2021-03-11 10:10:57 +00:00
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# beacon_chain
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# Copyright (c) 2018-2021 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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import
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std/math,
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stew/results,
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chronicles, chronos, metrics,
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../spec/[crypto, datatypes, digest],
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../consensus_object_pools/[block_clearance, blockchain_dag, attestation_pool],
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./consensus_manager,
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2021-04-06 11:59:11 +00:00
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".."/[beacon_clock, beacon_node_types],
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../ssz/sszdump
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2021-03-11 10:10:57 +00:00
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# Gossip Queue Manager
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# ------------------------------------------------------------------------------
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# The queue manager moves blocks from "Gossip validated" to "Consensus verified"
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declareHistogram beacon_store_block_duration_seconds,
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"storeBlock() duration", buckets = [0.25, 0.5, 1, 2, 4, 8, Inf]
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type
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SyncBlock* = object
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blk*: SignedBeaconBlock
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resfut*: Future[Result[void, BlockError]]
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BlockEntry* = object
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# Exported for "test_sync_manager"
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v*: SyncBlock
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VerifQueueManager* = object
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## This manages the queues of blocks and attestations.
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## Blocks and attestations are enqueued in a gossip-validated state
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##
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## from:
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## - Gossip (when synced)
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## - SyncManager (during sync)
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## - RequestManager (missing ancestor blocks)
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##
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## are then consensus-verified and added to:
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## - the blockchain DAG
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## - database
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## - attestation pool
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## - fork choice
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##
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## The queue manager doesn't manage exits (voluntary, attester slashing or proposer slashing)
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## as don't need extra verification and can be added to the exit pool as soon as they are gossip-validated.
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# Config
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# ----------------------------------------------------------------
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dumpEnabled: bool
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dumpDirInvalid: string
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dumpDirIncoming: string
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# Clock
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# ----------------------------------------------------------------
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getWallTime: GetWallTimeFn
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# Producers
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# ----------------------------------------------------------------
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blocksQueue*: AsyncQueue[BlockEntry] # Exported for "test_sync_manager"
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# Consumer
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# ----------------------------------------------------------------
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consensusManager: ref ConsensusManager
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## Blockchain DAG, AttestationPool and Quarantine
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2021-04-02 14:36:43 +00:00
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{.push raises: [Defect].}
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2021-03-11 10:10:57 +00:00
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# Initialization
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# ------------------------------------------------------------------------------
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proc new*(T: type VerifQueueManager,
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dumpEnabled: bool,
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dumpDirInvalid, dumpDirIncoming: string,
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consensusManager: ref ConsensusManager,
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getWallTime: GetWallTimeFn): ref VerifQueueManager =
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(ref VerifQueueManager)(
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dumpEnabled: dumpEnabled,
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dumpDirInvalid: dumpDirInvalid,
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dumpDirIncoming: dumpDirIncoming,
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getWallTime: getWallTime,
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blocksQueue: newAsyncQueue[BlockEntry](),
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consensusManager: consensusManager,
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)
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# Sync callbacks
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# ------------------------------------------------------------------------------
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proc done*(blk: SyncBlock) =
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## Send signal to [Sync/Request]Manager that the block ``blk`` has passed
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## verification successfully.
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if blk.resfut != nil:
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blk.resfut.complete(Result[void, BlockError].ok())
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proc fail*(blk: SyncBlock, error: BlockError) =
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## Send signal to [Sync/Request]Manager that the block ``blk`` has NOT passed
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## verification with specific ``error``.
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if blk.resfut != nil:
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blk.resfut.complete(Result[void, BlockError].err(error))
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proc complete*(blk: SyncBlock, res: Result[void, BlockError]) =
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## Send signal to [Sync/Request]Manager about result ``res`` of block ``blk``
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## verification.
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if blk.resfut != nil:
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blk.resfut.complete(res)
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2021-04-26 20:39:44 +00:00
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proc hasBlocks*(self: VerifQueueManager): bool =
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self.blocksQueue.len() > 0
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# Enqueue
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# ------------------------------------------------------------------------------
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2021-03-26 06:52:01 +00:00
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proc addBlock*(self: var VerifQueueManager, syncBlock: SyncBlock) =
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## Enqueue a Gossip-validated block for consensus verification
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# Backpressure:
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# There is no backpressure here - producers must wait for the future in the
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# SyncBlock to constrain their own processing
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# Producers:
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# - Gossip (when synced)
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# - SyncManager (during sync)
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# - RequestManager (missing ancestor blocks)
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2021-04-26 20:39:44 +00:00
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# addLast doesn't fail with unbounded queues, but we'll add asyncSpawn as a
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# sanity check
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asyncSpawn self.blocksQueue.addLast(BlockEntry(v: syncBlock))
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# Storage
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# ------------------------------------------------------------------------------
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proc dumpBlock*[T](
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self: VerifQueueManager, signedBlock: SignedBeaconBlock,
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res: Result[T, (ValidationResult, BlockError)]) =
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if self.dumpEnabled and res.isErr:
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case res.error[1]
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of Invalid:
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dump(
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self.dumpDirInvalid, signedBlock)
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of MissingParent:
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dump(
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self.dumpDirIncoming, signedBlock)
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else:
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discard
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proc storeBlock(
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self: var VerifQueueManager, signedBlock: SignedBeaconBlock,
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wallSlot: Slot): Result[void, BlockError] =
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let
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start = Moment.now()
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attestationPool = self.consensusManager.attestationPool
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let blck = self.consensusManager.chainDag.addRawBlock(self.consensusManager.quarantine, signedBlock) do (
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blckRef: BlockRef, trustedBlock: TrustedSignedBeaconBlock,
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epochRef: EpochRef, state: HashedBeaconState):
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# Callback add to fork choice if valid
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attestationPool[].addForkChoice(
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epochRef, blckRef, trustedBlock.message, wallSlot)
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self.dumpBlock(signedBlock, blck)
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# There can be a scenario where we receive a block we already received.
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# However this block was before the last finalized epoch and so its parent
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# was pruned from the ForkChoice.
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if blck.isErr:
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return err(blck.error[1])
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let duration = (Moment.now() - start).toFloatSeconds()
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beacon_store_block_duration_seconds.observe(duration)
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ok()
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# Event Loop
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# ------------------------------------------------------------------------------
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proc processBlock(self: var VerifQueueManager, entry: BlockEntry) =
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logScope:
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blockRoot = shortLog(entry.v.blk.root)
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let
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wallTime = self.getWallTime()
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(afterGenesis, wallSlot) = wallTime.toSlot()
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if not afterGenesis:
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error "Processing block before genesis, clock turned back?"
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quit 1
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let
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start = now(chronos.Moment)
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res = self.storeBlock(entry.v.blk, wallSlot)
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storeDone = now(chronos.Moment)
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if res.isOk():
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# Eagerly update head in case the new block gets selected
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self.consensusManager[].updateHead(wallSlot) # This also eagerly prunes the blocks DAG to prevent processing forks.
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# self.consensusManager.pruneStateCachesDAG() # Amortized pruning, we don't prune states & fork choice here but in `onSlotEnd`()
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let updateDone = now(chronos.Moment)
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let storeBlockDuration = storeDone - start
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let updateHeadDuration = updateDone - storeDone
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let overallDuration = updateDone - start
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let storeSpeed =
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block:
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let secs = float(chronos.seconds(1).nanoseconds)
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if not(overallDuration.isZero()):
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let v = secs / float(overallDuration.nanoseconds)
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round(v * 10_000) / 10_000
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else:
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0.0
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debug "Block processed",
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local_head_slot = self.consensusManager.chainDag.head.slot,
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store_speed = storeSpeed,
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block_slot = entry.v.blk.message.slot,
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store_block_duration = $storeBlockDuration,
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update_head_duration = $updateHeadDuration,
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overall_duration = $overallDuration
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if entry.v.resFut != nil:
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entry.v.resFut.complete(Result[void, BlockError].ok())
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elif res.error() in {BlockError.Duplicate, BlockError.Old}:
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# These are harmless / valid outcomes - for the purpose of scoring peers,
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# they are ok
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if entry.v.resFut != nil:
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entry.v.resFut.complete(Result[void, BlockError].ok())
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else:
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if entry.v.resFut != nil:
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entry.v.resFut.complete(Result[void, BlockError].err(res.error()))
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proc runQueueProcessingLoop*(self: ref VerifQueueManager) {.async.} =
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while true:
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# Cooperative concurrency: one block per loop iteration - because
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# we run both networking and CPU-heavy things like block processing
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# on the same thread, we need to make sure that there is steady progress
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# on the networking side or we get long lockups that lead to timeouts.
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const
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# We cap waiting for an idle slot in case there's a lot of network traffic
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# taking up all CPU - we don't want to _completely_ stop processing blocks
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# in this case - doing so also allows us to benefit from more batching /
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# larger network reads when under load.
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idleTimeout = 10.milliseconds
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discard await idleAsync().withTimeout(idleTimeout)
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self[].processBlock(await self[].blocksQueue.popFirst())
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