* collect all epochrefs in specific blocks to make them easier to find
and to avoid lots of small seqs
* reuse validator key databases more aggressively by comparing keys
* make state cache available from within `withState`
* make epochRef available from within onBlockAdded callback
* integrate getEpochInfo into block resolution and epoch ref logic such
that epochrefs are created when blocks are added to pool or lazily when
needed by a getEpochRef
* fill state cache better from EpochRef, speeding up replay and
validation
* store epochRef in specific blocks to make them easier to find and
reuse
* fix database corruption when state is saved while replaying quarantine
* replay slots fully from block pool before processing state
* compare bls values more smartly
* store epoch state without block applied in database - it's recommended
to resync the node!
this branch will drastically speed up processing in times of long
non-finality, as well as cut memory usage by 10x during the recent
medalla madness.
* fix invalid state root being written to database
When rewinding state data, the wrong block reference would be used when
saving the state root - this would cause state loading to fail by
loading a different state than expected, preventing blocks to be
applied.
* refactor state loading and saving to consistently use and set
StateData block
* avoid rollback when state is missing from database (as opposed to
being partially overwritten and therefore in need of rollback)
* don't store state roots for empty slots - previously, these were used
as a cache to avoid recalculating them in state transition, but this has
been superceded by hash tree root caching
* don't attempt loading states / state roots for non-epoch slots, these
are not saved to the database
* simplify rewinder and clean up funcitions after caches have been
reworked
* fix chaindag logscope
* add database reload metric
* re-enable clearance epoch tests
* names
* removed the BlockPool type and all of the proxy functions around it - passing the chain DAG and the quarantine explicitly where appropriately - they don't need to be bundled in a type
* fixed the build after the rebase
* more fork-choice fixes
* use target block/epoch to validate attestations
* make addLocalValidators sync
* add current and previous epoch to cache before doing state transition
* update head state using clearance state as a shortcut, when possible
* use blockslot for fork choice balances
* send attestations using epochref cache
* fix invalid finalized parent being used
also simplify epoch block traversal
* single error handling style in fork choice
* import fix, remove unused async
* limit attestations kept in attestation pool
With fork choice updated, the attestation pool only needs to keep track
of attestations that will eventually end up in blocks - we can thus
limit the horizon of attestations that we keep more aggressively.
To get here, we expose getEpochRef which gets metadata about a
particular epochref, and make sure to populate it when a block is added
- this ensures that state rewinds during block addition are minimized.
In addition, we'll use the target root/epoch when validating
attestations - this helps minimize the number of different states that
we need to rewind to, in general.
* remove CandidateChains.justifiedState
unused
* remove BlockPools.Head object
* avoid quadratic quarantine loop
* fix
* remove cruft
* reenable fork choice and fix several issues
* in addForkChoice_v2, the `.error` field would be accessed even when
Result is ok
* remove workaround for invalid block structure in fork choice
* fix `tmpState` being used recursively in callback, causing state
corruption while processing attestation
* fix block callback being called twice per block
* pass state to callback to avoid unnecessary rewinding
* enable head select, fix another bug
* never use `get` without `isOk`
* log nil blockref in case blockref is nil
* add missing error checking
* use correct epoch when updating attestation message
When clearing blocks, a callback is called - this callback, if it uses
`tmpState`, will be corrupted because it's not fully up to date when the
callback is called - we thus introduce a specific state cache for this
purpose - ideally, it can be removed later when epoch caching is
improved.
Incidentally, this helps block sync speed a lot - without this state,
the block sync would ping-pong between attestation state and block state
which is costly.
hash_tree_root was turning up when running beacon_node, turns out to be
repeated hash_tree_root invocations - this pr brings them back down to
normal.
this PR caches the root of a block in the SignedBeaconBlock object -
this has the potential downside that even invalid blocks will be hashed
(as part of deserialization) - later, one could imagine delaying this
until checks have passed
there's also some cleanup of the `cat=` logs which were applied randomly
and haphazardly, and to a large degree are duplicated by other
information in the log statements - in particular, topics fulfill the
same role
* Dual headed fork choice
* fix finalizedEpoch not moving
* reduce fork choice verbosity
* Add failing tests due to pruning
* Properly handle duplicate blocks in sync
* test_block_pool also add a test for duplicate blocks
* comments addressing review
* Fix fork choice v2, was missing integrating block proposed
* remove a spurious debug writeStackTrace
* update block_sim
* Use OrderedTable to ensure that we always load parents before children in fork choice
* Load the DAG data in fork choice at init if there is some (can sync witti)
* Cluster of quarantined blocks were not properly added to the fork choice
* Workaround async gcsafe warnings
* Update blockpoool tests
* Do the callback before clearing the quarantine
* Revert OrderedTable, implement topological sort of DAG, allow forkChoice to be initialized from arbitrary finalized heads
* Make it work with latest devel - Altona readyness
* Add a recovery mechanism when forkchoice desyncs with blockpool
* add the current problematic node to the stack
* Fix rebase indentation bug (but still producing invalid block)
* Fix cache at epoch boundaries and lateBlock addition
* don't write blocks that get added to database
* don't write states
* write to folders
* add state dumping feature to `ncli_db` to get any known state from the
database
* collect signature production and verificaiton in one place
Signatures are made over data and domain - here we collect all such
activities in one place.
Also:
* security: fix cast-before-range-check
* log block/attestation verification consistently
* run block verification based on `getProposer` in its own history
* clean up some unused stuff
* import
* missing raises
* random fixes
* create dump dir on startup
* don't crash on failure to write dump
* fix a few `uint64` instances being used when indexing arrays - this
should be a compile error but isn't due to compiler bugs
* fix standalone test_block_pool compilation
* add signed block processing in ncli
* reuse cache entry instead of allocating a new one
* allow for small clock disparities when validating blocks
* reorder ssz
* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports
* docs, imports
* switch state transition caching usage to shuffled active validator indices to match EpochRef
* refactor the EpochRef -> StateCache transformation; elide pointless mapIt
* limit state passed between get_beacon_committee(...) and compute_committee(...)
* tweaks
* plumbing between block pool and state transition functions around active validator indices and committees
* have shared epochrefs followed by blockref tree while allowing for skipped slots
* factor out the epoch info extraction; document how the EpochRef follows forks