* support downloading blocks / states via JSON in addition to SSZ -
slow, but needed for infura support - SSZ is still used when server
supports it
* use common forked block/state reader in REST API
* fix stack overflows in REST JSON decoder
* fix invalid serialization of `justification_bits` in
`/eth/v1/debug/beacon/states` and `/eth/v2/debug/beacon/states`
* fix REST client to use `/eth/...` instead of `/api/eth/...`, update
"default" urls to expose REST api via `/eth` as well as this is what the
standard says - `/api` was added early on based on an example "base url"
in the spec that has been removed since
* expose Nimbus REST extensions via `/nimbus` in addition to
`/api/nimbus` to stay consistent with `/eth`
* fix invalid state root when reading states via REST
* fix recursive imports in `spec/ssz_codec`
* remove usages of `serialization.useCustomSerialization` - fickle
With checkpoint sync in particular, and state pruning in the future,
loading states or state-dependent data may fail. This PR adjusts the
code to allow this to be handled gracefully.
In particular, the new availability assumption is that states are always
available for the finalized checkpoint and newer, but may fail for
anything older.
The `tail` remains the point where state loading de-facto fails, meaning
that between the tail and the finalized checkpoint, we can still get
historical data (but code should be prepared to handle this as an
error).
However, to harden the code against long replays, several operations
which are assumed to work only with non-final data (such as gossip
verification and validator duties) now limit their search horizon to
post-finalized data.
* harden several state-dependent operations by logging an error instead
of introducing a panic when state loading fails
* `withState` -> `withUpdatedState` to differentiate from the other
`withState`
* `updateStateData` can now fail if no state is found in database - it
is also hardened against excessively long replays
* `getEpochRef` can now fail when replay fails
* reject blocks with invalid target root - they would be ignored
previously
* fix recursion bug in `isProposed`
* Fix REST some rest call signatures and implement a simple API benchmark tool
* Implement #3129 (Optimized history traversals in the REST API)
Other notable changes:
The `updateStateData` procedure in the `blockchain_dag.nim` module is
optimized to not rewind down to the last snapshot state saved in the
database if the supplied input state can be used as a starting point
instead.
* Disallow await in withStateForBlockSlot
* Tune getLowSubnets
* Also aim for dHigh peers in gossipsub
* Apply suggestions from code review
Co-authored-by: Jacek Sieka <jacek@status.im>
Co-authored-by: Jacek Sieka <jacek@status.im>
* log doppelganger detection when it activates and when it causes missed
duties
* less prominent eth1 sync progress
* log in-progress sync at notice only when actually missing duties
* better detail in replay log
* don't log finalization checkpoints - this is quite verbose when
syncing and already included in "Slot start"
* 3x speedup in snappy compression
oh, the wonders of `copyMem` in `endians2` - speeds up all kinds of
operations like database stores, sending gossip etc.
* endian usage fixes
* support GOSSIP_MAX_SIZE_MERGE-sized blocks; prevent fork choice clock stutter via aggregate attestations
* relay max gossip size to libp2p, use tight uncompressed bounds for fixed-size messages
* Update beacon_chain/networking/eth2_network.nim
Co-authored-by: Jacek Sieka <jacek@status.im>
* Update beacon_chain/networking/eth2_network.nim
Co-authored-by: Jacek Sieka <jacek@status.im>
Co-authored-by: Jacek Sieka <jacek@status.im>
With the right sequence of events (for example a REST request or a
validation), it can happen that the first traversal across a state
checkpoint boundary is done without storing that state on disk - this
causes problens when replaying states, because now states may be missing
from the database.
Here, we simply avoid using the caches when advancing a state that will
go into the database, ensuring that the information lost during caching
always is permanently stored.
* fix recursion bug in `isProposed`
A novel optimisation for attestation and sync committee message
validation: when batching, we look for signatures of the same message
and aggregate these before batch-validating: this results in up to 60%
fewer signature verifications on a busy server, leading to a significant
reduction in CPU usage.
* increase batch size slightly which helps finding more aggregates
* add metrics for batch verification efficiency
* use simple `blsVerify` when there is only one signature to verify in
the batch, avoiding the RNG
* use v1.1.6 test vectors; use BeaconTime instead of Slot in fork choice
* tick through every slot at least once
* use div INTERVALS_PER_SLOT and use precomputed constants of them
* use correct (even if numerically equal) constant
Introduced in #3171, it turns out we can just follow the block headers
to achieve the same effect
* leaves the constant in the code so as to avoid confusion when reading
database that had the constant written (such as the fleet nodes and
other unstable users)
Validator monitoring based on and mostly compatible with the
implementation in Lighthouse - tracks additional logs and metrics for
specified validators so as to stay on top on performance.
The implementation works more or less the following way:
* Validator pubkeys are singled out for monitoring - these can be
running on the node or not
* For every action that the validator takes, we record steps in the
process such as messages being seen on the network or published in the
API
* When the dust settles at the end of an epoch, we report the
information from one epoch before that, which coincides with the
balances being updated - this is a tradeoff between being correct
(waiting for finalization) and providing relevant information in a
timely manner)
This updates `nim-ssz-serialization` to
`3cd8d2d6b80bde0ce7f25609cb5cb9fc37852fe2`.
Notable changes:
- Serialization of object variant (case object) to/from SSZ Union.
- int -> int64 fix in hashTreeRootCached
* SyncManager cleanups for backfill support
Cleanups, fixes and simplifications, in anticipation of backfill support
for the `SyncManager`:
* reformat sync progress indicator to show time left and % done more
prominently:
* old: `sync="sPssPsssss:2:2.4229:00h57m (2706898)"`
* new: `sync="14d12h31m (0.52%) 1.1378slots/s (wQQQQQDDQQ:1287520)"`
* reset average speed when going out of sync
* pass all block errors to sync manager, including duplicate/unviable
* penalize peers for reporting a head block that is outside of our
expected wall clock time (they're likely on a different network or
trying to disrupt sync)
* remove `SyncFailureKind` (unused)
* remove `inRange` (unused)
* add `Q` for sync queue requests that are in the `SyncQueue` but not
yet in the `BlockProcessor` queue
* update last slot in `SyncQueue` after getting peer status
* fix race condition between `wakeupWaiters` and `resetWait`, where
workers would not be correctly reset if block verification returned a
completed future without event loop
* log syncmanager direction
* Fix ordering issue.
Some of the requests size of which are not equal to `chunkSize` could be processed in wrong order which could lead to sync process freezes.
Co-authored-by: cheatfate <eugene.kabanov@status.im>