9.8 KiB
Effects
About 10% of the time, event handlers need to cause side effects.
This tutorial explains how side effects are actioned, how you can create your own side effects, and how you can make side effects a noop in event replays.
Where Effects Come From
When an event handler is registered via reg-event-fx
, it must return effects.
Like this:
(reg-event-fx ;; -fx registration, not -db registration
:my-event
(fn [cofx [_ a]] ;; 1st argument is coeffects, instead of db
{:db (assoc (:db cofx) :flag a)
:dispatch [:do-something-else 3]})) ;; return effects
-fx
handlers return a description of the side-effects required, and that description is a map.
The Effects Map
An effects map contains instructions.
Each key/value pair in the map is one instruction - the key
uniquely identifies
the particular side effect required, and the value
for that key
provides
further data. The structure of value
is different for each side-effect.
Here's the two instructions from the example above:
{:db (assoc db :flag a) ;; side effect on app-db
:dispatch [:do-something-else 3]} ;; dispatch this event
The :db
key
instructs that "app-db" should be reset!
to the
value
supplied.
And the :dispatch
key
instructs that an event should be
dispatched. The value
is the vector to dispatch.
There's many other possible
effects, like for example :dispatch-later
or :set-local-store
.
And so on. And so on. Which brings us to a problem.
Infinite Effects
While re-frame supplies a number of builtin effects, the set of possible effects is open ended.
What if you use PostgreSQL and want an effect which issues mutating queries? Or what if you want to send logs to Logentries or metrics to DataDog. Or write values to windows.location. And what happens if your database is X, Y or Z?
The list of effects is long and varied, with everyone needing to use a different combination.
So effect handling has to be extensible. You need a way to define your own side effects.
Extensible Side Effects
re-frame provides a function reg-fx
through which you can register
your own Effect Handlers
.
Use it like this:
(reg-fx ;; <-- registration function
:butterfly ;; <1>
(fn [value] ;; <2>
...
))
<1> the key for the effect. When later an effects map contains
the key :butterfly
, the function we are registering will be used to action it.
<2> the function which actions the side effect. Later, it will be called with one argument - the value in the effects map, for this key.
So, if an event handler returned these two effects:
{:dispatch [:save-maiden 42]
:butterfly "Flapping"} ;; butterfly effect, but no chaos !!
Then the function we registered for :butterfly
would be called to handle
that effect. And it would be called with the parameter "Flapping".
So, terminology:
:butterfly
is an "effect key"- and the function registered is an "effect handler".
So re-frame has both event
handlers and effect
handlers and they are
different, despite them both starting with e
and ending in t
!!
Writing An Effect Handler
A word of advice - make them as simple as possible, and then simplify them further. You don't want them containing any fancy logic.
Why? Well, because they are all side-effecty they will be a pain to test rigorously. And the combination of fancy logic and limited testing always ends in tears. If not now, later.
A second word of advice - when you create an effect handler,
you also have to design (and document!) the structure of the
value
expected.
When you do, realise that you are designing a nano DSL for value
and try to
make that design simple too. If you resist being terse and smart, and instead, favor slightly
verbose and obvious, your future self will thank you. Create as little
cognitive overhead as possible for the eventual readers of your effectful code.
This advice coming from the guy who named effects fx
... Oh, the hypocrisy.
In my defence, here's the built-in effect handler for :db
:
(reg-fx
:db
(fn [value]
(reset! re-frame.db/app-db value)))
So, yeah, simple ... and, because of it, I can almost guarantee there's no bug in ... bang, crash, smoke, flames.
Note: the return value of an effect handler is ignored.
:db Not Always Needed
An effects map does not need to include the effect key
:db
.
It is perfectly valid for an event handler
to not change app-db
.
In fact, it is perfectly valid for an event handler to return
an effects map of {}
. Slightly puzzling, but not a problem.
What Makes This Work?
A silently inserted interceptor.
Whenever you register an event handler via either reg-event-db
or reg-event-fx
, an interceptor, cunningly named do-fx
,
is inserted at the beginning of the chain.
Example: if your event handler registration looked like this:
(reg-event-fx
:some-id
[debug (path :right)] ;; <-- two interceptors, apparently
(fn [cofx _]
{}) ;; <-- imagine returned effects here
While it might look like you have registered with 2 interceptors,
reg-event-fx
will make it 3:
[do-fx debug (path :right)]
It silently inserts do-fx
at the front, and this is a good thing.
The placement of do-fx
at the beginning of the interceptor chain means
its :after
function would be the final act when the chain is executed
(forwards and then backwards, as described in the Interceptor Tutorial).
In this final act, the :after
function extracts :effects
from context
and simply iterates across the key/value pairs it contains, calling the
registered "effect handlers" for each.
For the record, the FISA Court requires that we deny all claims that
do-fx
is secretly injected NSA surveillance-ware.
We also note that you've been particularly sloppy with your personal grooming today, including that you forgot to clean your teeth. Again.
If ever you want to take control of the way effect handling is done,
create your own alternative to reg-event-fx
and, in it, inject
your own version of the do-fx
interceptor at the front
of the interceptor chain. It is only a few lines of code.
Order Of Effects?
There isn't one.
do-fx
does not currently provide you with control over the order in
which side effects occur. The :db
side effect
might happen before :dispatch
, or not. You can't rely on it.
Note: if you feel you need ordering, then please open an issue and explain the usecase. The current absence of good usecases is the reason ordering isn't implemented. So give us a usercase and we'll revisit, maybe.
Further Note: if later ordering was needed, it might be handled via
metadata on :effects
. Also, perhaps by allowing reg-fx
to optionally
take two functions:
- an effects pre-process fn <-- new. Takes
:effects
returns:effects
- the effects handler (as already described above).
Anyway, these are all just possibilities. But not needed or implemented yet.
Effects With No Data
Some effects have no associated data:
(reg-event-fx
:some-id
(fn [coeffect _]
{:exit-fullscreen nil})) ;; <--- no data, use a nil
In these cases, although it looks odd, just supply nil
as the value for this key.
The associated effect handler would look like:
(reg-fx
:exit-fullscreen
(fn [_] ;; we don't bother with that nil value
(.exitFullscreen js/document)))
Testing And Noops
When you are running tests or replaying events, it is sometimes useful to stub out effects.
This is easily done - you simply register a noop effect handler.
Want to stub out the :dispatch
effect? Do this:
(reg-fx
:dispatch
(fn [_] )) ;; a noop
If your test does alter registered effect handlers, and you are using cljs.test
,
then you can use a fixture
to restore all effect handlers at the end of your test:
(defn fixture-re-frame
[]
(let [restore-re-frame (atom nil)]
{:before #(reset! restore-re-frame (re-frame.core/make-restore-fn))
:after #(@restore-re-frame)}))
(use-fixtures :each (fixture-re-frame))
re-frame.core/make-restore-fn
creates a checkpoint for re-frame state (including
registered handlers) to which you can return.
Existing Effect Handlers
Built-in effect handlers are detailed the API document.
And please review the External-Resources document for a list of 3rd party Effect Handlers.
Summary
The 4 Point Summary in note form:
- Event handlers should only return effect declaratively
- They return a map like
{:effect1 value1 :effect2 value2}
- Keys of this map can refer to builtin effects handlers (see below) or custom ones
- We use
reg-fx
to register our own effects handlers, built-in ones are already registered
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