Decentralized Durability Engine
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Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).

Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.

When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.

Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used

The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).

When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.

SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.

Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.

Prevent loading request from contract (network request) if there is an existing item in queue for that request.

Check availability before adding request to queue.

Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).

#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop

Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).

Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
  - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks

#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.

### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
  - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating

An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.

Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.

Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
  - remove unneeded error handling as pragmas were moved

Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.

Sales tests: shut down repo after sales stop, to fix SIGABRT in CI

### Add async Promise API
  - modelled after JavaScript Promise API
  - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
  - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
  - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly

## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb

---------

Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 12:50:30 +10:00
.github split windows CI tests into parts (#485) 2023-07-19 16:00:34 -07:00
codex Slot queue (#455) 2023-07-25 12:50:30 +10:00
docker Enable codex_enable_api_debug_peers (#471) (#474) 2023-07-10 16:15:06 +03:00
docs Fix a typo in docs/TWOCLIENTTEST.md (#470) 2023-07-19 17:35:16 +02:00
metrics Adding metrics (#203) 2022-08-23 10:11:21 -06:00
tests Slot queue (#455) 2023-07-25 12:50:30 +10:00
vendor Slot queue (#455) 2023-07-25 12:50:30 +10:00
.dockerignore Docker build (#354) 2023-03-08 12:45:55 +01:00
.editorconfig Project setup 2021-02-02 19:29:52 +01:00
.gitignore Fix for decoding large manifests (#479) 2023-07-19 15:10:14 +02:00
.gitmodules [marketplace] support latest contracts changes (#327) 2023-01-19 16:58:04 +11:00
BUILDING.md Update links to codex-storage organization (#420) 2023-05-23 23:01:13 +03:00
Makefile running `make` should build exec (#356) 2023-03-13 17:56:03 -06:00
README.md feat: allow any case for logLevel (#444) 2023-06-16 18:20:49 +02:00
codecov.yml [ci] disable pull-request comments by codecov 2022-05-19 15:23:35 +02:00
codex.nim Plumbing in conf types (#472) 2023-07-06 16:23:27 -07:00
codex.nimble Slot queue (#455) 2023-07-25 12:50:30 +10:00
config.nims Enable stylecheck (#353) 2023-03-10 08:02:54 +01:00
env.sh add env.sh shim to project root (#34) 2021-12-20 13:12:18 -06:00
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openapi.yaml feat: bigint uses decimal over hex encoding (#452) 2023-06-21 07:46:18 +02:00

README.md

Codex Decentralized Durability Engine

The Codex project aims to create a decentralized durability engine that allows persisting data in p2p networks. In other words, it allows storing files and data with predictable durability guarantees for later retrieval.

WARNING: This project is under active development and is considered pre-alpha.

License: Apache License: MIT Stability: experimental CI Codecov Discord

Build and Run

For detailed instructions on preparing to build nim-codex see Building Codex.

To build the project, clone it and run:

make update && make

The executable will be placed under the build directory under the project root.

Run the client with:

build/codex

Configuration

It is possible to configure a Codex node in several ways:

  1. CLI options
  2. Env. variable
  3. Config

The order of priority is the same as above: Cli arguments > Env variables > Config file values.

Environment variables

In order to set a configuration option using environment variables, first find the desired CLI option and then transform it in the following way:

  1. prepend it with CODEX_
  2. make it uppercase
  3. replace - with _

For example, to configure --log-level, use CODEX_LOG_LEVEL as the environment variable name.

Configuration file

A TOML configuration file can also be used to set configuration values. Configuration option names and corresponding values are placed in the file, separated by =. Configuration option names can be obtained from the codex --help command, and should not include the -- prefix. For example, a node's log level (--log-level) can be configured using TOML as follows:

log-level = "trace"

The Codex node can then read the configuration from this file using the --config-file CLI parameter, like codex --config-file=/path/to/your/config.toml.

CLI Options

build/codex --help
Usage:

codex [OPTIONS]... command

The following options are available:

     --config-file          Loads the configuration from a TOML file [=none].
     --log-level            Sets the log level [=info].
     --metrics              Enable the metrics server [=false].
     --metrics-address      Listening address of the metrics server [=127.0.0.1].
     --metrics-port         Listening HTTP port of the metrics server [=8008].
 -d, --data-dir             The directory where codex will store configuration and data..
 -i, --listen-addrs         Multi Addresses to listen on [=/ip4/0.0.0.0/tcp/0].
 -a, --nat                  IP Addresses to announce behind a NAT [=127.0.0.1].
 -e, --disc-ip              Discovery listen address [=0.0.0.0].
 -u, --disc-port            Discovery (UDP) port [=8090].
     --net-privkey          Source of network (secp256k1) private key file path or name [=key].
 -b, --bootstrap-node       Specifies one or more bootstrap nodes to use when connecting to the network..
     --max-peers            The maximum number of peers to connect to [=160].
     --agent-string         Node agent string which is used as identifier in network [=Codex].
     --api-bindaddr         The REST API bind address [=127.0.0.1].
 -p, --api-port             The REST Api port [=8080].
     --repo-kind            backend for main repo store (fs, sqlite) [=fs].
 -q, --storage-quota        The size of the total storage quota dedicated to the node [=8589934592].
 -t, --block-ttl            Default block timeout in seconds - 0 disables the ttl [=$DefaultBlockTtl].
     --block-mi             Time interval in seconds - determines frequency of block maintenance cycle: how
                            often blocks are checked for expiration and cleanup.
                            [=$DefaultBlockMaintenanceInterval].
     --block-mn             Number of blocks to check every maintenance cycle. [=1000].
 -c, --cache-size           The size in MiB of the block cache, 0 disables the cache - might help on slow
                            hardrives [=0].
     --persistence          Enables persistence mechanism, requires an Ethereum node [=false].
     --eth-provider         The URL of the JSON-RPC API of the Ethereum node [=ws://localhost:8545].
     --eth-account          The Ethereum account that is used for storage contracts [=EthAddress.none].
     --eth-deployment       The json file describing the contract deployment [=string.none].
     --validator            Enables validator, requires an Ethereum node [=false].
     --validator-max-slots  Maximum number of slots that the validator monitors [=1000].

Available sub-commands:

codex initNode

Logging

Codex uses Chronicles logging library, which allows great flexibility in working with logs. Chronicles has the concept of topics, which categorize log entries into semantic groups.

Using the log-level parameter, you can set the top-level log level like --log-level="trace", but more importantly, you can set log levels for specific topics like --log-level="info; trace: marketplace,node; error: blockexchange", which sets the top-level log level to info and then for topics marketplace and node sets the level to trace and so on.

Example: running two Codex clients

To get acquainted with Codex, consider running the manual two-client test described HERE.

API

The client exposes a REST API that can be used to interact with the clients. Overview of the API can be found on api.codex.storage.