re-frame/src/re_frame/handlers.cljs

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(ns re-frame.handlers
(:refer-clojure :exclude [flush])
(:require-macros [cljs.core.async.macros :refer [go-loop go]])
(:require [reagent.core :refer [flush]]
[re-frame.db :refer [app-db]]
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[re-frame.utils :refer [first-in-vector warn]]
[cljs.core.async :refer [chan put! <! timeout]]))
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;; -- register of event handlers ------------------------------------------------------------------------
(def ^:private id->fn (atom {}))
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(defn register
"register a handler for an event"
[event-id handler-fn]
(when (contains? @id->fn event-id)
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(warn "re-frame: overwriting an event-handler" event-id)) ;; allow it, but warn.
(swap! id->fn assoc event-id handler-fn))
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;; -- The Event Conveyor Belt --------------------------------------------------------------------
;;
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;; Moves events from "dispatch" to the router loop.
;; Key architecutal purpose is to cause aysnc handling of events.
(def ^:private event-chan (chan)) ;; TODO: how big should we make the buffer?
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;; -- lookup and call -----------------------------------------------------------------------------
(defn- handle
"Look up the handler for the given event, then call it, passing in 2 parameters."
[event-v]
(let [event-id (first-in-vector event-v)
handler-fn (get @id->fn event-id)]
(if (nil? handler-fn)
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(warn "re-frame: no event handler registered for: \"" event-id "\". Ignoring.") ;; TODO: make exception
(handler-fn app-db event-v))))
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;; -- router loop ---------------------------------------------------------------------------------
;;
;; In a loop, read events from the dispatch channel, and route them
;; to the right handler.
;;
;; Because handlers occupy the CPU, before each event is handled, hand
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;; back control to the browser, via a (<! (timeout 0)) call.
;;
;; In odd cases, we need to pause for an entire annimationFrame, to ensure that
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;; the DOM is fully flushed, before thencalling a handler known to hog the CPU
;; for an extended period. In such a case, the event should have metadata
;; Example usage:
;; (dispatch ^:flush-dom [:event-id other params])
;;
;; router loop
(go-loop []
(let [event-v (<! event-chan) ;; wait for an event
_ (if (:flush-dom (meta event-v))
(do (flush) (<! (timeout 20))) ;; wait just over one annimation frame (16ms), to rensure all pending GUI work is done.
(<! (timeout 0)))] ;; just in case we are handling one dispatch after an other, give the GUI a chance to do its stuff.
(handle event-v)
(recur)))
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;; -- dispatch ------------------------------------------------------------------------------------
(defn dispatch
"reagent components use this function to send events.
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Usage example:
(dispatch [:delete-item 42])"
[event-v]
(if (nil? event-v)
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(warn "re-frame: \"dispatch\" is ignoring a nil event.") ;; nil would close the channel
(put! event-chan event-v)))
;; TODO: remove sync handling. I don't like it, even for testing.
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(defn dispatch-sync
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"Invoke the event handler sycronously, avoiding the async-inducing use of core.async/chan"
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[event-v]
(handle event-v))
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;; -- helper --------------------------------------------------------------------------------------
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;; TODO: Yuck. this has to go.
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(defn transaction!
"A helper fucntion to be used when writting event handlers.
Allows a handler to perform an atomic modification of the atom.
Modification consist of one or more mutations, wrapped by a function,
followed by a call to a validation fucntion which may also annotate the
data structures with further information.
XXX This feels a bit too nested."
([db description mutation-fn]
(transaction! db description mutation-fn identity))
([db description mutation-fn validation-fn]
(reset! db
(-> @db
(assoc :undo-description description)
mutation-fn
validation-fn))))
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