488 lines
19 KiB
Markdown
488 lines
19 KiB
Markdown
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<img src="/images/logo/re-frame_128w.png?raw=true">
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## Derived Values, Flowing
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> This, milord, is my family's axe. We have owned it for almost nine hundred years, see. Of course,
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sometimes it needed a new blade. And sometimes it has required a new handle, new designs on the
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metalwork, a little refreshing of the ornamentation ... but is this not the nine hundred-year-old
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axe of my family? And because it has changed gently over time, it is still a pretty good axe,
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y'know. Pretty good.
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> -- Terry Pratchett, The Fifth Elephant <br>
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> reflecting on identity, flow and derived values
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[![Clojars Project](https://img.shields.io/clojars/v/re-frame.svg)](https://clojars.org/re-frame)
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[![GitHub license](https://img.shields.io/github/license/Day8/re-frame.svg)](license.txt)
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[![Circle CI](https://circleci.com/gh/Day8/re-frame/tree/develop.svg?style=shield&circle-token=:circle-ci-badge-token)](https://circleci.com/gh/Day8/re-frame/tree/develop)
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[![Circle CI](https://circleci.com/gh/Day8/re-frame/tree/master.svg?style=shield&circle-token=:circle-ci-badge-token)](https://circleci.com/gh/Day8/re-frame/tree/master)
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## Why Should You Care?
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Perhaps:
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1. You want to develop an [SPA] in ClojureScript, and you are looking for a framework.
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2. You believe Facebook did something magnificent when it created React, and
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you are curious about the further implications. Is the combination of
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`reactive programming`, `functional programming` and `immutable data` going to
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**completely change everything**? And, if so, what would that look like in a language
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that embraces those paradigms?
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3. You're taking a [Functional Design and Programming course](http://www.eli.sdsu.edu/courses/fall15/cs696/index.html) at San Diego State University
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and you have a re-frame/reagent assignment due. You've left the reading a bit late, right?
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4. You know Redux, Elm, Cycle.js or Pux and you're
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interested in a ClojureScript implementation, **with a data oriented design**.
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In this space, re-frame is very old, hopefully in a Gandalf kind of way.
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First designed in Dec 2014, it even slightly pre-dates the official Elm Architecture,
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although thankfully we were influenced by early-Elm concepts like `foldp` and `lift`, as well as
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terrific Clojure projects like [Pedestal App], [Om] and [Hoplon]. Since then,
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re-frame has pioneered ideas like event handler middleware,
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coeffect accretion, and de-duplicated signal graphs.
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5. Which is a lovely segue into the most important point: **re-frame is impressively buzzword compliant**. It has reactivity,
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unidirectional data flow, pristinely pure functions,
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interceptors, coeffects, conveyor belts, statechart-friendliness (FSM)
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and claims an immaculate hammock conception. It also has a charming
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xkcd reference (soon) and a hilarious, insiders-joke T-shirt,
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ideal for conferences (in design). What could possibly go wrong?
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[OM]:https://github.com/swannodette/om
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[Hoplon]:http://hoplon.io/
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[Pedestal App]:https://github.com/pedestal/pedestal-app
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## re-frame
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re-frame is a pattern for writing [SPAs] in ClojureScript, using [Reagent].
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McCoy might report "It's MVC, Jim, but not as we know it". And you would respond
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"McCoy, you trouble maker, why even mention an OO pattern?
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re-frame is a **functional framework**."
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Being a functional framework, it is about data, and the (pure) functions
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which transform that data.
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### It is a loop
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Architecturally, re-frame implements "a perpetual loop".
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To build an app, you hang pure functions on certain parts of this loop,
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and re-frame looks after the `conveyance of data`
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around the loop, into and out of the transforming functions you
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provide - hence a tag line of "Derived Values, Flowing".
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### It does Physics
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Remember this diagram from school? The water cycle, right?
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<img height="350px" align="right" src="/images/the-water-cycle.png?raw=true">
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Two distinct stages, involving water in different phases, being acted upon
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by different forces: gravity working one way, evaporation/convection the other.
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To understand re-frame, **imagine data flowing around that loop instead of water**.
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re-frame
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provides the conveyance of the data around the loop - the equivalent of gravity, evaporation and convection.
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You design what's flowing and then you hang functions off the loop at
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various points to compute the data's phase changes.
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Sure, right now, you're thinking "lazy sod - make a proper Computer Science-y diagram". But, no.
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Joe Armstrong says "don't break the laws of physics" - I'm sure
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you've seen the videos - and if he says to do something, you do it
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(unless Rich Hickey disagrees, and says to do something else). So,
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this diagram, apart from being a plausible analogy which might help
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you to understand re-frame, is **practically proof** it does physics.
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### It is a 6-domino cascade
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<img align="right" src="/images/Readme/Dominoes-small.jpg?raw=true">
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Computationally, each iteration of the loop involves a
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six domino cascade.
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One domino triggers the next, which triggers the next, et cetera, until we are
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back at the beginning of the loop, whereupon the dominoes spring to attention
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again, ready for the next iteration of the same cascade.
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The six dominoes are ...
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### 1st Domino - Event Dispatch
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An `event` is sent when something happens - the user
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clicks a button, or a websocket receives a new message.
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Without the impulse of a triggering `event`, no six domino cascade occurs.
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It is only because of `event`s that a re-frame app is propelled,
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loop iteration after loop iteration, from one state to the next.
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re-frame is `event` driven.
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### 2nd Domino - Event Handling
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In response to an `event`, an application must decide what action to take. This is known as `event handling`.
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Event handler functions compute side effects (known in re-frame simply as `effects`). More accurately, they compute
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a **description of `effects`**. This description is a data structure
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which says, declaratively, how the world should change (because of the event).
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Much of the time, only the "application state" of the SPA itself need
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change, but sometimes the outside world must also be effected
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(localstore, cookies, databases, emails, logs, etc).
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### 3rd Domino - Effect Handling
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The descriptions of `effects` are realised (actioned). This is where mutations happens.
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Now, to a functional programmer, `effects` are scary in a
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[xenomorph kind of way](https://www.google.com.au/search?q=xenomorph).
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Nothing messes with functional purity
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quite like the need for side effects. On the other hand, `effects` are
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marvelous because they move the app forward. Without them, an app stays stuck in one state forever,
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never achieving anything.
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So re-frame embraces the protagonist nature of `effects` - the entire, unruly zoo of them - but
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it does so in a largely hidden way, and in a manner which is debuggable, auditable, mockable and pluggable.
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### A Pivot Point
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The world just changed and, very often, one particular part of it: the **application state**.
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re-frame's `app state` is held in one place - think of it like you
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would an in-memory, central database for the app (more details later).
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When domino 3 changes this `app state`, it triggers the next part of the cascade
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involving dominoes 4-5-6.
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### There's a formula
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The 4-5-6 domino cascade implements the formula made famous by Facebook's ground-breaking React library:
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`v = f(s)`
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A view, `v`, is a function, `f`, of the app state, `s`.
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Said another way, there are functions `f` that compute which DOM nodes, `v`,
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should be displayed to the user when the application is in a given app state, `s`.
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Or, differently: **over time**, as `s` changes, `f`
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will be re-run each time to compute new `v`, forever keeping `v` up to date with the current `s`.
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In our case, domino 3 changes `s`, the application state,
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and, in response, dominoes 4-5-6 are concerned with re-running `f` to compute the new `v`
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shown to the user.
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Except, of course, there are nuances. For instance, there's no single `f` to run.
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There may be many functions which collectively build the overall DOM,
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and only part of `s` may change at any one time, so only part of the
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`v` (DOM) need be re-computed and updated. And some parts of `v` might not
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be showing right now.
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### Domino 4 - Query
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<img align="right" src="/images/Readme/6dominoes.png?raw=true">
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Domino 4 is about extracting data from "app state", and providing it
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in the right format for view functions (which are Domino 5).
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Domino 4 is a novel and efficient de-duplicated signal graph which
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runs query functions on the app state, `s`, efficiently computing
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reactive, multi-layered, "materialised views" of `s`.
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(Relax about any unfamiliar terminology, you'll soon
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see how simple the code actually is)
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### Domino 5 - View
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Domino 5 is one or more **view functions** (aka Reagent components) that compute the
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UI DOM that should be displayed to the user.
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To render the right UI, they need to source application state, which is
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delivered reactively via the queries of Domino 4. They
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compute hiccup-formatted data, which is a description of the DOM required.
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### Domino 6 - DOM
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You don't write Domino 6 - it is handled for you
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by Reagent/React. I mention it here
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for completeness and to fully close the loop.
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This is the step in which the hiccup-formatted
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"descriptions of required DOM", returned by the view functions of Domino 5, are made real.
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The browser DOM nodes are mutated.
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## A Cascade Of Simple Functions
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**Each of the dominoes you write are simple, pure functions** which
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can be be described, understood and
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tested independently. They take data, transform it and return new data.
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The loop itself is very mechanical in operation.
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So, there's a regularity, simplicity and
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certainty to how a re-frame app goes about its business,
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which leads, in turn, to an ease in reasoning and debugging. This is
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key to why re-frame is pleasing to work with - it is just so
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straightforward.
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## Managing mutation
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The two sub-cascades 1-2-3 and 4-5-6 have a similar structure.
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In each, it is the second to last domino which
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computes "descriptions" of mutations required, and it is
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the last domino which does the dirty work and realises these descriptions.
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In both cases, you don't need to worry yourself about this dirty work. re-frame looks
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after those dominoes.
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## As Code Fragments
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<img align="right" src="/images/Readme/todolist.png?raw=true">
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Let's take this domino narrative further and introduce code fragments.
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**Imagine:** We're working on a SPA which displays a list of items. You have
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just clicked the "delete" button next to the 3rd item in the list.
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In response, what happens within this imaginary re-frame app? Here's a sketch
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of the six domino cascade:
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> Don't expect
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to completely grok the terse code presented below. We're still at 30,000 feet. Details later.
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### Code For Domino 1
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The delete button for that 3rd item will have an `on-click` handler (function) which looks
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like this:
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```clj
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#(re-frame.core/dispatch [:delete-item 2486])
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```
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`dispatch` emits an `event`.
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A re-frame `event` is a vector and, in this case,
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it has 2 elements: `[:delete-item 2486]`. The first element,
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`:delete-item`, is the kind of event. The rest is optional, further data about the
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`event` - in this case, my made-up id, `2486`, for the item to delete.
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### Code For Domino 2
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The `event handler`, `h`, associated with
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`:delete-item`, is called to compute the `effect` of this event.
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This handler function, `h`, takes two arguments: a `coeffects` map
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which holds the current state of the world (including app state),
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and the `event`. It must return a map of `effects` - a description
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of how the world should change. Here's a sketch (we are at 30,000 feet):
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```clj
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(defn h
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[{:keys [db]} event] ;; args: db from coeffect, event
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(let [item-id (second event)] ;; extract id from event vector
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{:db (dissoc-in db [:items item-id])})) ;; effect is change db
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```
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There are mechanisms in re-frame (beyond us here) whereby you can place
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all necessary aspects of the world into that first `coeffects` argument, on a
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per event-kind basis (different events need to know different things
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in order to get their job done). The current application state, `db`,
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is one aspect of the world which is invariably needed.
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On program startup, `h` would have been
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associated with `:delete-item` `events` like this:
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```clj
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(re-frame.core/reg-event-fx :delete-item h)
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```
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Which says "when you see a `:delete-item` event, use `h` to handle it".
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### Code For Domino 3
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An `effect handler` (function) actions the `effects` returned by `h`:
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```clj
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{:db (dissoc-in db [:items item-id])}
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```
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So that's a map. The keys identify the required kinds of `effect`, and the values
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supply further details. This map only has one key, so there's only one effect.
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A key of `:db` means to update the app state with the key's value.
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This update of "app state" is a mutative step, facilitated by re-frame
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which has a built in effects handler for the `:db` effect.
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Why the name `:db`? re-frame sees "app state" as something of an in-memory
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database.
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### Code For Domino 4
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Because a new version of "app state" has been computed and installed,
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a query (function) over this app state is called automatically (reactively),
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itself computing the list of items.
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Because the items
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are stored in app state, there's not a lot to compute in this case. This
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subscription acts more like an accessor.
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```clj
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(defn query-fn
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[db _] ;; db is current app state
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(:items db)) ;; not much of a materialised view
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```
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On program startup, such a query-fn must be associated with an id,
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(for reasons obvious in the next domino) like this:
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```clj
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(re-frame.core/reg-sub :query-items query-fn)
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```
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Which says "when you see a query (subscribe) for `:query-items`, use `query-fn` to handle it".
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### Code For Domino 5
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Because the query function re-computed a new value, a view (function) which subscribes
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to "items", is called automatically (reactively) to re-compute DOM.
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It produces
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a hiccup-formatted data structure describing the DOM nodes required (no DOM nodes
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for the deleted item, obviously, but otherwise the same DOM as last time).
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```clj
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(defn items-view
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[]
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(let [items (subscribe [:query-items])] ;; source items from app state
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[:div (map item-render @items])) ;; assume item-render already written
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```
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Notice how `items` is "sourced" from "app state" via `subscribe`. It is called with a query id
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to identify what data it needs.
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### Code For Domino 6
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The computed DOM (hiccup) is made real by Reagent/React. No code from you required. Just happens.
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The DOM "this
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time" is the same as last time, except for the absence of DOM for the
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deleted item, so the mutation will be to remove some DOM nodes.
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### 3-4-5-6 Summary
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The key point to understand about our 3-4-5-6 example is:
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- a change to app state ...
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- triggers query functions to rerun ...
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- which triggers view functions to rerun
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- which causes new DOM
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Boom, boom, boom go the dominoes. It is a reactive data flow.
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### Aaaaand we're done
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At this point, the re-frame app returns to a quiescent state,
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waiting for the next event.
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## So, your job is ...
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When building a re-frame app, you will:
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- design your app's information model (data and schema layer)
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- write and register event handler functions (control and transition layer) (domino 2)
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- (once in a blue moon) write and register effect and coeffect handler
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functions (domino 3) which do the mutative dirty work of which we dare not
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speak.
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- write and register query functions which implement nodes in a signal graph (query layer) (domino 4)
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- write Reagent view functions (view layer) (domino 5)
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## It Leverages Data
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You might already know that ClojureScript is a modern lisp, and that
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lisps are **homoiconic**. If not, you do now.
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The homoiconic bit is significant. It means you program in a lisp by creating and
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assembling lisp data structures. Think about that. You are **programming in data**.
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The functions which later manipulate data, start as data.
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Clojure programmers place particular
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emphasis on the primacy of data. When they aren't re-watching Rich Hickey videos,
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and wishing their hair was darker and more curly,
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they meditate on aphorisms like "Data is the ultimate in late binding".
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I cannot stress enough what a big deal this is. It can seem
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like a syntax curiosity at first but, when the penny drops for
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you on this, it tends to be a profound moment. And once you
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understand the importance of this concept at the language level,
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you naturally want to leverage similar power at the library level.
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So, it will come as no surprise, then, to know that re-frame has a
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data oriented design. Events are data. Effects are data. DOM is data.
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The functions which transform data are registered and looked up via
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data. Interceptors (data) are preferred over middleware (higher
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order functions). Etc.
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Data - that's the way we roll.
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## It is mature and proven in the large
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re-frame was released in early 2015, and has since [been](https://www.fullcontact.com)
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successfully
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[used](https://www.nubank.com.br)
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by
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[quite](http://open.mediaexpress.reuters.com/)
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a
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[few](https://rokt.com/) companies and
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individuals to build complex apps, many running beyond 40K lines of
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ClojureScript.
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<img align="right" src="/images/scale-changes-everything.jpg?raw=true">
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**Scale changes everything.** Frameworks
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are just pesky overhead at small scale - measure them instead by how they help
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you tame the complexity of bigger apps, and in this regard re-frame has
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worked out well. Some have been effusive in their praise.
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Having said that, re-frame remains a work in progress and it falls
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short in a couple of ways - for example it doesn't work as well as we'd
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like with devcards, because it is a framework, rather than a library.
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We're still puzzling over some aspects and tweaking as we go. All designs
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represent a point in the possible design space, with pros and cons.
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And, yes, re-frame is fast, straight out of the box. And, yes, it has
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a good testing story (unit and behavioural). And, yes, it works in with figwheel to create
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a powerful hot-loading development story. And, yes, it has
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fun specialist tooling, and a community,
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and useful 3rd party libraries.
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## Where Do I Go Next?
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**At this point you
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already know 50% of re-frame.** There's detail to fill in, for sure,
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but the core concepts, and even basic coding techniques, are now known to you.
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Next you need to read read the other three articles in the [Introduction section](/docs#introduction):
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* [Application State](/docs/ApplicationState.md)
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* [Code Walkthrough](/docs/CodeWalkthrough.md)
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* [Mental Model Omnibus](/docs/MentalModelOmnibus.md)
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This will get your knowledge to about 70%. The
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final 30% will come incrementally with use, and by reading the other
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tutorials (of which there's a few).
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You can also experiment with these examples: <br>
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https://github.com/Day8/re-frame/tree/master/examples
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Use a template to create your own project: <br>
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Client only: https://github.com/Day8/re-frame-template <br>
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|
Full Stack: http://www.luminusweb.net/
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Use these resources: <br>
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|
https://github.com/Day8/re-frame/blob/develop/docs/External-Resources.md
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### T-Shirt Unlocked
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|
|
|
Good news. If you've read this far,
|
|
your insiders T-shirt will be arriving soon - it will feature turtles,
|
|
[xkcd](http://xkcd.com/1416/) and something about "data all the way down".
|
|
But we're still working on the hilarious caption bit. Open a
|
|
repo issue with a suggestion.
|
|
|
|
|
|
[SPAs]:http://en.wikipedia.org/wiki/Single-page_application
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|
[SPA]:http://en.wikipedia.org/wiki/Single-page_application
|
|
[Reagent]:http://reagent-project.github.io/
|