* gossip_to_consensus -> block_processor (it's processing only blocks,
but not only from gossip)
* measure queue and validation time for blocks
* measure assignment and state loading times for updateStateData
* avoid some unnecessary block copies in block sync
* warn that database is corrupt if we hit tail without a state
Currently, we have a bit of a convoluted flow where when sending
attestations, we start broadcasting them over gossip then pass them to
the attestation validation to include them in the local attestation pool
- it should be the other way around: we should be checking attestations
_before_ gossipping them - this serves as an additional safety net to
ensure that we don't publish junk - this becomes more important when
publishing attestations from the API.
Also, the REST API was performing its own validation meaning
attestations coming from REST would be validated twice - finally, the
JSON RPC wasn't pre-validating and would happily broadcast invalid
attestations.
* Unified attestation production pipeline with the same flow for gossip,
locally and API-produced attestations: all are now validated and entered
into the pool, then broadcast/republished
* Refactor subnet handling with specific SubnetId alias, streamlining
where subnets are computed, avoiding the need to pass around the number
of active validators
* Move some of the subnet handling code to eth2_network
* Use BitArray throughout for subnet handling
With the introduction of batching and lazy attestation aggregation, it
no longer makes sense to enqueue attestations between the signature
check and adding them to the attestation pool - this only takes up
valuable CPU without any real benefit.
* add successfully validated attestations to attestion pool directly
* avoid copying participant list around for single-vote attestations,
pass single validator index instead
* release decompressed gossip memory earlier, specially during async
message validation
* use cooked signatures in a few more places to avoid reloads and errors
* remove some Defect-raising versions of signature-loading
* release decompressed data memory before validating message
* only deserialize attestation and aggregation gossiped signatures once
* re-indent some aggregate checks into block scope
* spelling
* remove debugging assertion
* put part of gossip validation back into block context
* attestation pool test signature loading isn't so unsafe, and exportRaw isn't free
* remove more development doAsserts; don't exportRaw in loops
* batch attestations
* Fixes (but now need to investigate the chronos 0 .. 4095 crash similar to https://github.com/status-im/nimbus-eth2/issues/1518
* Try to remove the processing loop to no avail :/
* batch aggregates
* use resultsBuffer size for triggering deadline schedule
* pass attestation pool tests
* Introduce async gossip validators. May fix the 4096 bug (reentrancy issue?) (similar to sync unknown blocks #1518)
* Put logging at debug level, add speed info
* remove unnecessary batch info when it is known to be one
* downgrade some logs to trace level
* better comments [skip ci]
* Address most review comments
* only use ref for async proc
* fix exceptions in eth2_network
* update async exceptions in gossip_validation
* eth2_network 2nd pass
* change to sleepAsync
* Update beacon_chain/gossip_processing/batch_validation.nim
Co-authored-by: Jacek Sieka <jacek@status.im>
Co-authored-by: Jacek Sieka <jacek@status.im>
* set upper bound on EpochRef cache
* max 32 EpochRef instances
* less memory waste in BlockRef by removing EpochRef seq that is mostly
unused (~20mb)
* less memory waste in dag block lookup by not keeping an extra copy of
digest (~70mb)
* fix `==` and `$` for Eth2Digest
* remove `ChainDAG.tmpState` (~50mb?)
all in all, this branch cuts mainnet memory usage by ~160-180mb and puts
limits on EpochRef cache usage - where normally it hovered around 950mb
before, it's now sitting at 600-700mb on my machine.
* docs
* Deferred DAG and fork choice pruning
* fixup
* Address https://github.com/status-im/nimbus-eth2/pull/2384/files#r589448448, rely only on onSLotEnd for state pruning
* no need to store needPruning in the data structure
* lastPrunePoint is updated in pruning proc
* Split eager and LazyPruning
* enforce pruning in updateHead