* Update config for Ledger and CoreDb
why:
Prepare for tracer which depends on the API jump table (as well as
the profiler.) The API jump table is now enabled in unit/integration
test mode piggybacking on the `unittest2DisableParamFiltering`
compiler flag or on an extra compiler flag `dbjapi_enabled`.
* No deed for error field in `NodeRef`
why:
Was opnly needed by proof nodes pre-loader which will be re-implemented
* Cosmetics
* Aristo: Merge `delta_siblings` module into `deltaPersistent()`
* Aristo: Add `isEmpty()` for canonical checking whether a layer is empty
* Aristo: Merge `LayerDeltaRef` into `LayerObj`
why:
No need to maintain nested object refs anymore. Previously the
`LayerDeltaRef` object had a companion `LayerFinalRef` which held
non-delta layer information.
* Kvt: Merge `LayerDeltaRef` into `LayerRef`
why:
No need to maintain nested object refs (as with `Aristo`)
* Kvt: Re-write balancer logic similar to `Aristo`
why:
Although `Kvt` was a cheap copy of `Aristo` it sort of got out of
sync and the balancer code was wrong.
* Update iterator over forked peers
why:
Yield additional field `isLast` indicating that the last iteration
cycle was approached.
* Optimise balancer calculation.
why:
One can often avoid providing a new object containing the merge of two
layers for the balancer. This avoids copying tables. In some cases this
is replaced by `hasKey()` look ups though. One uses one of the two
to combine and merges the other into the first.
Of course, this needs some checks for making sure that none of the
components to merge is eventually shared with something else.
* Fix copyright year
* Started state bridge.
* Implement call to fetch stateDiffs using trace_replayBlockTransactions.
* Convert JSON responses to stateDiff types.
* State updates working for first few blocks.
* Correctly building state for first 200K blocks.
* Add storage of code and cleanup.
* Start state bridge refactor.
* More cleanup and fixes.
* Use RocksDb as backend for state.
* Implement transactions.
* Build RocksDb dependency when building fluffy tools.
* Move code to world state helper.
* Implement producer and consumer queue.
* Cleanup exceptions.
* Improve logging.
* Add update caches to DatabaseRef backends.
When lazily verifying state roots, we may end up with an entire state
without roots that gets computed for the whole database - in the current
design, that would result in hashes for the entire trie being held in
memory.
Since the hash depends only on the data in the vertex, we can store it
directly at the top-most level derived from the verticies it depends on
- be that memory or database - this makes the memory usage broadly
linear with respect to the already-existing in-memory change set stored
in the layers.
It also ensures that if we have multiple forks in memory, hashes get
cached in the correct layer maximising reuse between forks.
The same layer numbering scheme as elsewhere is reused, where -2 is the
backend, -1 is the balancer, then 0+ is the top of the stack and stack.
A downside of this approach is that we create many small batches - a
future improvement could be to collect all such writes in a single
batch, though the memory profile of this approach should be examined
first (where is the batch kept, exactly?).
* Remove `chunkedMpt` from `persistent()`/`stow()` function
why:
Proof-mode code was removed with PR #2445 and needs to be re-designed.
* Remove unused `beStateRoot` argument from `deltaMerge()`
* Update/drastically simplify `txStow()`
why:
Got rid of many boundary conditions
details:
Many pre-conditions have changed. In particular, previous versions
used the account state (hash) which was conveniently available and
checked it against the backend in order to find out whether there
was something to do, at all. Currently, only an empty set of all
tables in the delta layer has the balancer update ignored.
Notable changes are:
* no check against account state (see above)
* balancer filters have no hash signature (some legacy stuff left over
from journals)
* no (shap sync) proof data which made the generation of the a top layer
more complex
* Cosmetics, cruft removal
* Update unit test file & function name
why:
Was legacy module
Our need is only a baseline tx pool gasLimit calculator.
If need we can expand it in the future.
But for now, a simple but understandable tx pool is more important.
* Remove cruft left-over from PR #2494
* TODO
* Update comments on `HashKey` type values
* Remove obsolete hash key conversion flag `forceRoot`
why:
Is treated implicitly by having vertex keys as `HashKey` type and
root vertex states converted to `Hash256`
* Use block number or timestamp to determine fork rules
Avoid confusion raised by `forkGTE` usage where block informations are present.
* Get rid of forkGTE
The 3 proofs can be reworked to two proofs as we can use the
BeaconBlock directly instead of BeaconBlockHeader and
BeaconBlockBody. This is possible because the HTR of the
BeaconBlock is the same as the one of the BeaconBlockHeader.
This results in 32 bytes less as an intermediate hash can be
removed. But more importantly looks more clean and compact in
structure and code.
* Imported/rebase from `no-ext`, PR #2485
Store extension nodes together with the branch
Extension nodes must be followed by a branch - as such, it makes sense
to store the two together both in the database and in memory:
* fewer reads, writes and updates to traverse the tree
* simpler logic for maintaining the node structure
* less space used, both memory and storage, because there are fewer
nodes overall
There is also a downside: hashes can no longer be cached for an
extension - instead, only the extension+branch hash can be cached - this
seems like a fine tradeoff since computing it should be fast.
TODO: fix commented code
* Fix merge functions and `toNode()`
* Update `merkleSignCommit()` prototype
why:
Result is always a 32bit hash
* Update short Merkle hash key generation
details:
Ethereum reference MPTs use Keccak hashes as node links if the size of
an RLP encoded node is at least 32 bytes. Otherwise, the RLP encoded
node value is used as a pseudo node link (rather than a hash.) This is
specified in the yellow paper, appendix D.
Different to the `Aristo` implementation, the reference MPT would not
store such a node on the key-value database. Rather the RLP encoded node value is stored instead of a node link in a parent node
is stored as a node link on the parent database.
Only for the root hash, the top level node is always referred to by the
hash.
* Fix/update `Extension` sections
why:
Were commented out after removal of a dedicated `Extension` type which
left the system disfunctional.
* Clean up unused error codes
* Update unit tests
* Update docu
---------
Co-authored-by: Jacek Sieka <jacek@status.im>
This PR adds a storage hike cache similar to the account hike cache
already present - this cache is less efficient because account storage
is already partically cached in the account ledger but nonetheless helps
keep hiking down.
Notably, there's an opportunity to optimise this cache and the others so
that they cooperate better insteado of overlapping, which is left for a
future PR.
This PR also fixes an O(N) memory usage for storage slots where the
delete would keep the full storage in a work list which on mainnet can
grow very large - the work list is replaced with a more conventional
recursive `O(log N)` approach.
The Vertex type unifies branches, extensions and leaves into a single
memory area where the larges member is the branch (128 bytes + overhead) -
the payloads we have are all smaller than 128 thus wrapping them in an
extra layer of `ref` is wasteful from a memory usage perspective.
Further, the ref:s must be visited during the M&S phase of garbage
collection - since we keep millions of these, many of them
short-lived, this takes up significant CPU time.
```
Function CPU Time: Total CPU Time: Self Module Function (Full) Source File Start Address
system::markStackAndRegisters 10.0% 4.922s nimbus system::markStackAndRegisters(var<system::GcHeap>).constprop.0 gc.nim 0x701230`
```
* Extract `CoreDb` constructor helpers from `base.nim` into separate module
why:
This makes it easier to avoid circular imports.
* Extract `Ledger` constructor helpers from `base.nim` into separate module
why:
Move `accounts_ledger.nim` file to sub-folder `backend`. That way the
layout resembles that of the `core_db`.
* Updates and corrections
* Extract `CoreDb` configuration from `base.nim` into separate module
why:
This makes it easier to avoid circular imports, in particular
when the capture journal (aka tracer) is revived.
* Extract `Ledger` configuration from `base.nim` into separate module
why:
This makes it easier to avoid circular imports (if any.)
also:
Move `accounts_ledger.nim` file to sub-folder `backend`. That way the
layout resembles that of the `core_db`.
- EpochAccumulator got renamed to EpochRecord
- MasterAccumulator is not HistoricalHashesAccumulator
- The List size for the accumulator got a different maximum which
also result in a different encoding and HTR
hike allocations (and the garbage collection maintenance that follows)
are responsible for some 10% of cpu time (not wall time!) at this point
- this PR avoids them by stepping through the layers one step at a time,
simplifying the code at the same time.
* Rename `newKvt()` -> `ctx.getKvt()`
why:
Clean up legacy shortcut. Also, the `KVT` returned is not instantiated
but refers to the shared `KVT` that resides in a context which is a
generalisation of an in-memory database fork. The function `ctx`
retrieves the default context.
* Rename `newTransaction()` -> `ctx.newTransaction()`
why:
Clean up legacy shortcut. The transaction is applied to a context as a
generalisation of an in-memory database fork. The function `ctx`
retrieves the default context.
* Rename `getColumn(CtGeneric)` -> `getGeneric()`
why:
No more a list of well known sub-tries needed, a single one is enough.
In fact, `getColumn()` did only support a single sub-tree by now.
* Reduce TODO list
This trivial bump should improve performance a bit without costing too
much memory - as the trie grows, so does the number of levels in it and
creating hikes becomes ever more expensive - hopefully this cache
increase should give a nice little boost even if it's not a lot.