re-frame/src/re_frame/router.cljs

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(ns re-frame.router
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(:require [reagent.impl.batching :refer [do-later]]
[re-frame.handlers :refer [handle]]
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[re-frame.utils :refer [error]]
[goog.async.nextTick]))
;; -- Router Loop ------------------------------------------------------------
;;
;; Conceptually, the task is to process events in a perpetual loop, one after
;; the other, FIFO, calling the right event-handler for each, being idle when
;; there are no events, and firing up when one arrives, etc. The processing
;; of an event happens "asynchronously" sometime after the event is
;; dispatched.
;;
;; In practice, browsers only have a single thread of control and we must be
;; careful to not hog the CPU. When processing events one after another, we
;; must hand back control to the browser regularly, so it can redraw, process
;; websockets, etc. But not too regularly! If we are in a de-focused browser
;; tab, our app will be CPU throttled. Each time we get back control, we have
;; to process all queued events, or else something like a bursty websocket
;; (producing events) might overwhelm the queue. So there's a balance.
;;
;; The original implementation of this router loop used core.async. It was
;; fairly simple, and it mostly worked, but it did not give enough
;; control. So now we hand-roll our own, finite-state-machine and all.
;;
;; The strategy is this:
;; - maintain a queue of `dispatched` events.
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;; - when a new event arrives, "schedule" processing of this queue using
;; goog.async.nextTick, which means it will happen "very soon".
;; - when processing events, do ALL the ones currently queued. Don't stop.
;; Don't yield to the browser. Hog that CPU.
;; - but if any new events arrive during this cycle of processing, don't do
;; them immediately. Leave them queued. Yield first to the browser, and
;; do these new events in the next processing cycle. That way we drain
;; the queue up to a point, but we never hog the CPU forever. In
;; particular, we handle the case where handling one event will beget
;; another event. The freshly begat event will be handled next cycle,
;; with yielding in between.
;; - In some cases, an event should not be run until after the GUI has been
;; updated, i.e., after the next reagent animation frame. In such a case,
;; the event should be dispatched with :flush-dom metadata like this:
;; (dispatch ^:flush-dom [:event-id other params])
;; Such an event will temporarily block all further processing because
;; events are processed sequentially: we handle each event before we
;; handle the ones behind it.
;;
;; Implementation
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;; - queue processing can be in a number of states: scheduled, running, paused
;; etc. So it is modeled explicitly as a FSM.
;; See "-fsm-trigger" (below) for the states and transitions.
;; - the scheduling is done via "goog.async.nextTick" which is pretty quick
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;; - when the event has :flush-dom we schedule via
;; "reagent.impl.batching.do-later"
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;; which will run event processing after the next reagent animation frame.
;;
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;; A map from event metadata keys to the corresponding "run later" functions
(def later-fns
{:flush-dom do-later ;; after next annimation frame
:yield goog.async.nextTick}) ;; almost immediately
(defprotocol IEventQueue
(enqueue [this event])
;; Finite State Machine transitions
(-fsm-trigger [this trigger arg])
;; Finite State Machine (FSM) actions
(-add-event [this event])
(-process-1st-event [this])
(-run-next-tick [this])
(-run-queue [this])
(-exception [this ex])
(-pause [this later-fn])
(-resume [this]))
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;; Want to understand this? Look at FSM in -fsm-trigger?
(deftype EventQueue [^:mutable fsm-state ^:mutable queue]
IEventQueue
(enqueue [this event]
(-fsm-trigger this :add-event event))
;; Finite State Machine "Actions"
(-add-event
[this event]
(set! queue (conj queue event)))
(-process-1st-event
[this]
(let [event-v (peek queue)]
(try
(handle event-v)
(catch :default ex
(-fsm-trigger this :exception ex)))
(set! queue (pop queue))))
(-run-next-tick
[this]
(goog.async.nextTick #(-fsm-trigger this :run-queue nil)))
;; Process all the events currently in the queue, but not any new ones.
;; Be aware that events might have metadata which will pause processing.
(-run-queue
[this]
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(loop [n (count queue)]
(if (zero? n)
(-fsm-trigger this :finish-run nil)
(if-let [later-fn (some later-fns (-> queue peek meta keys))]
(-fsm-trigger this :pause later-fn)
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(do (-process-1st-event this)
(recur (dec n)))))))
(-exception
[_ ex]
(set! queue #queue []) ;; purge the queue
(throw ex))
(-pause
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[this later-fn]
(later-fn #(-fsm-trigger this :resume nil)))
(-resume
[this]
(-process-1st-event this) ;; do the event which paused processing
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(-fsm-trigger this :finish-resume nil)) ;; do the rest of the queued events
(-fsm-trigger
[this trigger arg]
;; work out new FSM state and action function for the transition
(let [[new-state action-fn]
(case [fsm-state trigger]
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;; Here is the FSM
;; [current-state trigger] [new-state action-fn]
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;; the queue is idle
[:quiescent :add-event] [:scheduled #(do (-add-event this arg)
(-run-next-tick this))]
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;; processing has already been scheduled to run in the future
[:scheduled :add-event] [:scheduled #(-add-event this arg)]
[:scheduled :run-queue] [:running #(-run-queue this)]
;; processing one event after another
[:running :add-event ] [:running #(-add-event this arg)]
[:running :pause ] [:paused #(-pause this arg)]
[:running :exception ] [:quiescent #(-exception this arg)]
[:running :finish-run] (if (empty? queue) ;; FSM guard
[:quiescent]
[:scheduled #(-run-next-tick this)])
;; event processing is paused - probably by :flush-dom metadata
[:paused :add-event ] [:paused #(-add-event this arg)]
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;; processing the event that caused the queue to be paused
[:resuming :add-event ] [:resuming #(-add-event this arg)]
[:resuming :exception ] [:quiescent #(-exception this arg)]
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[:resuming :finish-resume] [:running #(-run-queue this)]
[:paused :resume ] [:running #(-resume this)]
(throw (str "re-frame: state transition not found. " fsm-state " " trigger)))]
;; change state and run the action fucntion
(set! fsm-state new-state)
(when action-fn (action-fn)))))
;; ---------------------------------------------------------------------------
;; This is the global queue for events
;; When an event is dispatched, it is put into this queue. Later the queue
;; will "run" and the event will be "handled" by the registered event handler.
;;
(def event-queue (->EventQueue :quiescent #queue []))
;; ---------------------------------------------------------------------------
;; Dispatching
;;
(defn dispatch
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"Queue an event to be processed by the registered handler.
Usage example:
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(dispatch [:delete-item 42])"
[event-v]
(if (nil? event-v)
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(error "re-frame: \"dispatch\" is ignoring a nil event.")
(enqueue event-queue event-v))
nil) ;; Ensure nil return. See https://github.com/Day8/re-frame/wiki/Beware-Returning-False
(defn dispatch-sync
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"Send an event to be processed by the registered handler
immediately. Note: dispatch-sync may not be called while another
event is being handled.
Usage example:
(dispatch-sync [:delete-item 42])"
[event-v]
(handle event-v)
nil) ;; Ensure nil return. See https://github.com/Day8/re-frame/wiki/Beware-Returning-False