nimbus-eth2/beacon_chain/block_pools/chain_dag.nim

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# beacon_chain
# Copyright (c) 2018-2020 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
# Standard libraries
chronicles, options, sequtils, tables, sets,
# Status libraries
metrics,
# Internals
../ssz/merkleization, ../beacon_chain_db, ../extras,
../spec/[
crypto, datatypes, digest, helpers, validator, state_transition,
beaconstate],
block_pools_types, quarantine
export block_pools_types
declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice
declareCounter beacon_state_data_cache_hits, "EpochRef hits"
declareCounter beacon_state_data_cache_misses, "EpochRef misses"
declareCounter beacon_state_rewinds, "State database rewinds"
declareGauge beacon_pending_deposits, "Number of pending deposits (state.eth1_data.deposit_count - state.eth1_deposit_index)" # On block
declareGauge beacon_processed_deposits_total, "Number of total deposits included on chain" # On block
logScope: topics = "chaindag"
proc putBlock*(
dag: var ChainDAGRef, signedBlock: SignedBeaconBlock) =
dag.db.putBlock(signedBlock)
proc updateStateData*(
dag: ChainDAGRef, state: var StateData, bs: BlockSlot,
cache: var StateCache) {.gcsafe.}
template withState*(
dag: ChainDAGRef, stateData: var StateData, blockSlot: BlockSlot,
body: untyped): untyped =
## Helper template that updates stateData to a particular BlockSlot - usage of
## stateData is unsafe outside of block.
## TODO async transformations will lead to a race where stateData gets updated
## while waiting for future to complete - catch this here somehow?
var cache {.inject.} = blockSlot.blck.getStateCache(blockSlot.slot.epoch())
updateStateData(dag, stateData, blockSlot, cache)
template hashedState(): HashedBeaconState {.inject, used.} = stateData.data
template state(): BeaconState {.inject, used.} = stateData.data.data
template blck(): BlockRef {.inject, used.} = stateData.blck
template root(): Eth2Digest {.inject, used.} = stateData.data.root
body
func parent*(bs: BlockSlot): BlockSlot =
## Return a blockslot representing the previous slot, using the parent block
## if the current slot had a block
if bs.slot == Slot(0):
BlockSlot(blck: nil, slot: Slot(0))
else:
BlockSlot(
blck: if bs.slot > bs.blck.slot: bs.blck else: bs.blck.parent,
slot: bs.slot - 1
)
func parentOrSlot*(bs: BlockSlot): BlockSlot =
## Return a blockslot representing the previous slot, using the parent block
## with the current slot if the current had a block
if bs.slot == Slot(0):
BlockSlot(blck: nil, slot: Slot(0))
elif bs.slot == bs.blck.slot:
BlockSlot(blck: bs.blck.parent, slot: bs.slot)
else:
BlockSlot(blck: bs.blck, slot: bs.slot - 1)
func get_effective_balances*(state: BeaconState): seq[Gwei] =
## Get the balances from a state as counted for fork choice
result.newSeq(state.validators.len) # zero-init
let epoch = state.get_current_epoch()
for i in 0 ..< result.len:
# All non-active validators have a 0 balance
template validator: Validator = state.validators[i]
if validator.is_active_validator(epoch):
result[i] = validator.effective_balance
proc init*(
T: type EpochRef, state: BeaconState, cache: var StateCache,
prevEpoch: EpochRef): T =
let
epoch = state.get_current_epoch()
epochRef = EpochRef(
epoch: epoch,
current_justified_checkpoint: state.current_justified_checkpoint,
finalized_checkpoint: state.finalized_checkpoint,
shuffled_active_validator_indices:
cache.get_shuffled_active_validator_indices(state, epoch))
for i in 0'u64..<SLOTS_PER_EPOCH:
let idx = get_beacon_proposer_index(
state, cache, epoch.compute_start_slot_at_epoch() + i)
if idx.isSome():
epochRef.beacon_proposers[i] =
some((idx.get(), state.validators[idx.get].pubkey))
# Validator sets typically don't change between epochs - a more efficient
# scheme could be devised where parts of the validator key set is reused
# between epochs because in a single history, the validator set only
# grows - this however is a trivially implementable compromise.
# The validators root is cached in the state, so we can quickly compare
# it to see if it remains unchanged - effective balances in the validator
# information may however result in a different root, even if the public
# keys are the same
let validators_root = hash_tree_root(state.validators)
template sameKeys(a: openArray[ValidatorPubKey], b: openArray[Validator]): bool =
if a.len != b.len:
false
else:
block:
var ret = true
for i, key in a:
if key != b[i].pubkey:
ret = false
break
ret
if prevEpoch != nil and (
prevEpoch.validator_key_store[0] == hash_tree_root(state.validators) or
sameKeys(prevEpoch.validator_key_store[1][], state.validators.asSeq)):
epochRef.validator_key_store =
(validators_root, prevEpoch.validator_key_store[1])
else:
epochRef.validator_key_store = (
hash_tree_root(state.validators),
newClone(mapIt(state.validators.toSeq, it.pubkey)))
# When fork choice runs, it will need the effective balance of the justified
# epoch - we pre-load the balances here to avoid rewinding the justified
# state later
epochRef.effective_balances = get_effective_balances(state)
epochRef
func updateKeyStores*(epochRef: EpochRef, blck: BlockRef, finalized: BlockRef) =
# Because key stores are additive lists, we can use a newer list whereever an
# older list is expected - all indices in the new list will be valid for the
# old list also
var blck = blck
while blck != nil and blck.slot >= finalized.slot:
for e in blck.epochRefs:
e.validator_key_store = epochRef.validator_key_store
blck = blck.parent
func link*(parent, child: BlockRef) =
doAssert (not (parent.root == Eth2Digest() or child.root == Eth2Digest())),
"blocks missing root!"
doAssert parent.root != child.root, "self-references not allowed"
child.parent = parent
func isAncestorOf*(a, b: BlockRef): bool =
var b = b
var depth = 0
const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int)
while true:
if a == b: return true
# for now, use an assert for block chain length since a chain this long
# indicates a circular reference here..
doAssert depth < maxDepth
depth += 1
if a.slot >= b.slot or b.parent.isNil:
return false
doAssert b.slot > b.parent.slot
b = b.parent
func get_ancestor*(blck: BlockRef, slot: Slot): BlockRef =
## https://github.com/ethereum/eth2.0-specs/blob/v0.12.2/specs/phase0/fork-choice.md#get_ancestor
## Return the most recent block as of the time at `slot` that not more recent
## than `blck` itself
doAssert not blck.isNil
var blck = blck
var depth = 0
const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int)
while true:
if blck.slot <= slot:
return blck
if blck.parent.isNil:
return nil
doAssert depth < maxDepth
depth += 1
blck = blck.parent
func atSlot*(blck: BlockRef, slot: Slot): BlockSlot =
## Return a BlockSlot at a given slot, with the block set to the closest block
## available. If slot comes from before the block, a suitable block ancestor
## will be used, else blck is returned as if all slots after it were empty.
## This helper is useful when imagining what the chain looked like at a
## particular moment in time, or when imagining what it will look like in the
## near future if nothing happens (such as when looking ahead for the next
## block proposal)
BlockSlot(blck: blck.get_ancestor(slot), slot: slot)
func atEpochStart*(blck: BlockRef, epoch: Epoch): BlockSlot =
## Return the BlockSlot corresponding to the first slot in the given epoch
atSlot(blck, epoch.compute_start_slot_at_epoch)
func atEpochEnd*(blck: BlockRef, epoch: Epoch): BlockSlot =
## Return the BlockSlot corresponding to the last slot in the given epoch
atSlot(blck, (epoch + 1).compute_start_slot_at_epoch - 1)
func epochAncestor*(blck: BlockRef, epoch: Epoch): BlockSlot =
## The state transition works by storing information from blocks in a
## "working" area until the epoch transition, then batching work collected
## during the epoch. Thus, last block in the ancestor epochs is the block
## that has an impact on epoch currently considered.
##
## This function returns a BlockSlot pointing to that epoch boundary, ie the
## boundary where the last block has been applied to the state and epoch
## processing has been done - we will store epoch caches in that particular
## block so that any block in the dag that needs it can find it easily. In
## particular, if empty slot processing is done, there may be multiple epoch
## caches found there.
var blck = blck
while blck.slot.epoch >= epoch and not blck.parent.isNil:
blck = blck.parent
blck.atEpochStart(epoch)
proc getStateCache*(blck: BlockRef, epoch: Epoch): StateCache =
# When creating a state cache, we want the current and the previous epoch
# information to be preloaded as both of these are used in state transition
# functions
var res = StateCache()
template load(e: Epoch) =
let ancestor = blck.epochAncestor(epoch)
for epochRef in ancestor.blck.epochRefs:
if epochRef.epoch == e:
res.shuffled_active_validator_indices[epochRef.epoch] =
epochRef.shuffled_active_validator_indices
if epochRef.epoch == epoch:
for i, idx in epochRef.beacon_proposers:
res.beacon_proposer_indices[
epoch.compute_start_slot_at_epoch + i] =
if idx.isSome: some(idx.get()[0]) else: none(ValidatorIndex)
break
load(epoch)
if epoch > 0:
load(epoch - 1)
res
func init(T: type BlockRef, root: Eth2Digest, slot: Slot): BlockRef =
BlockRef(
root: root,
slot: slot
)
func init*(T: type BlockRef, root: Eth2Digest, blck: SomeBeaconBlock): BlockRef =
BlockRef.init(root, blck.slot)
proc init*(T: type ChainDAGRef,
preset: RuntimePreset,
db: BeaconChainDB,
updateFlags: UpdateFlags = {}): ChainDAGRef =
# TODO we require that the db contains both a head and a tail block -
# asserting here doesn't seem like the right way to go about it however..
let
tailBlockRoot = db.getTailBlock()
headBlockRoot = db.getHeadBlock()
doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?"
doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?"
let
tailRoot = tailBlockRoot.get()
tailBlock = db.getBlock(tailRoot).get()
tailRef = BlockRef.init(tailRoot, tailBlock.message)
headRoot = headBlockRoot.get()
var
blocks = {tailRef.root: tailRef}.toTable()
headRef: BlockRef
if headRoot != tailRoot:
var curRef: BlockRef
for blck in db.getAncestors(headRoot):
if blck.root == tailRef.root:
doAssert(not curRef.isNil)
link(tailRef, curRef)
curRef = curRef.parent
break
let newRef = BlockRef.init(blck.root, blck.message)
if curRef == nil:
curRef = newRef
headRef = newRef
else:
link(newRef, curRef)
curRef = curRef.parent
blocks[curRef.root] = curRef
trace "Populating block dag", key = curRef.root, val = curRef
doAssert curRef == tailRef,
"head block does not lead to tail, database corrupt?"
else:
headRef = tailRef
var
cur = headRef.atSlot(headRef.slot)
tmpState = (ref StateData)()
# Now that we have a head block, we need to find the most recent state that
# we have saved in the database
while cur.blck != nil:
let root = db.getStateRoot(cur.blck.root, cur.slot)
if root.isSome():
if db.getState(root.get(), tmpState.data.data, noRollback):
tmpState.data.root = root.get()
tmpState.blck = cur.blck
break
if cur.blck.parent != nil and
cur.blck.slot.epoch != epoch(cur.blck.parent.slot):
# We store the state of the parent block with the epoch processing applied
# in the database!
cur = cur.blck.parent.atEpochStart(cur.blck.slot.epoch)
else:
# Moves back slot by slot, in case a state for an empty slot was saved
cur = cur.parent
if tmpState.blck == nil:
warn "No state found in head history, database corrupt?"
# TODO Potentially we could recover from here instead of crashing - what
# would be a good recovery model?
raiseAssert "No state found in head history, database corrupt?"
let res = ChainDAGRef(
blocks: blocks,
tail: tailRef,
head: headRef,
db: db,
heads: @[headRef],
headState: tmpState[],
tmpState: tmpState[],
clearanceState: tmpState[],
# The only allowed flag right now is verifyFinalization, as the others all
# allow skipping some validation.
updateFlags: {verifyFinalization} * updateFlags,
runtimePreset: preset,
)
doAssert res.updateFlags in [{}, {verifyFinalization}]
var cache: StateCache
res.updateStateData(res.headState, headRef.atSlot(headRef.slot), cache)
# We presently save states on the epoch boundary - it means that the latest
# state we loaded might be older than head block - nonetheless, it will be
# from the same epoch as the head, thus the finalized and justified slots are
# the same - these only change on epoch boundaries.
res.finalizedHead = headRef.atEpochStart(
res.headState.data.data.finalized_checkpoint.epoch)
res.clearanceState = res.headState
info "Block dag initialized",
head = shortLog(headRef),
finalizedHead = shortLog(res.finalizedHead),
tail = shortLog(tailRef),
totalBlocks = blocks.len
res
proc findEpochRef*(blck: BlockRef, epoch: Epoch): EpochRef = # may return nil!
let ancestor = blck.epochAncestor(epoch)
for epochRef in ancestor.blck.epochRefs:
if epochRef.epoch == epoch:
return epochRef
proc getEpochRef*(dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef =
let epochRef = blck.findEpochRef(epoch)
if epochRef != nil:
beacon_state_data_cache_hits.inc
return epochRef
beacon_state_data_cache_misses.inc
let
ancestor = blck.epochAncestor(epoch)
dag.withState(dag.tmpState, ancestor):
let
prevEpochRef = blck.findEpochRef(epoch - 1)
newEpochRef = EpochRef.init(state, cache, prevEpochRef)
# TODO consider constraining the number of epochrefs per state
if ancestor.blck.slot >= dag.finalizedHead.blck.slot:
# Only cache epoch information for unfinalized blocks - earlier states
# are seldomly used (ie RPC), so no need to cache
ancestor.blck.epochRefs.add newEpochRef
newEpochRef.updateKeyStores(blck.parent, dag.finalizedHead.blck)
newEpochRef
proc getState(
dag: ChainDAGRef, state: var StateData, stateRoot: Eth2Digest,
blck: BlockRef): bool =
let restoreAddr =
# Any restore point will do as long as it's not the object being updated
if unsafeAddr(state) == unsafeAddr(dag.headState):
unsafeAddr dag.tmpState
else:
unsafeAddr dag.headState
func restore(v: var BeaconState) =
assign(v, restoreAddr[].data.data)
if not dag.db.getState(stateRoot, state.data.data, restore):
return false
state.blck = blck
state.data.root = stateRoot
true
proc getState(dag: ChainDAGRef, state: var StateData, bs: BlockSlot): bool =
## Load a state from the database given a block and a slot - this will first
## lookup the state root in the state root table then load the corresponding
## state, if it exists
if not bs.slot.isEpoch:
return false # We only ever save epoch states - no need to hit database
# TODO earlier versions would store the epoch state with a the epoch block
# applied - we generally shouldn't hit the database for such states but
# will do so in a transitionary upgrade period!
if (let stateRoot = dag.db.getStateRoot(bs.blck.root, bs.slot);
stateRoot.isSome()):
return dag.getState(state, stateRoot.get(), bs.blck)
false
proc putState*(dag: ChainDAGRef, state: StateData) =
# Store a state and its root
# TODO we save state at every epoch start but never remove them - we also
# potentially save multiple states per slot if reorgs happen, meaning
# we could easily see a state explosion
# As a policy, we only store epoch boundary states without the epoch block
# (if it exists) applied - the rest can be reconstructed by loading an epoch
# boundary state and applying the missing blocks
if not state.data.data.slot.isEpoch:
trace "Not storing non-epoch state"
return
if state.data.data.slot <= state.blck.slot:
trace "Not storing epoch state with block already applied"
return
if dag.db.containsState(state.data.root):
return
info "Storing state",
blck = shortLog(state.blck),
stateSlot = shortLog(state.data.data.slot),
stateRoot = shortLog(state.data.root)
# Ideally we would save the state and the root lookup cache in a single
# transaction to prevent database inconsistencies, but the state loading code
# is resilient against one or the other going missing
dag.db.putState(state.data.root, state.data.data)
dag.db.putStateRoot(state.blck.root, state.data.data.slot, state.data.root)
func getRef*(dag: ChainDAGRef, root: Eth2Digest): BlockRef =
## Retrieve a resolved block reference, if available
dag.blocks.getOrDefault(root, nil)
func getBlockRange*(
dag: ChainDAGRef, startSlot: Slot, skipStep: uint64,
output: var openArray[BlockRef]): Natural =
## This function populates an `output` buffer of blocks
## with a slots ranging from `startSlot` up to, but not including,
## `startSlot + skipStep * output.len`, skipping any slots that don't have
## a block.
##
## Blocks will be written to `output` from the end without gaps, even if
## a block is missing in a particular slot. The return value shows how
## many slots were missing blocks - to iterate over the result, start
## at this index.
##
## If there were no blocks in the range, `output.len` will be returned.
let requestedCount = output.lenu64
trace "getBlockRange entered",
head = shortLog(dag.head.root), requestedCount, startSlot, skipStep
let
headSlot = dag.head.slot
runway = if headSlot > startSlot: uint64(headSlot - startSlot)
else: return output.len # Identical to returning an empty set of block as indicated above
skipStep = max(skipStep, 1) # Treat 0 step as 1
count = min(1'u64 + (runway div skipStep), requestedCount)
endSlot = startSlot + count * skipStep
var
b = dag.head.atSlot(endSlot)
o = output.len
for i in 0..<count:
for j in 0..<skipStep:
b = b.parent
if b.blck.slot == b.slot:
dec o
output[o] = b.blck
o # Return the index of the first non-nil item in the output
func getBlockBySlot*(dag: ChainDAGRef, slot: Slot): BlockRef =
## Retrieves the first block in the current canonical chain
## with slot number less or equal to `slot`.
dag.head.atSlot(slot).blck
func getBlockByPreciseSlot*(dag: ChainDAGRef, slot: Slot): BlockRef =
## Retrieves a block from the canonical chain with a slot
## number equal to `slot`.
let found = dag.getBlockBySlot(slot)
if found.slot != slot: found else: nil
proc get*(dag: ChainDAGRef, blck: BlockRef): BlockData =
## Retrieve the associated block body of a block reference
doAssert (not blck.isNil), "Trying to get nil BlockRef"
let data = dag.db.getBlock(blck.root)
doAssert data.isSome, "BlockRef without backing data, database corrupt?"
BlockData(data: data.get(), refs: blck)
proc get*(dag: ChainDAGRef, root: Eth2Digest): Option[BlockData] =
## Retrieve a resolved block reference and its associated body, if available
let refs = dag.getRef(root)
if not refs.isNil:
some(dag.get(refs))
else:
none(BlockData)
proc advanceSlots(
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dag: ChainDAGRef, state: var StateData, slot: Slot, cache: var StateCache,
save: bool) =
# Given a state, advance it zero or more slots by applying empty slot
# processing
doAssert state.data.data.slot <= slot
while state.data.data.slot < slot:
# Process slots one at a time in case afterUpdate needs to see empty states
advance_slot(state.data, dag.updateFlags, cache)
if save:
dag.putState(state)
proc applyBlock(
dag: ChainDAGRef,
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state: var StateData, blck: BlockData, flags: UpdateFlags,
cache: var StateCache, save: bool): bool =
# Apply a single block to the state - the state must be positioned at the
# parent of the block with a slot lower than the one of the block being
# applied
doAssert state.blck == blck.refs.parent
# `state_transition` can handle empty slots, but we want to potentially save
# some of the empty slot states
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dag.advanceSlots(state, blck.data.message.slot, cache, save)
var statePtr = unsafeAddr state # safe because `restore` is locally scoped
func restore(v: var HashedBeaconState) =
doAssert (addr(statePtr.data) == addr v)
statePtr[] = dag.headState
let ok = state_transition(
dag.runtimePreset, state.data, blck.data,
cache, flags + dag.updateFlags + {slotProcessed}, restore)
if ok:
state.blck = blck.refs
dag.putState(state)
ok
proc updateStateData*(
dag: ChainDAGRef, state: var StateData, bs: BlockSlot,
cache: var StateCache) =
## Rewind or advance state such that it matches the given block and slot -
## this may include replaying from an earlier snapshot if blck is on a
## different branch or has advanced to a higher slot number than slot
## If slot is higher than blck.slot, replay will fill in with empty/non-block
## slots, else it is ignored
# First, see if we're already at the requested block. If we are, also check
# that the state has not been advanced past the desired block - if it has,
# an earlier state must be loaded since there's no way to undo the slot
# transitions
if state.blck == bs.blck and state.data.data.slot <= bs.slot:
# The block is the same and we're at an early enough slot - advance the
# state with empty slot processing until the slot is correct
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dag.advanceSlots(state, bs.slot, cache, true)
return
debug "UpdateStateData miss",
bs, stateBlock = state.blck, stateSlot = state.data.data.slot
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# Either the state is too new or was created by applying a different block.
# We'll now resort to loading the state from the database then reapplying
# blocks until we reach the desired point in time.
var
ancestors: seq[BlockRef]
cur = bs
# Look for a state in the database and load it - as long as it cannot be
# found, keep track of the blocks that are needed to reach it from the
# state that eventually will be found
while not dag.getState(state, cur):
# There's no state saved for this particular BlockSlot combination, keep
# looking...
if cur.blck.parent != nil and
cur.blck.slot.epoch != epoch(cur.blck.parent.slot):
# We store the state of the parent block with the epoch processing applied
# in the database - we'll need to apply the block however!
ancestors.add(cur.blck)
cur = cur.blck.parent.atEpochStart(cur.blck.slot.epoch)
else:
if cur.slot == cur.blck.slot:
# This is not an empty slot, so the block will need to be applied to
# eventually reach bs
ancestors.add(cur.blck)
# Moves back slot by slot, in case a state for an empty slot was saved
cur = cur.parent
let
startSlot = state.data.data.slot
startRoot = state.data.root
# Time to replay all the blocks between then and now
for i in countdown(ancestors.len - 1, 0):
# Because the ancestors are in the database, there's no need to persist them
# again. Also, because we're applying blocks that were loaded from the
# database, we can skip certain checks that have already been performed
# before adding the block to the database.
let ok =
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dag.applyBlock(state, dag.get(ancestors[i]), {}, cache, false)
doAssert ok, "Blocks in database should never fail to apply.."
# We save states here - blocks were guaranteed to have passed through the save
# function once at least, but not so for empty slots!
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dag.advanceSlots(state, bs.slot, cache, true)
beacon_state_rewinds.inc()
debug "State reloaded from database",
blocks = ancestors.len,
slots = state.data.data.slot - startSlot,
stateRoot = shortLog(state.data.root),
stateSlot = state.data.data.slot,
startRoot = shortLog(startRoot),
startSlot,
blck = shortLog(bs)
proc delState(dag: ChainDAGRef, bs: BlockSlot) =
# Delete state state and mapping for a particular block+slot
if not bs.slot.isEpoch:
return # We only ever save epoch states
if (let root = dag.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()):
dag.db.delState(root.get())
dag.db.delStateRoot(bs.blck.root, bs.slot)
proc updateHead*(
dag: ChainDAGRef, newHead: BlockRef, quarantine: var QuarantineRef) =
## Update what we consider to be the current head, as given by the fork
## choice.
## The choice of head affects the choice of finalization point - the order
## of operations naturally becomes important here - after updating the head,
## blocks that were once considered potential candidates for a tree will
## now fall from grace, or no longer be considered resolved.
doAssert not newHead.isNil()
doAssert not newHead.parent.isNil() or newHead.slot == 0
logScope:
newHead = shortLog(newHead)
if dag.head == newHead:
debug "No head block update"
return
let
lastHead = dag.head
dag.db.putHeadBlock(newHead.root)
# Start off by making sure we have the right state - as a special case, we'll
# check the last block that was cleared by clearance - it might be just the
# thing we're looking for
if dag.clearanceState.blck == newHead and
dag.clearanceState.data.data.slot == newHead.slot:
assign(dag.headState, dag.clearanceState)
else:
var cache = getStateCache(newHead, newHead.slot.epoch())
updateStateData(
dag, dag.headState, newHead.atSlot(newHead.slot), cache)
dag.head = newHead
if not lastHead.isAncestorOf(newHead):
info "Updated head block with reorg",
lastHead = shortLog(lastHead),
headParent = shortLog(newHead.parent),
stateRoot = shortLog(dag.headState.data.root),
headBlock = shortLog(dag.headState.blck),
stateSlot = shortLog(dag.headState.data.data.slot),
justified = shortLog(dag.headState.data.data.current_justified_checkpoint),
finalized = shortLog(dag.headState.data.data.finalized_checkpoint)
# A reasonable criterion for "reorganizations of the chain"
quarantine.clearQuarantine()
beacon_reorgs_total.inc()
else:
info "Updated head block",
stateRoot = shortLog(dag.headState.data.root),
headBlock = shortLog(dag.headState.blck),
stateSlot = shortLog(dag.headState.data.data.slot),
justified = shortLog(dag.headState.data.data.current_justified_checkpoint),
finalized = shortLog(dag.headState.data.data.finalized_checkpoint)
let
finalizedHead = newHead.atEpochStart(
dag.headState.data.data.finalized_checkpoint.epoch)
# https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#additional-metrics
if dag.headState.data.data.eth1_data.deposit_count < high(int64).uint64:
beacon_pending_deposits.set(
dag.headState.data.data.eth1_data.deposit_count.int64 -
dag.headState.data.data.eth1_deposit_index.int64)
beacon_processed_deposits_total.set(
dag.headState.data.data.eth1_deposit_index.int64)
doAssert (not finalizedHead.blck.isNil),
"Block graph should always lead to a finalized block"
if finalizedHead != dag.finalizedHead:
block: # Remove states, walking slot by slot
discard
var cur = finalizedHead
while cur != dag.finalizedHead:
# TODO This is a quick fix to prune some states from the database, but
# not all, pending a smarter storage - the downside of pruning these
# states is that certain rewinds will take longer
# After long periods of non-finalization, it can also take some time to
# release all these states!
if cur.slot.epoch mod 32 != 0 and cur.slot != dag.tail.slot:
dag.delState(cur)
cur = cur.parentOrSlot
block: # Clean up block refs, walking block by block
# Finalization means that we choose a single chain as the canonical one -
# it also means we're no longer interested in any branches from that chain
# up to the finalization point
let hlen = dag.heads.len
for i in 0..<hlen:
let n = hlen - i - 1
let head = dag.heads[n]
if finalizedHead.blck.isAncestorOf(head):
continue
var cur = head.atSlot(head.slot)
while not cur.blck.isAncestorOf(finalizedHead.blck):
# TODO there may be more empty states here: those that have a slot
# higher than head.slot and those near the branch point - one
# needs to be careful though because those close to the branch
# point should not necessarily be cleaned up
dag.delState(cur)
if cur.blck.slot == cur.slot:
dag.blocks.del(cur.blck.root)
dag.db.delBlock(cur.blck.root)
if cur.blck.parent.isNil:
break
cur = cur.parentOrSlot
dag.heads.del(n)
block: # Clean up old EpochRef instances
# After finalization, we can clear up the epoch cache and save memory -
# it will be recomputed if needed
# TODO don't store recomputed pre-finalization epoch refs
var tmp = finalizedHead.blck
while tmp != dag.finalizedHead.blck:
# leave the epoch cache in the last block of the epoch..
tmp = tmp.parent
tmp.epochRefs = @[]
dag.finalizedHead = finalizedHead
info "Reached new finalization checkpoint",
finalizedHead = shortLog(finalizedHead),
heads = dag.heads.len
proc isInitialized*(T: type ChainDAGRef, db: BeaconChainDB): bool =
let
headBlockRoot = db.getHeadBlock()
tailBlockRoot = db.getTailBlock()
if not (headBlockRoot.isSome() and tailBlockRoot.isSome()):
return false
let
headBlock = db.getBlock(headBlockRoot.get())
tailBlock = db.getBlock(tailBlockRoot.get())
if not (headBlock.isSome() and tailBlock.isSome()):
return false
if not db.containsState(tailBlock.get().message.state_root):
return false
true
proc preInit*(
T: type ChainDAGRef, db: BeaconChainDB, state: BeaconState,
signedBlock: SignedBeaconBlock) =
# write a genesis state, the way the ChainDAGRef expects it to be stored in
# database
# TODO probably should just init a block pool with the freshly written
# state - but there's more refactoring needed to make it nice - doing
# a minimal patch for now..
doAssert signedBlock.message.state_root == hash_tree_root(state)
notice "New database from snapshot",
blockRoot = shortLog(signedBlock.root),
stateRoot = shortLog(signedBlock.message.state_root),
fork = state.fork,
validators = state.validators.len()
db.putState(state)
db.putBlock(signedBlock)
db.putTailBlock(signedBlock.root)
db.putHeadBlock(signedBlock.root)
db.putStateRoot(signedBlock.root, state.slot, signedBlock.message.state_root)
proc getProposer*(
dag: ChainDAGRef, head: BlockRef, slot: Slot):
Option[(ValidatorIndex, ValidatorPubKey)] =
let
epochRef = dag.getEpochRef(head, slot.compute_epoch_at_slot())
slotInEpoch = slot - slot.compute_epoch_at_slot().compute_start_slot_at_epoch()
epochRef.beacon_proposers[slotInEpoch]