Merge pull request #14 from status-im/HelperSpecUpdates
update some helper functions to current spec, along with a couple of data types that needed tweaking/fixing
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eff23ba182
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@ -65,7 +65,7 @@ type
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randao_commitment*: Blake2_256_Digest # RANDAO commitment
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randao_last_change*: uint64 # Slot the RANDAO commitment was last changed
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balance*: uint64 # Balance in Gwei
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status*: uint8 # Status code [used to be more enum-like]
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status*: ValidatorStatusCodes # Status code
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exit_slot*: uint64 # Slot when validator exited (or 0)
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CrosslinkRecord* = object
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@ -112,7 +112,7 @@ type
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fork_slot_number*: uint64
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pending_attestations*: seq[AttestationRecord] # Attestations not yet processed
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pending_specials*: seq[SpecialRecord] # Specials not yet been processed
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recent_block_hashes*: Blake2_256_Digest # recent beacon block hashes needed to process attestations, older to newer
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recent_block_hashes*: seq[Blake2_256_Digest] # recent beacon block hashes needed to process attestations, older to newer
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randao_mix*: Blake2_256_Digest # RANDAO state
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ValidatorStatusCodes* {.pure.} = enum
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@ -8,37 +8,52 @@
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# Helper functions
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import ../datatypes, sequtils, nimcrypto, math
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func get_active_validator_indices(validators: seq[ValidatorRecord], dynasty: int64): seq[Uint24] =
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func get_active_validator_indices(validators: seq[ValidatorRecord]): seq[Uint24] =
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## Select the active validators
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result = @[]
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for idx, val in validators:
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if val.start_dynasty <= dynasty and
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dynasty < val.end_dynasty:
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if val.status == ACTIVE:
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result.add idx.Uint24
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func shuffle(validators: seq[Uint24], seed: Blake2_256_Digest): seq[Uint24] {.noInit.}=
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## Pseudorandomly shuffles the validator set based on some seed
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func shuffle(values: seq[Uint24], seed: Blake2_256_Digest): seq[Uint24] {.noInit.}=
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## Returns the shuffled ``values`` with seed as entropy.
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## TODO: this calls out for tests, but I odn't particularly trust spec
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## right now.
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const UpperBound = 2^24 # 16777216
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assert validators.len <= UpperBound
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let values_count = values.len
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deepCopy(result, validators)
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# Entropy is consumed from the seed in 3-byte (24 bit) chunks
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const rand_bytes = 3
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let rand_max = 2^(rand_bytes * 8) - 1
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# The range of the RNG places an upper-bound on the size of the list that
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# may be shuffled. It is a logic error to supply an oversized list.
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assert values_count < rand_max
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deepCopy(result, values)
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var source = seed
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var i = 0
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while i < validators.len:
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while i < values.len - 1:
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# Re-hash the `source` to obtain a new pattern of bytes
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source = blake2_256.digest source.data
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# Iterate through the `source` bytes in 3-byte chunks
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for pos in countup(0, 29, 3):
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let remaining = validators.len - i
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if remaining == 0:
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let remaining = values_count - i
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if remaining == 1:
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break
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let m = source.data[pos].Uint24 shl 16 or source.data[pos+1].Uint24 shl 8 or source.data[pos+2].Uint24
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let rand_max = Uint24 UpperBound - UpperBound mod remaining
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# Read 3-bytes of `source` as a 24-bit big-endian integer.
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let sample_from_source = source.data[pos].Uint24 shl 16 or source.data[pos+1].Uint24 shl 8 or source.data[pos+2].Uint24
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if m < randMax:
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let replacementPos = m mod remaining + i
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swap result[i], result[replacementPos]
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# Sample values greater than or equal to `sample_max` will cause
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# modulo bias when mapped into the `remaining` range.
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let sample_max = rand_max - rand_max mod remaining
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# Perform a swap if the consumed entropy will not cause modulo bias.
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if sample_from_source < sample_max:
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let replacement_position = sample_from_source mod remaining + i
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swap result[i], result[replacement_position]
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inc i
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func split[T](lst: seq[T], N: Positive): seq[seq[T]] =
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@ -53,52 +68,51 @@ func get_new_shuffling*(seed: Blake2_256_Digest, validators: seq[ValidatorRecord
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## determining at what height they can make attestations and what shard they are making crosslinks for
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## Implementation should do the following: http://vitalik.ca/files/ShuffleAndAssign.png
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let avs = get_active_validator_indices(validators, dynasty)
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var committees_per_slot, slots_per_committee: int16
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let avs = get_active_validator_indices(validators)
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var committees_per_slot, slots_per_committee: uint16
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if avs.len >= CYCLE_LENGTH * MIN_COMMITTEE_SIZE:
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committees_per_slot = int16 avs.len div CYCLE_LENGTH div (MIN_COMMITTEE_SIZE * 2) + 1
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committees_per_slot = uint16 avs.len div CYCLE_LENGTH div (MIN_COMMITTEE_SIZE * 2) + 1
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slots_per_committee = 1
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else:
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committees_per_slot = 1
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slots_per_committee = 1
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while avs.len * slots_per_committee < CYCLE_LENGTH * MIN_COMMITTEE_SIZE and
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while avs.len.uint16 * slots_per_committee < CYCLE_LENGTH * MIN_COMMITTEE_SIZE and
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slots_per_committee < CYCLE_LENGTH:
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slots_per_committee *= 2
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result = @[]
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for slot, slot_indices in shuffle(avs, seed).split(CYCLE_LENGTH):
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let shard_indices = slot_indices.split(committees_per_slot)
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let shard_id_start = crosslinking_start_shard +
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slot.int16 * committees_per_slot div slots_per_committee
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let shard_id_start = crosslinking_start_shard.uint16 +
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slot.uint16 * committees_per_slot div slots_per_committee
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var committees = newSeq[ShardAndCommittee](shard_indices.len)
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for j, indices in shard_indices:
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committees[j].shard_id = (shard_id_start + j.int16) mod SHARD_COUNT
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committees[j].shard_id = (shard_id_start + j.uint16) mod SHARD_COUNT
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committees[j].committee = indices
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result.add committees
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func get_shards_and_committees_for_slot*(crystallized_state: CrystallizedState,
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slot: uint64): seq[ShardAndCommittee] =
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func get_shards_and_committees_for_slot*(state: BeaconState,
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slot: uint64): ShardAndCommittee =
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# TODO: Spec why is active_state an argument?
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# TODO: this returns a scalar, not vector, but its return type in spec is a seq/list?
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let start = crystallized_state.last_state_recalc - CYCLE_LENGTH
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assert start <= slot
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assert slot < start + CYCLE_LENGTH * 2
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let earliest_slot_in_array = state.last_state_recalculation_slot - CYCLE_LENGTH
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assert earliest_slot_in_array <= slot
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assert slot < earliest_slot_in_array + CYCLE_LENGTH * 2
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result = crystallized_state.shard_and_committee_for_slots[int slot - start]
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return state.shard_and_committee_for_slots[int slot - earliest_slot_in_array]
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# TODO, slot is a uint64; will be an issue on int32 arch.
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# Clarify with EF if light clients will need the beacon chain
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func get_block_hash*(active_state: ActiveState,
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beacon_block: BeaconBlock, slot: uint64): Blake2_256_Digest =
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func get_block_hash*(state: BeaconState, current_block: BeaconBlock, slot: int): Blake2_256_Digest =
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let earliest_slot_in_array = current_block.slot.int - state.recent_block_hashes.len
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assert earliest_slot_in_array <= slot
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assert slot < current_block.slot.int
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let sback = beacon_block.slot - CYCLE_LENGTH * 2
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assert sback <= slot
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assert slot < sback + CYCLE_LENGTH * 2
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result = active_state.recent_block_hashes[int slot - sback]
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return state.recent_block_hashes[slot - earliest_slot_in_array]
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func get_new_recent_block_hashes*(
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old_block_hashes: seq[Blake2_256_Digest],
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