nim-codex/tests/codex/sales/testsales.nim

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[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
import std/sets
import std/sequtils
import std/sugar
import std/times
import pkg/asynctest
import pkg/chronos
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
import pkg/datastore
import pkg/questionable
import pkg/questionable/results
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
import pkg/codex/sales
import pkg/codex/sales/salesdata
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
import pkg/codex/sales/salescontext
import pkg/codex/sales/reservations
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
import pkg/codex/sales/slotqueue
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
import pkg/codex/stores/repostore
import pkg/codex/blocktype as bt
import pkg/codex/node
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
import ../helpers/mockmarket
import ../helpers/mockclock
import ../helpers/always
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
import ../examples
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
import ./helpers
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
asyncchecksuite "Sales - start":
let proof = exampleProof()
var request: StorageRequest
var sales: Sales
var market: MockMarket
var clock: MockClock
var reservations: Reservations
var repo: RepoStore
var queue: SlotQueue
var itemsProcessed: seq[SlotQueueItem]
setup:
request = StorageRequest(
ask: StorageAsk(
slots: 4,
slotSize: 100.u256,
duration: 60.u256,
reward: 10.u256,
collateral: 200.u256,
),
content: StorageContent(
cid: "some cid"
),
expiry: (getTime() + initDuration(hours=1)).toUnix.u256
)
market = MockMarket.new()
clock = MockClock.new()
let repoDs = SQLiteDatastore.new(Memory).tryGet()
let metaDs = SQLiteDatastore.new(Memory).tryGet()
repo = RepoStore.new(repoDs, metaDs)
await repo.start()
sales = Sales.new(market, clock, repo)
reservations = sales.context.reservations
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
onBatch: BatchProc): Future[?!void] {.async.} =
return success()
queue = sales.context.slotQueue
sales.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
return proof
itemsProcessed = @[]
request.expiry = (clock.now() + 42).u256
teardown:
await sales.stop()
await repo.stop()
proc fillSlot(slotIdx: UInt256 = 0.u256) {.async.} =
let address = await market.getSigner()
let slot = MockSlot(requestId: request.id,
slotIndex: slotIdx,
proof: proof,
host: address)
market.filled.add slot
market.slotState[slotId(request.id, slotIdx)] = SlotState.Filled
test "load slots when Sales module starts":
let me = await market.getSigner()
request.ask.slots = 2
market.requested = @[request]
market.requestState[request.id] = RequestState.New
let slot0 = MockSlot(requestId: request.id,
slotIndex: 0.u256,
proof: proof,
host: me)
await fillSlot(slot0.slotIndex)
let slot1 = MockSlot(requestId: request.id,
slotIndex: 1.u256,
proof: proof,
host: me)
await fillSlot(slot1.slotIndex)
market.activeSlots[me] = @[request.slotId(0.u256), request.slotId(1.u256)]
market.requested = @[request]
market.activeRequests[me] = @[request.id]
await sales.start()
check eventually sales.agents.len == 2
check sales.agents.any(agent => agent.data.requestId == request.id and agent.data.slotIndex == 0.u256)
check sales.agents.any(agent => agent.data.requestId == request.id and agent.data.slotIndex == 1.u256)
asyncchecksuite "Sales":
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
let proof = exampleProof()
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
var availability: Availability
var request: StorageRequest
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
var sales: Sales
var market: MockMarket
var clock: MockClock
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
var reservations: Reservations
var repo: RepoStore
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
var queue: SlotQueue
var itemsProcessed: seq[SlotQueueItem]
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
setup:
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
availability = Availability.init(
size=100.u256,
duration=60.u256,
minPrice=600.u256,
maxCollateral=400.u256
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
)
request = StorageRequest(
ask: StorageAsk(
slots: 4,
slotSize: 100.u256,
duration: 60.u256,
reward: 10.u256,
collateral: 200.u256,
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
),
content: StorageContent(
cid: "some cid"
),
expiry: (getTime() + initDuration(hours=1)).toUnix.u256
)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
market = MockMarket.new()
let me = await market.getSigner()
market.activeSlots[me] = @[]
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
clock = MockClock.new()
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
let repoDs = SQLiteDatastore.new(Memory).tryGet()
let metaDs = SQLiteDatastore.new(Memory).tryGet()
repo = RepoStore.new(repoDs, metaDs)
await repo.start()
sales = Sales.new(market, clock, repo)
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
reservations = sales.context.reservations
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
onBatch: BatchProc): Future[?!void] {.async.} =
return success()
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
queue = sales.context.slotQueue
sales.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
return proof
await sales.start()
request.expiry = (clock.now() + 42).u256
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
itemsProcessed = @[]
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
teardown:
await sales.stop()
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
await repo.stop()
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
proc getAvailability: ?!Availability =
waitFor reservations.get(availability.id)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
proc notProcessed(itemsProcessed: seq[SlotQueueItem],
request: StorageRequest): bool =
let items = SlotQueueItem.init(request)
for i in 0..<items.len:
if itemsProcessed.contains(items[i]):
return false
return true
proc addRequestToSaturatedQueue(): Future[StorageRequest] {.async.} =
queue.onProcessSlot = proc(item: SlotQueueItem, done: Future[void]) {.async.} =
await sleepAsync(10.millis)
itemsProcessed.add item
done.complete()
var request1 = StorageRequest.example
request1.ask.collateral = request.ask.collateral + 1
discard await reservations.reserve(availability)
# saturate queue
while queue.len < queue.size - 1:
await market.requestStorage(StorageRequest.example)
# send request
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
await market.requestStorage(request1)
await sleepAsync(5.millis) # wait for request slots to be added to queue
return request1
test "processes all request's slots once StorageRequested emitted":
queue.onProcessSlot = proc(item: SlotQueueItem, done: Future[void]) {.async.} =
itemsProcessed.add item
done.complete()
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
let items = SlotQueueItem.init(request)
check eventually items.allIt(itemsProcessed.contains(it))
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
test "removes slots from slot queue once RequestCancelled emitted":
let request1 = await addRequestToSaturatedQueue()
market.emitRequestCancelled(request1.id)
check always itemsProcessed.notProcessed(request1)
test "removes request from slot queue once RequestFailed emitted":
let request1 = await addRequestToSaturatedQueue()
market.emitRequestFailed(request1.id)
check always itemsProcessed.notProcessed(request1)
test "removes request from slot queue once RequestFulfilled emitted":
let request1 = await addRequestToSaturatedQueue()
market.emitRequestFulfilled(request1.id)
check always itemsProcessed.notProcessed(request1)
test "removes slot index from slot queue once SlotFilled emitted":
let request1 = await addRequestToSaturatedQueue()
market.emitSlotFilled(request1.id, 1.u256)
let expected = SlotQueueItem.init(request1, 1'u16)
check always (not itemsProcessed.contains(expected))
test "adds slot index to slot queue once SlotFreed emitted":
queue.onProcessSlot = proc(item: SlotQueueItem, done: Future[void]) {.async.} =
itemsProcessed.add item
done.complete()
check isOk await reservations.reserve(availability)
market.requested.add request # "contract" must be able to return request
market.emitSlotFreed(request.id, 2.u256)
let expected = SlotQueueItem.init(request, 2.uint16)
check eventually itemsProcessed.contains(expected)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
test "adds past requests to queue once availability added":
var itemsProcessed: seq[SlotQueueItem] = @[]
queue.onProcessSlot = proc(item: SlotQueueItem, done: Future[void]) {.async.} =
itemsProcessed.add item
done.complete()
await market.requestStorage(request)
# now add matching availability
check isOk await reservations.reserve(availability)
check eventually itemsProcessed.len == request.ask.slots.int
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
test "makes storage unavailable when downloading a matched request":
var used = false
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
onBatch: BatchProc): Future[?!void] {.async.} =
without avail =? await reservations.get(availability.id):
fail()
used = avail.used
return success()
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
check eventually used
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
test "reduces remaining availability size after download":
let blk = bt.Block.example
request.ask.slotSize = blk.data.len.u256
availability.size = request.ask.slotSize + 1
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
onBatch: BatchProc): Future[?!void] {.async.} =
await onBatch(@[blk])
return success()
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
check eventually getAvailability().?size == success 1.u256
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
test "ignores download when duration not long enough":
availability.duration = request.ask.duration - 1
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
check getAvailability().?size == success availability.size
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
test "ignores request when slot size is too small":
availability.size = request.ask.slotSize - 1
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
check getAvailability().?size == success availability.size
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "ignores request when reward is too low":
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
availability.minPrice = request.ask.pricePerSlot + 1
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
check getAvailability().?size == success availability.size
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
test "availability remains unused when request is ignored":
availability.minPrice = request.ask.pricePerSlot + 1
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
check getAvailability().?used == success false
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "ignores request when asked collateral is too high":
var tooBigCollateral = request
tooBigCollateral.ask.collateral = availability.maxCollateral + 1
check isOk await reservations.reserve(availability)
await market.requestStorage(tooBigCollateral)
Slot queue (#455) ## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
check getAvailability().?size == success availability.size
test "ignores request when slot state is not free":
check isOk await reservations.reserve(availability)
await market.requestStorage(request)
market.slotState[request.slotId(0.u256)] = SlotState.Filled
market.slotState[request.slotId(1.u256)] = SlotState.Filled
market.slotState[request.slotId(2.u256)] = SlotState.Filled
market.slotState[request.slotId(3.u256)] = SlotState.Filled
check getAvailability().?size == success availability.size
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "retrieves and stores data locally":
var storingRequest: StorageRequest
var storingSlot: UInt256
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
onBatch: BatchProc): Future[?!void] {.async.} =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
storingRequest = request
storingSlot = slot
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
return success()
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually storingRequest == request
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
check storingSlot < request.ask.slots.u256
test "handles errors during state run":
var saleFailed = false
sales.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
# raise exception so machine.onError is called
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
raise newException(ValueError, "some error")
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
# onClear is called in SaleErrored.run
sales.onClear = proc(request: StorageRequest,
idx: UInt256) =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
saleFailed = true
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually saleFailed
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "makes storage available again when data retrieval fails":
let error = newException(IOError, "data retrieval failed")
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
onBatch: BatchProc): Future[?!void] {.async.} =
return failure(error)
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually getAvailability().?used == success false
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check getAvailability().?size == success availability.size
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "generates proof of storage":
var provingRequest: StorageRequest
var provingSlot: UInt256
sales.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
provingRequest = slot.request
provingSlot = slot.slotIndex
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually provingRequest == request
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
check provingSlot < request.ask.slots.u256
test "fills a slot":
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually market.filled.len > 0
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
check market.filled[0].requestId == request.id
check market.filled[0].slotIndex < request.ask.slots.u256
check market.filled[0].proof == proof
check market.filled[0].host == await market.getSigner()
2023-09-05 14:47:29 +00:00
test "calls onFilled when slot is filled":
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
var soldAvailability: Availability
var soldRequest: StorageRequest
var soldSlotIndex: UInt256
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
sales.onSale = proc(request: StorageRequest,
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
slotIndex: UInt256) =
if a =? availability:
soldAvailability = a
soldRequest = request
soldSlotIndex = slotIndex
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually soldAvailability == availability
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
check soldRequest == request
check soldSlotIndex < request.ask.slots.u256
test "calls onClear when storage becomes available again":
# fail the proof intentionally to trigger `agent.finish(success=false)`,
# which then calls the onClear callback
sales.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
raise newException(IOError, "proof failed")
var clearedRequest: StorageRequest
var clearedSlotIndex: UInt256
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
sales.onClear = proc(request: StorageRequest,
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
slotIndex: UInt256) =
clearedRequest = request
clearedSlotIndex = slotIndex
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
check eventually clearedRequest == request
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
check clearedSlotIndex < request.ask.slots.u256
test "makes storage available again when other host fills the slot":
let otherHost = Address.example
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
onBatch: BatchProc): Future[?!void] {.async.} =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await sleepAsync(chronos.hours(1))
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
return success()
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
for slotIndex in 0..<request.ask.slots:
market.fillSlot(request.id, slotIndex.u256, proof, otherHost)
check eventually (await reservations.allAvailabilities) == @[availability]
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "makes storage available again when request expires":
sales.onStore = proc(request: StorageRequest,
slot: UInt256,
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
onBatch: BatchProc): Future[?!void] {.async.} =
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await sleepAsync(chronos.hours(1))
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
return success()
check isOk await reservations.reserve(availability)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
await market.requestStorage(request)
clock.set(request.expiry.truncate(int64))
check eventually (await reservations.allAvailabilities) == @[availability]
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
test "loads active slots from market":
let me = await market.getSigner()
request.ask.slots = 2
market.requested = @[request]
market.requestState[request.id] = RequestState.New
proc fillSlot(slotIdx: UInt256 = 0.u256) {.async.} =
let address = await market.getSigner()
let slot = MockSlot(requestId: request.id,
slotIndex: slotIdx,
proof: proof,
host: address)
market.filled.add slot
market.slotState[slotId(request.id, slotIdx)] = SlotState.Filled
let slot0 = MockSlot(requestId: request.id,
slotIndex: 0.u256,
proof: proof,
host: me)
await fillSlot(slot0.slotIndex)
let slot1 = MockSlot(requestId: request.id,
slotIndex: 1.u256,
proof: proof,
host: me)
await fillSlot(slot1.slotIndex)
market.activeSlots[me] = @[request.slotId(0.u256), request.slotId(1.u256)]
market.requested = @[request]
market.activeRequests[me] = @[request.id]
await sales.load()
check eventually sales.agents.len == 2
check sales.agents.any(agent => agent.data.requestId == request.id and agent.data.slotIndex == 0.u256)
check sales.agents.any(agent => agent.data.requestId == request.id and agent.data.slotIndex == 1.u256)