties\RNRandomBytes.rd.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ReactWindowsRoot)\react-native-windows\ReactWindows\ReactNative\ReactNative.csproj">
<Project>{c7673ad5-e3aa-468c-a5fd-fa38154e205c}</Project>
<Name>ReactNative</Name>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -0,0 +1,33 @@
using ReactNative.Bridge;
using System;
using System.Collections.Generic;
using Windows.ApplicationModel.Core;
using Windows.UI.Core;
namespace Net.Rhogan.RNRandomBytes
{
/// <summary>
/// A module that allows JS to share data.
/// </summary>
class RNRandomBytesModule : NativeModuleBase
{
/// <summary>
/// Instantiates the <see cref="RNRandomBytesModule"/>.
/// </summary>
internal RNRandomBytesModule()
{
}
/// <summary>
/// The name of the native module.
/// </summary>
public override string Name
{
get
{
return "RNRandomBytes";
}
}
}
}
@@ -0,0 +1,53 @@
using ReactNative.Bridge;
using ReactNative.Modules.Core;
using ReactNative.UIManager;
using System;
using System.Collections.Generic;
namespace Net.Rhogan.RNRandomBytes
{
/// <summary>
/// Package defining core framework modules (e.g., <see cref="UIManagerModule"/>).
/// It should be used for modules that require special integration with
/// other framework parts (e.g., with the list of packages to load view
/// managers from).
/// </summary>
public class RNRandomBytesPackage : IReactPackage
{
/// <summary>
/// Creates the list of native modules to register with the react
/// instance.
/// </summary>
/// <param name="reactContext">The react application context.</param>
/// <returns>The list of native modules.</returns>
public IReadOnlyList<INativeModule> CreateNativeModules(ReactContext reactContext)
{
return new List<INativeModule>
{
new RNRandomBytesModule(),
};
}
/// <summary>
/// Creates the list of JavaScript modules to register with the
/// react instance.
/// </summary>
/// <returns>The list of JavaScript modules.</returns>
public IReadOnlyList<Type> CreateJavaScriptModulesConfig()
{
return new List<Type>(0);
}
/// <summary>
/// Creates the list of view managers that should be registered with
/// the <see cref="UIManagerModule"/>.
/// </summary>
/// <param name="reactContext">The react application context.</param>
/// <returns>The list of view managers.</returns>
public IReadOnlyList<IViewManager> CreateViewManagers(
ReactContext reactContext)
{
return new List<IViewManager>(0);
}
}
}
+16
View File
@@ -0,0 +1,16 @@
{
"dependencies": {
"Microsoft.NETCore.UniversalWindowsPlatform": "5.2.2"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}