[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
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import std/sets
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import std/sequtils
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import std/sugar
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import std/times
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import pkg/asynctest
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import pkg/chronos
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import pkg/codex/sales
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import pkg/codex/sales/salesdata
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import pkg/codex/proving
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import ../helpers/mockmarket
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import ../helpers/mockclock
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import ../helpers/eventually
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import ../examples
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suite "Sales":
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let availability = Availability.init(
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size=100.u256,
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duration=60.u256,
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minPrice=600.u256
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)
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var request = StorageRequest(
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ask: StorageAsk(
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slots: 4,
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slotSize: 100.u256,
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duration: 60.u256,
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reward: 10.u256,
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),
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content: StorageContent(
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cid: "some cid"
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),
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expiry: (getTime() + initDuration(hours=1)).toUnix.u256
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)
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let proof = exampleProof()
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var sales: Sales
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var market: MockMarket
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var clock: MockClock
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var proving: Proving
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setup:
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market = MockMarket.new()
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clock = MockClock.new()
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proving = Proving.new()
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sales = Sales.new(market, clock, proving)
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sales.onStore = proc(request: StorageRequest,
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slot: UInt256,
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availability: ?Availability) {.async.} =
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discard
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2023-03-27 13:47:25 +00:00
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proving.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
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[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
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return proof
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await sales.start()
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request.expiry = (clock.now() + 42).u256
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teardown:
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await sales.stop()
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test "has no availability initially":
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check sales.available.len == 0
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test "can add available storage":
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let availability1 = Availability.example
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let availability2 = Availability.example
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sales.add(availability1)
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check sales.available.contains(availability1)
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sales.add(availability2)
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check sales.available.contains(availability1)
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check sales.available.contains(availability2)
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test "can remove available storage":
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sales.add(availability)
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sales.remove(availability)
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check sales.available.len == 0
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test "generates unique ids for storage availability":
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let availability1 = Availability.init(1.u256, 2.u256, 3.u256)
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let availability2 = Availability.init(1.u256, 2.u256, 3.u256)
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check availability1.id != availability2.id
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test "makes storage unavailable when matching request comes in":
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sales.add(availability)
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await market.requestStorage(request)
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check eventually sales.available.len == 0
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test "ignores request when no matching storage is available":
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sales.add(availability)
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var tooBig = request
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tooBig.ask.slotSize = request.ask.slotSize + 1
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await market.requestStorage(tooBig)
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await sleepAsync(1.millis)
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check eventually sales.available == @[availability]
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test "ignores request when reward is too low":
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sales.add(availability)
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var tooCheap = request
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tooCheap.ask.reward = request.ask.reward - 1
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await market.requestStorage(tooCheap)
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await sleepAsync(1.millis)
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check eventually sales.available == @[availability]
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test "retrieves and stores data locally":
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var storingRequest: StorageRequest
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var storingSlot: UInt256
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var storingAvailability: Availability
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sales.onStore = proc(request: StorageRequest,
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slot: UInt256,
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availability: ?Availability) {.async.} =
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storingRequest = request
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storingSlot = slot
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check availability.isSome
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storingAvailability = !availability
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sales.add(availability)
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await market.requestStorage(request)
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check eventually storingRequest == request
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check storingSlot < request.ask.slots.u256
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check storingAvailability == availability
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test "handles errors during state run":
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var saleFailed = false
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sales.onStore = proc(request: StorageRequest,
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slot: UInt256,
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availability: ?Availability) {.async.} =
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# raise an exception so machine.onError is called
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raise newException(ValueError, "some error")
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# onSaleErrored is called in SaleErrored.run
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proc onSaleErrored(availability: Availability) =
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saleFailed = true
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sales.context.onSaleErrored = some onSaleErrored
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sales.add(availability)
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await market.requestStorage(request)
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check eventually saleFailed
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test "makes storage available again when data retrieval fails":
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let error = newException(IOError, "data retrieval failed")
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sales.onStore = proc(request: StorageRequest,
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slot: UInt256,
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availability: ?Availability) {.async.} =
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raise error
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sales.add(availability)
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await market.requestStorage(request)
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await sleepAsync(1.millis)
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check eventually sales.available == @[availability]
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test "generates proof of storage":
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var provingRequest: StorageRequest
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var provingSlot: UInt256
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2023-03-27 13:47:25 +00:00
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proving.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
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provingRequest = slot.request
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provingSlot = slot.slotIndex
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[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
check eventually provingRequest == request
|
|
|
|
check provingSlot < request.ask.slots.u256
|
|
|
|
|
|
|
|
test "fills a slot":
|
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
check eventually market.filled.len == 1
|
|
|
|
check market.filled[0].requestId == request.id
|
|
|
|
check market.filled[0].slotIndex < request.ask.slots.u256
|
|
|
|
check market.filled[0].proof == proof
|
|
|
|
check market.filled[0].host == await market.getSigner()
|
|
|
|
|
|
|
|
test "calls onSale when slot is filled":
|
|
|
|
var soldAvailability: Availability
|
|
|
|
var soldRequest: StorageRequest
|
|
|
|
var soldSlotIndex: UInt256
|
|
|
|
sales.onSale = proc(availability: ?Availability,
|
|
|
|
request: StorageRequest,
|
|
|
|
slotIndex: UInt256) =
|
|
|
|
if a =? availability:
|
|
|
|
soldAvailability = a
|
|
|
|
soldRequest = request
|
|
|
|
soldSlotIndex = slotIndex
|
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
check eventually soldAvailability == availability
|
|
|
|
check soldRequest == request
|
|
|
|
check soldSlotIndex < request.ask.slots.u256
|
|
|
|
|
|
|
|
test "calls onClear when storage becomes available again":
|
|
|
|
# fail the proof intentionally to trigger `agent.finish(success=false)`,
|
|
|
|
# which then calls the onClear callback
|
2023-03-27 13:47:25 +00:00
|
|
|
proving.onProve = proc(slot: Slot): Future[seq[byte]] {.async.} =
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
raise newException(IOError, "proof failed")
|
|
|
|
var clearedAvailability: Availability
|
|
|
|
var clearedRequest: StorageRequest
|
|
|
|
var clearedSlotIndex: UInt256
|
|
|
|
sales.onClear = proc(availability: ?Availability,
|
|
|
|
request: StorageRequest,
|
|
|
|
slotIndex: UInt256) =
|
|
|
|
if a =? availability:
|
|
|
|
clearedAvailability = a
|
|
|
|
clearedRequest = request
|
|
|
|
clearedSlotIndex = slotIndex
|
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
check eventually clearedAvailability == availability
|
|
|
|
check clearedRequest == request
|
|
|
|
check clearedSlotIndex < request.ask.slots.u256
|
|
|
|
|
|
|
|
test "makes storage available again when other host fills the slot":
|
|
|
|
let otherHost = Address.example
|
|
|
|
sales.onStore = proc(request: StorageRequest,
|
|
|
|
slot: UInt256,
|
|
|
|
availability: ?Availability) {.async.} =
|
|
|
|
await sleepAsync(chronos.hours(1))
|
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
await sleepAsync(1.millis)
|
|
|
|
for slotIndex in 0..<request.ask.slots:
|
|
|
|
market.fillSlot(request.id, slotIndex.u256, proof, otherHost)
|
|
|
|
await sleepAsync(chronos.seconds(2))
|
|
|
|
check sales.available == @[availability]
|
|
|
|
|
|
|
|
test "makes storage available again when request expires":
|
|
|
|
sales.onStore = proc(request: StorageRequest,
|
|
|
|
slot: UInt256,
|
|
|
|
availability: ?Availability) {.async.} =
|
|
|
|
await sleepAsync(chronos.hours(1))
|
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
await sleepAsync(1.millis)
|
|
|
|
clock.set(request.expiry.truncate(int64))
|
|
|
|
check eventually (sales.available == @[availability])
|
|
|
|
|
|
|
|
test "adds proving for slot when slot is filled":
|
|
|
|
var soldSlotIndex: UInt256
|
|
|
|
sales.onSale = proc(availability: ?Availability,
|
|
|
|
request: StorageRequest,
|
|
|
|
slotIndex: UInt256) =
|
|
|
|
soldSlotIndex = slotIndex
|
|
|
|
check proving.slots.len == 0
|
|
|
|
sales.add(availability)
|
|
|
|
await market.requestStorage(request)
|
|
|
|
check eventually proving.slots.len == 1
|
2023-03-27 13:47:25 +00:00
|
|
|
check proving.slots.contains(Slot(request: request, slotIndex: soldSlotIndex))
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
|
|
|
|
test "loads active slots from market":
|
|
|
|
let me = await market.getSigner()
|
|
|
|
|
|
|
|
request.ask.slots = 2
|
|
|
|
market.requested = @[request]
|
|
|
|
market.requestState[request.id] = RequestState.New
|
|
|
|
|
|
|
|
proc fillSlot(slotIdx: UInt256 = 0.u256) {.async.} =
|
|
|
|
let address = await market.getSigner()
|
|
|
|
let slot = MockSlot(requestId: request.id,
|
|
|
|
slotIndex: slotIdx,
|
|
|
|
proof: proof,
|
|
|
|
host: address)
|
|
|
|
market.filled.add slot
|
|
|
|
market.slotState[slotId(request.id, slotIdx)] = SlotState.Filled
|
|
|
|
|
|
|
|
let slot0 = MockSlot(requestId: request.id,
|
|
|
|
slotIndex: 0.u256,
|
|
|
|
proof: proof,
|
|
|
|
host: me)
|
|
|
|
await fillSlot(slot0.slotIndex)
|
|
|
|
|
|
|
|
let slot1 = MockSlot(requestId: request.id,
|
|
|
|
slotIndex: 1.u256,
|
|
|
|
proof: proof,
|
|
|
|
host: me)
|
|
|
|
await fillSlot(slot1.slotIndex)
|
|
|
|
market.activeSlots[me] = @[request.slotId(0.u256), request.slotId(1.u256)]
|
|
|
|
market.requested = @[request]
|
|
|
|
market.activeRequests[me] = @[request.id]
|
|
|
|
|
|
|
|
await sales.load()
|
|
|
|
let expected = SalesData(requestId: request.id,
|
|
|
|
availability: none Availability,
|
|
|
|
request: some request)
|
|
|
|
# because sales.load() calls agent.start, we won't know the slotIndex
|
|
|
|
# randomly selected for the agent, and we also won't know the value of
|
|
|
|
# `failed`/`fulfilled`/`cancelled` futures, so we need to compare
|
|
|
|
# the properties we know
|
|
|
|
# TODO: when calling sales.load(), slot index should be restored and not
|
|
|
|
# randomly re-assigned, so this may no longer be needed
|
|
|
|
proc `==` (data0, data1: SalesData): bool =
|
|
|
|
return data0.requestId == data1.requestId and
|
|
|
|
data0.availability == data1.availability and
|
|
|
|
data0.request == data1.request
|
|
|
|
|
|
|
|
check eventually sales.agents.len == 2
|
|
|
|
check sales.agents.all(agent => agent.data == expected)
|