* be stricter about SSZ length prefix
* compute zeroHash list at compile time
* remove SSZ schema stuff
* move SSZ navigation to ncli
* cleanup a few leftover openArray uses
* Add ability to reset state of sync manager.
Fix bug when sync got stuck on `zero-point` reset.
Fix bug when sync got stuck when some of the workers waiting for failing one.
* Remove debugging comments and imports.
* Remove not used pendingLock.
The lack of body of `goodbye` in sync_protocol.nim was preventing
the respective LibP2P protocol to be mounted and advertised on the
network.
Adding a body fixes that, but I've also made some changes in the
P2P protocol codegen that will prevent the issue from happening
again (no body is now considered the equivalent of having an empty
body).
the cast worked around the bug at compile time by means of casting, but
introduced a runtime error, because the pre-cast type was still being
used during deserialization
- we have a new binary which connects via RPC to the respective BN and has an internal clock - waking it up on every slot
- the BN has a new option called --external-validators and currently in order to have the VC binaries to run we need to pass EXTERNAL_VALIDATORS=yes to make
- factored some code out of beacon_node.nim for easier reuse in validator_api.nim and validator_client.nim
- the VC loads its associated private keys from the datadir for its BN
- most of the validator API calls have been implemented as a stub.
- the VC polls its BN at the start of each epoch - getting a list of all active validators for the current epoch - and then continues to request blocks and sign them with its appropriate validators when necessary
* in makeBeaconBlock - use rollback instead
* in tests - this helps state_sim give more accurate data and makes it
30% faster
* fix some usages of raw BeaconState
* update more spec refs in beacon_chain/spec/presets; skip skipped constant sanity checks also from markdown reports' perspectives
* mark skipped as skipped in markdown