Change-Id: Idfdc0c192d7e6d50e1063b2eb582bbe05294643a Reviewed-on: https://go-review.googlesource.com/11230 Reviewed-by: David Crawshaw <crawshaw@golang.org>
175 lines
3.9 KiB
Go
175 lines
3.9 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// An app that demonstrates the sprite package.
|
|
//
|
|
// Note: This demo is an early preview of Go 1.5. In order to build this
|
|
// program as an Android APK using the gomobile tool.
|
|
//
|
|
// See http://godoc.org/golang.org/x/mobile/cmd/gomobile to install gomobile.
|
|
//
|
|
// Get the sprite example and use gomobile to build or install it on your device.
|
|
//
|
|
// $ go get -d golang.org/x/mobile/example/sprite
|
|
// $ gomobile build golang.org/x/mobile/example/sprite # will build an APK
|
|
//
|
|
// # plug your Android device to your computer or start an Android emulator.
|
|
// # if you have adb installed on your machine, use gomobile install to
|
|
// # build and deploy the APK to an Android target.
|
|
// $ gomobile install golang.org/x/mobile/example/sprite
|
|
//
|
|
// Switch to your device or emulator to start the Basic application from
|
|
// the launcher.
|
|
// You can also run the application on your desktop by running the command
|
|
// below. (Note: It currently doesn't work on Windows.)
|
|
// $ go install golang.org/x/mobile/example/sprite && sprite
|
|
package main
|
|
|
|
import (
|
|
"image"
|
|
"log"
|
|
"math"
|
|
"time"
|
|
|
|
_ "image/jpeg"
|
|
|
|
"golang.org/x/mobile/app"
|
|
"golang.org/x/mobile/app/debug"
|
|
"golang.org/x/mobile/event"
|
|
"golang.org/x/mobile/exp/sprite"
|
|
"golang.org/x/mobile/exp/sprite/clock"
|
|
"golang.org/x/mobile/exp/sprite/glsprite"
|
|
"golang.org/x/mobile/f32"
|
|
"golang.org/x/mobile/gl"
|
|
)
|
|
|
|
var (
|
|
start = time.Now()
|
|
lastClock = clock.Time(-1)
|
|
|
|
eng = glsprite.Engine()
|
|
scene *sprite.Node
|
|
)
|
|
|
|
func main() {
|
|
app.Run(app.Callbacks{
|
|
Draw: draw,
|
|
Touch: touch,
|
|
})
|
|
}
|
|
|
|
func draw() {
|
|
if scene == nil {
|
|
loadScene()
|
|
}
|
|
|
|
now := clock.Time(time.Since(start) * 60 / time.Second)
|
|
if now == lastClock {
|
|
// TODO: figure out how to limit draw callbacks to 60Hz instead of
|
|
// burning the CPU as fast as possible.
|
|
// TODO: (relatedly??) sync to vblank?
|
|
return
|
|
}
|
|
lastClock = now
|
|
|
|
gl.ClearColor(1, 1, 1, 1)
|
|
gl.Clear(gl.COLOR_BUFFER_BIT)
|
|
eng.Render(scene, now)
|
|
debug.DrawFPS()
|
|
}
|
|
|
|
func touch(t event.Touch) {
|
|
}
|
|
|
|
func newNode() *sprite.Node {
|
|
n := &sprite.Node{}
|
|
eng.Register(n)
|
|
scene.AppendChild(n)
|
|
return n
|
|
}
|
|
|
|
func loadScene() {
|
|
texs := loadTextures()
|
|
scene = &sprite.Node{}
|
|
eng.Register(scene)
|
|
eng.SetTransform(scene, f32.Affine{
|
|
{1, 0, 0},
|
|
{0, 1, 0},
|
|
})
|
|
|
|
var n *sprite.Node
|
|
|
|
n = newNode()
|
|
eng.SetSubTex(n, texs[texBooks])
|
|
eng.SetTransform(n, f32.Affine{
|
|
{36, 0, 0},
|
|
{0, 36, 0},
|
|
})
|
|
|
|
n = newNode()
|
|
eng.SetSubTex(n, texs[texFire])
|
|
eng.SetTransform(n, f32.Affine{
|
|
{72, 0, 144},
|
|
{0, 72, 144},
|
|
})
|
|
|
|
n = newNode()
|
|
n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
|
|
// TODO: use a tweening library instead of manually arranging.
|
|
t0 := uint32(t) % 120
|
|
if t0 < 60 {
|
|
eng.SetSubTex(n, texs[texGopherR])
|
|
} else {
|
|
eng.SetSubTex(n, texs[texGopherL])
|
|
}
|
|
|
|
u := float32(t0) / 120
|
|
u = (1 - f32.Cos(u*2*math.Pi)) / 2
|
|
|
|
tx := 18 + u*48
|
|
ty := 36 + u*108
|
|
sx := 36 + u*36
|
|
sy := 36 + u*36
|
|
eng.SetTransform(n, f32.Affine{
|
|
{sx, 0, tx},
|
|
{0, sy, ty},
|
|
})
|
|
})
|
|
}
|
|
|
|
const (
|
|
texBooks = iota
|
|
texFire
|
|
texGopherR
|
|
texGopherL
|
|
)
|
|
|
|
func loadTextures() []sprite.SubTex {
|
|
a, err := app.Open("waza-gophers.jpeg")
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
defer a.Close()
|
|
|
|
img, _, err := image.Decode(a)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
t, err := eng.LoadTexture(img)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
return []sprite.SubTex{
|
|
texBooks: sprite.SubTex{t, image.Rect(4, 71, 132, 182)},
|
|
texFire: sprite.SubTex{t, image.Rect(330, 56, 440, 155)},
|
|
texGopherR: sprite.SubTex{t, image.Rect(152, 10, 152+140, 10+90)},
|
|
texGopherL: sprite.SubTex{t, image.Rect(162, 120, 162+140, 120+90)},
|
|
}
|
|
}
|
|
|
|
type arrangerFunc func(e sprite.Engine, n *sprite.Node, t clock.Time)
|
|
|
|
func (a arrangerFunc) Arrange(e sprite.Engine, n *sprite.Node, t clock.Time) { a(e, n, t) }
|