re-frame/docs/WIP/README.md

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[logo](/images/logo/re-frame_128w.png?raw=true)
## Derived Values, Flowing
> This, milord, is my family's axe. We have owned it for almost nine hundred years, see. Of course,
sometimes it needed a new blade. And sometimes it has required a new handle, new designs on the
metalwork, a little refreshing of the ornamentation ... but is this not the nine hundred-year-old
axe of my family? And because it has changed gently over time, it is still a pretty good axe,
y'know. Pretty good.
> -- Terry Pratchett, The Fifth Elephant <br>
> &nbsp;&nbsp;&nbsp; Reflecting on identity, flow and derived values
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## Why Should You Care?
Perhaps:
1. You want to develop an [SPA] in ClojureScript, and you are looking for a framework
2. You believe Facebook did something magnificent when it created React, and
you are curious about the further implications. Is the combination of
`reactive programming`, `functional programming` and `immutable data` going to
**completely change everything**? And, if so, what would that look like in a language
that embraces those paradigms?
3. You're taking a [Functional Design and Programming course at San Diego State University](http://www.eli.sdsu.edu/courses/fall15/cs696/index.html)
and you have a re-frame/reagent assignment due. You've left the reading a bit late, right? I remember those days. Just.
4. re-frame is impressively buzzword compliant: it has reactivity,
unidirectional data flow, pristinely pure functions,
interceptors, coeffects, conveyor belts, statechart-friendliness (FSM)
and claims an immaculate hammock conception. It also has a charming
xkcd reference (soon) and a hilarious, insiders-joke T-shirt,
ideal for conferences (in design). What could possibly go wrong?
## re-frame
re-frame is a pattern for writing [SPAs] in ClojureScript, using [Reagent].
This repo contains both a **description of this pattern** and
a **reference implementation**.
McCoy might report "It's MVC, Jim, but not as we know it". And you would respond
"McCoy, you damn trouble maker, why even mention an OO pattern?
re-frame is a **functional framework**."
Being a functional framework, it is about data, and the pure functions
which transform that data.
### It is a loop
Architecturally, re-frame implements "a perpetual loop".
To build an app, you hang pure functions on certain parts of this loop,
and re-frame looks after the `conveyance of data`
around the loop, into and out of the transforming functions you
provide - hence the tag line "Derived Data, Flowing".
### It does Physics
Remember this diagram from school? The water cycle, right?
<img height="350px" align="right" src="/images/the-water-cycle.png?raw=true">
Two distinct stages, involving water in different phases, being acted upon
by different forces: gravity working one way, evaporation/convection the other.
To understand re-frame, **imagine data flowing around that loop instead of water**. re-frame
provides the "conveyance" of the data - the equivalent of gravity, evaporation and convection.
You design what's flowing and then you hang functions off the loop at
various points to compute the data's phase changes.
Sure, right now, you're thinking "lazy sod - make a proper Computer Science-y diagram". But, no.
Joe Armstrong says "don't break the laws of physics" - I'm sure
you've seen the videos - and if he says to do something, you do it
(unless Rich Hickey disagrees, and says to do something else). So,
this diagram, apart from being a plausible analogy which might help
you to understand re-frame, is **practically proof** it does physics.
### It is a 6-domino cascade
<img align="right" src="/images/Readme/Dominoes-small.jpg?raw=true">
Computationally, each iteration of the loop involves a
6 domino cascade.
One domino triggers the next, which triggers the next, etc,
until we are back at the beginning of the loop. Each iteration is the same cascade.
### 1st Domino
An `event` is sent when something happens - the user
clicks a button, or a websocket receives a new message.
Without the impulse of a triggering `event`, no 6 domino cascade occurs.
It is only because of `events` that a re-frame app is propelled,
loop iteration after loop iteration, from one state to the next.
re-frame is `event` driven.
### 2nd Domino
In response to an `event`, an application must compute
the implication (the ambition, the intent). This is known as `event handling`.
Event handler functions compute `effects`. Or, more accurately, they compute
a **description of `effects`**, which means they say, declaratively,
how the world should change (because of the event).
Much of the time, only the state of the SPA itself need
change, but sometimes the outside world must too must be effected
(localstore, cookies, databases, emails, logs, etc).
### 3rd Domino
These descriptions of `effects` are actioned. The intent is realised.
Now, to a functional programmer, `effects` are scary in a
[xenomorph kind of way](https://www.google.com.au/search?q=xenomorph).
Nothing messes with functional purity
quite like the need for effects and coeffects. But, on the other hand, `effects` are equally
marvelous because they take the app forward. Without them, an app stays stuck in one state forever,
never achieving anything.
So re-frame embraces the protagonist nature of `effects` - the entire, unruly zoo of them - but
it does so in a controlled, debuggable, auditable, mockable, plugable way.
### Then what happens?
So, that 3rd domino just changed the world and, very often, that involves
one particular part of the world, namely the **app's internal state**.
re-frame `app state` is held in one place - think of it like you
would an in-memory, central database for the app.
When domino 3 changes `app state`, it triggers the next part of the cascade
involving dominoes 4-5-6.
### The view formula
The 4-5-6 domino cascade implements the formula made famous by Facebook's ground-breaking React library:
`v = f(s)`
A view `v` is a function `f` of the app state `s`.
Or, said another way, there are functions `f` which compute what DOM nodes, `v`,
should be displayed to the user when the application is in a given app state, `s`.
Or, another way: **over time**, when `s` changes, `f`
will be called again to compute new `v`, forever keeping `v` up to date with the current `s`.
Now, in our case, it is domino 3 which changes `s`, the application state,
and, in response, dominoes 4-5-6 are about re-running `f` to compute the new `v`
shown to the user.
Except, of course, there's nuance. For instance, there's no single `f` to run.
There may be many functions which collectively build the overall DOM,
and only part of `s` may change at any one time, so only part of the
`v` (DOM) need be re-computed and updated. And some parts of `v` might not
even be showing right now.
### Domino 4
Domino 4 is a novel and efficient de-duplicated signal graph which
runs query functions on the app state, `s`, efficiently computing
reactive, multi-layered, "materialised views" of `s`.
(Relax about any unfamiliar terminology, you'll soon
see how simple the code actually is)
### Domino 5
Domino 5 is one or more **view functions** (aka Reagent components) which compute what
UI DOM should be displayed for the user.
They take data, delivered reactively by the queries of domino 4,
and compute hiccup-formatted data, which is a description of the DOM required.
More on hiccup soon.
### Domino 6
Domino 6 is not something you need write yourself - instead it is handled for you
by Reagent/Rect. I mention it here
for completeness and to fully close the loop.
This is the step in which the hiccup-formatted
"descriptions of required DOM", returned by Domino 5, are made real. The
browser DOM nodes are mutated.
## A Simple Loop Of Simple Functions
**Each of the dominoes you supply are simple, pure functions** which
can be be described, understood and
tested independently. They take data, transform it and return new data.
The loop itself is utterly predictable and very mechanical in operation.
So, there's a regularity, simplicity and
certainty to how a re-frame app goes about its business,
which leads, in turn, to an ease in reasoning and debugging.
## Managing mutation
The two sub-cascades 1-2-3 and 4-5-6 have a similar structure.
In each cascade, it is the 2nd to last domino which
computes "descriptions" of mutations required and it is
the last domino which actions these descriptions - it does the dirty work.
And in both case, you need worry yourself about this dirty work. re-frame looks
after those dominoes.
## Code Fragments
Time to understand this
dominoes narrative in terms of code fragments.
> At this point, we're moving from 30,000 feet to say 30 feet. I'm not expecting you
to fully grok all the code presented. We're still in overview mode here and there's not
a lot of detail given. Plenty of tutorials and examples to follow.
Imagine: the UI of an SPA shows a list of items. This user
clicks the "delete" button next to the 3rd item in a list.
In response,
what happens within this imaginary re-frame app? Here's a sketch of the 6 domino cascade:
### Code For Domino 1
1. The delete button for that 3rd item will have an `on-click` handler (function) which looks
like this:
```clj
#(re-frame.core/dispatch [:delete-item 2486])
```
`dispatch` is the means by which you emit an `event`. An `event` is a vector and, in this case,
it has 2 elements: `[:delete-item 2486]`. The first element,
`:delete-item`, is the kind of event. The `rest` is optional, and is whatever else needs to
be known about the event - in this case, my made-up id, `2486`, of the item to delete.
### Code For Domino 2
The `event handler`, `h`, associated with
`:delete-item` is called to compute the `effect` of this event.
This handler function, `h`, must take two arguments: the state-of-the-world
and the event, and it must return an effects map. Without going into any
explanations at this early point, here's a sketch of what a handler
might look like:
```clj
(defn h
[{:keys [db]} event] ;; args: db from coeffect, event
(let [item-id (second event)] ;; extract id from event vector
{:db (dissoc-in db [:items item-id])})) ;; effect is change db
```
Sometime earlier, this event handler (function) `h` would have been associated with `:delete-item` in this way:
```clj
(re-frame.core/reg-event-fx :delete-item h)
```
### Code For Domino 3
An `effect handler` (function) actions the `effect`, and
resets application state to the newly computed value. This is a mutative
step, facilitated by re-frame, which you won't have to do explicitly.
### Code For Domino 4
Because the application state changed, a query (function) over the application
state is called automatically (reactively), and it computes the list of items (which
now, because of domino 3, no longer contains the deleted item).
Because the items
are already stored in app state, there's not a lot to compute in this case. This
subscription acts more like an accessor.
```clj
(defn query-fn
[db _] ;; db is current app state
(:items db)) ;; not much of materialised view
```
Such a query-fn must be registered, (reasons become obvious in the next domino) like this:
```clj
(re-frame.core/reg-sub :query-items query-fn)
```
### Code For Domino 5
Because the query function computed a new value, a view (function) which subscribes
to that value, is called automatically (reactively) to re-compute DOM. It produces
a hiccup-formatted data structure describing the DOM nodes required (no DOM nodes
for the deleted item, obviously, but otherwise the same DOM as last time).
```clj
(defn items-view
[]
(let [items (subscribe [:query-items])]
[div: (map item-render @items])) ;; assume item-render already written
```
Notice how `items` is "sourced". A view function uses `subscribe` and the key
originally used to register a query function.
### Code For Domino 6
The computed DOM (hiccup) is made real by Reagent/React. No code required. Just happens.
The DOM "this
time" is the same as last time, except for the absence of DOM for the
deleted item.
The key point to understand about 3-4-5-6 is that a change to app state, triggers queries to rerun,
which, in turn, triggers views to rerun which, in turn, causes fresh DOM in the broiwser All reactively. Boom, boom, boom.
One domino after the other. But efficiently, with short cuituits.
### Aaaaand we're done
At this point, the re-frame app returns to a quiescent state,
waiting for the next event. And, when it happens, another
6 domino cascade will follow.
## It Leverages Data
You might already know that ClojureScript is a modern lisp, and that
lisps are **homoiconic**. If not, you do now.
The homoiconic bit is significant. It means you program in a lisp by creating and
assembling lisp data structures. Think about that. You are **programming in data**.
The functions which later manipulate data, start as data.
Clojure programmers place particular
emphasis on the primacy of data. When they aren't re-watching Rich Hickey videos,
and wishing their hair was darker and more curly,
they meditate on aphorisms like "Data is the ultimate in late binding".
I cannot stress too much what a big deal this is. It can seem
like a syntax curiosity at first but, when the penny drops for
you on this, it tends to be a profound moment. And once you
understand the importance of this concept at the language level,
you naturally want to leverage similar power at the library level.
So, it will come as no surprise, then, to know that re-frame has a
data oriented design. Events are data. Effects are data. DOM is data.
The functions which transform data are registered and looked up via
data. Interceptors (data) are preferred over middleware (higher
order functions). Etc.
Data - that's the way we roll.
## It is mature and proven in the large
re-frame was released in early 2015, and has since [been](https://www.fullcontact.com)
successfully
[used](https://www.nubank.com.br)
by
[quite](http://open.mediaexpress.reuters.com/)
a
[few](https://rokt.com/) companies and
individuals to build complex apps, many running beyond 40K lines of
ClojureScript.
<img align="right" src="/images/scale-changes-everything.jpg?raw=true">
**Scale changes everything.** Frameworks
are just pesky overhead at small scale - measure them instead by how they help
you tame the complexity of bigger apps, and in this regard re-frame has
worked out well. Some have been effusive in their praise.
Having said that, re-frame remains a work in progress and it falls
short in a couple of ways - for example it doesn't work as well as we'd
like with devcards (which is a library vs framework issue) - we're still
puzzling over some aspects and tweaking as we go. All libraries
represent a point in the possible design space, with pros and cons.
And, yes, re-frame is fast, straight out of the box. And, yes, it has
a good testing story (unit and behavioural). And, yes, it works in with figwheel to create
a delightful hot-loading development story. And, yes, it has
a fun specialist tooling, and a community,
and useful 3rd party libraries.
## Where Do I Go Next?
We haven't yet looked at code, but **at this point you
already know 40% of re-frame.** There's detail to fill in, for sure,
but the core concepts are now known to you.
Next, you need to do the code walk-through in the tutorial. This
will get your knowledge to about 70%. The
final 30% always comes incrementally with use and by reading the rest of the
docs (of which there's a few).
So, next, go here: <br>
https://github.com/Day8/re-frame/blob/master/docs/README.md
Experiment with these examples: <br>
https://github.com/Day8/re-frame/tree/master/examples
Use a template to create your own project: <br>
Client only: https://github.com/Day8/re-frame-template <br>
Front and back: http://www.luminusweb.net/
Use these resources: <br>
https://github.com/Day8/re-com
XXX
###
Good news. If you've read this far,
your insiders T-shirt will be arriving soon - it
will feature turtles
and [xkcd](http://xkcd.com/1416/). We're still working on the hilarious caption bit. Open a
repo issue with a suggestion.
## Licence
Copyright © 2015 Michael Thompson
Distributed under The MIT License (MIT) - See LICENSE.txt
[SPAs]:http://en.wikipedia.org/wiki/Single-page_application
[SPA]:http://en.wikipedia.org/wiki/Single-page_application
[Reagent]:http://reagent-project.github.io/