* reorder ssz
* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports
* docs, imports
Add SeenTable to avoid continuous attempts to dead peers.
Refactor onSecond.
Block backward sync while forward sync is working.
SyncManager now checks responses according corresponding requests + tests.
SyncManager now watching for not progressing local_head_slot and resets SyncQueue.
* wip: cache
* cache lists and arrays of complex objects (5x block processing speed
on ncli_db)
trivial baseline cache that stores tree in flat memory structure
* support array of uint64
* work around type issues
* more type compiler bug workarounds
* cache balances, more type fixes
* index type
* ncli_db: add validation flag, better ux
* int64 fixes
* test fix
* "oops"
```
647.913, 0.000, 647.913, 647.913, 1,
Initialize DB
0.540, 0.402, 0.340, 9.451, 619,
Load block from database
40.268, 0.000, 40.268, 40.268, 1,
Load state from database
0.498, 0.150, 0.343, 0.930, 596,
Apply block
3.548, 11.005, 0.729, 54.022, 23,
Apply epoch block
```
* support all basic types
* cleanups
* a few more cleanups
* switch state transition caching usage to shuffled active validator indices to match EpochRef
* refactor the EpochRef -> StateCache transformation; elide pointless mapIt
* limit state passed between get_beacon_committee(...) and compute_committee(...)
* tweaks
The first offset of an SSZ object should always have a fixed constant
value. Otherwise, some unused bytes may appear between the fixed portion
and the dynamic portion.
Please note that this fix shutds down the minimal forward compatibility
currently supported by the SSZ format (and thus, the expected behavior
must be clarified in the SSZ spec).
* plumbing between block pool and state transition functions around active validator indices and committees
* have shared epochrefs followed by blockref tree while allowing for skipped slots
* factor out the epoch info extraction; document how the EpochRef follows forks