301 lines
11 KiB
Markdown
301 lines
11 KiB
Markdown
# eth_p2p
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[![Build Status (Travis)](https://img.shields.io/travis/status-im/nim-eth-p2p/master.svg?label=Linux%20/%20macOS "Linux/macOS build status (Travis)")](https://travis-ci.org/status-im/nim-eth-p2p)
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[![Windows build status (Appveyor)](https://img.shields.io/appveyor/ci/nimbus/nim-eth-p2p/master.svg?label=Windows "Windows build status (Appveyor)")](https://ci.appveyor.com/project/nimbus/nim-eth-p2p)
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[![License: Apache](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licenses/Apache-2.0)
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[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT)
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![Stability: experimental](https://img.shields.io/badge/stability-experimental-orange.svg)
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## Introduction
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This library implements the DevP2P family of networking protocols used
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in the Ethereum world.
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## Installation
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``` bash
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nimble install eth_p2p
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```
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## Connecting to the Ethereum network
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A connection to the Ethereum network can be created by instantiating
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the `EthereumNode` type:
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``` nim
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proc newEthereumNode*(keys: KeyPair,
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listeningAddress: Address,
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networkId: uint,
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chain: AbstractChainDB,
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clientId = "nim-eth-p2p",
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addAllCapabilities = true): EthereumNode =
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```
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#### Parameters:
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`keys`:
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A pair of public and private keys used to authenticate the node
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on the network and to determine its node ID.
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See the [eth_keys](https://github.com/status-im/nim-eth-keys)
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library for utilities that will help you generate and manage
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such keys.
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`listeningAddress`:
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The network interface and port where your client will be
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accepting incoming connections.
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`networkId`:
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The Ethereum network ID. The client will disconnect immediately
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from any peers who don't use the same network.
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`chain`:
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An abstract instance of the Ethereum blockchain associated
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with the node. This library allows you to plug any instance
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conforming to the abstract interface defined in the
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[eth_common](https://github.com/status-im/nim-eth-common)
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package.
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`clientId`:
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A name used to identify the software package connecting
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to the network (i.e. similar to the `User-Agent` string
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in a browser).
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`addAllCapabilities`:
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By default, the node will support all RPLx protocols imported in
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your project. You can specify `false` if you prefer to create a
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node with a more limited set of protocols. Use one or more calls
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to `node.addCapability` to specify the desired set:
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```nim
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node.addCapability(eth)
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node.addCapability(ssh)
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```
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Each supplied protocol identifier is a name of a protocol introduced
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by the `p2pProtocol` macro discussed later in this document.
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Instantiating an `EthereumNode` does not immediately connect you to
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the network. To start the connection process, call `node.connectToNetwork`:
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``` nim
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proc connectToNetwork*(node: var EthereumNode,
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bootstrapNodes: openarray[ENode],
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startListening = true,
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enableDiscovery = true)
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```
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The `EthereumNode` will automatically find and maintan a pool of peers
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using the Ethereum node discovery protocol. You can access the pool as
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`node.peers`.
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## Communicating with Peers using RLPx
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[RLPx](https://github.com/ethereum/devp2p/blob/master/rlpx.md) is the
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high-level protocol for exchanging messages between peers in the Ethereum
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network. Most of the client code of this library should not be concerned
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with the implementation details of the underlying protocols and should use
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the high-level APIs described in this section.
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The RLPx protocols are defined as a collection of strongly-typed messages,
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which are grouped into sub-protocols multiplexed over the same TCP connection.
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This library represents each such message as a regular Nim function call
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over the `Peer` object. Certain messages act only as notifications, while
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others fit the request/response pattern.
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To understand more about how messages are defined and used, let's look at
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the definition of a RLPx protocol:
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### RLPx sub-protocols
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The sub-protocols are defined with the `p2pProtocol` macro. It will accept
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a 3-letter identifier for the protocol and the current protocol version:
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Here is how the [DevP2P wire protocol](https://github.com/ethereum/wiki/wiki/%C3%90%CE%9EVp2p-Wire-Protocol) might look like:
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``` nim
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p2pProtocol p2p(version = 0):
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proc hello(peer: Peer,
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version: uint,
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clientId: string,
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capabilities: openarray[Capability],
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listenPort: uint,
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nodeId: P2PNodeId) =
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peer.id = nodeId
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proc disconnect(peer: Peer, reason: DisconnectionReason)
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proc ping(peer: Peer) =
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await peer.pong()
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proc pong(peer: Peer) =
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echo "received pong from ", peer.id
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```
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As seen in the example above, a protocol definition determines both the
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available messages that can be sent to another peer (e.g. as in `peer.pong()`)
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and the asynchronous code responsible for handling the incoming messages.
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### Protocol state
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The protocol implementations are expected to maintain a state and to act
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like a state machine handling the incoming messages. You are allowed to
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define an arbitrary state type that can be specified in the `peerState`
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protocol option. Later, instances of the state object can be obtained
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though the `state` pseudo-field of the `Peer` object:
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``` nim
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type AbcPeerState = object
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receivedMsgsCount: int
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p2pProtocol abc(version = 1,
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peerState = AbcPeerState):
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proc incomingMessage(p: Peer) =
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p.state.receivedMsgsCount += 1
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```
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Besides the per-peer state demonstrated above, there is also support
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for maintaining a network-wide state. It's enabled by specifying the
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`networkState` option of the protocol and the state object can be obtained
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through accessor of the same name.
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The state objects are initialized to zero by default, but you can modify
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this behaviour by overriding the following procs for your state types:
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```nim
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proc initProtocolState*(state: var MyPeerState, p: Peer)
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proc initProtocolState*(state: var MyNetworkState, n: EthereumNode)
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```
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Sometimes, you'll need to access the state of another protocol.
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To do this, specify the protocol identifier to the `state` accessors:
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``` nim
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echo "ABC protocol messages: ", peer.state(abc).receivedMsgCount
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```
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While the state machine approach may be a particularly robust way of
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implementing sub-protocols (it is more amenable to proving the correctness
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of the implementation through formal verification methods), sometimes it may
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be more convenient to use more imperative style of communication where the
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code is able to wait for a particular response after sending a particular
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request. The library provides two mechanisms for achieving this:
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### Waiting particular messages with `nextMsg`
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The `nextMsg` helper proc can be used to pause the execution of an async
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proc until a particular incoming message from a peer arrives:
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``` nim
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proc handshakeExample(peer: Peer) {.async.} =
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...
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# send a hello message
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peer.hello(...)
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# wait for a matching hello response
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let response = await peer.nextMsg(p2p.hello)
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echo response.clientId # print the name of the Ethereum client
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# used by the other peer (Geth, Parity, Nimbus, etc)
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```
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There are few things to note in the above example:
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1. The `p2pProtocol` definition created a pseudo-variable named after the
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protocol holding various properties of the protocol.
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2. Each message defined in the protocol received a corresponding type name,
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matching the message name (e.g. `p2p.hello`). This type will have fields
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matching the parameter names of the message. If the messages has `openarray`
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params, these will be remapped to `seq` types.
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If the designated messages also has an attached handler, the future returned
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by `nextMsg` will be resolved only after the handler has been fully executed
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(so you can count on any side effects produced by the handler to have taken
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place). If there are multiple outstanding calls to `nextMsg`, they will
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complete together. Any other messages received in the meantime will still
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be dispatched to their respective handlers.
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### `requestResponse` pairs
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``` nim
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p2pProtocol les(version = 2):
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...
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requestResponse:
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proc getProofs(p: Peer, proofs: openarray[ProofRequest])
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proc proofs(p: Peer, BV: uint, proofs: openarray[Blob])
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...
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```
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Two or more messages within the protocol may be grouped into a
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`requestResponse` block. The last message in the group is assumed
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to be the response while all other messages are considered requests.
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When a request message is sent, the return type will be a `Future`
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that will be completed once the response is received. Please note
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that there is a mandatory timeout parameter, so the actual return
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type is `Future[Option[MessageType]]`. The `timeout` parameter can
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be specified for each individual call and the default value can be
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overridden on the level of individual message, or the entire protocol:
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``` nim
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p2pProtocol abc(version = 1,
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useRequestIds = false,
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timeout = 5000): # value in milliseconds
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requestResponse:
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proc myReq(dataId: int, timeout = 3000)
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proc myRes(data: string)
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```
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By default, the library will take care of inserting a hidden `reqId`
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parameter as used in the [LES protocol](https://github.com/zsfelfoldi/go-ethereum/wiki/Light-Ethereum-Subprotocol-%28LES%29),
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but you can disable this behavior by overriding the protocol setting
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`useRequestIds`.
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### Implementing handshakes and reacting to other events
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Besides message definitions and implementations, a protocol specification may
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also include handlers for certain important events such as newly connected
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peers or misbehaving or disconnecting peers:
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``` nim
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p2pProtocol les(version = 2):
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onPeerConnected do (peer: Peer):
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asyncCheck peer.status [
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"networkId": rlp.encode(1),
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"keyGenesisHash": rlp.encode(peer.network.chain.genesisHash)
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...
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]
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let otherPeerStatus = await peer.nextMsg(les.status)
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...
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onPeerDisconnected do (peer: Peer, reason: DisconnectionReason):
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debug "peer disconnected", peer
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```
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### Checking the other peer's supported sub-protocols
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Upon establishing a connection, RLPx will automatically negotiate the list of
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mutually supported protocols by the peers. To check whether a particular peer
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supports a particular sub-protocol, use the following code:
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``` nim
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if peer.supports(les): # `les` is the identifier of the light clients sub-protocol
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peer.getReceipts(nextReqId(), neededReceipts())
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```
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## License
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Licensed and distributed under either of
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* MIT license: [LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT
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* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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at your option. This file may not be copied, modified, or distributed except according to those terms.
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