* harden and speed up block sync
The `GetBlockBy*` server implementation currently reads SSZ bytes from
database, deserializes them into a Nim object then serializes them right
back to SSZ - here, we eliminate the deser/ser steps and send the bytes
straight to the network. Unfortunately, the snappy recoding must still
be done because of differences in framing.
Also, the quota system makes one giant request for quota right before
sending all blocks - this means that a 1024 block request will be
"paused" for a long time, then all blocks will be sent at once causing a
spike in database reads which potentially will see the reading client
time out before any block is sent.
Finally, on the reading side we make several copies of blocks as they
travel through various queues - this was not noticeable before but
becomes a problem in two cases: bellatrix blocks are up to 10mb (instead
of .. 30-40kb) and when backfilling, we process a lot more of them a lot
faster.
* fix status comparisons for nodes syncing from genesis (#3327 was a bit
too hard)
* don't hit database at all for post-altair slots in GetBlock v1
requests
* Harden handling of unviable forks
In our current handling of unviable forks, we allow peers to send us
blocks that come from a different fork - this is not necessarily an
error as it can happen naturally, but it does open up the client to a
case where the same unviable fork keeps getting requested - rather than
allowing this to happen, we'll now give these peers a small negative
score - if it keeps happening, we'll disconnect them.
* keep track of unviable forks in quarantine, to avoid filling it with
known junk
* collect peer scores in single module
* descore peers when they send unviable blocks during sync
* don't give score for duplicate blocks
* increase quarantine size to a level that allows finality to happen
under optimal conditions - this helps avoid downloading the same blocks
over and over in case of an unviable fork
* increase initial score for new peers to make room for one more failure
before disconnection
* log and score invalid/unviable blocks in requestmanager too
* avoid ChainDAG dependency in quarantine
* reject gossip blocks with unviable parent
* continue processing unviable sync blocks in order to build unviable
dag
* docs
* Update beacon_chain/consensus_object_pools/block_pools_types.nim
* add unviable queue test
Backfilling is the process of downloading historical blocks via P2P that
are required to fulfill `GetBlocksByRange` duties - this happens during
both trusted node and finalized checkpoint syncs.
In particular, backfilling happens after syncing to head, such that
attestation work can start as soon as possible.
* Fix SyncQueue initialization procedure.
Remove usage of `awaitne`.
Add cancellation support.
Remove unneeded `sleepAsync()` if peer's head is older than needed.
Add `direction` field to all logs.
Fix syncmanager wedge issue.
Add proper resource cleaning procedure on backward sync finish.
Co-authored-by: cheatfate <eugene.kabanov@status.im>
Time in the beacon chain is expressed relative to the genesis time -
this PR creates a `beacon_time` module that collects helpers and
utilities for dealing the time units - the new module does not deal with
actual wall time (that's remains in `beacon_clock`).
Collecting the time related stuff in one place makes it easier to find,
avoids some circular imports and allows more easily identifying the code
actually needs wall time to operate.
* move genesis-time-related functionality into `spec/beacon_time`
* avoid using `chronos.Duration` for time differences - it does not
support negative values (such as when something happens earlier than it
should)
* saturate conversions between `FAR_FUTURE_XXX`, so as to avoid
overflows
* fix delay reporting in validator client so it uses the expected
deadline of the slot, not "closest wall slot"
* simplify looping over the slots of an epoch
* `compute_start_slot_at_epoch` -> `start_slot`
* `compute_epoch_at_slot` -> `epoch`
A follow-up PR will (likely) introduce saturating arithmetic for the
time units - this is merely code moves, renames and fixing of small
bugs.
* SyncManager cleanups for backfill support
Cleanups, fixes and simplifications, in anticipation of backfill support
for the `SyncManager`:
* reformat sync progress indicator to show time left and % done more
prominently:
* old: `sync="sPssPsssss:2:2.4229:00h57m (2706898)"`
* new: `sync="14d12h31m (0.52%) 1.1378slots/s (wQQQQQDDQQ:1287520)"`
* reset average speed when going out of sync
* pass all block errors to sync manager, including duplicate/unviable
* penalize peers for reporting a head block that is outside of our
expected wall clock time (they're likely on a different network or
trying to disrupt sync)
* remove `SyncFailureKind` (unused)
* remove `inRange` (unused)
* add `Q` for sync queue requests that are in the `SyncQueue` but not
yet in the `BlockProcessor` queue
* update last slot in `SyncQueue` after getting peer status
* fix race condition between `wakeupWaiters` and `resetWait`, where
workers would not be correctly reset if block verification returned a
completed future without event loop
* log syncmanager direction
* Fix ordering issue.
Some of the requests size of which are not equal to `chunkSize` could be processed in wrong order which could lead to sync process freezes.
Co-authored-by: cheatfate <eugene.kabanov@status.im>