sprite: move to exp/sprite.

Change-Id: Idfdc0c192d7e6d50e1063b2eb582bbe05294643a
Reviewed-on: https://go-review.googlesource.com/11230
Reviewed-by: David Crawshaw <crawshaw@golang.org>
This commit is contained in:
Nigel Tao 2015-06-18 15:29:31 +10:00
parent df4a6521ad
commit c0c696a96d
13 changed files with 17 additions and 17 deletions

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@ -15,7 +15,7 @@ documentation serves as a starting point:
- [mobile/app](http://godoc.org/golang.org/x/mobile/app)
- [mobile/gl](http://godoc.org/golang.org/x/mobile/gl)
- [mobile/sprite](http://godoc.org/golang.org/x/mobile/sprite)
- [mobile/exp/sprite](http://godoc.org/golang.org/x/mobile/exp/sprite)
- [mobile/audio](http://godoc.org/golang.org/x/mobile/audio)
- [mobile/sensor](http://godoc.org/golang.org/x/mobile/sensor)
- [mobile/cmd/gomobile](http://godoc.org/golang.org/x/mobile/cmd/gomobile)

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@ -40,12 +40,12 @@ import (
"golang.org/x/mobile/app"
"golang.org/x/mobile/app/debug"
"golang.org/x/mobile/audio"
"golang.org/x/mobile/exp/sprite"
"golang.org/x/mobile/exp/sprite/clock"
"golang.org/x/mobile/exp/sprite/glsprite"
"golang.org/x/mobile/f32"
"golang.org/x/mobile/geom"
"golang.org/x/mobile/gl"
"golang.org/x/mobile/sprite"
"golang.org/x/mobile/sprite/clock"
"golang.org/x/mobile/sprite/glsprite"
)
const (

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@ -37,11 +37,11 @@ import (
"golang.org/x/mobile/app"
"golang.org/x/mobile/app/debug"
"golang.org/x/mobile/event"
"golang.org/x/mobile/exp/sprite"
"golang.org/x/mobile/exp/sprite/clock"
"golang.org/x/mobile/exp/sprite/glsprite"
"golang.org/x/mobile/f32"
"golang.org/x/mobile/gl"
"golang.org/x/mobile/sprite"
"golang.org/x/mobile/sprite/clock"
"golang.org/x/mobile/sprite/glsprite"
)
var (

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@ -3,7 +3,7 @@
// license that can be found in the LICENSE file.
// Package clock provides a clock and time functions for a sprite engine.
package clock // import "golang.org/x/mobile/sprite/clock"
package clock // import "golang.org/x/mobile/exp/sprite/clock"
// A Time represents an instant in sprite time.
//

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@ -6,17 +6,17 @@
//
// Each sprite.Texture is loaded as a GL texture object and drawn
// to the screen via an affine transform done in a simple shader.
package glsprite // import "golang.org/x/mobile/sprite/glsprite"
package glsprite // import "golang.org/x/mobile/exp/sprite/glsprite"
import (
"image"
"image/draw"
"golang.org/x/mobile/exp/sprite"
"golang.org/x/mobile/exp/sprite/clock"
"golang.org/x/mobile/f32"
"golang.org/x/mobile/geom"
"golang.org/x/mobile/gl/glutil"
"golang.org/x/mobile/sprite"
"golang.org/x/mobile/sprite/clock"
)
type node struct {

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@ -7,16 +7,16 @@
// It is intended to serve as a reference implementation for testing
// other sprite Engines written against OpenGL, or other more exotic
// modern hardware interfaces.
package portable // import "golang.org/x/mobile/sprite/portable"
package portable // import "golang.org/x/mobile/exp/sprite/portable"
import (
"image"
"image/draw"
"golang.org/x/mobile/exp/sprite"
"golang.org/x/mobile/exp/sprite/clock"
"golang.org/x/mobile/f32"
"golang.org/x/mobile/geom"
"golang.org/x/mobile/sprite"
"golang.org/x/mobile/sprite/clock"
)
// Engine builds a sprite Engine that renders onto dst.

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@ -7,7 +7,7 @@
// A tree of nodes is drawn by a rendering Engine, provided by another
// package. The OS-independent Go version based on the image package is:
//
// golang.org/x/mobile/sprite/portable
// golang.org/x/mobile/exp/sprite/portable
//
// An Engine draws a screen starting at a root Node. The tree is walked
// depth-first, with affine transformations applied at each level.
@ -22,14 +22,14 @@
// modify the scene's nodes and animations (Arranger values)
// e.Render(scene, t)
// }
package sprite // import "golang.org/x/mobile/sprite"
package sprite // import "golang.org/x/mobile/exp/sprite"
import (
"image"
"image/draw"
"golang.org/x/mobile/exp/sprite/clock"
"golang.org/x/mobile/f32"
"golang.org/x/mobile/sprite/clock"
)
type Arranger interface {