8.3 KiB
react-native-camera
A camera module for React Native. iOS only for now. Looking for help with Android!
Known Issues
Below is a list of known issues. Pull requests are welcome for any of these issues!
- Stills captured to disk will not be cleaned up and thus must be managed manually for now
Getting started
npm install react-native-camera@latest --save
- In XCode, in the project navigator, right click
Libraries
➜Add Files to [your project's name]
- Go to
node_modules
➜react-native-camera
and addRCTCamera.xcodeproj
- In XCode, in the project navigator, select your project. Add
libRCTCamera.a
to your project'sBuild Phases
➜Link Binary With Libraries
- Click
RCTCamera.xcodeproj
in the project navigator and go theBuild Settings
tab. Make sure 'All' is toggled on (instead of 'Basic'). In theSearch Paths
section, look forHeader Search Paths
and make sure it contains both$(SRCROOT)/../../react-native/React
and$(SRCROOT)/../../../React
- mark both asrecursive
. - Run your project (
Cmd+R
)
Usage
All you need is to require
the react-native-camera
module and then use the
<Camera/>
tag.
var React = require('react-native');
var {
AppRegistry,
StyleSheet,
Text,
View,
TouchableHighlight
} = React;
var Camera = require('react-native-camera');
var cameraApp = React.createClass({
getInitialState() {
return {
cameraType: Camera.constants.Type.back
}
},
render() {
return (
<Camera
ref="cam"
style={styles.container}
onBarCodeRead={this._onBarCodeRead}
type={this.state.cameraType}
>
<Text style={styles.welcome}>
Welcome to React Native!
</Text>
<Text style={styles.instructions}>
To get started, edit index.ios.js{'\n'}
Press Cmd+R to reload
</Text>
<TouchableHighlight onPress={this._switchCamera}>
<Text>The old switcheroo</Text>
</TouchableHighlight>
<TouchableHighlight onPress={this._takePicture}>
<Text>Take Picture</Text>
</TouchableHighlight>
</Camera>
);
},
_onBarCodeRead(e) {
console.log(e);
},
_switchCamera() {
var state = this.state;
state.cameraType = state.cameraType === Camera.constants.Type.back
? Camera.constants.Type.front : Camera.constants.Type.back;
this.setState(state);
},
_takePicture() {
this.refs.cam.capture(function(err, data) {
console.log(err, data);
});
}
});
var styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: 'transparent',
},
welcome: {
fontSize: 20,
textAlign: 'center',
margin: 10,
},
instructions: {
textAlign: 'center',
color: '#333333',
},
});
AppRegistry.registerComponent('cameraApp', () => cameraApp);
Properties
aspect
Values: Camera.constants.Aspect.fit
or "fit"
, Camera.constants.Aspect.fill
or "fill"
(default), Camera.constants.Aspect.stretch
or "stretch"
The aspect
property allows you to define how your viewfinder renders the camera's view. For instance, if you have a square viewfinder and you want to fill the it entirely, you have two options: "fill"
, where the aspect ratio of the camera's view is preserved by cropping the view or "stretch"
, where the aspect ratio is skewed in order to fit the entire image inside the viewfinder. The other option is "fit"
, which ensures the camera's entire view fits inside your viewfinder without altering the aspect ratio.
captureAudio
Values: true
(default), false
(Boolean)
Applies to video capture mode only. Specifies whether or not audio should be captured with the video.
captureMode
Values: Camera.constants.CaptureMode.still
(default), Camera.constants.CaptureMode.video
The type of capture that will be performed by the camera - either a still image or video.
captureTarget
Values: Camera.constants.CaptureTarget.cameraRoll
(default), Camera.constants.CaptureTarget.disk
, (deprecated),Camera.constants.CaptureTarget.memory
This property allows you to specify the target output of the captured image data. By default the image binary is sent back as a base 64 encoded string. The disk output has been shown to improve capture response time, so that is the recommended value.
type
Values: Camera.constants.Type.front
or "front"
, Camera.constants.Type.back
or "back"
(default)
Use the type
property to specify which camera to use.
orientation
Values:
Camera.constants.Orientation.auto
or "auto"
(default),
Camera.constants.Orientation.landscapeLeft
or "landscapeLeft"
, Camera.constants.Orientation.landscapeRight
or "landscapeRight"
, Camera.constants.Orientation.portrait
or "portrait"
, Camera.constants.Orientation.portraitUpsideDown
or "portraitUpsideDown"
The orientation
property allows you to specify the current orientation of the phone to ensure the viewfinder is "the right way up."
onBarCodeRead
Will call the specified method when a barcode is detected in the camera's view.
Event contains data
(the data in the barcode) and bounds
(the rectangle which outlines the barcode.)
The following barcode types can be recognised:
aztec
code138
code39
code39mod43
code93
ean13
ean8
pdf417
qr
upce
datamatrix
(when available)
The barcode type is provided in the data
object.
flashMode
Values:
Camera.constants.FlashMode.on
,
Camera.constants.FlashMode.off
,
Camera.constants.FlashMode.auto
Use the flashMode
property to specify the camera flash mode.
torchMode
Values:
Camera.constants.TorchMode.on
,
Camera.constants.TorchMode.off
,
Camera.constants.TorchMode.auto
Use the torchMode
property to specify the camera torch mode.
onFocusChanged
Args:
e: {
nativeEvent: {
touchPoint: { x, y }
}
}
Will call when touch to focus has been made.
By default, onFocusChanged
is not defined and tap-to-focus is disabled.
defaultOnFocusComponent
Values:
true
(default)
false
If defaultOnFocusComponent
set to false, default internal implementation of visual feedback for tap-to-focus gesture will be disabled.
onZoomChanged
Args:
e: {
nativeEvent: {
velocity, zoomFactor
}
}
Will call when focus has changed.
By default, onZoomChanged
is not defined and pinch-to-zoom is disabled.
Component methods
You can access component methods by adding a ref
(ie. ref="camera"
) prop to your <Camera>
element, then you can use this.refs.camera.capture(cb)
, etc. inside your component.
capture([options,] callback)
Captures data from the camera. What is captured is based on the captureMode
and captureTarget
props. captureMode
tells the camera whether you want a still image or video. captureTarget
allows you to specify how you want the data to be captured and sent back to you. See captureTarget
under Properties to see the available values.
Supported options:
audio
(SeecaptureAudio
under Properties)mode
(SeecaptureMode
under Properties)target
(SeecaptureTarget
under Properties)metadata
This is metadata to be added to the captured image.location
This is the object returned fromnavigator.geolocation.getCurrentPosition()
(React Native's geolocation polyfill). It will add GPS metadata to the image.
rotation
This will rotate the image by the number of degrees specified.
stopCapture()
Ends the current capture session for video captures. Only applies when the current captureMode
is video
.
checkDeviceAuthorizationStatus(callback(err, isAuthorized))
Exposes the native API for checking if the device has authorized access to the camera. Can be used to call before loading the Camera component to ensure proper UX.
Subviews
This component supports subviews, so if you wish to use the camera view as a background or if you want to layout buttons/images/etc. inside the camera then you can do that.
Thanks to Brent Vatne (@brentvatne) for the react-native-video
module which provided me with a great example of how to set up this module.