react-native-image-resizer/ios/RCTImageResizer/ImageHelpers.m

180 lines
7.5 KiB
Objective-C

/*
File: ImageHelpers.m
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*/
#include "ImageHelpers.h"
const CGBitmapInfo kDefaultCGBitmapInfo = (kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host);
const CGBitmapInfo kDefaultCGBitmapInfoNoAlpha = (kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host);
CGColorSpaceRef GetDeviceRGBColorSpace() {
static CGColorSpaceRef deviceRGBSpace = NULL;
if( deviceRGBSpace == NULL )
deviceRGBSpace = CGColorSpaceCreateDeviceRGB();
return deviceRGBSpace;
}
float GetScaleForProportionalResize( CGSize theSize, CGSize intoSize, bool onlyScaleDown, bool maximize )
{
float sx = theSize.width;
float sy = theSize.height;
float dx = intoSize.width;
float dy = intoSize.height;
float scale = 1;
if( sx != 0 && sy != 0 )
{
dx = dx / sx;
dy = dy / sy;
// if maximize is true, take LARGER of the scales, else smaller
if( maximize ) scale = (dx > dy) ? dx : dy;
else scale = (dx < dy) ? dx : dy;
if( scale > 1 && onlyScaleDown ) // reset scale
scale = 1;
}
else
{
scale = 0;
}
return scale;
}
CGContextRef CreateCGBitmapContextForWidthAndHeight( unsigned int width, unsigned int height,
CGColorSpaceRef optionalColorSpace, CGBitmapInfo optionalInfo )
{
CGColorSpaceRef colorSpace = (optionalColorSpace == NULL) ? GetDeviceRGBColorSpace() : optionalColorSpace;
CGBitmapInfo alphaInfo = ( (int32_t)optionalInfo < 0 ) ? kDefaultCGBitmapInfo : optionalInfo;
return CGBitmapContextCreate( NULL, width, height, 8, 0, colorSpace, alphaInfo );
}
CGImageRef CreateCGImageFromUIImageScaled( UIImage* image, float scaleFactor )
{
CGImageRef newImage = NULL;
CGContextRef bmContext = NULL;
BOOL mustTransform = YES;
CGAffineTransform transform = CGAffineTransformIdentity;
UIImageOrientation orientation = image.imageOrientation;
CGImageRef srcCGImage = CGImageRetain( image.CGImage );
size_t width = CGImageGetWidth(srcCGImage) * scaleFactor;
size_t height = CGImageGetHeight(srcCGImage) * scaleFactor;
// These Orientations are rotated 0 or 180 degrees, so they retain the width/height of the image
if( (orientation == UIImageOrientationUp) || (orientation == UIImageOrientationDown) || (orientation == UIImageOrientationUpMirrored) || (orientation == UIImageOrientationDownMirrored) )
{
bmContext = CreateCGBitmapContextForWidthAndHeight( width, height, NULL, kDefaultCGBitmapInfo );
}
else // The other Orientations are rotated ±90 degrees, so they swap width & height.
{
bmContext = CreateCGBitmapContextForWidthAndHeight( height, width, NULL, kDefaultCGBitmapInfo );
}
//CGContextSetInterpolationQuality( bmContext, kCGInterpolationLow );
CGContextSetBlendMode( bmContext, kCGBlendModeCopy ); // we just want to copy the data
switch(orientation)
{
case UIImageOrientationDown: // 0th row is at the bottom, and 0th column is on the right - Rotate 180 degrees
transform = CGAffineTransformMake(-1.0, 0.0, 0.0, -1.0, width, height);
break;
case UIImageOrientationLeft: // 0th row is on the left, and 0th column is the bottom - Rotate -90 degrees
transform = CGAffineTransformMake(0.0, 1.0, -1.0, 0.0, height, 0.0);
break;
case UIImageOrientationRight: // 0th row is on the right, and 0th column is the top - Rotate 90 degrees
transform = CGAffineTransformMake(0.0, -1.0, 1.0, 0.0, 0.0, width);
break;
case UIImageOrientationUpMirrored: // 0th row is at the top, and 0th column is on the right - Flip Horizontal
transform = CGAffineTransformMake(-1.0, 0.0, 0.0, 1.0, width, 0.0);
break;
case UIImageOrientationDownMirrored: // 0th row is at the bottom, and 0th column is on the left - Flip Vertical
transform = CGAffineTransformMake(1.0, 0.0, 0, -1.0, 0.0, height);
break;
case UIImageOrientationLeftMirrored: // 0th row is on the left, and 0th column is the top - Rotate -90 degrees and Flip Vertical
transform = CGAffineTransformMake(0.0, -1.0, -1.0, 0.0, height, width);
break;
case UIImageOrientationRightMirrored: // 0th row is on the right, and 0th column is the bottom - Rotate 90 degrees and Flip Vertical
transform = CGAffineTransformMake(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
break;
default:
mustTransform = NO;
break;
}
if( mustTransform ) CGContextConcatCTM( bmContext, transform );
CGContextDrawImage( bmContext, CGRectMake(0.0, 0.0, width, height), srcCGImage );
CGImageRelease( srcCGImage );
newImage = CGBitmapContextCreateImage( bmContext );
CFRelease( bmContext );
return newImage;
}
@implementation UIImage (scale)
-(UIImage*) scaleToSize:(CGSize)toSize
{
UIImage *scaledImg = nil;
float scale = GetScaleForProportionalResize( self.size, toSize, false, false );
CGImageRef cgImage = CreateCGImageFromUIImageScaled( self, scale );
if( cgImage )
{
scaledImg = [UIImage imageWithCGImage:cgImage]; // autoreleased
CGImageRelease( cgImage );
}
return scaledImg;
}
@end