nimbus-eth2/beacon_chain/gossip_processing/block_processor.nim

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# beacon_chain
# Copyright (c) 2018-2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
std/math,
stew/results,
chronicles, chronos, metrics,
../spec/[crypto, datatypes, digest],
../consensus_object_pools/[block_clearance, blockchain_dag, attestation_pool],
./consensus_manager,
".."/[beacon_clock, beacon_node_types],
../ssz/sszdump
# Block Processor
# ------------------------------------------------------------------------------
# The block processor moves blocks from "Incoming" to "Consensus verified"
declareHistogram beacon_store_block_duration_seconds,
"storeBlock() duration", buckets = [0.25, 0.5, 1, 2, 4, 8, Inf]
type
BlockEntry* = object
blck*: SignedBeaconBlock
resfut*: Future[Result[void, BlockError]]
queueTick*: Moment # Moment when block was enqueued
validationDur*: Duration # Time it took to perform gossip validation
BlockProcessor* = object
## This manages the processing of blocks from different sources
## Blocks and attestations are enqueued in a gossip-validated state
##
## from:
## - Gossip (when synced)
## - SyncManager (during sync)
## - RequestManager (missing ancestor blocks)
##
## are then consensus-verified and added to:
## - the blockchain DAG
## - database
## - attestation pool
## - fork choice
# Config
# ----------------------------------------------------------------
dumpEnabled: bool
dumpDirInvalid: string
dumpDirIncoming: string
# Clock
# ----------------------------------------------------------------
getWallTime: GetWallTimeFn
# Producers
# ----------------------------------------------------------------
blocksQueue*: AsyncQueue[BlockEntry] # Exported for "test_sync_manager"
# Consumer
# ----------------------------------------------------------------
consensusManager: ref ConsensusManager
## Blockchain DAG, AttestationPool and Quarantine
# Initialization
# ------------------------------------------------------------------------------
proc new*(T: type BlockProcessor,
dumpEnabled: bool,
dumpDirInvalid, dumpDirIncoming: string,
consensusManager: ref ConsensusManager,
getWallTime: GetWallTimeFn): ref BlockProcessor =
(ref BlockProcessor)(
dumpEnabled: dumpEnabled,
dumpDirInvalid: dumpDirInvalid,
dumpDirIncoming: dumpDirIncoming,
getWallTime: getWallTime,
blocksQueue: newAsyncQueue[BlockEntry](),
consensusManager: consensusManager,
)
# Sync callbacks
# ------------------------------------------------------------------------------
proc done*(entry: BlockEntry) =
## Send signal to [Sync/Request]Manager that the block ``entry`` has passed
## verification successfully.
if entry.resfut != nil:
entry.resfut.complete(Result[void, BlockError].ok())
proc fail*(entry: BlockEntry, error: BlockError) =
## Send signal to [Sync/Request]Manager that the block ``blk`` has NOT passed
## verification with specific ``error``.
if entry.resfut != nil:
entry.resfut.complete(Result[void, BlockError].err(error))
proc hasBlocks*(self: BlockProcessor): bool =
self.blocksQueue.len() > 0
# Enqueue
# ------------------------------------------------------------------------------
proc addBlock*(
self: var BlockProcessor, blck: SignedBeaconBlock,
resfut: Future[Result[void, BlockError]] = nil,
validationDur = Duration()) =
## Enqueue a Gossip-validated block for consensus verification
# Backpressure:
# There is no backpressure here - producers must wait for the future in the
# BlockEntry to constrain their own processing
# Producers:
# - Gossip (when synced)
# - SyncManager (during sync)
# - RequestManager (missing ancestor blocks)
# addLast doesn't fail with unbounded queues, but we'll add asyncSpawn as a
# sanity check
try:
self.blocksQueue.addLastNoWait(BlockEntry(
blck: blck, resfut: resfut, queueTick: Moment.now(),
validationDur: validationDur))
except AsyncQueueFullError:
raiseAssert "unbounded queue"
# Storage
# ------------------------------------------------------------------------------
proc dumpBlock*[T](
self: BlockProcessor, signedBlock: SignedBeaconBlock,
res: Result[T, (ValidationResult, BlockError)]) =
if self.dumpEnabled and res.isErr:
case res.error[1]
of Invalid:
dump(
self.dumpDirInvalid, signedBlock)
of MissingParent:
dump(
self.dumpDirIncoming, signedBlock)
else:
discard
proc storeBlock(
self: var BlockProcessor, signedBlock: SignedBeaconBlock,
wallSlot: Slot): Result[void, BlockError] =
let
attestationPool = self.consensusManager.attestationPool
let blck = self.consensusManager.chainDag.addRawBlock(
self.consensusManager.quarantine, signedBlock) do (
blckRef: BlockRef, trustedBlock: TrustedSignedBeaconBlock,
epochRef: EpochRef, state: HashedBeaconState):
# Callback add to fork choice if valid
attestationPool[].addForkChoice(
epochRef, blckRef, trustedBlock.message, wallSlot)
self.dumpBlock(signedBlock, blck)
# There can be a scenario where we receive a block we already received.
# However this block was before the last finalized epoch and so its parent
# was pruned from the ForkChoice.
if blck.isErr:
return err(blck.error[1])
ok()
# Event Loop
# ------------------------------------------------------------------------------
proc processBlock(self: var BlockProcessor, entry: BlockEntry) =
logScope:
blockRoot = shortLog(entry.blck.root)
let
wallTime = self.getWallTime()
(afterGenesis, wallSlot) = wallTime.toSlot()
if not afterGenesis:
error "Processing block before genesis, clock turned back?"
quit 1
let
startTick = Moment.now()
res = self.storeBlock(entry.blck, wallSlot)
storeTick = Moment.now()
if res.isOk():
# Eagerly update head in case the new block gets selected
self.consensusManager[].updateHead(wallSlot)
let
updateHeadTick = Moment.now()
queueDur = startTick - entry.queueTick
storeBlockDur = storeTick - startTick
updateHeadDur = updateHeadTick - storeTick
beacon_store_block_duration_seconds.observe(storeBlockDur.toFloatSeconds())
debug "Block processed",
localHeadSlot = self.consensusManager.chainDag.head.slot,
blockSlot = entry.blck.message.slot,
validationDur = entry.validationDur,
queueDur, storeBlockDur, updateHeadDur
entry.done()
elif res.error() in {BlockError.Duplicate, BlockError.Old}:
# Duplicate and old blocks are ok from a sync point of view, so we mark
# them as successful
entry.done()
else:
entry.fail(res.error())
proc runQueueProcessingLoop*(self: ref BlockProcessor) {.async.} =
while true:
# Cooperative concurrency: one block per loop iteration - because
# we run both networking and CPU-heavy things like block processing
# on the same thread, we need to make sure that there is steady progress
# on the networking side or we get long lockups that lead to timeouts.
const
# We cap waiting for an idle slot in case there's a lot of network traffic
# taking up all CPU - we don't want to _completely_ stop processing blocks
# in this case - doing so also allows us to benefit from more batching /
# larger network reads when under load.
idleTimeout = 10.milliseconds
discard await idleAsync().withTimeout(idleTimeout)
self[].processBlock(await self[].blocksQueue.popFirst())