re-frame/README.md

30 KiB

Status

Still Alpha. But getting closer.

There will be typos. The code examples will contain mistakes. Some claims in this document do not yet match the library.

re-frame

re-frame is a tiny Reagent framework for writing SPAs using ClojureScript.

It proposes a pattern for structuring an app, and provides a small library implementing one version of this pattern.

In another context, re-frame might be called an MVC framework, except it is instead a functional RACES framework - Reactive-Atom Component Event Subscription (I love the smell of acronym in the morning).

Claims

Nothing about re-frame is the slightest bit original or clever. You'll find no ingenious use of functional zippers, transducers or core.async. This is a good thing (although, for the record, one day I'd love to develop something original and clever).

Using re-frame, you will be able to break your application code into distinct pieces, and those distinct pieces will be pure functions. Each can be easily described, understood and tested independently.

At small scale, any framework seems like pesky overhead. The explanatory examples in here are necessarily small scale, so you'll need to squint a little to see the benefit.

We write larger, complicated SPAs and we've found it a delight to use so far.

Core Beliefs

First, above all we believe in the one true Dan Holmsand, the creator of Reagent, and his divine instrument the ratom. We genuflect towards Sweden once a day.

Second, we believe that FRP is a honking great idea. You might be tempted to see Reagent as simply another of the React wrappers (a sibling to OM and quiescent). But I think you only really "get" Reagent when you view it as an FRP library. To put that another way, we think that Reagent, at its best, is closer in nature to Hoplon or Elm than it is OM

Finally, we believe in one-way data flow. We don't like read/write cursors which promote two way flow of data. re-frame does implement two data way flow, but it uses two, separate, one-way flows to achieve it, and those two flows are different in nature.

If you are curious about FRP, I'd recommend this FRP backgrounder before you go any further.

High Level Tasks

When you use re-frame, you'll create your app by writing three kinds of functions:

  • subscriptions - which query over application state and create signals (move data into components).
  • components - which turn data into Hiccup (DOM).
  • event handlers - which provide the state transition (control) layer.

You'll also be designing a data structure to represent the app state, and probably writing a herbert schema for it.

The Parts

To teach re-frame, I'll now incrementally develop a diagram, explaining each part as it is added.

Along the way, I'll be using Reagent at an intermediate to advanced level. This is not an introduction to Reagent tutorial, so you need to have done one of those before getting here. Try the official intro or this or this.

Well-formed Data at rest is as close to perfection in programming as it gets. All the crap that had to happen to put it there however...

— Fogus (@fogus) April 11, 2014
The Big Ratom

Our re-frame diagram starts with the "well-formed data at rest" bit:

app-db

re-frame recommends that you put your data into one place which we'll call app-db. Structure the data in that place, of course. And give it a schema.

Now, this advice is not the slightest bit controversial for 'real' databases, right? You'd happily put all your well-formed data into PostgreSQL or MySQL. But within a running application (in memory), it is different. If you have a background in OO, this data-in-one-place is a hard one to swallow. You've spent your life breaking systems into pieces, organised around behaviour and trying to hide the data. I still wake up in a sweat some nights thinking about all that Clojure data lying around exposed and passive.

But, as @fogus tells us, data is the easy bit.

From here on, we'll assume app-db is one of these:

(def app-db  (reagent/atom {}))    ;; a Reagent atom, containing a map

Although it is a Reagent atom (ratom), I'd encourage you to think of it as an in-memory database. It will contain structured data (perhaps with a formal Herbert Schema spec). You will need to query that data. You will perform CRUD and other transformations on it. You'll often want to transact on this database atomically, etc. So "in-memory database" seems a more useful paradigm than plain old atom.

Finally, a clarification: app-db doesn't actually have to be a reagent/atom containing a map. In theory, re-frame imposes no requirement here. It could be a datascript database (untested). But, as you'll see, it does have to be a "reactive datastore" (one that can tell you when it has changed). In fact, app-db doesn't have to be a single atom either -- the pattern allows for as many as you like, although our implementation assumes one.

Benefits Arising From This Approach

I'm going to quote verbatim from Elm's website:

  1. There is a single source of truth. Traditional approaches force you to write a decent amount of custom and error prone code to synchronize state between many different stateful components. (The state of this widget needs to be synced with the application state, which needs to be synced with some other widget, etc.) By placing all of your state in one location, you eliminate an entire class of bugs in which two components get into inconsistent states. We also think you will end up writing much less code. That has been our observation in Elm so far.

  2. Save and Undo become quite easy. Many applications would benefit from the ability to save all application state and send it off to the server so it can be reloaded at some later date. This is extremely difficult when your application state is spread all over the place and potentially tied to objects that cannot be serialized. With a central store, this becomes very simple. Many applications would also benefit from the ability to easily undo user's actions. For example, a painting app is better with Undo. Since everything is immutable in Elm, this is also very easy. Saving past states is trivial, and you will automatically get pretty good sharing guarantees to keep the size of the snapshots down.

Background Magic

Reagent provides a ratom (reagent atom) and a reaction. These are two key building blocks.

Mechanically, ratoms are like normal ClojureScript atoms. You can swap! and reset! them, watch them, etc. Mechanically, it holds mutable data. Conceptually, though we'll tweak that paradigm ever so slightly. We view a ratom as being a value that changes over time. This means we'll view it as an FRP Signal.

reaction acts a bit like a function. It's a macro which wraps some computation (some block of code) and returns a ratom containing the result of that computation.

The computation performed by a reaction may involve dereferencing one or more ratoms.

A reaction will automatically rerun its computation whenever any of these dereferenced ratoms change.
So, the ratom returned by a reaction is itself a Signal. Its value will change over time as its input Signals (the dereferenced ratoms) change.

So values can 'flow' into computations and out again, and then into other computations, etc. The result is some sort of signal graph. But our graph will be without cycles, because cycles are bad!

While the mechanics are different, reaction has the intent of lift in Elm and defc= in Hoplon.

Some code to clarify:

(ns example1
  (:require-macros [reagent.ratom :refer [reaction]])  ;; reaction is a macro
  (:require        [reagent.core  :as    reagent]))
    
(def app-db  (reagent/atom {:a 1}))           ;; our root ratom  (signal)

(def ratom2  (reaction {:b (:a @app-db)}))    ;; reaction wraps a computation, returns a signal
(def ratom3  (reaction (cond = (:b @ratom2)   ;; reaction wraps another computation
                             0 "World"
                             1 "Hello")))

;; Notice that both computations above involve dereferencing a ratom: 
;;   - app-db in one case
;;   - ratom1 in the other
;; Notice that both reactions above return a ratom. 
;; Those returned ratoms hold the (time varying) value of the computations.

(println @ratom2)    ;; ==>  {:b 1}       ;; a computed result, involving @app-db
(println @ratom3)    ;; ==> "Hello"       ;; a computed result, involving @ratom2

(reset!  app-db  {:a 0})        ;; this change to app-db, triggers recomputation 
                                ;; of  ratom2 
                                ;; which, in turn, causes a re-computation of ratom3

(println @ratom2)    ;; ==>  {:b 0}    ;; ratom2 is result of {:b (:a @app-db)}
(println @ratom3)    ;; ==> "World"    ;; ratom3 is automatically updated too.

So, in FRP terms, a reaction will produce a "stream" of values (it is a Signal), accessible via the ratom it returns.

Okay, so that was all important background information for what is to follow. Back to the diagram...

The Components

Extending the diagram a bit, we introduce components:

app-db  -->  components  -->  Hiccup

When using Reagent, your primary job is to write one or more components.

Think about components as pure functions - data in, Hiccup out. Hiccup is ClojureScript data structures which represent DOM. Here's a trivial component:

(defn greet
   []
   [:div "Hello ratoms and reactions"])

And if we call it:

(greet)                
;; ==>  [:div "Hello ratoms and reactions"] 

You'll notice that our component is a regular Clojure function, nothing special. In this case, it takes no parameters and it returns a ClojureScript vector (Hiccup).

Here is a slightly more interesting (parameterised) component (function):

(defn greet                     ;; greet now has a parameter
   [name]                       ;; 'name' is a ratom  containing a string
   [:div "Hello "  @name])      ;; dereference 'name' here to extract the value it contains 

;; create a ratom, containing a string
(def n (reagent/atom "re-frame")) 

;; call our `component` function
(greet n)                   
;; ==>  [:div "Hello " "re-frame"]    returns a vector 

So components are easy - they are functions which turn data into Hiccup (which will later become DOM).

Now, we're now going to introduce reaction into this mix. On the one hand, I'm complicating things by doing this, because Reagent allows you to be ignorant of the mechanics I'm about to show you. It invisibly wraps your components in a reaction allowing you to be blissfully ignorant of how the magic happens.

On the other hand, it is useful to understand exactly how the Signal graph is wired. AND, in a minute, when we get to subscriptions, we ourselves will be actively using reaction, so we might as well bite the bullet here and now ... and, anyway, it is easy...

(defn greet
   [name]                       ;; name is a ratom
   [:div "Hello "  @name])      ;; dereference name here, to extract the value within 
   
(def n (reagent/atom "re-frame"))

;; The computation '(greet n)' returns Hiccup which is stored into 'hiccup-ratom'
(def hiccup-ratom  (reaction (greet n)))    ;; <-- notice the use of reaction

;; what is the result of the initial computation ?
(println @hiccup-ratom)
;; ==>  [:div "Hello " "re-frame"]    ;; returns hiccup  (a plain old vector of stuff)

;; now change 'n'
;; 'n' is an input signal for the reaction above. 
;; Warning: 'n' is not an input signal because it is a parameter. Rather, it is 
;; because 'n' is dereferenced within the execution of the reaction's code.
(reset! n "blah")            ;;    change n to a new value

;; The reaction will be rerun...
;; ... 'hiccup-ratom' will be reset! to the new value
(println @hiccup-ratom)
;; ==>   [:div "Hello " "blah"]    ;; yep, there's the new value

So, as n changes value over time (it is a Signal), the output of the computation (greet n) changes, and so too the value in hiccup-ratom changes (it is a Signal).

This is one-way data flow, with FRP-nature.

Truth Interlude

I haven't been entirely straight with you:

  1. Reagent re-runs reactions (re-computations) via requestAnimationFrame. So a recomputation happens about 16ms after the need for it is detected, or after the current thread of processing finishes, whichever is the greater. So if you are in a bREPL and you run the lines of code above one after the other too quickly, you might not see the re-computation done immediately after n gets reset!, because the animationFrame hasn't run (yet). You could add a (reagent.core/flush) after the reset! to force re-computation to happen straight away.
  2. reaction doesn't actually return a ratom. But it returns something that has ratom-nature, so we'll happily continue believing it is a ratom and no harm will come to us.

On with the rest of my lies and distortions...

Components Like Templates?

A component like greet is a bit like the templates you'd find in frameworks like Django or Rails or Mustache -- it maps data to HTML -- except for two massive differences:

  • you have the full power of ClojureScript available to you (generating a Clojure data structure). The downside is that these are not "designer friendly" HTML templates.
  • these components are reactive. When their input Signals change, they are automatically rerun, producing new Hiccup (fresh DOM!). Reagent adroitly shields you from the details, but components are wrapped by a reaction.

React etc.

Okay, so we have some one-way FRP data flow happening here.

Question: To which ocean does this river flow?

Answer: The DOM ocean.

app-db  -->  components  -->  Hiccup  -->  Reagent  -->  VDOM  -->  React  --> DOM

Best to imagine this process as a pipeline of 3 functions. Each function takes data from the previous step, and produces data for the next step. In the next diagram, the three functions are marked. The unmarked nodes are data, produced by one step, which become input to the next step. Hiccup, VDOM and DOM are all various forms of HTML markup (in our world that's data).

app-db  -->  components  -->  Hiccup  -->  Reagent  -->  VDOM  -->  React  -->  DOM
                f1                           f2                      f3

In abstract, Clojure syntax terms, you could squint and imagine the process as:

(-> app-db 
    components    ;; produces Hiccup
    Reagent       ;; produces VDOM  (virtual DOM)
    React)        ;; produces HTML (which magically and efficiently appears on the page).

Via ratom and reaction, changes to app-db are pushed into the pipeline, causing new DOM to pop out the other end, and display on our page.

But, just to be clear, we don't have to bother ourselves with most of the pipeline. We just write the components part (pure functions) and Reagent/React looks after the rest.

Subscribe

In the beginning was the word, and the word was data. Then, all of a sudden, components happened...

app-db  -->  components 

So let's pause to consider our dream solution for this part of the flow. components would:

  • obtain data from app-db (their job is to turn this data into Hiccup).
  • obtain this data via a (possibly parameterised) query over app-db. Think database kinda query.
  • automatically recompute their Hiccup output, as the data returned by the query changes, over time.
  • use declarative queries. Components should know as little as possible about the data structure in app-db. SQL? Datalog?

re-frame's subscriptions are an attempt to live this dream. As you'll see, they fall short on a couple of points, but they're not too bad.

As the app developer, your job is to write and register one or more "subscription handlers" (functions that do a query). Your subscription functions must return a value that changes over time (Signal). i.e. they'll be returning a reaction (ratom).

Rules:

  • components never source data directly from app-db, and instead, they use a subscription.
  • subscriptions are only ever used by components (they are never used in event handlers).

Here's a component using a subscription:

(defn greet         ;; outer, setup function, called once
   []
   (let [name-ratom  (subscribe [:name-query])]    ;; <---- subscribe here
      (fn []        ;; the inner, render function, potentially called many times. 
          [:div "Hello" @name-ratom])))

First, note this is a form-2 component (there are 3 forms). Previously above, we've used the simplest, form-1 components (no setup was required, just render). With form-2, there's a function returning a function:

  • the returned function is the render function. Behind the scenes, Reagent will wrap this render function in a reaction to make it produce new Hiccup when its inputs change. In our case, that means it will rerun every time name-ratom changes.
  • the outer function is a setup function, called once to initialise the component. Notice the use of 'subscribe' with the parameter :name-query. That creates a Signal through which new values are supplied over time.

subscribe is called like this:

    (subscribe  [query-id  some optional query parameters])

There is only one subscribe function. We must register our handlers with it.

The first element in the vector (query-id) identifies the query and the other elements are optional, query parameters. With a traditional database a query might be:

select * from customers where name="blah"

In re-frame land, that would be done as follows: (subscribe [:customer-query "blah"]) which would return a ratom holding the customer state (might change over time!).

Of course, for this to work, we must write and register a handler for :customer-query

(defn customer-query     ;; a query over 'app-db' which returns a customer
    [db, [sid cid]]      ;; query fns are given 'app-db', plus vector given to subscribe
    (assert (= sid :customer-query))   ;; subscription id was the first vector
    (reaction (get-in @db [:path :to :a :map cid])))    ;; re-runs each time db changes
    
;; register our query handler
(register
    :customer-query       ;; the id  
    customer-query)       ;; the query function

Note: components tend to be organised into a hierarchy, often with data flowing from parent to child via parameters. So not every component needs a subscription.

Rule: subscriptions can only be used in form-2 components and the subscription must be in the outer setup function and not in the inner render function. So the following is wrong (compare to the correct version above)

(defn greet         ;; a form-1 component - no inner render function
   []
   (let [name-ratom  (subscribe [:name-query])]    ;; Eek! subscription in render part
        [:div "Hello" @name-ratom]))

The Signal Graph

Getting more complicated...

Imagine our app-db contains some items (a vector of maps). And imagine that we must display these items sorted by one of their attributes. We could write this query-handler:

(register
  :sorted-items              ;; the query id  
  (fn [db [_ sort-kw]]       ;; sort-kw is a ratom, contains a keyword. 
    (assert (keyword? @sort-kw))
    (reaction
       (let [items (get-in @db [:some :path :items])]    ;; get the items
           (sort-by @sort-kw items)))))                  ;; return  them sorted

First, notice that this reaction involves 2 input Signals: db and sort-kw. If either changes, the query is re-run. That means it will be re-run if the items change OR the sort attribute changes.

We'd use it like this:

(defn items-list         ;; outer, setup function, called once
   []
   (let [by-this (reagent/atom :name)    ;; sort by :name attribute, GUI might reset! somehow
         items   (subscribe [:sorted-items by-this])
         num     (reaction (count @items))]    ;; Woh! a reaction based on the subscription
      (fn []
        [:div  
            (str "there's " @num " of these suckers")     ;; rookie mistake to leave off the @
            (into [:div ] (map item-render @items))])))   ;; item-render is another component

There's a bit going on in that let, most of it highly contrived, just so I can show off chained reactions. Okay, okay. All I wanted was an excuse to use the phrase chained reactions.

In reality, the approach taken above is inefficient. Every time app-db changes, the :sorted-items query is going to be re-run and it's going to re-sort items. But items might not have changed since last time. Some other part of app-db may have changed. We don't want to re-sort items each time something unrelated changes.

We can fix that up:

(register
  :sorted-items               ;; the query id  
  (fn [db [_ sort-kw]]        ;; sort-kw is a ratom containing the attribute to sort on
    (assert (keyword? @sort-kw))
    (let [items (reaction (get-in @db [:some :path :items]))]    ;; reaction #1
        (reaction (sort-by @sort-kw @items)))))                  ;; reaction #2

Be aware that the second reaction will only be triggered if items does not test identical? to the previous value. Yes, that sort of optimisation is built into chain reactions. Which means the component render function (which is wrapped in another reaction) won't rerun if app-db changes, unless items changes. Now we're very efficient.

If I were doing this for real (rather than just demoing possibilities), I'd probably create a simple subscription for items (unsorted), and then do the sort in the component itself (as a reaction, similar to how 'num' is done in the example above). After all, it is the component which needs to show sorted. It can contain the sorting, which might involve the... [TODO: UNFINISHED SENTENCE!]

Summary:

  • you can chain reactions.
  • Reagent will eliminate unnecessary Signal propagation via identical? checks (not equality checks!). This is the nice by-product of working with immutable data structures.

The 2nd Flow

At the top, I said that re-frame had two data flows.

The data flow from app-db to the DOM is the first half of the story. We now need to consider the 2nd part of the story: the flow in the opposite direction.

While the first flow has FRP-nature. The 2nd flow does not (although some feel it should).

When I think about these two flows, I imagine one of those school diagrams showing the water cycle. Rivers taking water down to the oceans, and evaporation/clouds taking water back over the mountains to fall again as rain. And repeat.

Event Flow

In response to user interaction, a DOM will generate events like "clicked delete button on item 42" or "unticked the checkbox for 'send me spam'".

These events have to be "handled". The code doing this handling might mutate app state (in app-db), or request more data from the server, or POST somewhere and wait for a response, etc. In fact, all these actions will ultimately result in changes to the app-db.

An application will have many handlers, and collectively they represent the control layer of the application.

In re-frame, the backward data flow of events happens via a conveyor belt:

app-db  -->  components  -->  Hiccup  -->  Reagent  -->  VDOM  -->  React  -->  DOM
  ^                                                                              |
  |                                                                              v
  handlers <-------------------  events  -----------------------------------------
                           a "conveyor belt" takes events
                           from the DOM to the handlers

Generally, when the user manipulates the GUI, the state of the application changes. In our case, that means the app-db will change. After all, it is the state. And the DOM presented to the user is a function of that state. So that tends to be the cycle: DOM events dispatch, handlers manage them, which cause app-db changes, which then cause a re-render, and the users sees something different. That's our water cycle.

So handlers, which look after events, are the part of the system which do app-db mutation. You could almost imagine them as a "stored procedure" in a database. Almost. Stretching it? We do like our in-memory database analogies.

What are events?

Events are data. You choose the format.

Our implementation chooses a vector format. For example:

[:delete-item 42]

The first item in the vector identifies the event and the rest of the vector is the optional parameters -- in this case, the id (42) of the item to delete.

Here are some other example events:

    [:set-spam-wanted false]
    [[:complicated :multi :part :key] "a parameter" "another one"  45.6]

Rule: events are pure data. No dirty tricks like putting callbacks on the wire. You know who you are.

Dispatching Events

Events start in the DOM. They are dispatched.

For example, a button component might be like this:

    (defn yes-button
        []
        [:div  {:class "button-class"
                :on-click  #(dispatch [:yes-button-clicked])}
                "Yes"])

Notice the on-click handler:

    #(dispatch [:yes-button-clicked])

With re-frame, we try to keep the DOM as passive as possible. It is simply a rendering of app-db. So that "on-click" is a simple as we can make it.

There is a single dispatch function in the entire app, and it takes only one parameter, the event vector.

Let's update our diagram to show dispatch:

app-db  -->  components  -->  Hiccup  -->  Reagent  -->  VDOM  -->  React  -->  DOM
  ^                                                                              |
  |                                                                              v
  handlers <----------------------------------------  (dispatch [event-id  other params])

Rule: components are as passive as possible when it comes to handling events. Do the minimum. On the other hand, components can be as complex as needed when it comes to creating the visuals.

Event Handlers

Collectively, event handlers provide the control logic in the applications.

Almost all event handlers mutate app-db in some way. Adding an item here, or deleting that one there. So often CRUD, but sometimes much more. Sometimes with async results.

Even though handlers appear to be about app-db mutation, re-frame requires them to be pure functions with a signature of:

   (state-of-app-db, event-vector) -> new-state

re-frame passes to an event handler two parameters: the current state of app-db plus the event, and the job of a handler to return a modified version of the state (which re-frame will then put back into the app-db). XXX currently not true but it will be shortly. [TODO: You have XXX here???]

(defn handle-delete
    [state [_ item-id]]          ;; notice how event vector is destructured -- 2nd parameter
    (dissoc-in state [:some :path item-id]))     ;; return a modified version of 'state'

Because handlers are pure functions, and because they generally only have to handle one situation, they tend to be easy to test and understand.

Routing

dispatch has to call the right handler. Handlers have to be registered.

(register
   :delete-item
   handle-delete)

State Transition

Above, I commented that collectively, handlers represent the control layer of the application.

A big part of what they do is to manage state transitions. The application is in state X, and event Y arrives, so the handler for Y was to move the app to state Z.

Although I've done nothing to try and implement it, this is obviously fertile territory for using statecharts.

Talking To The Server

Some events handlers will need to initiate an async server connection (e.g. GET or POST something).

The event handlers should organise that the on-success or on-fail handlers for these HTTP requests themselves simply dispatch an event.

But also, note that you can't dispatch while inside of a handler, unless it is async. Why? Because handlers are given a snapshot of the app-db.

Rule:

  • all events are handled via a call to dispatch. GUI events, async HTTP events, everything.
  • a handler can't dispatch. (unless the 2nd one happens is anyc, which means it doesn't really happen within the original). XXX with a little bit of work, this rule could be relaxed, but only if the nested dispatch is regarded as happening async. But is it a good idea or necessary? [TODO: REWORK THIS POINT]

In Summary

To build an app using re-frame, you'll have to:

  • design your app's data structure.
  • write and register subscription functions (query layer).
  • write component functions (view layer).
  • write and register event handler functions (control layer and/or state transition layer).